• Title/Summary/Keyword: Media Use Time

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Automated Modelling of Ontology Schema for Media Classification (미디어 분류를 위한 온톨로지 스키마 자동 생성)

  • Lee, Nam-Gee;Park, Hyun-Kyu;Park, Young-Tack
    • Journal of KIISE
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    • v.44 no.3
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    • pp.287-294
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    • 2017
  • With the personal-media development that has emerged through various means such as UCC and SNS, many media studies have been completed for the purposes of analysis and recognition, thereby improving the object-recognition level. The focus of these studies is a classification of media that is based on a recognition of the corresponding objects, rather than the use of the title, tag, and scripter information. The media-classification task, however, is intensive in terms of the consumption of time and energy because human experts need to model the underlying media ontology. This paper therefore proposes an automated approach for the modeling of the media-classification ontology schema; here, the OWL-DL Axiom that is based on the frequency of the recognized media-based objects is considered, and the automation of the ontology modeling is described. The authors conducted media-classification experiments across 15 YouTube-video categories, and the media-classification accuracy was measured through the application of the automated ontology-modeling approach. The promising experiment results show that 1500 actions were successfully classified from 15 media events with an 86 % accuracy.

Intelligent Lighting Control using Wireless Sensor Networks for Media Production

  • Park, Hee-Min;Burke, Jeff;Srivastava, Mani B.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.5
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    • pp.423-443
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    • 2009
  • We present the design and implementation of a unique sensing and actuation application -- the Illuminator: a sensor network-based intelligent light control system for entertainment and media production. Unlike most sensor network applications, which focus on sensing alone, a distinctive aspect of the Illuminator is that it closes the loop from light sensing to lighting control. We describe the Illuminator's design requirements, system architecture, algorithms, implementation and experimental results. The system uses the Illumimote, a multi-modal and high fidelity light sensor module well-suited for wireless sensor networks, to satisfy the high-performance light sensing requirements of entertainment and media production applications. The Illuminator system is a toolset to characterize the illumination profile of a deployed set of fixed position lights, generate desired lighting effects for moving targets (actors, scenic elements, etc.) based on user constraints expressed in a formal language, and to assist in the set up of lights to achieve the same illumination profile in multiple venues. After characterizing deployed lights, the Illuminator computes optimal light settings at run-time to achieve a user-specified actuation profile, using an optimization framework based on a genetic algorithm. Uniquely, it can use deployed sensors to incorporate changing ambient lighting conditions and moving targets into actuation. Experimental results demonstrate that the Illuminator handles various high-level user requirements and generates an optimal light actuation profile. These results suggest that the Illuminator system supports entertainment and media production applications.

Interactive Case Study on Fashion Media: Focused on Showstudio's Fashion Projects (패션 미디어에 나타난 상호작용 사례 연구: 쇼스튜디오(Showstudio)의 패션프로젝트를 중심으로)

  • Kim, Jiyoung
    • Journal of Fashion Business
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    • v.17 no.5
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    • pp.101-119
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    • 2013
  • The purpose of this study is to consider the interactivity which appeared on the fashion media that focus on Showstudio's fashion projects. Showstudio is a famous fashion site that was founded by the famous photographer, Nick Knight, which has displayed interactive projects with fashion designers and artists. The methods of this study are undertaken by theoretical studies and project analysis. The 38 projects under the 'interactive' category are being chosen among archive data and the project explanations, photos and videos provided from the site are studied. Interactivity of fashion projects in Showstudio is considered by main factors such as two-way communication, participation, user control, and responsiveness. Two-way communication appears as transactional communication in the creation process and feedbacks from contents of users. The characteristic of participation appears as participation in the creation process and the practical use of contents. User control appears as control of contents, user interface and streaming media systems. The characteristic of responsiveness appears as real time and synesthesia responsiveness between the user and contents. Showstudio show free communication through digital information transmit system and also indicate the opportunity of innovative interactions among users, media, and contents.

