• Title/Summary/Keyword: Media Intelligence

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Analysis on the Media Content Research Trends in Media Convergence Era Based on Intellectual Information Technology (지능정보기술 기반 미디어 컨버전스 시대의 콘텐츠 연구경향 분석)

  • Jeon, Gyongran;Kim, Young-Chul
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.113-122
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    • 2020
  • This study is the research tendency(2016~2019) on the content and the intelligent information technology. After the IIT emerged as a social topic, related research increased, and interest in VR and AR was the highest. In games, more research has been done on VR and AR. In the case of big data technology, it was a tendency to pay attention to the study of movie contents. Many studies have attempted a technological approach to IIT. With regard to artificial intelligence technology, there were differences by technology and content area, mainly viewed from a legal and institutional perspective.

Competitive intelligence in Korean Ramen Market using Text Mining and Sentiment Analysis

  • Kim, Yoosin;Jeong, Seung Ryul
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.155-166
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    • 2018
  • These days, online media, such as blogospheres, online communities, and social networking sites, provides the uncountable user-generated content (UGC) to discover market intelligence and business insight with. The business has been interested in consumers, and constantly requires the approach to identify consumers' opinions and competitive advantage in the competing market. Analyzing consumers' opinion about oneself and rivals can help decision makers to gain in-depth and fine-grained understanding on the human and social behavioral dynamics underlying the competition. In order to accomplish the comparison study for rival products and companies, we attempted to do competitive analysis using text mining with online UGC for two popular and competing ramens, a market leader and a market follower, in the Korean instant noodle market. Furthermore, to overcome the lack of the Korean sentiment lexicon, we developed the domain specific sentiment dictionary of Korean texts. We gathered 19,386 pieces of blogs and forum messages, developed the Korean sentiment dictionary, and defined the taxonomy for categorization. In the context of our study, we employed sentiment analysis to present consumers' opinion and statistical analysis to demonstrate the differences between the competitors. Our results show that the sentiment portrayed by the text mining clearly differentiate the two rival noodles and convincingly confirm that one is a market leader and the other is a follower. In this regard, we expect this comparison can help business decision makers to understand rich in-depth competitive intelligence hidden in the social media.

A Study on the Predictive Analytics Powered by the Artificial Intelligence in the Movie Industry

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.72-83
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    • 2021
  • The use of the predictive analytics (PA) powered by the artificial intelligence (AI) is more important in the movie sector during the COVID-19 pandemic, because Hollywood witnessed the impact of the 'Netflix Effect' and began to invest in data and AI. Our purpose is to discover a few cases of the AI centered PA in the movie industry value chain based on five objectives of PA: Compete, grow, enforce, improve, and satisfy. Even if movie companies' interest is to predict future success for competing with over-the-tops (OTTs) at a first glance, it is observed, once they start to use the PA with the AI, they try to utilize the enhanced PA platforms for remaining four objectives. As a result, ScriptBook, Vault, Pilot, Cinelytic and Merlin Video (Merlin) are use cases for the objective 'compete.' Movio of Vista Group International and Datorama of Salesforce are use cases for the objective 'grow.' Industrial Light & Magic (ILM) and Geena Davis Institute on Gender in Media (GDI) with Disney are use cases for the objective 'enforce.' Watson, Benjamin, and Greenlight Essential are use cases for the objective 'improve.' Disney Research (DR) with Simon Fraser University and California Institute of Technology is the use case for the objective 'satisfy.'

The Study on Visualizing the Impact of Filter Bubbles on Social Media Networks

  • Sung-hwan JIN;Dong-hun HAN;Min-soo KANG
    • Korean Journal of Artificial Intelligence
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    • v.12 no.2
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    • pp.9-16
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    • 2024
  • In this study, we delve into the effects of personalization algorithms on the creation of "filter bubbles," which can isolate individuals intellectually by reinforcing their pre-existing biases, particularly through personalized Google searches. By setting up accounts with distinct ideological learnings-progressive and conservative-and employing deep neural networks to simulate user interactions, we quantitatively confirmed the existence of filter bubbles. Our investigation extends to the deployment of an LSTM model designed to assess political orientation in text, enabling us to bias accounts deliberately and monitor their increasing ideological inclinations. We observed politically biased search results appearing over time in searches through biased accounts. Additionally, the political bias of the accounts continued to increase. These results provide numerical evidence for the existence of filter bubbles and demonstrate that these bubbles exert a greater influence on search results over time. Moreover, we explored potential solutions to mitigate the influence of filter bubbles, proposing methods to promote a more diverse and inclusive information ecosystem. Our findings underscore the significance of filter bubbles in shaping users' access to information and highlight the urgency of addressing this issue to prevent further political polarization and media habit entrenchment. Through this research, we contribute to a broader understanding of the challenges posed by personalized digital environments and offer insights into strategies that can help alleviate the risks of intellectual isolation caused by filter bubbles.

A Study on Effective Competitive Intelligence of Korean Firms (국내기업의 효과적 경쟁정보활동에 관한 연구)

  • Kim, Kwangsoo;Kim, Seungjin
    • Knowledge Management Research
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    • v.9 no.2
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    • pp.1-13
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    • 2008
  • The purpose of this study is to investigate the use of elements related to the competitive intelligence(CI) process, methods, and infrastructure in accordance with the degree of CI effectiveness of domestic firms and to propose a guideline for designing and operating an effective CI program in Korean films. The results of this study reveal that, for the elevation of CI effectiveness of Korean firms, it is important to actively utilize the overall CI process, including undisclosed information through human networks, public information through various media, and quantitative and qualitative analyses, an independent CI unit, various CI support systems, such as information and reward systems, and organizational culture of CI openness within an organization. However, CI outsourcing, CI primary objectives, and CI scale do not seem to have a significant influence on CI effectiveness of Korean firms. Based on these results, this research presents some important implications for effective competitive intelligence for Korean firms.

