• 제목/요약/키워드: Media context

검색결과 642건 처리시간 0.029초

설화 스토리 내 인물정보 추출 방법에 관한 연구 (A research for character information extraction method on Narrative Stories)

  • 고병규;김정인;이은지;김판구
    • 스마트미디어저널
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    • 제5권2호
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    • pp.59-64
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    • 2016
  • 스토리텔링 기법을 사용하여 교육, 마케팅, 창작 등 다양한 분야에서 활용하고 있다. 특히 창작분야에서는 기존의 구전설화와 같이 짧고 이해하기 힘든 이야기를 현재의 상황과 배경에 맞춰 새롭게 창작하는 이야기들이 많아지고 있지만, 많은 이야기들이 나옴으로써 이야기의 소재 및 아이디어가 한계에 다다르고 있고 기존의 이야기를 바탕으로 하여 새롭게 각색하는 방법이 매우 힘든 실정이다. 따라서, 본 논문에서는 스토리텔링 저작 지원 소프트웨어 내 사용할 수 있는 스토리 개발을 위한 사전 단계인 텍스트 분석 및 인물정보 추출 방법을 통해 사용자로 하여금 기존의 이야기를 바탕으로 새로운 창작의 기회를 제공할 수 있는 시스템을 개발하고, 이에 대한 기술적인 내용을 기술한다.

The ROLE OF SOCIAL NETWORKING SITES IN EFFECTIVE E-RECRUITMEN; A STUDY OF TELECOM SECTOR IN CONTEXT OF PAKISTAN

  • Waheed, Abdul;Xiaoming, Miao;Waheed, Salma;Ahmad, Naveed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권8호
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    • pp.3842-3861
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    • 2019
  • In cut throat competition, organizations all over the world try to utilize the immense opportunities the Internet has to offer in almost all of their operations. Today, Social networking sites (SNSs) provide utilities designed to help companies to recruit right personnel. Considering the implication of social media for recruitment at infancy stage in Pakistan and lack of studies related to it, this study aims to investigate the role of different SNSs qualities (Easily navigate, Secure process, Eminence Proficiency, Candidate's Attraction and Network Expedition) in effective E-recruitment (EER). Data were collected through structured questionnaire from employees and managers of major telecom companies of Pakistan. Finally, the result of 355 returned and valid questionnaire with 55% response rate show that the relationship between SNSs qualities and EER is significant. Moreover, results also prove that EER is better than the tradition recruitment and a SNSs comparison show that Facebook is more effective than LinkedIn for EER. The results of this study will help Pakistani companies to develop a successful e-HRM and EER strategy in the current scenario.

워드 임베딩과 딥러닝 기법을 이용한 SMS 문자 메시지 필터링 (SMS Text Messages Filtering using Word Embedding and Deep Learning Techniques)

  • 이현영;강승식
    • 스마트미디어저널
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    • 제7권4호
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    • pp.24-29
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    • 2018
  • 딥러닝에서 자연어 처리를 위한 텍스트 분석 기법은 워드 임베딩을 통해 단어를 벡터 형태로 표현한다. 본 논문에서는 워드 임베딩 기법과 딥러닝 기법을 이용하여 SMS 문자 메시지를 문서 벡터로 구성하고 이를 스팸 문자 메시지와 정상적인 문자 메시지로 분류하는 방법을 제안하였다. 유사한 문맥을 가진 단어들은 벡터 공간에서 인접한 벡터 공간에 표현되도록 하기 위해 전처리 과정으로 자동 띄어쓰기를 적용하고 스팸 문자 메시지로 차단되는 것을 피하기 위한 목적으로 음절의 자모를 특수기호로 왜곡하여 맞춤법이 파괴된 상태로 단어 벡터와 문장 벡터를 생성하였다. 또한 문장 벡터 생성 시 CBOW와 skip gram이라는 두 가지 워드 임베딩 알고리즘을 적용하여 문장 벡터를 표현하였으며, 딥러닝을 이용한 스팸 문자 메시지 필터링의 성능 평가를 위해 SVM Light와 정확도를 비교 측정하였다.

