• 제목/요약/키워드: Merchandising

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전자섬유의 피부 밀착의복 적용을 위한 인체 부위별 피부 최대변형률 (Regional Skin Maximal Elongation Rate for Appling E-textiles to Tight-Fit Clothing)

  • 정다희;김소연;손아림;전보영;김선영;이주영
    • 한국지역사회생활과학회지
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    • 제28권3호
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    • pp.365-375
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    • 2017
  • The purpose of this study was to investigate the maximal elongation rate and area expansion ratio of human skin in various postures. Five males and five females (male: $23{\pm}2yr$ in age, $177.9{\pm}4.8cm$ in height, $76.7{\pm}8.8kg$ in body weight, $24.2{\pm}2.5$ in BMI, $16.2{\pm}3.4%$ in body fat; female: $22{\pm}1yr$, $163.2{\pm}3.6cm$, $51.4{\pm}2.7kg$, $19.3{\pm}1.6$, $27.4{\pm}6.7%BF$) participated in this study. Measurements were conducted using a pen and tape on the elbow, knee, wrist, shoulder, and neck. Subjects held postures so that each joint of the body regions was bent at its maximal level. The results were as follows: 1) The maximal elongation rate of skin showed a significant difference among the regions: $16.6{\pm}3.4%$ for the wrist, $22.4{\pm}5.5%$ for the neck (back), $37.6{\pm}11.3%$ for the shoulder, $42.6{\pm}10.0%$ for the knee, and $43.9{\pm}4.0%$ for the elbow (p<0.05). 2) The maximal expansion rate of the body surface area had the greatest values on the elbow ($93.7{\pm}6.4%$) and knee ($74.8{\pm}10.8%$). 3) No significant difference was found between males and females. In summary, maximal values of skin elongation and expansion rates in vivo were greater than in vitro values known from previous reports. These results can be applied to develop electronic fibers or textiles for wearable tight fit work clothing as well as fitness wear.

미세먼지 고농도 시즌 방진용 마스크에 관한 인식과 착용 행동에서 전국 지역별 차이 및 성차 (Regional and Sex Differences in Cognition and Wear Behavior Concerning Fine-dust Protective Masks during High Concentration Days)

  • 이주영;박준희;백윤정;정다희;고예린;정재연;강주호;이태경;이예진;송은영;손수영;권주연;김선화
    • 한국의류학회지
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    • 제44권3호
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    • pp.516-538
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    • 2020
  • The present study investigated regional and sex differences in knowledge, perception, cognition and behavior of fine-dust protective masks for periods of high concentration of fine dust in Korea. A total of 2,012 adults from seven provinces responded to the questionnaire. The results (all p<.05) showed that 78% of respondents considered pollution from China to be the greatest contributor of fine dust. Seoul and Gyeonggi residents more frequently checked fine dust forecasts than other provinces and consulted their smartphone applications to do so more than other residents. Jeju, Gwangwon, and Jeonla residents had less knowledge of KF 80, 94, and 99 masks than residents of other provinces. Gwangwon and Jeju residents had less trust in the effectiveness of protective masks than other residents. Females perceived themselves as unhealthier respiratory, more frequently checked the concentration of fine dust, trusted more the effectiveness of masks, and more frequently wore masks, compared to male respondents. Those who self-identified their respiratory function as poor, more frequently checked fine dust forecasting, and had greater knowledge of masks, which resulted in greater trust in the protective function of masks, and finally had higher wear frequency of masks for days with high concentrations of fine dust.

인터넷쇼핑몰의 VMD 구성요인에 대한 탐색적 연구 (An Exploratory Study on the Components of Visual Merchandising of Internet Shopping Mall)

  • 김광석;신종국;구동모
    • 마케팅과학연구
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    • 제18권2호
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    • pp.19-45
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    • 2008
  • 본 연구는 인터넷쇼핑몰 비주얼 머천다이징의 주요차원을 고객이 쇼핑몰에 진입한 후 정보탐색과 대안평가를 거치는 등의 쇼핑과정을 토대로 AIDA모형 관점에서 점포, 제품, 촉진에 초점을 맞추었다. VMD의 주요차원(primary dimensions)으로는 점포디자인, 머천다이징, 그리고 머천다이징단서로 구분하였다. 선행연구 결과를 토대로 점포다자인의 하위차원으로는 차별성, 간결성, 위치확인성을, 머천다이즈의 하위차원으로는 제품구색, 명성, 정보성을, 그리고 머천다이징단서의 하위차원으로는 제품추천 및 링크를 설정하여 VMD태도와의 관계를 탐색적으로 조사하였다. 연구결과 이들 세 차원은 종속변수에 유의한 정의 영향을 미치는 것으로 나타났다.