Image Retrieval Based on the Weighted and Regional Integration of CNN Features

  • Liao, Kaiyang;Fan, Bing;Zheng, Yuanlin;Lin, Guangfeng;Cao, Congjun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.894-907
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    • 2022
  • The features extracted by convolutional neural networks are more descriptive of images than traditional features, and their convolutional layers are more suitable for retrieving images than are fully connected layers. The convolutional layer features will consume considerable time and memory if used directly to match an image. Therefore, this paper proposes a feature weighting and region integration method for convolutional layer features to form global feature vectors and subsequently use them for image matching. First, the 3D feature of the last convolutional layer is extracted, and the convolutional feature is subsequently weighted again to highlight the edge information and position information of the image. Next, we integrate several regional eigenvectors that are processed by sliding windows into a global eigenvector. Finally, the initial ranking of the retrieval is obtained by measuring the similarity of the query image and the test image using the cosine distance, and the final mean Average Precision (mAP) is obtained by using the extended query method for rearrangement. We conduct experiments using the Oxford5k and Paris6k datasets and their extended datasets, Paris106k and Oxford105k. These experimental results indicate that the global feature extracted by the new method can better describe an image.

View synthesis with sparse light field for 6DoF immersive video

  • Kwak, Sangwoon;Yun, Joungil;Jeong, Jun-Young;Kim, Youngwook;Ihm, Insung;Cheong, Won-Sik;Seo, Jeongil
    • ETRI Journal
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    • v.44 no.1
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    • pp.24-37
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    • 2022
  • Virtual view synthesis, which generates novel views similar to the characteristics of actually acquired images, is an essential technical component for delivering an immersive video with realistic binocular disparity and smooth motion parallax. This is typically achieved in sequence by warping the given images to the designated viewing position, blending warped images, and filling the remaining holes. When considering 6DoF use cases with huge motion, the warping method in patch unit is more preferable than other conventional methods running in pixel unit. Regarding the prior case, the quality of synthesized image is highly relevant to the means of blending. Based on such aspect, we proposed a novel blending architecture that exploits the similarity of the directions of rays and the distribution of depth values. By further employing the proposed method, results showed that more enhanced view was synthesized compared with the well-designed synthesizers used within moving picture expert group (MPEG-I). Moreover, we explained the GPU-based implementation synthesizing and rendering views in the level of real time by considering the applicability for immersive video service.

Symbolic Interaction and Consumer products by mass media (미디어매체에 의한 제품과 상징의 상호작용에 관한 분석)

  • Song, Gyeong-Seok
    • 한국디지털정책학회:학술대회논문집
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    • 2005.06a
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    • pp.505-516
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    • 2005
  • According to Mead's (1934) symbolic interaction theory, social roles are learned through interaction and experiences in everyday life. Over time, these rules of behavior become internalized and serve to structure one's actions accordingly. Ultimately, these rules provide us with a powerful means of controlling our actions, and in time, they define our identity. Transforming the socialization process is one's conscious interpretation of stimuli through the use of symbols. Furthermore, society's perceptual processes can be shaped by the symbols we learn. The meaning of symbols can be learned from a variety of social influences, one of which may be mediated messages and advertising. This paper attempts to establish a link between media exposure and one's perception of social reality regarding character judgments made of unknown others based on the target's product or brand usage. Using magazine advertisements for fictitious products, the experiment herein seeks to establish two fundamental goals: 1) to determine if perceptions can be manipulated via association with companion symbolic elements: and 2) to detect whether television exposure is a moderating factor. Respondents were asked their perceptions of both product quality and of product users.

