• Title/Summary/Keyword: Metadata Design

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Design of Identification Metadata for UCI (UCI를 위한 식별 메타데이터 설계)

  • Park, Sungbum;Lee, Sangwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.97-99
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    • 2013
  • Although UCI Identification metadata is not represented in the UCI syntax, it means a set of elements that enable users to easily and quickly identify. Against this backdrop, we research on how to design identification metadata for UCI. First of all, we check ISO/IEC 11179 and compare this with UCI properties. And then we defines nine components (such as UCI, Identifier, Title, Type, Mode, Format, Contributor, ContributorEntitiy, and ContributorRole) as elements of the identification metadata and establish encoding scheme with several parts (such as List of Encoding Scheme, Encoding Scheme of Identifier, Encoding Scheme of Type, Encoding Scheme of Mode, Encoding Scheme of Format, and Encoding Scheme of ContributorRole).

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DESIGN AND IMPLEMENTATION OF MULTIMEDIA MATADATA MANAGEMENT SYSTEM FOR HETEROGENOUS SOURCES

  • Park, Seong-Kyu;Lee, Yang-Koo;Chai, Duck-Jin;Kim, Hi-Seok;Ryu, Keun-Ho
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.398-401
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    • 2008
  • With the advance of internet and computer processing technique, users can easily access and use the multimedia contents involving the various pictures, videos and audios information. And users request more convenient and accurate multimedia services. In these environments, it is difficulties to integrate and manage metadata standards because there are various standards in multimedia applications according to types of services and data formats individually. In this paper, we design and implement the multimedia metadata management system for integrating from heterogeneous sources. In our system, we managed heterogeneous metadata by integrating to unified schema using mapping table. Through proposed system, users can search multimedia data easily without considering variety of application services.

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Design and Implementation of a Personalized Broadcasting System based on TV-Anytime (TV-Anytime 기반 맞춤형 방송 전송 시스템 설계 및 구현)

  • Yang Seung-Jun;Lee HeeKyung;Kim Jae-Gon;Hong Jinwoo
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.345-356
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    • 2004
  • In this paper, we present a design and implementation of a personalized broadcasting system using TV-Anytime metadata for providing personalized services. The TV-Anytime specifies metadata schema, metadata coding and delivery, and provides service models to provide personalized broadcasting content services at anytime when users want to consume using metadata, which includes ECG (Electronic Content Guide) and content descriptive information in a PDR (Personal Digital Recorder)-centric environment. The proposed personalized broadcasting system consists of a server that provides metadata binary-coding, encapsulation and multiplexing, and a client terminal that takes charge of de-multiplexing, metadata decoding, and metadata processing for personalized content accessing and consumption. This paper presents the details of the design of each functional module, and the evaluation results with a set of service scenarios in an end-to-end broadcasting test-bed.

Metadata Element Design for Korean Medicine Research Data Management and Re-use (한의학 연구 데이터 관리 및 공유를 위한 메타데이터 요소 설계)

  • Yea, Sang-Jun;Jang, Ho;Kim, Suntae
    • Journal of the Korean Society for Library and Information Science
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    • v.53 no.2
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    • pp.223-246
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    • 2019
  • This research makes the metadata element design for Korean medicine research data management and re-use. Derived metadata elements are verified in research data of Korea Institute of Oriental Medicine. TTAK.K0-10.0976 Standard, DataCite metadata Schema and National Research Data Platform of KISTI were analyzed to derive the metadata elements. Including Identifier, 27 elements were derived as top-level elements with 29 mandatory elements, 13 recommended elements and 31 optional elements. The degree of elements' necessity and new metadata elements were investigated and suggested in the survey by six domain experts in korean medicine field. In this study subject classification for the korean medicine research data are suggested. The final version of metadata schema was tested and verified by comparing with the legacy metadata fields. The research results can be used to describe the Korean medicine research data: items and files.

Metadata design and system development for autonomous data survey using unmanned patrol robots (무인순찰로봇 활용 데이터 기록 자동화를 위한 메타데이터 정의 및 시스템 구축)

  • Jung, Namcheol;Lee, Giryun;Nho, Hyunju
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.11a
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    • pp.267-268
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    • 2023
  • Unmanned patrol robots are currently being developed for autonomous data survey in construction sites. As the amount of data acquired by robots increases, it is important to utilize proper metadata and system to manage data flow. In this study, we developed three materials, metadata design, robot system and web system, in the purpose of automating construction site data survey using unmanned patrol robots. The metadata was mainly designed to represent when and where raw data was acquired. To identify the location of data acquired, localization data from SLAM algorithm was converted to suit the construction drawings. The robot system and web system were developed to generate, store and parse the raw data and metadata automatically. The materials developed in this study was adopted to Boston Dynamics SPOT, a quadruped robot. Autonomous data survey of 360-picture and environment sensor was tested in two construction sites and the robot worked as intended. As a further study, development on the autonomous data survey to improve the convenience and productivity will be continued.