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Apparel Fit by Body Perception and Body Satisfaction

  • Lee, Kyung-Lim;Park, Sook-Hyun
    • 한국복식학회:학술대회논문집
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    • 한국복식학회 2003년도 International Costume Conference
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    • pp.55-55
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    • 2003
  • The purpose of this study was to find out apparel fit satisfaction according to item (jacket, pants, skirt) by body perception and body satisfaction. This research was done by a survey method. Statistical analysis such as frequency, a percentage, arithmetic average, standard deviation and Pearson's correlation, Crosstabs(Chi-square) were used for data analysis.

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미더덕 양식보험 상품화 방안 연구 (A Study on Commercialization of Styela clava HERDMAN aquaculture Insurance)

  • 송정헌
    • 수산해양교육연구
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    • 제29권2호
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    • pp.607-611
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    • 2017
  • The purpose of this study is to present the concept of merchandising Styela clava HERDMAN developed in 2016. The main contents of this study are analyzing the general condition of Styela clava HERDMAN, We intend to promote stable and sustainable development of Korean aquaculture by activating the aquaculture insurance system by expanding coverage items and coverage, and increasing insurance coverage.

패션 점포의 비주얼(visual) 환경에 관한 연구 (제1보) (The Study about Visual Environment in Fashion Store (Part I) - Focusing on the Elements of Store Visual Environment -)

  • 김선숙
    • 한국의류학회지
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    • 제28권12호
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    • pp.1617-1624
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    • 2004
  • 패션 점포의 비주얼(visual) 환경은 소비자를 점포로 이끌고, 최종적으로 구매를 유도하기 위해 매우 중요한 요소로 본 연구에서는 패션 점포를 방문하는 소비자들의 행동에 영향을 미치는 비주얼 환경 요소에 대하여 연구하였다. 먼저 소매 점포에서 점포의 비주얼 환경이 소비자들의 행동(점포에 머무르는 시간)에 미치는 영향을 조사하였고 다음 실제 점포의 비주얼 환경의 차원은 어떻게 구성되는지, 또 구성된 요소 별로 소비자특성에 따른 선호의 정도는 어떻게 다른지 살펴보았다. 그 결과 패션 점포의 비주얼 환경이 실제 소비자들의 패션 점포에서의 체류 시간에 영향을 줌을 확인하였다. 또 비주얼 환경의 요인으로써 디자인, 편리성, 상품 평가의 용이성, 분위기의 4가지 차원을 규명하였고, 소비자 특성에 따라 선호되는 요인이 특성 별로 다름을 확인하였다. 본 연구의 결과를 통해 소매 점포에서의 비주얼 환경의 중요성을 확인할 수 있고, 실제 점포의 비주얼 정책 수립과 점포 비주얼 환경의 개선에 도움을 줄 수 있을 것으로 생각된다.

증강현실 매장의 인지된 기술혁신성이 재방문 및 구전의도에 미치는 영향 -호기심과 재미를 중심으로- (Effect of Perceived Technological Innovativeness on Revisit and Word-of-Mouth Intention in Augmented Reality Store -Focusing on Curiosity and Fun-)

  • 김혜경;이희윤;남궁현;최서연;양희순
    • 한국의류학회지
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    • 제44권4호
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    • pp.676-690
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    • 2020
  • This study proposes a research model that examines the impact of perceived technological innovativeness on curiosity and fun, which influence revisit and word-of-mouth intentions for an augmented reality store. Data was collected from 189 female consumers in their 20s and 30s living in the Seoul metropolitan area using a convenient sampling method. The results of the study were summarized as follows. First, perceived technological innovativeness was found to have positive effects on curiosity and fun. Second, curiosity had a positive relationship with fun. Third, curiosity had positive effects on revisit and word-of-mouth intention toward the augmented reality store, while fun had no effect on revisit and word-of-mouth intention. Fourth, curiosity mediated the relationship between perceived technological innovativeness and revisit intention, and between perceived technological innovativeness and word-of-mouth intention. The introduction of innovative technology in the offline store leads to a positive response through curiosity rather than fun; therefore, it is suggested that fashion companies develop and utilize augmented reality content that stimulates more curiosity.

