• Title/Summary/Keyword: Measuring sensibility

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Effect of Thermal Environment and Illuminance on the Occupants Works based on the Electroencephalogram and Electrocardiogram Analysis (뇌파와 심전도 분석을 기반으로 한 온열환경 및 조도가 재실자의 업무에 미치는 영향)

  • Kim, Hyung-Sun;Lim, Jae-Hyun;Kim, Hyoung-Tae;Kim, Hyoung-Sik;Kuwak, Won-Tack;Kim, Jin Ho
    • Science of Emotion and Sensibility
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    • v.17 no.3
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    • pp.95-106
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    • 2014
  • This research analyzed biosignals associated with the change of emotion from lighting felt by the occupants and task type under various indoor thermal environments and illuminance, and examined the biosignals' impacts on work. To this end, the indoor thermal environment was constructed on the basis of PMV (predicted mean vote) index value, and various indoor environments were created by changing the brightness of LED stands. In this manner, a variety of indoor environments were constructed, and experiments were carried out. This research evaluates the sensibility response to lighting through a questionnaire survey in the given environment and incorporates different types of error searches. In this way, changes were analyzed by measuring electroencephalogram (EEG) and electrocardiograms (ECG). As a result, all biosignals on the task type showed significant differences from the thermal environment change. When PMV index value was 0.8 (temperature: $25^{\circ}C$, humidity: 50 %), concentration and attention were the most activated. However, the biosignals did not show significant differences from the illuminance change. Concentration on an occupant's work capability was confirmed to be closely related to the thermal environment. As for the subjective emotional response to lighting, the occupants felt comfort as illuminance was lower, while they felt discomfort as illuminance was higher. However, there were no significant differences from the thermal environment change.

Emotion of People with Visual Disability for Enhancing Web Accessibility (웹 접근성 향상을 위한 시각장애인과 일반인의 감성 비교)

  • Park, Joo-Hyun;Ryoo, Han-Young
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.589-598
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    • 2008
  • The purpose of this study was to compare the emotional responses of people with visual disability with those of normal people and to understand their similarity or differences in order to apply the new understandings into the future research on Web Accessibility Guidelines. For this purpose, a Web survey system was developed using 15 auditorial stimuli prepared based on the Media Taxonomy and 11 emotion measuring criteria selected from the literature review. After developing the system, emotional responses of 31 people with visual disability and 53 normal people were collected through the Web. The results of the survey showed that the emotional responses of people with visual disability were similar to those of normal people, although there were some exceptional cases. Therefore, it is clear that emotional needs of people with disability should be taken count of in the Web accessibility discussions and further in-depth studies on the emotional characteristics of people with disability are necessary.

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Recognition of Emotion Interaction by Measuring Social Distance in Real Time (실시간 Social Distance 추적에 의한 감성 상호작용 인식 기술 개발)

  • Lee, Hyunwoo;Woo, Jincheol;Cho, Ayoung;Jo, Youngho;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.20 no.3
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    • pp.89-96
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    • 2017
  • This study developed a method which recognizes emotional interactions from the social distance by a beacon wearable device. The recognized interaction was evaluated by comparing with the cardiovascular synchrony from photoplethysmogram (PPG). The interaction was recognized when social distance was maintained for a certain period of time. The cardiovascular synchrony was estimated by correlation anaysis between beat per minute (BPM) from PPG. The maintenance time was determined by Mann-Whitney U test between the cardiovascular synchrony of interaction and non-interaction groups. Fifteen groups (2 persons per a group) participated in the experiment and they were asked to wear the beacon and PPG wearable devices in daily life. Experimental results showed that the interaction groups had more higher cardiovascular synchrony than non-interaction groups and the significant interaction time was determined to be 11 seconds (p=.045). Consequently, the real-time measurement and evaluation of the social network in real space was expected to be improved.

