• Title/Summary/Keyword: Media Work

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가상 영어 교육의 멀티미디어 강의제작 구현 연구 (A Study on the Composition of Multi-Media Text Book for Cyber English)

  • 홍성룡
    • 디지털콘텐츠학회 논문지
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    • 제5권3호
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    • pp.225-233
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    • 2004
  • 인터넷을 통한 사이버 교육은 교육 환경의 발전 및 변화의 주역으로 많은 사람들의 기대를 모으고 있다. 외국어 교육 영역에 있어 교육 효과를 보다 높이기 위해서는 멀티미디어 기법을 잘 활용한 강의 교재 제작은 필수 불가결한 사항이다. 본 논문에서 는 인터넷 기반 가상 교육 체계 하에서 이러한 외국어 학습에 있어 제문제점들을 효과적으로 해결하기 위해 실제상황을 연출하는 멀티미디어 교재를 제작하여 활용할 수 있는 가능성을 제시하면서, 그 효과에 대해서 설명하고자 한다.

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미디어정치콘텐츠의 인식 개선에 관한 유형화 (Typology on improvement of perception about political contents in media)

  • 이제영
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2012년도 춘계 종합학술대회 논문집
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    • pp.119-120
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    • 2012
  • 본 연구에서는 대학생들이 바라보는 미디어정치콘텐츠들의 인식 개선에 대한 주관적 인식을 Q방법론을 통하여 진단하고, 기능적인 측면에서 세부적인 효과적 유형요인들을 짚어봄으로써 향후 개선과 방향성을 알아보고자 한다. 다시 말해서, 대학생들이 바라보는 미디어정치콘텐츠들의 인식개선에 관하여 실증적이고 심층적 Q 분석을 통해 다각적인 분석을 실시하고자 한다. 이 연구에서는 위에서 제기된 사항들의 해답을 얻기 위하여 주관성연구 분석방법을 활용하며, 이에 따른 연구문제는 아래와 같다. 이 과정에서 시도되는 구체적인 Q-statements(Q진술문)는 다양한 국내외 자료를 단계별로 정리된 다각적인 선행 사례연구를 포함하며, 조사범위는 현재 국내에서 가능한 모든 문헌을 대상으로 실시하고자 한다. 다시 말해서, 대학생들의 의견을 청취하고, 그 내용과 관련 문헌, 연구자의 의견을 중심으로 진술문 정리가 되는 과정을 거칠 것이다.

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바이오필터 담체 모델링 및 운전자료 비교에 대한 연구 (Biofiltration Modeling for Packing Media Compared To a Small-scale Operation)

  • 허남수;조대철;권성현
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2004년도 추계학술대회
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    • pp.272-273
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    • 2004
  • Filter media are one of themost important choices when bilfiltration is applied. Filter media provide adsorbing microbes with available sites for residence and the residential cells grow to degrade or decompose target waste gases. Up to date, filter media were only qualitatively analyzed. As a quantitative approach to filter material for biofiltration, a simple model based on reaction kinetics and mass action law (Ottengraf's Model in 1983) was presented. Cork, zeolite, and granulated activated carbon were tested in terms of effective surface area, cell covered fraction of adsorbing sites, surface roughness, and pore size distribution. The cell covered fraction, surface roughness and hydrophilicity was found to be closely related to the efficiency of gas degradation in biofiltration. The cork was the best candidate for cell residence and growth in this work.

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Interactive information process image with minute hand gestures

  • Lim, Chan
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2016년도 춘계학술발표대회
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    • pp.799-802
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    • 2016
  • It is definitely an interesting job to work with V4 to create various contents emphasizing different interfaces like 3D graphics, and multimedia such as video, audio, and camera. Moreover, beyond the other interface, as it could be used in the many aspects of the sensory sign such as visual effects, auditory effects, and touchable effects, it feels free to make a better developed model. We intended the users to feel some kind of pleasure and interactions rather than just using in aspect of Media art.

2D 그래픽스를 활용한 패션 일러스트레이션의 시각적 표현 양상 (A Visual Expression in Fashion Illustration using 2D Graphics)

  • 최정화
    • 복식문화연구
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    • 제13권4호
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    • pp.550-563
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    • 2005
  • These days, photoshop and illustrator program can make a fashion illustration express easily and speedily, And they can also express a feeling and sensitivity of fashion illustrator by a tool and effect more than a manual work's media. The purpose of this study was to analyze a visual expression and characteristics in fashion illustration using 2D graphics. The method of this study was to analyze the fashion illustration books using 2D graphics. The visual expressions in fashion illustration using 2D graphics were as follows: Fashion illustration was based on a sketch or photography, and used a composition, drawing, mapping, painting, and manual work's re-touching. Characteristics of visual expression were as follows: First, a image composition was showed discontinuity and heterogeneity of image, new context and composition, and allowance of reality. Second, image transform was showed image overlap, body transformation by image recomposition, and deformed transformation by vector drawing. Third, hyper-real was showed precise touching, mechanical and neutral image, omission of background and focus of an object's characteristic and information. Fourth, following a realistic expression was showed simplified color, shading, dominant view point of fashion illustrator by omission, and daily lift style. Fifth, following a pictorial expression was showed non-fixed and irregular line, natural painting, and drawing and painting by conventional pictorial media. In conclusion, a photoshop and illustrator in 2D graphics will serve as a new media far fashion illustration with a manual work. And they will not only intensify a capacity as a commercial role of fashion illustration but also present a positive motive for students learning a fashion illustration.