중국 관광객의 지각된 쇼핑 경험 가치가 제품 및 점포 만족도에 미치는 영향 (The Effects of Chinese Tourists' Perceived Experiential Value on Product and Store Satisfaction)

  • 이하경;김지민;김응태;추호정
    • 한국의류산업학회지
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    • 제17권4호
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    • pp.561-573
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    • 2015
  • The influence of tourists on the retail market in Korea continues to grow, and China has become the largest outbound-spending nation in the world. Korea's retail industry must comprehend the sophisticated consumption behavior of Chinese tourists. Hence, we explored how the experiential value of shopping in Korea affected Chinese tourists' satisfaction levels regarding stores and products. Findings from this study suggest entertainment and escapism mediate the effect of experiential value on consumer attitudes toward products and stores. This research was conducted with Chinese female tourists who shopped in Korea during their latest visit to this country. CFA and SEM were implemented using AMOS 20.0. The analysis of survey data produced interesting results. Visual appeal, crowding, and service excellence had positive impacts on entertainment, and they had a positive influence on both store satisfaction and product satisfaction. Regarding escapism, crowding and economic benefits had positive impacts, whereas visual appeal and service excellence had no effects. Results showed that escapism had a negative influence on attitudes toward both products and stores. To be clear, escapism refers to the status of absorption by which consumers are highly occupied with pleasant feelings, therefore, shopping when the motive of escapism is high is likely to be less rational and more impulsive. In this study, the diverse roles of different emotions associated with entertainment and escapism in the context of tourism shopping were identified. The findings provide practical implications for developing retail strategies and highlight the importance of the experiential values of shopping for tourists.

시각적 상품전략에 대한 소비자인식이 브랜드 태도 및 구매 의도에 미치는 영향연구 - 서울지역 프리미엄 슈퍼마켓을 중심으로 - (A Study of Effect That Consumer Perception towards Visual Merchandising has on Brand Attitude and Purchase Intention - Focusing on Premium Supermarket in the Seoul Area -)

  • 진양호;권혁성
    • 한국조리학회지
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    • 제22권8호
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    • pp.122-134
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    • 2016
  • This study was conducted to examine what effect was produced on brand attitude and purchase intention by consumer attitude towards the visual merchandising of premium supermarket made using self-reported survey method during 1 Jun 2016 to 14 Jun 2016 as perceived by consumers who have experience in purchasing a product in premium supermarket located in Seoul. Result findings are follow. First there was significant influence between consumer perception and brand attitude (${\beta}=0.157$, p<.001) for harmony, ${\beta}=0.111$ (p<.01) for attractiveness, ${\beta}=0.639$ (p<.001) for suitability, and ${\beta}=0.146$ (p<.001) for trend), but credibility didn't have any effect on brand attitude. Second, according to the results of making a regression analysis in order to analyze an effect that brand attitude had on purchase intention, the brand attitude had a significantly positive (+) effect on purchase intention (${\beta}=0.818$, p<.001). Third, the influence on purchase intention by consumer attitude towards the visual merchandising of premium supermarket was verified (${\beta}=0.181$, p<.001) for attractiveness, ${\beta}=0.520$ (p<.001) for suitability, ${\beta}=0.325$ (p<.001) for trend), and the harmony and credibility didn't have any effect on purchase intention in current study.

스토리텔링을 통한 DMZ관광 상품화에 관한 탐색적 연구 (A Study on the Development of the DMZ Tourism Merchandising which Use Storytelling)

  • 김도영
    • 벤처창업연구
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    • 제10권1호
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    • pp.83-93
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    • 2015
  • 본 연구는 평화 안보 문화 역사 생태관광측면에서 중요시되고 있는 DMZ지역 관광 상품화를 위하여 DMZ관광 시장전문가, 관광종사원등에 의한 조사를 실시하였다. 그리고 스토리텔링을 통한 DMZ관광 상품개발을 위해 필요한 중요사항과 DMZ관광 환경형성, 유치 및 개선방안에 대하여 실증 연구하였다. 연구 분석결과 DMZ지역별 관광테마 스토리를 주제로 한 독창적인 관광 상품개발과 지역특성을 고려한 다양한 관광 상품개발이 필요하다고 분석되었다. 또한 지속적인 DMZ관광 이미지 개선 노력과 아울러 스토리텔링 상품의 브랜드화를 통한 마케팅 전략 수립과 관련 관공서 및 협회의 대내 외적 홍보 등이 중요한 것으로 조사되었다. 그리고 DMZ관광객을 위한 수용태세와 관련하여 중요하게 고려하는 사항은 숙박 이용, 음식제공과 특산품 쇼핑 및 기타 쇼핑 상품 구매에 대한 문제점 파악이 시급한 것으로 나타났다. 아울러 DMZ관광 시장 전문인력 양성과 종사원의 서비스 질 향상, 교통 및 접근의 편리성을 위한 수용태세 개선이 필요한 것으로 분석되었다. 그리고 중앙정부의 지원노력(예산배정, 정책 제도개선)이 적극적으로 필요하며 DMZ관광 유치관련 업체에 대한 재정적 인센티브제도(세제혜택) 및 DMZ관광 가격의 투명성, 경쟁력 제고, DMZ 및 민통선 출입절차 개선 등 관광 환경적 형성에 대한 노력이 중요하다고 분석되었다.

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