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Use of infinite elements in simulating liquefaction phenomenon using coupled approach

  • Kumari, Sunita;Sawant, V.A.
    • Coupled systems mechanics
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    • v.2 no.4
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    • pp.375-387
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    • 2013
  • Soils consist of an assemblage of particles with different sizes and shapes which form a skeleton whose voids are filled with water and air. Hence, soil behaviour must be analyzed by incorporating the effects of the transient flow of the pore-fluid through the voids, and therefore requires a two-phase continuum formulation for saturated porous media. The present paper presents briefly the Biot's basic theory of dynamics of saturated porous media with u-P formulation to determine the responses of pore fluid and soil skeleton during cyclic loading. Kelvin elements are attached to transmitting boundary. The Pastor-Zienkiewicz-Chan model has been used to describe the inelastic behavior of soils under isotropic cyclic loadings. Newmark-Beta method is employed to discretize the time domain. The response of fluid-saturated porous media which are subjected to time dependent loads has been simulated numerically to predict the liquefaction potential of a semi-infinite saturated sandy layer using finite-infinite elements. A settlement of 17.1 cm is observed at top surface. It is also noticed that liquefaction occurs at shallow depth. The mathematical advantage of the coupled finite element analysis is that the excess pore pressure and displacement can be evaluated simultaneously without using any empirical relationship.

An Analysis of Service Quality affected by Allowing Maximum Delay Jitter (최대 지연지터의 허용이 서비스 품질에 미치는 영향에 대한 분석)

  • Lee, Keun-Wang
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.123-130
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    • 2000
  • It is important interest for us to solve skew problem in intermedia synchronization and to solve jitter problem in intramedia synchronization. It propose multimedia synchronization model to represent mixed media which contain temporal media and spatial media, and that helps us to develop multimedia application software efficiently. The proposed paper use four parameters to deal with QoS of intermedia synchronization and relative duration time algorithm and jitter-compensatory time algorithm are presented. When key medium is destroyed we make a delay as much as maximum delay jitter of the key medium in order to playout the other medium as much as that. The result is that the application of maximum delay jitter improves the service quality.

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Fluctuation of Transport Properties of Random Heterogeneous Media (비정형 혼합재 이동성질의 변동)

  • Kim, In-Chan
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.20 no.9
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    • pp.3015-3029
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    • 1996
  • The notion of effective transport property of a heterogeneous medium implies that the medium is large enough that the ergodic theorem holds and local fluctuation of the property can be neglected. In case that the medium is not large enough compared to its characteristic microstructure length scale, the effective property fluctuates and differs from the value of the medium being large enough. As a representative transport phenomenon, diffusion was considered and the fluctuation of varying effective diffusion property, diffusion coarseness $C_k$, was defined as a quantifying parameter. Scaled effective diffusion property, $^*$>/k$_1$ and $C_k$ were computed for the two phase random media consisting of matrix of diffusion coefficient k$_1$ and spheres of diffusion coefficient k$_2$. Numerical simulations were performed by use of the so-called first passage time technique and data were collected for existing microstructure models of hard spheres(HS), overlapping spheres(OS) and penetrable concentric shells(PCS).

Optimizing Bit Rate Control for Realtime TV Broadcasting Transmission using LTE Network (LTE 무선통신을 활용한 TV 생방송 중계화면 안정화 비트레이트 조정 연구)

  • Kwon, Mahnwoo;Lim, Hyunchan
    • Journal of Korea Multimedia Society
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    • v.21 no.3
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    • pp.415-422
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    • 2018
  • Advances of telecommunication technology bring various changes in journalism field. Reporters started to gather, edit, and transmit content to main server in media company using hand-held smart media and notebook computer. This paper tried to testify valid bit-rate of visual news content using LTE network and mobile phone. Field news like natural disasters need real-time transmission of video content. But broadcasting company normally use heavy ENG system and transmission satellite trucks. We prepared and experimented different types of visual content that has different bit-rates. Transmission tool was LU-60HD mobile system of LiveU Corporation. Transmission result shows that bit-rate of 2Mbps news content is not suitable for broadcasting and VBR (Variable Bit Rate) transmission has better definition quality than CBR (Constant Bit Rate) method. Three different bit-rate of VBR transmission result shows that 5Mbps clip has better quality than 1Mbps and 3Mbps. The higher bit-rate, the better video quality. But if the content has much movements, that cause delay and abnormal quality of video. So optimizing the balance between stability of signal and quality of bit-rate is crucial factor of real-time broadcasting news gathering business.