• Title/Summary/Keyword: Media platform

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Interaction Design Type in sensor-based meida installation Artwork (센서 기반 미디어 설치 제작에서의 인터랙션 설계유형)

  • Seo, Sang Hee;Lee, Jung Eun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.747-752
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    • 2023
  • This study is about interaction design types in the production of sensor-based media installations combining Arduino, an open source platform. By typifying the realized media installation works, we seek to explore the diversity and meaning of new media art expression methods. Based on the understanding of the interaction method of media art, the interaction design type in the production of media installation using sensors was divided into physical movement through motor control, 'artificial plants using ultrasonic sensors and motors', and 'virtual garden using light and sound sensors'. 'Moving images using tilt sensors' are classified into four types. Through this, it is expected that media software can be selected as an appropriate technology for the work and can be presented as an example of artistic expression that is evolving into various expressions.

Analysis of fashion narrative by communication platforms - Louis Vuitton as a case study - (커뮤니케이션 플랫폼에 따른 패션 내러티브 분석 - 루이비통을 중심으로 -)

  • Park, So Hyoung;Yim, Eunhyuk
    • The Research Journal of the Costume Culture
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    • v.26 no.6
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    • pp.994-1014
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    • 2018
  • The objective of this study was to evaluate the characteristics of the fashion narrative from the commercial and artistic viewpoints by identifying and evaluating the attributes of the fashion narrative and analyzing the fashion narrative focusing on various cases according to fashion media. Louis Vuitton, a brand of the Louis Vuitton $Mo{\ddot{e}}t$ Hennessy (LVMH) group that operates the entire fashion community platform, is recognized as an influential luxury company with enormous capital and capabilities. This study targeted Louis Vuitton to examine the fashion narrative. The common results of Louis Vuitton's fashion narrative according to the communication platform are as follows. First, it emphasizes well-designed craftsmanship and artistry to convey the value and meaning of the brand. Second, it expresses the lifestyle of the bourgeoisie using traveling for finding life purpose, nature, and freedom as common denominators. Louis Vuitton connects, shares, and engages with customers by crossing the communication platform and trying multi-sensory changes based on the fashion narrative of the 'artification' message encompassing craftsmanship, innovation, and travel. The fashion narrative of Louis Vuitton applies tools (e.g., design, direction, stage, and props) differently according to the nature of media. In other words, the fashion narrative in the form of transmedia storytelling is a marketing communication strategy that indicates the representation means and direction of a brand's goals by remediating the brand narrative in various ways through the communication platform.

E-sports OTT Platform Design Based on autonomous Multi-View (자율 선택형 멀티뷰를 기반으로 한 E-sports OTT 플랫폼 설계)

  • Gowoon Park;Minyeong Kim;Mingyeong Jeong;Lina Kim;Sohyeon Park;Sangun Lee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.196-198
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    • 2022
  • 코로나19의 여파로 E-sports 산업이 가파른 성장세를 보이고 있다, 하지만 현재 E-sports만을 중계하는 OTT 플랫폼은 전무한 실정이며, 기존의 E-sports 중계는 전문 선수들의 경기를 옵저버가 잡아주는 화면만으로 시청 가능하다는 한계가 존재한다. 따라서 본 논문에서는 '자율 선택형 멀티뷰 시스템'을 도입하여 보다 몰입도 높은 E-sports 경기를 제공하고, 직관적인 인터페이스로 누구나 쉽게 이용 가능한 E-sports OTT 플랫폼 시스템을 제안한다.

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Design of a Live Commerce Platform Using a Multiview (멀티뷰를 활용한 라이브 커머스 플랫폼 설계)

  • Woo, Yeji;Won, Aeryeong;Yun, Jeongwon;Lee, Shinhwa;Jeon, Sumin;Lee, Sangun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.157-160
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    • 2021
  • 코로나 19로 인한 사회적 거리 두기가 계속되면서 온라인 쇼핑을 이용하는 고객이 증가했다. 그중 원활한 소통이 가능한 라이브 커머스 시장이 크게 성장했다. 모바일 기기만 있으면 시간과 장소의 제약 없이 라이브 커머스를 이용할 수 있지만 제한된 정보제공과 장애인을 위한 서비스가 없다는 것이 단점이다. 따라서 본 논문에서는 다양한 정보를 제공하기 위한 멀티뷰 화면을 송출하고 TTS, 딥러닝 기반의 STT 기술을 활용해 시·청각 장애인을 위한 기능을 포함한 새로운 형태의 라이브 커머스 플랫폼 및 시스템 구조를 제안한다.

