• Title/Summary/Keyword: Media Flow

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Clean-up of Contaminated Groundwater by Permeable Reactive Barrier (투수성 반응벽에 의한 오염지하수 복원효과 분석)

  • 정하익;김상근
    • Proceedings of the Korean Geotechical Society Conference
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    • 2000.03b
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    • pp.542-547
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    • 2000
  • It has become interested in the concept of permeable barriers for the containment and/or destruction of contaminated groundwater. The purpose of these trench-like barriers is to provide in situ capture and possibly destruction of the contaminant while preserving groundwater flow to uncontaminated zones. For instance, a trichloreethylene(TCE) plume may be contained by a permeable in which reactive iron reduces TCE to ethylene and ethane, compounds which can be easily biodegraded. The objective of this research is to examine the feasibility of using zero-valent iron as a clean-up media in permeable reactive barrier system. A series of laboratory column tests are performed. The concentration of influent and effluent water and the rate of clean up are analysed from these test results. The experimental result shows that the majority of the contamination in groundwater is removed in the reactor. And it shows the corresponding increase in the concentration of chloride ions through the reactor. Results from this study indicate that permeable reactive barrier containing admixtures of zero-valent iron and other materials can effectively clean up groundwater contaminated with organic compounds.

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Interactivity and Flow in Games

  • Baek, Eok;Cha, Jong-Guk;Lee, Jeong-U
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.640-645
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    • 2007
  • In theese day, games are often referred as the most potential media to have artistic and entertaining features of digital technology, In this study, used to derive the factors of enjoyment and immersion that users experience from interaction and narrative levels in games were derived The framework of interaction and narrative levels in games was adopted from Marie-Laure Ryan's(2002) and Hyewon Han's(2005) study. The framework was used as the basic instrument for focus group interviews. The result of this study provides a practical model for game-design.

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The extraction of high-quality frame from video for 3D reconstruction (3 차원 복원을 위한 비디오에서 고품질 프레임 추출)

  • Choi, Jongho;Yoo, Jisang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.9-11
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    • 2017
  • 비디오 시퀀스에서 3D 모델을 복원하기 위해서는 기하 모델 추정이 용이한 프레임을 선택해야 한다. 본 논문에서는 안정 장치 도움을 받는 전문 비디오가 아닌 일반 비디오에서 고품질의 프레임을 손쉽게 자동 추출하는 방법을 제안한다. 제안하는 기법은 optical flow 기반 매칭 분석, 프레임 간 적당한 기준선 거리 판단, 비디오 내에서 빠른 탐색을 위한 고속 도약, 두 프레임 간의 호모그래피와 기본 행렬에 대한 GRIC 점수, 모션 블러 프레임 제거 방법 모두를 결합한다. 실내 공간에 촬영된 비디오를 이용한 실험을 통해, 우리의 방법이 모션 블러와 저하 움직임이 있는 상황에서 더 강건하게 3D point cloud 를 생성하는 것을 보여준다.

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Comparison Research of Filtration and Regeneration Characteristics of Ceramic Candle Filter System at Different Inflow Pattern of Dusty Gas (분진 유입 방식에 따른 세라믹 캔들 필터 집진장치의 집진 및 탈진 특성 비교 연구)

  • Park, Seok-Joo;Lim, Kyeong-Soo;Lim, Jeong-Hwan
    • 한국신재생에너지학회:학술대회논문집
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    • 2008.05a
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    • pp.341-344
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    • 2008
  • Computational studies have been performed to analyze the particle loadings onto the filters according to the different inflow pattern of dusty gas and the flow uniformities on the filter surface of back-blown gas at different permeability of porous media setup at the filter outlet. This is preliminary study to find how we can reduce the regeneration time and improve the regeneration efficiency of filters with dust layer.

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Simulation of a geothermal power generation system using the Kalina cycle (칼리나 사이클을 이용한 지열발전 시스템의 시뮬레이션)

  • Chang, Ki-Chang;Baik, Young-Jin;Kim, Min-Sung;Lee, Young-Soo;Park, Seong-Ryong;Ra, Ho-Sang
    • 한국신재생에너지학회:학술대회논문집
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    • 2008.05a
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    • pp.626-629
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    • 2008
  • In this study, a geothermal power generation system using the Kalina cycle was investigated by the simulation method. The Kalina cycle system can be used for the utilization of a low-temperature heat sources such as geothermal and industrial waste heat that are not hot enough to produce steam. The sea/river water can be considered as a cooling media. A steady-state simulation model was developed to analyze and optimize its performance. The model contains a turbine, a pump, an expansion valve and heat exchangers. The turbine and pump were modelled by an isentropic efficiency, while a condenser, an evaporator and a regenerative heat exchanger were modeled by UA-LMTD method with a counter-flow assumption. The effect of the ammonia fraction at the separator inlet on the cycle performance is investigated in detail.

