• Title/Summary/Keyword: Mesh Structure

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Effect of geometry of underground structure and electrode on electrical resistance measurement: A numerical study

  • Tae-Young Kim;Hee-Hwan Ryu;Meiyan Kang;Suyoung Choi;Song-Hun Chong
    • Geomechanics and Engineering
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    • v.39 no.1
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    • pp.105-113
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    • 2024
  • Recently, electrical resistivity surveys have been used to obtain information related to underground structures including burial structure type and depth. However, various field conditions hinder understanding measured electrical resistance, and thus there is a need to understand how various geometries affect electrical resistance. This study explores the effect of geometric parameters of a structure and electrodes on electrical resistance in the framework of the finite element method. First, an electrical resistance module is developed using the generalized mesh modeling technique, and the accuracy of the module is verified by comparing the results with the analytical solution for a cylindrical electrode with conical tip. Then, 387 cases of numerical analysis including geometric parameters of a buried structure and electrodes are conducted to quantitatively estimate the detection depth under a steady-state current condition. The results show that electrical resistance is increased as (1) shallower burial depth of structure, (2) closer distance between ground electrode and structure, (3) longer horizontal electrode distance. In addition, the maximum detection depth corresponding to converged electrical resistance is deeper as (4) closer distance between ground electrode and structure, (5) shorter horizontal electrode distance. The distribution of the electric potential around the electrodes and underground structure is analyzed to provide a better understanding of the measured electrical resistance. As engineering purpose, the empirical equation is proposed to calculate maximum detection depth as first approximation.

Dynamic Analysis of Soil-Pile-Structure Interaction Considering a Complex Soil Profile (복잡한 지반층을 고려한 지반-말뚝-구조물의 상호작용 동해석)

  • Park, Jang-Ho;Park, Jae-Gyun
    • Journal of the Earthquake Engineering Society of Korea
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    • v.13 no.3
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    • pp.21-28
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    • 2009
  • The precise analysis of soil-pile-structure interaction requires a proper description of soil layer, pile, and structure. In commonly used finite element simulations, mesh boundaries should match the material discontinuity line. However, in practice, the geometry of soil profiles and piles may be so complex that mesh alignment becomes a wasteful and difficult task. To overcome these difficulties, a different integration method is adopted in this paper, which enables easy integration over a regular element with material discontinuity regardless of the location of the discontinuity line. By applying this integration method, the mesh can be generated rapidly and in a highly structured manner, leading to a very regular stiffness matrix. The influence of the shape of the soil profile and piles on the response is examined, and the validity of the proposed soil-pile structure interaction analysis method is demonstrated through several examples. It is seen that the proposed analysis method can be easily used on soil-pile-structure interaction problems with complex interfaces between materials to produce reliable results regardless of the material discontinuity line.

Estimating Recursion Depth for Loop Subdivision

  • Wang Huawei;Sun Hanqiu;Qin Kaihuai
    • International Journal of CAD/CAM
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    • v.4 no.1
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    • pp.11-17
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    • 2004
  • In this paper, an exponential bound of the distance between a Loop subdivision surface and its control mesh is derived based on the topological structure of the control mesh. The exponential bound is independent of the process of recursive subdivisions and can be evaluated without subdividing the control mesh actually. Using the exponential bound, we can predict the depth of recursion within a user-specified tolerance as well as the error bound after n steps of subdivision. The error-estimating approach can be used in many engineering applications such as surface/surface intersection, mesh generation, NC machining, surface rendering and the like.

The Optimal Link Scheduling in Half-Duplex Wireless Mesh Networks Using the Constraint Programming (제약식 프로그래밍을 이용한 일방향 전송 무선 메쉬 네트워크에서의 최적 링크 스케쥴링)

  • Kim, Hak-Jin
    • Journal of Information Technology Applications and Management
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    • v.23 no.2
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    • pp.61-80
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    • 2016
  • The wireless mesh network (WMN) is a next-generation technology for data networking that has the advantage in cost and the flexibility in its construction because of not requiring the infra-structure such as the ethernet. This paper focuses on the optimal link scheduling problem under the wireless mesh network to effectuate real-time streaming by using the constraint programming. In particular, Under the limitation of half-duplex transmission in wireless nodes, this paper proposes a solution method to minimize the makespan in scheduling packet transmission from wireless nodes to the gateway in a WMN with no packet transmission conflicts due to the half-duplex transmission. It discusses the conflicts in packet transmission and deduces the condition of feasible schedules, which defines the model for the constraint programming. Finally it comparatively shows and discusses the results using two constraint programming solvers, Gecode and the IBM ILOG CP solver.

ANALYSIS OF TWO-DIMENSIONAL FLOW AROUND AN OSCILLATING CYLINDER USING MOVING MESH TECHNIQUES (격자 변형 기법을 사용한 운동하는 2차원 실린더 주위의 유동 해석)

  • Lee, Hee-Bum;Rhee, Shin-Hyng
    • 한국전산유체공학회:학술대회논문집
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    • 2010.05a
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    • pp.542-547
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    • 2010
  • Recently, thanks to advanced computational power and numerical techniques, it is made possible to analyze the flow around moving bodies using computational fluid dynamics techniques. In those simulations, moving mesh techniques should be able to represent both the body motion and boundary deformation which are frequently encounterd in fluid-structure interaction and/of six degree-of-freedom problems. There are several moving mesh techniques such as the Laplacian operator based, tension spring based and elastic deformation based methods. In the present study, the Laplacian operator based method was utilized and the results were validated. For the validation, the flow around an oscillating two-dimensional cylinder was simulated and analyzed.