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Addressing User Engagement in Social Media Platforms with Cultural Differences Based on Hofstede's Dimensions

  • Yoon Han;Hoang D. Nguyen;Tae Hun Kim
    • Asia pacific journal of information systems
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    • v.34 no.1
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    • pp.191-208
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    • 2024
  • This paper proposes the presence and importance of cultural differences to address user engagement in worldwide social media platforms. Based on Hofstede's cultural dimensions, this paper addresses their new meanings in the context of user engagement in social media. Our propositions address two research questions: (1) how do cultural dimensions, displayed on social media platforms, differ across national cultures?; (2) what different preferences the social media platforms have in terms of which cultural dimensions promote or suppress user engagement? User engagement in social media platforms is explained by the cultural differences in terms of the four cultural dimensions: individualism vs. collectivism, uncertainty avoidance, power distance, and masculinity vs. femininity. Implications are also discussed for research and practice.

Experiencing High Loneliness Increases Evaluation of Products in Social Media Ads

  • Youjung Jun;Taehyeon Eom
    • Asia Marketing Journal
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    • v.25 no.4
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    • pp.231-242
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    • 2024
  • This research investigates how loneliness affects people's preferences for products that appear in social media ads. Four studies examine the impact of loneliness that is both measured in an established scale and situationally induced via a recall task. Individuals who experience higher levels of loneliness evaluate the same products more highly when they are advertised in a social (i.e., Instagram) compared to non-social (i.e., brand website) media platform. This effect occurs because loneliness increases people's attention to others' social evaluation of a product, and social media ads provide this information via social cues such as "likes" embedded in the ads. When the social cues are absent, the advantage of advertising on social compared to non-social media for people with high (vs. low) loneliness disappears. The findings suggest that social media ads have a unique appeal for individuals experiencing loneliness and highlight the role of social cues in shaping product evaluations.

Design of IMS solution based on Embedded (임베디드 기반의 IMS 솔루션 설계)

  • Kim, Sam-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.39-44
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    • 2014
  • IMS(IP Multi-Media Subsystem) base on the IP service platform which can offer multimedia as the voice, audio, video, and data is service platform. In 3G mobile communication in the early day, IMS had a suggestion for supporting to multimedia service in the 3GPP. But now It is broadly substituting in the IPTV, wire phone company and it is substituted in internet platform base on the soft-switch in currently. Especially nowadays, 4G LTE in a mobile communication company is rapidly growing in market. Therefore, in this study, we had designed to the main prosser that can admit to 1,000 user over and SIP gateway which can link the IMS 코어 that can link SIP Device which adopt the standard protocol on the SIP.

Time-based Restructuring of Mobile Roleplaying Games (모바일 역할수행 게임의 시간 기반 재구조화)

  • Lee, Jin
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.39-50
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    • 2017
  • This paper explores the concept of mobile gaming platforms and changes in game play through mobile parameters, focusing on the role of role-playing mobile games through mobile parameters. As a move, the Player combines the mobile media with the game platform. The daily time of the mobile mid-dividualization is reconstructed with the principle of superposition, which affects play experience on the mobile gaming platform. The character of a mobile role-playing game plays a non-integrated play where the player is staying, rather than an avatar character, and exhibits a non-dwelling character as a residential space. Automatic battle also regenerates unused combat forces in the form of explicit integration. The experience of combat in overlapping hours serves as a visual spectacle, and the player inhabits the fighter jets.

Implementation of Virtualization-based Domain Separation Security Platform for Smart Devices (안전한 스마트 단말을 위한 가상화 기반 도메인 분리 보안 플랫폼 구현)

  • Kim, Jeong Nyeo
    • Smart Media Journal
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    • v.5 no.4
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    • pp.116-123
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    • 2016
  • Recently, important information related with smart work such as office and video conference are handled in smart device quite a lot compare with before. Also, execution environment of smart devices is getting developed as open software environment. It brought convenience to download and use any kind of application software. By that, security side of smart devices became vulnerable. This paper will discuss characteristics of smart device security technology based on virtualization that is a mobile device platform with isolated secure execution area based on TEE (Trusted Execution Environment). Also, this paper will suggest an implementation method about safe smart device security platform based on domain separation for application software which can be executed in smart devices.

An Efficient IoT Platform for Fog Computing (포그 컴퓨팅을 위한 효율적인 IoT 플랫폼)

  • Lee, Han Sol;Choi, Jeong Woo;Byeon, Gi Beom;Hong, Ji Man
    • Smart Media Journal
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    • v.8 no.1
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    • pp.35-42
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    • 2019
  • With IoT device technology developments, such devices now can perceive the surrounding environment and operate upon the condition, but a method for efficiently processing an enormous amount of IoT device data is required. The existing cloud computing has a transmission delay problem due to load and distance. Fog Computing, an environment to control IoT devices, therefore, emerged to solve this problem. In Fog Computing, IoT devices are located close to each other to solve the shortcomings of the cloud system. While many earlier studies on Fog Computing for IoT mainly focus on its structure and framework, we would like to propose an integrated Fog Computing platform that monitors, analyzes, and controls IoT devices.