A Study on the Emotional Quality Design Framework for Improvement of the User Experience -with emphasis on the User Interface Design- (사용자 경험 증진을 위한 감성 품질 디자인 프레임웍에 관한 연구 -사용자 인터페이스 디자인을 중심으로-)

  • Seo, Jong-Hwan;Lee, Kun-Pyo
    • Science of Emotion and Sensibility
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    • v.13 no.3
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    • pp.523-532
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    • 2010
  • In the field of user interface design for interactive product, it is becoming more important than ever to understand emotional quality and its characteristics. By a series of experiments on emotional quality of user interface, this paper aimed to develope a systematic approach to investigating emotional quality. First, a emotional quality framework that consists of 6 dimensions (Usefulness, Easy of Use, Aesthetics, Stimulation, Identification, and Harmony) and 18 elements was developed through two experiments that users and UI expert participated in. Second, by conducting a user survey based on the emotional quality framework, it was illustrated how various emotional qualities of interactive product can be evaluated and what effects they have on overall satisfaction of the product. Finally, this paper analyzed the relative importance of emotional quality dimensions and the contextual factors that change emotional quality, and provided basic knowledge related to the construction of emotional quality for the succeeding studies.

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The 3D Character Modeling for Golf Swing Motion Analysis by Economical Verification of Body Information (인체정보 DB의 경제적인 조합을 통한 골프 스윙 동작 분석용 3D 캐릭터 모델링)

  • 곽현민;채균식;박찬종;이상태
    • Science of Emotion and Sensibility
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    • v.6 no.2
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    • pp.59-64
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    • 2003
  • The national standard anthropometry of Korea is conducted every 5∼6 year term after its first research was started in 1979, The fourth research was conducted in 1997. The result of the national standard anthropometry has been reflected in manufactured goods design of allied industries such as clothing, shoes and furniture. In this paper, we measured anthropometry data for every bodily figurative classification after dividing users according to gender, age and bodily figure using the result of the national standard anthropometry. We constructed 3D character through the process of analyzing interrelation of measured anthropomeoy and measuring representative category. In the process for organization , we measured anthropometry which can effectively express sports action of golf, tennis etc. We made it by presenting measurement which is able to form each type of 3D character after the category was decided. Quantitative and objective valuation for posture and action became possible by developing visible information offer and posture action analysis protocol in theoretical approach for analysis of posture and action in sports.

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3D Character Modeling For Sports Motion Analysis (스포츠 동작 분석용 3D캐릭터 모델링)

  • 곽현민;조해성;박찬종;이상태
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.134-140
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    • 2003
  • The national standard physique research of Korea is being conducted every 5∼6 year term after its first research was started 1979, the fourth research was conducted in 1997. The result of the national physique research was reflected in manufactured goods design of allied industries such as clothing , shoes, furniture. In this thesis, we measured anthropometry value for every bodily figurative classification after dividing users according to gender, age, bodily figure using the result of the national standard physique research. We constructed 3D character through the process of analyzing interrelation of measured anthropometry and measuring representative category. For the process for organization, we measured anthropometry which can express sports action of golf, tennis and etc effectively. We made it by presenting measurement which is able to form each type of 3D character after the category was decided. Quantitative and objective valuation for posture and action became possible by developing visible information offer and posture action analysis protocol in theoretical approach for analysis for analysis of posture and action in sports.

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Scale of Positive and Negative Experience (SPANE): Factor Structure and Measurement Invariance Across Gender in Korea (한국판 긍정적 및 부정적 경험 척도(SPANE): 요인구조 및 성별 측정 동일성)

  • Koo, Jaisun
    • Science of Emotion and Sensibility
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    • v.21 no.3
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    • pp.103-114
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    • 2018
  • The Scale of Positive and Negative Experience (SPANE) is a newly developed emotional scale to measure well-being that was designed to overcome the limitations of the previous emotional scales (Diener et al., 2010). It comprises 12 items that measure positive and negative emotional experiences, including general (e.g., positive, negative) and specific (e.g., joyful, sad) items. It also reflects all levels of arousal. This study examined the factor structure and gender invariance of the Korean version of the SPANE. For this purpose, responses to the scale of a sample of 551 Korean college students (276 males and 275 females) were analyzed. The results exhibited high internal consistency reliability and construct validity for a Korean population. Furthermore, the configural, metric, and scalar invariance of the SPANE held across gender. These results suggest that the Korean version of the SPANE is a valid scale for measuring the emotional experiences of Korean students, and it is appropriate to use in future studies of gender difference in emotional well-being.