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Analysis of Wave Decay Characteristics of Viscoelastic Compliant Coating (점탄성 유동벽면의 파동 감쇠 특성 해석)

  • Kulik Victor M.;Jung, Kwang-Hyo;Chun Ho-Hwan;Lee, In-Won
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.30 no.12 s.255
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    • pp.1155-1163
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    • 2006
  • Calculation was carried out for phase velocity and deformation wave decay in a layer of viscoelastic material fixed tightly on the solid substrate. Analysis has been performed regarding the inner structure of the wave, i.e., the proportions between the vertical and horizontal displacements and their profiles. The wave characteristics depend strongly on media compressibility factor. The effect of viscous losses on parameters of the main oscillation mode was studied in detail. Results were compared with the model of coating with local deformation. A new experimental approach was made in order to measure such wave properties of a compliant coating as the dependency of deformation wave velocity on frequency and decay factor was made. The method for estimation of coating parameters enabling the drag reduction in turbulent flow was then refined.

A Study about A Design Process of Interactive Multimedia Content Based on a Cultural Background (for an Indonesian Folktale)

  • Ryu Seuc-Ho;Natadjaja Listia
    • International Journal of Contents
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    • v.1 no.1
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    • pp.10-15
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    • 2005
  • As the computer becomes a trend, interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a powerful material to show a country's culture. In this project, we try to make the folktale content to be understood easily by implementing some cultural information background. The main aim of this project is to give a vision of the richness culture through the interactive multimedia technology. In this paper, we would like to show a flow map content, a streaming of design process and a visual interface design prototype. Finally, interactive multimedia design content is very useful for a transferring the richness culture because people tend to like a multimedia content. In order to make an effective interactive multimedia design content based on a cultural background, a designer should need to understand about users, culture, technology and the whole design process.

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A Study on Taekwondo Training System using Hybrid Sensing Technique

  • Kwon, Doo Young
    • Journal of Korea Multimedia Society
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    • v.16 no.12
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    • pp.1439-1445
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    • 2013
  • We present a Taekwondo training system using a hybrid sensing technique of a body sensor and a visual sensor. Using a body sensor (accelerometer), rotational and inertial motion data are captured which are important for Taekwondo motion detection and evaluation. A visual sensor (camera) captures and records the sequential images of the performance. Motion chunk is proposed to structuralize Taekwondo motions and design HMM (Hidden Markov Model) for motion recognition. Trainees can evaluates their trial motions numerically by computing the distance to the standard motion performed by a trainer. For motion training video, the real-time video images captured by a camera is overlayed with a visualized body sensor data so that users can see how the rotational and inertial motion data flow.

Analysis of natural convection-radiation heat transfer using the finite volume method in enclosure (유한체적법을 이용한 밀폐공간내의 자연대류-복사열전달 해석)

  • 박광수;박경우;박희용
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.10 no.1
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    • pp.95-107
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    • 1998
  • Natural convection and radiation heat transfer in a square enclosure containing absorbing, emitting, and isotopically scattering(participating) media is studied numerically using the finite volume method. Various numerical methods are employed to analyze the radiative heat transfer. However, it is very difficult to choose the proper method. In present study, a finite volume method(FVM) and a discrete ordinates method(DOM) are compared in rectangular enclosure. The SIMPLER algorithm is used to solve the momentum and energy equations. Thermal and flow characteristics are investigated according to the variation of radiation parameters such as optical thickness and scattering albedo. The result shows that the accuracy and the computing time of FVM are better than those of DOM in regular geometry.

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EFFECT OF DISPLACEMENT METHOD ON SAND BED LIQUEFACTION UNDER OSCILLATING WATER PRESSURE

  • HoWoongShon
    • Journal of the Korean Geophysical Society
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    • v.6 no.3
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    • pp.131-137
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    • 2003
  • In this paper the liquefaction of sand bed under oscillating water pressure are treated as a basic study of the prevention works against the scouring around the hydraulic structures. The results of the former resurch show that the occurrence of the liquefaction depends on both properties of the oscillating water pressure and of the sand layer. Considering the latter properties, that is , the resistivity against the liquefaction increases with the increase of the permeability of the sand bed, we propose the displcement method as one of the prevention works, which is a method to displace the upper layer of the sand bed by the sand with large permeability. The effects of this method are investigated theoretically and experimentally. By the experimental study, it is shown that the proposed displacement method has the apparent effect to prevent the liquefaction. The experimental results are explained fairly well by the theoretical analysis based on the theory of the flow through the elastic porous media.

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