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DESIGN AND IMPLEMENTATION OF METADATA MODEL FOR SENSOR DATA STREAM

  • Lee, Yang-Koo;Jung, Young-Jin;Ryu, Keun-Ho;Kim, Kwang-Deuk
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.768-771
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    • 2006
  • In WSN(Wireless Sensor Network) environment, a large amount of sensors, which are small and heterogeneous, generates data stream successively in physical space. These sensors are composed of measured data and metadata. Metadata includes various features such as location, sampling time, measurement unit, and their types. Until now, wireless sensors have been managed with individual specification, not the explicit standardization of metadata, so it is difficult to collect and communicate between heterogeneous sensors. To solve this problem, OGC(Open Geospatial Consortium) has proposed a SensorML(Sensor Model Language) which can manage metadata of heterogeneous sensors with unique format. In this paper, we introduce a metadata model using SensorML specification to manage various sensors, which are distributed in a wide scope. In addition, we implement the metadata management module applied to the sensor data stream management system. We provide many functions, namely generating metadata file, registering and storing them according to definition of SensorML.

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Developing a Methodology for Designing Metadata Application Profiles: Applied to Korea Art and Culture Education Service (메타데이터 응용프로파일 개발방법론 연구 - 문화예술 교육 분야의 적용 -)

  • Oh, Sam G.;Park, Ok-Nam;Won, Sun-Min
    • Journal of Korean Library and Information Science Society
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    • v.39 no.4
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    • pp.353-376
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    • 2008
  • The main purpose of this research is to develop a methodology for designing metadata application profiles(AP) and to design a comprehensive AP for Korea Art and Education Service(KACES), The process of developing a methodology is divided into three steps, analysis of standard metadata schema, analysis of user needs, and content analyses. Metadata principles and guidelines were utilized in designing a KACES AP along with the developed methodology in this study. This paper describes what role the methodology developed here plays in devising metadata elements. The paper also discusses the benefits of three methods for AP design. The study has values in that it provides implications for designing APs for other domains.

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Implementation of TV-Anytime Compliant STB for Personalized TV Services

  • Lee Hee Kyung;Yang Seung Jun;Kim Jae Gon;Hong Jin Woo
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.576-580
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    • 2004
  • In this paper, we present a design and implementation of a TV-Anytime compliant STB to provide personalized content consumption according to user preferences and various terminal/network conditions. This paper mainly details with a metadata engine which consists of meta data de-multiplexing, metadata decoding, and metadata-based content browsing. For personalized content consumption, the proposed metadata engine provides the following key functionalities: advanced EPG, non-linear segment navigation wirh Tables-of-Content and/or event-based summary, automatic recommendation of user-preferred programs, and etc. The implemented STB employing the metadata engine is successfully tested with a set of service scenarios in an end-to-end broadcasting test-bed.

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Design and Implementation of the Internet Metadata Retrieval and Management System (인터넷 메타데이타 검색 및 관리 시스템의 설계 및 구현)

  • Lee Won-Suk;Park Kyoung-Yong;Yang Young-Jong;Jeong Hyo-Taek;Kim Soon-Yong;Lee Kyu-Chul
    • Journal of the Korean Society for Library and Information Science
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    • v.31 no.2
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    • pp.199-215
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    • 1997
  • The Internet has gained popularity because it provides various information in digital format. However, it is very difficult to provide methods which make it possible to search adequate information resource from bulk of Internet information. In this paper, we define a SGML metadata DTD, named SeriCore, and design and implement a metadata retrieval and management system which can store, retrieve and manage the Internet metadata efficiently.

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The development of Metadata Prototype for Educational Game (교육용 게임을 위한 메타데이터 프로토타입 개발)

  • Yoon, Sean-Jeang;Yoon, Tae-Soo
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.3-13
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    • 2008
  • We think that it is important to develop the metadata for educational game. Because they are applicable to game contents, separate learning sources and studying components in the game-based LCMS. But markets of eduainment and educational games are newborn field, so systematic development of metadata is not advanced yet. Therefore in this paper, we first established the design process of educational game metadata, and then according to the rule, we suggested this as a prototype. And we defined the extracted data as metadata for educational game through inspection of an expert group. If these metadata prototype are operated by adopting through standardization stage of public institutes, we can provide the convenience of searching, managing and recycling these metadata to learner, instructor and the developing institute. And we can also expect the prevention of overlapping investment.

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