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Ramp Loading Scratch 방법을 이용한 상용 HDD Media와 ZnO박막소재의 Scratch 특성에 관한 연구 (Study on Scratch Characteristics of HDD Media and ZnO Thin Films by Ramp Loading Scratch Method)

  • 김대은;이정은;린리위
    • Tribology and Lubricants
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    • 제24권2호
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    • pp.77-81
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    • 2008
  • In this work, ramp loading scratch method was used to evaluate the scratch characteristics of HDD media and ZnO thin films. Commercially available HDD media and ZnO thin films grown on silicon(100) substrate by sol-gel method were used. As for the ZnO films, the effects of annealing temperature after the film deposition process were also investigated. A custom built scratch tester was used to scratch the specimen under a ramp loading condition. The scratch track formed by ramp loading was measured by optical microscope and Atomic Force Microscopy (AFM). The wear depth and width were used to assess the scratch characteristics of the HDD Media and ZnO thin films. The results showed that ZnO film annealed at $800^{\circ}C$ had the best scratch resistance property. Also, the HDD media showed overall better scratch resistance than the ZnO films.

미디어의상 디자인에 표현된 미메시스 연구 (A Study of the Mimesis in Media Costume Design)

  • 양수미;권미정
    • 한국의류산업학회지
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    • 제13권3호
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    • pp.309-320
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    • 2011
  • Since Homeros in Greece, Mimesis was thought to be an art to imitate the nature, and it means an imitation of the nature classically. Mimetic theories were set to be a kind of art work in the era of Renaissance, and the terminology of mimesis was widely used to replace it with an originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in media costume design. For this purpose, I investigated the theories of the mimesis, categorized the definition, then applied those categories for media costume design. Documentary studies were conducted through aesthetics, fashion books and demonstrative studies were processed by analyzing photos from collection fashion magazines and media DVD, video, fashion site of internet. In the history of aesthetics, the mimesis could be defined into three categories; the external representation mimesis, the internal symbol mimesis and the multiful meta mimesis. In media costume, the representation mimesis included design historical point of view, a period that of 1900s and ancient representation mimesis. The internal mimesis included symbol of religion, character, riches, psychology and fear mimesis. The multiful meta mimesis included hybrid and distortion mimesis. Analysis on the mimesis expressed in media costume design fashion may provide an excellent method for understanding human aesthetic in costume.

마틴 구티에레즈의 패션미디어 작품에 나타난 정체성 표현 -주디스 버틀러와 아테나 아타나시오우의 박탈(Dispossession) 개념을 중심으로- (Expression of Identity in Martin Gutierrez's Fashion Media Works -Focused on Judith Butler and Athena Athanasiou's Concept of Dispossession-)

  • 이명선;임은혁
    • 한국의류학회지
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    • 제47권2호
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    • pp.232-243
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    • 2023
  • The boundaries between fashion and contemporary art are increasingly blurred showing their interchangeability. This study examines Judith Butler and Athena Athanasiou's concept of dispossession to analyze expressions of gender, racial, and class identity in Martine Gutierrez's representative work, Indigenous Woman. First, gender expressions in Indigenous Woman emphasize the possibility of performative and practical gender as an image that rejects norms that grant authority according to the possession of innate body parts. Second, racial identity is expressed through resistance to the ideology of whiteness and imperialism reinforced by fashion media. The author aims to overcome normative stereotypes through the media she creates, which reveals her identity as a person of color. Third, class identity is represented through stereotypes that limit the lives of indigenous people to primitive and natural things. The author reveals a critical awareness of the hierarchical structure and cultural appropriation these stereotypes have created. This study analyzed contemporary artworks using fashion media through the concept of dispossession. The significance of this study lies in raising a critical awareness of the practices that diffuse minority identities in fashion media.

연출을 통해 나타나는 공연무대의 효과에 관한 연구 - 국내 공연된 뮤지컬 무대 중심으로 - (A Study on Effects of Performance Stage through Direction - With a focus on stage musicals performed in Korea -)

  • 한아림;홍일태
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.328-335
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    • 2012
  • Due to development of digital technology, a concept of stage design management is being changed. In addition, stage management technique is changing a viewpoint of the audience watching a stage through the convergence of analogue and digital technology. Three-dimensional media such as LED and hologram and works combining with previous stage performances are rising, and the audience's requirements about spectacles on the stage are increasingly higher. Interaction between a stage, audiences and actors is a communication tool by a work story and its direction. In other words, stage design should newly focus on not only concluded work story but also comprehensive delivery of direction and the expression and extreme delivery. Therefore, this study aims to examine how to combine analogue and digital direction elements in the stage design. To this end, this study looks into everything the audience feels through performances and analogue and digital elements directed for performances and then analyzes and arranges them to present a possibility of various types of work performances. Stage structure, set, and lighting that are analogue direction elements are the basis of stage performance. Analogue direction elements mean a media vehicle that can differentiate except for basic direction of each work. This study aims to analyze new performance culture when analog and digital direction elements are combined through stage performance and a possibility of new stage performance. In addition, through this it desired to seek for a development possibility of Korean leisure culture and art culture. As the work cases, this study shows 10 works through actual stage performances held in Korea and introduces elements directed in those works.

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