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A Multimedia Information System Integrating Hypermedia, Information Retrieval, and DBMS Technologies

  • Loh, Woong-Kee;Park, Byung-Kwon;Lee, Sang-Ho;Whang, Kyu-Young
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.128-133
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    • 1996
  • In this paper, we describe the design and implementation of a multimedia information system integrating hypermdia, information retrieval, and DBMS technologies. We browse the information space through hypermedia link navigation and also use ad hoc queries for direct retrieval of information from the database. Both the hypermedia and the information retrieval systems are integrated into a database management system (DMBS) so that concurrent edition, update, and retrieval of documents can have the ACID properties of atomicity, consistency, isolation, and durability. We will first explain the architecture of the system and then, describe how the hypermedia system is integrated with information retrieval capability, and finally integrated with DBMS capabilities.

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The Development of Serious Game to Improve Cognitive Ability for Children with Borderline Intelligence (경계선 지능 아동을 위한 인지능력 향상 기능성 게임 개발)

  • Hong, Inseok;Choi, Youngmee;Yoon, Taebok
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.129-138
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    • 2016
  • Recently, the number of children who are required to take special care are increasing because of the fast-changing society and the environment factor. Among them, most children in poor family are leading to Children with borderline intelligence, so urgent action are needed to prevent this situation. This study is conducted to establish the reason why children with borderline intelligence are taking place. In addition, this study embodies serious game as a solution which is able to prevent and cure this children with borderline intelligence problem. This game was made to improve weak memory, concentration and judgment of children with borderline intelligence and was verified in effectiveness by thirty people and experts.

The Impact of Business Intelligence on the Relationship Between Big Data Analytics and Financial Performance: An Empirical Study in Egypt

  • Mostafa Zaki, HUSSEIN;Samhi Abdelaty, DIFALLA;Hussein Abdelaal, SALEM
    • The Journal of Asian Finance, Economics and Business
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    • v.10 no.2
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    • pp.15-27
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    • 2023
  • The purpose of this research is to investigate the impact of Business Intelligence (BI) on the relation between Big Data Analytics (BDA) and Financial Performance (FP), at the beginning we reviewed the academic accounting and finance literature to develop the theoretical framework of business intelligence, big data and financial performance in terms of definition, motivations and theories, then we conduct an empirical analysis based on questionnaire-base survey data collected. The researchers identified the study population in the joint-stock companies listed on the Egyptian Stock Exchange and operating in the sectors and activities related to modern technologies in information systems, big data analytics, and business intelligence, in addition to the auditing offices that review the financial reports of these companies, and The sector closest to the research objective is the communications, media, and information technology sector, where the survey list was distributed among the sample companies with (15) lists for each company, and (15) lists for each audit office, so that the total sample becomes (120) individuals (with a response rate 83.3%), The results show, First, Big data analytics significantly affect organizations' financial performance, second, Business intelligence mediates (partial) the relationship between big data analytics and financial performance.

A Study on the Future Direction of the Digital Signage Industry in Korea: A Big Data Network Analysis from 2008 to 2019

  • Yoo, Seung-Chul;Piscarac, Diana
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.120-127
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    • 2020
  • The use of digital signage in the public and commercial communication areas has been increasing in recent years. By integrating cutting-edge information technologies such as 5G, artificial intelligence, and the Internet of Things, digital signage continues to break apart from traditional outdoor advertising media. This study identified the problems facing the domestic digital signage industry by exploring and analyzing major issues related to digital signage and derived future development measures. Specifically, online documents were collected based on the digital signage-related keywords created over the past 12 years to conduct big data network analysis, and key topics were derived through visualization of the results. This study has great policy implications in that it excluded biased interpretations based on the viewpoints of companies or the government and, more objectively, suggested the direction of the digital signage industry's development in the domestic media market.

A Study on Context-Aware App-Store System Using Collective Intelligence (집단지성을 이용한 상황인지 앱스토어 시스템 연구)

  • Lim, Won-Jun;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.19-20
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    • 2013
  • 본 논문에서는 앱스토어의 정확한 정보 전달을 위해 집단지성을 이용한 상황인지 시스템을 제안한다. 이 시스템은 개인이 문제 처리 시 발생하는 오류를 집단지성으로 발생하는 집단적인 능력을 이용하여 최소화하고, 앱개발자에게 필요한 API를 추천함으로써 소비자 중심이던 앱스토어를 개발자와 소비자 중심의 앱스토어를 구축 한다. 또한 이 시스템은 소비자의 상황을 온톨로지 기법에 적용하여, 앱스토어 시스템이 소비자의 상황에 적합한 앱을 추천하고, 앱개발자에게 정보를 제공해준다. 이때 앱소비자의 상황정보는 일차 논리 추론기법을 활용함으로써, 소비자 상황을 정확히 추론하여 기존의 앱스토어 보다 한 단계 높은 상황인지 앱스토어 시스템을 제안한다.

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