Risk Communication on Social Media during the Sewol Ferry Disaster

  • Song, Minsun;Jung, Kyujin;Kim, Jiyoung Ydun;Park, Han Woo
    • Journal of Contemporary Eastern Asia
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    • 제18권1호
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    • pp.189-216
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    • 2019
  • The frequent occurrence of overwhelming disasters necessitates risk communication systems capable of operating effectively in disaster contexts. Few studies have examined risk communication networks during disasters through social networking services (SNS). This study therefore investigates the patterns of risk communication by comparing Korean and international networks based on the social amplification of risk communication in the context of the Sewol ferry disaster (SFD). In addition, differences in language use and patterns between Korean and international contexts are identified through a semantic analysis using KrKwick, NodeXL, and UCINET. The SFD refers to the sinking of the ferry while carrying 476 people, mostly secondary school students. The results for interpersonal risk communication reveal that the structure of the Korean risk communication network differed from that of the international network. The Korean network was more fragmented, and its clustering was more sparsely knitted based on the impact and physical proximity of the disaster. Semantic networks imply that the physical distance from the disaster affected the content of risk communication, as well as the network pattern.

Fashion Granfluencers as a Cultural Intermediary in Fashion and Style -A Case Study on Iris Apfel

  • Syachfitrianti Gadis Nadia;Setiawardhani Shaffira Dewi;Se Jin Kim
    • 한국의류학회지
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    • 제46권6호
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    • pp.1105-1127
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    • 2022
  • This study investigated the role of fashion granfluencers as cultural intermediaries in the present digital era. The concept of fashion granfluencer as cultural intermediaries and their fashion style characteristics were defined and examined. The literature on cultural intermediaries, social media, and seniors in the context of fashion was reviewed. Primarily, three characteristics of cultural intermediaries-interactive communication, nonconformist attitude, and aesthetic disposition-were identified and used as analytical variables in this study. Through netnography, 1,452 Instagram posts from the renowned fashion granfluencer Iris Apfel (@iris.apfel) were examined. This study presented Iris as a fashion granfluencer and a senior professional, who uses fashion to express herself and define her identity. As a cultural mediator, she contributes to revitalizing the cultural economy and creating cultural products. Iris Apfel' fashion and style embody her digital persona. Her engagement in fashion activities-producing fashion content or attending fashion events-mediates the relationship between fashion producers and fashion consumers, thereby promoting the aesthetic value of fashion.

An Ocean of Opportunity: The Digitalization of Small and Medium-sized Enterprises in Bitung, Indonesia

  • LAYMAN, Chrisanty V.;HANDOKO, Liza;SIHOMBING, Sabrina O.
    • The Journal of Asian Finance, Economics and Business
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    • 제10권1호
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    • pp.41-48
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    • 2023
  • Over the past ten years, numerous industries have undergone upheavals that have significantly altered how businesses interact with their clients and how goods are created and produced bySMEs. Many cutting-edge technologies have recently been created and implemented to enhance business models, facilitate sustainability features for organizations, and boost business capabilities. This essay seeks to understand how digital entrepreneurship functions in developing nations. The results of this study show the effectiveness of digital transformation in the context of SMEs is greatly influenced by aspects including the change of managerial intensity and the involvement and perception of workers, customers, and shareholders. One of the needs that business owners showcased in this study in terms of digitization is infrastructure resources to support digitization such as devices, the Internet, and funds, but also the ability to use digital media for business development. Practical skills that business people want to learn such as product design and management of their social media accounts. There are also aspects of time and self-motivation of the business actor that can speed up or slow down the digitization process. Finally, government support that is structured in encouraging MSMEs is also one of the supporters and drivers of digitalization in the blue economy.

