• Title/Summary/Keyword: Mesh fitting

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Quadrilateral mesh fitting that preserves sharp features based on multi-normals for Laplacian energy

  • Imai, Yusuke;Hiraoka, Hiroyuki;Kawaharada, Hiroshi
    • Journal of Computational Design and Engineering
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    • v.1 no.2
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    • pp.88-95
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    • 2014
  • Because the cost of performance testing using actual products is expensive, manufacturers use lower-cost computer-aided design simulations for this function. In this paper, we propose using hexahedral meshes, which are more accurate than tetrahedral meshes, for finite element analysis. We propose automatic hexahedral mesh generation with sharp features to precisely represent the corresponding features of a target shape. Our hexahedral mesh is generated using a voxel-based algorithm. In our previous works, we fit the surface of the voxels to the target surface using Laplacian energy minimization. We used normal vectors in the fitting to preserve sharp features. However, this method could not represent concave sharp features precisely. In this proposal, we improve our previous Laplacian energy minimization by adding a term that depends on multi-normal vectors instead of using normal vectors. Furthermore, we accentuate a convex/concave surface subset to represent concave sharp features.

Feature Extraction Algorithm from Polygonal Model using Implicit Surface Fitting (음함수 곡면 맞춤을 이용한 다각형 모델로부터 특징 추출 알고리즘)

  • Kim, Soo-Kyun
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.50-57
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    • 2009
  • This paper proposes a extraction of feature lines on a polygonal model using local implicit surface fitting technique. To extract feature lines on a polygonal model, the previous technique addressed to compute the curvature and their derivatives at mesh vertices via global implicit surface fitting. It needs a user-specified precision parameter for finding an accurate projection of the mesh vertices onto an approximating implicit surface and requires high-time consumption. But we use a local implicit surface fitting technique to estimate the local differential information near a vertex by means of an approximating surface. Feature vertices are easily detected as zero-crossings, and can then be connected along the direction of principal curvature. Our method, demonstrated on several large polygonal models, produces a good fit which leads to improved visualization.

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NURBS Surface Reconstruction from an Unstructured Point Cloud (비조직화된 점군으로부터 NURBS 곡면 모델의 생성)

  • Li, Ri-Xie;Kim, Seok-Il
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1564-1569
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    • 2007
  • This study concerns an advanced NURBS surface reconstruction method, which is based on the NURBS surface model fitting to the unstructured point cloud measured from an arbitrary complex shape. The concept of generating a simple triangular mesh model was introduced to generate a quadrilateral mesh model well-representing the topological characteristics of point cloud. The NURBS surface reconstruction processes required the use of the various methodologies such as QEM algorithm, merging scheme of pair-wise triangular mesh, creation algorithm of $G^1$ continuous tensor product NURBS surface patch, and so on. The effectiveness and reliability of the proposed NURBS surface reconstruction method were validated through the simulation results for the geometrically and topologically complex shapes.

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CAE Solid Element Mesh Generation from 3D Laser Scanned Surface Point Coordinates

  • Jarng S.S.;Yang H.J.;Lee J.H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.3
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    • pp.162-167
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    • 2005
  • A 3D solid element mesh generation algorithm was newly developed. 3D surface points of global rectangular coordinates were supplied by a 3D laser scanner. The algorithm is strait forward and simple but it generates hexahedral solid elements. Then, the surface rectangular elements were generated from the solid elements. The key of the algorithm is elimination of unnecessary elements and 3D boundary surface fitting using given 3D surface point data.

Complete 3D Surface Reconstruction from Unstructured Point Cloud

  • Kim, Seok-Il;Li, Rixie
    • Journal of Mechanical Science and Technology
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    • v.20 no.12
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    • pp.2034-2042
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    • 2006
  • In this study, a complete 3D surface reconstruction method is proposed based on the concept that the vertices, of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out. Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

Complete 3D Surface Reconstruction from Unstructured Point Cloud (조직화되지 않은 점군으로부터의 3차원 완전 형상 복원)

  • Li Rixie;Kim Seokil
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.4 s.235
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    • pp.570-577
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    • 2005
  • In this study a complete 3D surface reconstruction method is proposed based on the concept that the vertices of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

Realistic individual 3D face modeling (사실적인 3D 얼굴 모델링 시스템)

  • Kim, Sang-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.8
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    • pp.1187-1193
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    • 2013
  • In this paper, we present realistic 3D head modeling and facial expression systems. For 3D head modeling, we perform generic model fitting to make individual head shape and texture mapping. To calculate the deformation function in the generic model fitting, we determine correspondence between individual heads and the generic model. Then, we reconstruct the feature points to 3D with simultaneously captured images from calibrated stereo camera. For texture mapping, we project the fitted generic model to image and map the texture in the predefined triangle mesh to generic model. To prevent extracting the wrong texture, we propose a simple method using a modified interpolation function. For generating 3D facial expression, we use the vector muscle based algorithm. For more realistic facial expression, we add the deformation of the skin according to the jaw rotation to basic vector muscle model and apply mass spring model. Finally, several 3D facial expression results are shown at the end of the paper.

Study of Shape Optimization for Automobile Lock-up Clutch Piston Design with B-spline Curve Fitting and Simplex Method (B-spline Curve Fitting 과 심플렉스법을 적용한 자동차 록업클러치 피스톤 형상최적설계에 관한 연구)

  • Kim, Choel;Hyun, Seok-Jeong;Son, Jong-Ho;Shin, Se-Hyun
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1334-1339
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    • 2003
  • An efficient method is developed for the shape optimization of 2-D structures. The sequential linear programming is used for minimization problems. Selected set of master nodes are employed as design variables and assigned to move towards the normal direction. After adapting the nodes on the design boundary, the B-spline curves and mesh smoothing schemes are used to maintain the finite element in good quality. Finally, a numerical implementation of optimum design of an automobile torque converter piston subjected to pressure and centrifugal loads is presented. The results shows additional weight up to 13% may be saved after the shape optimization.

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Legorization from silhouette-fitted voxelization

  • Min, Kyungha;Park, Cheolseong;Yang, Heekyung;Yun, Grim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2782-2805
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    • 2018
  • We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

Complete 3D Surface Reconstruction from an Unstructured Point Cloud of Arbitrary Shape by Using a Bounding Voxel Model (경계 복셀 모델을 이용한 임의 형상의 비조직화된 점군으로부터의 3 차원 완전 형상 복원)

  • Li Rixie;Kim Seok-Il
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.8 s.251
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    • pp.906-915
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    • 2006
  • This study concerns an advanced 3D surface reconstruction method that the vertices of surface model can be completely matched to the unstructured point cloud measured from arbitrary complex shapes. The concept of bounding voxel model is introduced to generate the mesh model well-representing the geometrical and topological characteristics of point cloud. In the reconstruction processes, the application of various methodologies such as shrink-wrapping, mesh simplification, local subdivision surface fitting, insertion of is isolated points, mesh optimization and so on, are required. Especially, the effectiveness, rapidity and reliability of the proposed surface reconstruction method are demonstrated by the simulation results for the geometrically and topologically complex shapes like dragon and human mouth.