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An Efficient Embedding Structure for Heterogeneous Routing Protocols in Wireless Mesh Routers (무선 메쉬 라우터에서 이종 라우팅 프로토콜의 효율적인 탑재구조)

  • Lee, Youngsuk;Kim, Younghan
    • IEMEK Journal of Embedded Systems and Applications
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    • v.2 no.4
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    • pp.209-213
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    • 2007
  • In this paper, we propose more efficient implementation architecture for realizing combination of heterogeneous routing protocols in wireless mesh routes. For realizing heterogeneous routing protocol in wireless mesh router, the following should be considered; which position in OS platform protocols should be implemented, how to define the common API for multiple routing protocols, how to provide architecture for providing high data transfer throughput and for supporting multi platform, and finally how to verify the throughput of protocol by using simulator. For solving those consideration, we propose HRPC(Heterogeneous Routing Protocol Coordinator) and describe the method for testing the protocols.

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Template-Based Reconstruction of Surface Mesh Animation from Point Cloud Animation

  • Park, Sang Il;Lim, Seong-Jae
    • ETRI Journal
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    • v.36 no.6
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    • pp.1008-1015
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    • 2014
  • In this paper, we present a method for reconstructing a surface mesh animation sequence from point cloud animation data. We mainly focus on the articulated body of a subject - the motion of which can be roughly described by its internal skeletal structure. The point cloud data is assumed to be captured independently without any inter-frame correspondence information. Using a template model that resembles the given subject, our basic idea for reconstructing the mesh animation is to deform the template model to fit to the point cloud (on a frame-by-frame basis) while maintaining inter-frame coherence. We first estimate the skeletal motion from the point cloud data. After applying the skeletal motion to the template surface, we refine it to fit to the point cloud data. We demonstrate the viability of the method by applying it to reconstruct a fast dancing motion.

Selective HAVE Message Exchange for the Improvement of Live Streaming Performance in BitTorrent-based Mesh-Pull Structure (BitTorrent 기반의 Mesh-Pull 구조에서 라이브 스트리밍 성능 개선을 위한 선택적인 HAVE 메시지 전송 방법)

  • Han, Ho-Dol;Kim, Seongmin;Roh, Byeong-hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.310-313
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    • 2013
  • BitTorrent는 파일 공유를 위하여 가장 널리 사용되고 있는 P2P (Peer to Peer)프로토콜로서, Mesh-Pull 구조를 채용하여 라이브 스트리밍에 대한 연구가 꾸준히 이루어지고 있다. BitTorrent에서는 Peer Wire Protocol을 사용하여 피어들간에 파일조각들을 교환하게 되는데, 이를 위하여 주기적으로 버퍼맵 정보를 HAVE 메시지를 사용하여 브로드캐스트 하는데, 피어의 수가 증가할수록 이로 인한 시그널링 오버헤드가 크게 증가하는 문제를 갖고 있다. 본 논문에서는 이러한 문제를 극복하고 라이브 스트리밍의 성능을 개선하기 위하여 HAVE 메시지를 선택적으로 전송하는 방법을 제안한다. 실험을 통하여, 제안 방식은 기존의 BitTorrent 기반 Mesh-Pull 구조를 채용하는 라이브 스트리밍 방식과 비교하여 HAVE 메시지의 브로드캐스트로 인한 시그널링 오버헤드를 비약적으로 줄일 수 있음을 보였다.

Generation of 3D Terrain Mesh Using Noise Function and Height Map (노이즈 함수 및 높이맵을 이용한 3차원 지형 메쉬의 생성)

  • Sangkun, Park
    • Journal of Institute of Convergence Technology
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    • v.12 no.1
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    • pp.1-5
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    • 2022
  • This paper describes an algorithm for generating a terrain using a noise function and a height map as one of the procedural terrain generation methods. The polygon mesh data structure to represent the generated terrain concisely and render it is also described. The Perlin noise function is used as the noise technique for terrain mesh, and the height data of the terrain is generated by combining the four noise waves. In addition, the terrain height information can be also obtained from actual image data taken from the satellite. The algorithm presented in this paper generates the geometry part of the polygon topography from the height data obtained, and generated a material for texture mapping with two textures, that is, a diffuse texture and a normal texture. The validity of the terrain method proposed in this paper is verified through application examples, and its possibility can be confirmed through performance verification.

Study on Supersonic Jet Noise Reduction Using a Mesh Screen (메쉬 스크린을 이용한 초음속 제트소음 저감법에 관한 실험적 연구)

  • Kweon, Yong-Hun;Lim, Chae-Min;Kim, Heuy-Dong
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2006.11a
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    • pp.377-381
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    • 2006
  • This paper describes experimental work to control supersonic jet noise using a mesh screen that is placed at the nozzle exit plane. The mesh screen is a wire-gauze screen that is made of long stainless wires with a very small diameter. The nozzle pressure ratio is varied to obtain the supersonic jets which are operated in a wide range of over-expanded to moderately under-expanded jets. In order to perturb mainly the initial jet shear layer, the hole is perforated in the central part of the mesh screen. The hole size is varied to investigate the noise control effectiveness of the mesh screen. A schlieren optical system is used to visualize the flow fields of supersonic jet with and without the mesh screen device. Acoustic measurement is performed to obtain the OASPL and noise spectra. The results obtained show that the present mesh screen device leads to a substantial suppression of jet screech tones. The hole size is an important factor in reducing the supersonic jet noise. For over-expanded jets, the noise control effectiveness of the mesh screen appears more significant, compared to correctly and under-expanded jets

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