The Impact of the Korean Wave (Hallyu) in a Global Business Context

  • KANG, Eungoo
    • 한류연구
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    • 제1권2호
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    • pp.1-9
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    • 2022
  • Due in large part to the success of 'Korean Wave' (Hallyu) entertainment commodities, there was much discussion concerning the increasing recognition of Korean culture. With the government's help, South Korean pop culture has spread all over the globe, and Korean businesses have flourished thanks to their global competitiveness. The media in the surrounding areas were quick to catch on, and they all but declared the arrival of Hallyu. Despite a tragic and brutal history of invasions, wars, and dictatorships, South Korea has the 14th largest economy and is the 15th most significant country in terms of soft power. This is largely attributable to the country's leadership in technological and cultural revolutions. The enormous economic and political gains South Korea has experienced from its Hallyu phenomenon remain impressive and even threatening to other countries competing with it for cultural dominance. This is even though media figures in the country must constantly keep in mind new ways to maintain relevance and even enhance their favorability, as pop culture trends are transient and sometimes unpredictable. As South Korean culture spread to the West, Hallyu facilitated the export of several cultural artifacts, including classical music, theater, art, literature, and dance. The Baby Shark music video and song were both created by the Korean business Pink Fong.

Measuring Hotel Service Quality Using Social Media Analytics: The Moderating Effects of Brand of Origin

  • Byounggu Choi;Shin-Hyeok Kang
    • Asia pacific journal of information systems
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    • 제33권3호
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    • pp.677-701
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    • 2023
  • With the rapid advancement of social media analytics and artificial intelligence, many studies have used online customer reviews as an important source to measure service quality in many industries, including the hotel industry. However, these studies have failed to identify the relative importance of different dimensions of service quality and their role in customer satisfaction. To fill this research gap, this study aims to identify the effects of service quality on hotel customer satisfaction from the multidimensional perspectives using sentiment analysis with self-training on online reviews. Additionally, the moderating role of the brand of origin for each service quality dimension is also investigated. Drawing on the SERVQUAL model and brand of origin concept, this study develops 12 hypotheses and empirically tests them using 30,070 online customer hotel reviews collected from TripAdvisor.com. The results indicated that overall service quality and each dimension of SERVQUAL significantly influenced customer satisfaction of hotels. The results also confirmed the moderating effects of brand of origin on overall service quality. However, the moderating effects of brand of origin for the tangible, reliability, and empathy dimensions of service quality were significant, whereas the effects for responsiveness and assurance were not. This study sheds new light on service quality measurement by analyzing the multidimensional features of service quality and the role of brand of origin in the hotel service context.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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토픽의 조합으로 이벤트 흐름을 예측하기 위한 시각적 분석 시스템 (Visual Analytics using Topic Composition for Predicting Event Flow)

  • 연한별;김석연;장윤
    • 정보과학회 컴퓨팅의 실제 논문지
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    • 제21권12호
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    • pp.768-773
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    • 2015
  • 사회적 혼란을 야기하는 이벤트는 발생 직후 어떻게 대응하느냐에 따라 소요되는 비용의 편차가 크다. 이에 따라 비정상적인 이벤트를 탐지하고 의미를 파악하는 연구가 많이 진행되고 있다. 또한 예측 분석에 관한 연구도 많이 수행되고 있다. 그러나 대부분의 연구는 이벤트의 전체적인 미래 경향에 대한 수치 결과를 예측할 뿐, 이벤트가 내포하는 의미에 대한 예측 연구는 미비하다. 이에 따라 본 논문에서는 비정상적인 이벤트가 내포하는 토픽의 조합을 통해 미래에 어떠한 일이 발생할 수 있는지에 대한 시각적 예측 분석 방법을 제안한다. 제안하는 방법은 먼저 트윗에서 실시간으로 비정상 이벤트를 탐지한다. 그 다음 과거 유사한 사례를 탐색한 다음 이벤트와 관련된 토픽들을 추출한다. 마지막으로 사용자는 의미 있는 토픽의 조합을 통해 미래에 어떠한 일이 발생할 수 있을지 분석할 수 있다. 실험은 두 가지 상황에 대한 예측 분석을 수행하였으며, 실험 결과 본 논문에서 제안한 방법의 타당성을 입증하였다.