Concentrated on the Methodological Proposal on the Various Form Generation (심미적 영향요소인 비례를 적용한 디자인 프로세스 구축에 관한 연구 -다양한 형태발상에 대한 방법론적 제안을 중심으로)

  • 홍정표;이경화
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.49-60
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    • 2002
  • The aims of the study are first, in other to meet the demand for a new product design process, to review the prototype theory and to find out the conceptual structure of product aesthetics, which is another properly thought to be as important as the typical pattern in an effort to patch up the theory second to help designers overcome the limits of idea generation and create consumer oriented designs with a high success rate by setting up a new product design process that is established through the application of the aesthetically influential factor 'proportion'based on the preceeding studies that tested product aesthetics measuring devices. In other words, this study tries to find out product categories, making use of the prototype theory to introduce an ideal proportion for product design, recognizing the importance of proportion by conducting product pattern analysis: to create a differentiated method that can product consumer oriented designs, even if it only manipulate proportion and to establish a new design process that can systematically explain the methodology for various form generation that applies proportion. This study reviews the theoretical aspects of concepts pertaining to the above … and, based on them, empirically tests them by patting to use the programs, for proportion manipulation. This study was conducted in the following way: To begin with, this study takes out proportion out of some aesthetically influential factors that has a great impact on the way consumers prefer certain product designs and tries to see how proportion affects the consumer preference when consumers select a product. In addition, we could analyze the difference between the ideal proportion that consumers prefer and the traditional golden proportion produced through theoretical studies. The correlations between preferred proportion and ideal proportion, and preferred proportion and golden proportion could be shown. In order that we may create form variations through more detailed proportion manipulation on the basis of the ideal proportion verified as preferable, we again applied the proportion factor to the process utilizing PDS(proportion Distortion System). In the way the restraint of form generation could be pursued. All in all, this study makes an attempt to set up a design process to create new product forms through the application of Proportion.

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Effects of Cockpit Display and Control Complexity on Pilot Situation Awareness (조종실 계기 및 제어 복잡성이 조종사의 상황인식에 미치는 영향)

  • Kim, Min-Young;Seol, Jae-Wook;Kim, Yong-Seok;Sohn, Young-Woo
    • Science of Emotion and Sensibility
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    • v.6 no.3
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    • pp.73-87
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    • 2003
  • This research extends a general theory of human cognition to an applied domain of piloting skills. We examined how fast and accurately pilots achieve and maintain situation awareness in flight by measuring their consistency judgment between a written statement describing a flight situation and a cockpit display showing a current state of an aircraft. The goal of this research is to determine whether situation awareness is influenced by expertise level as a Auction of two different kinds of flight situation variables. It was revealed that flight situation variables representing relations between flight elements had an effect on situation awareness. Working memory was found to play a critical role in integrating a variety of flight information form multiple sources. It was also revealed that flight situation variables representing the contents of flight elements had influence on situation awareness in flight. These results were explained in a theoretical framework of a construction-integration model to reveal the cognitive processes underlying situation awareness in flight.

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Relationship Between Effects of Pink Noise on Brain Wave Concentration Index by Individual Characteristics and Multiple Intelligence (Pink Noise가 개인별 특성에 따라 뇌파 집중지표에 미치는 영향과 다중지능과의 관계)

  • Shin, Seong-Kweon;Shim, Jun-Young
    • Science of Emotion and Sensibility
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    • v.16 no.4
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    • pp.481-492
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    • 2013
  • This study sorted scores of individual characteristics and multiple intelligence by sex, handle, blood type and age through previous questionnaire with 462 adult males and females. Then electrode was attached to prefrontal lobes Fp1 and Fp2 with EEG measuring system and changes of concentration between no stimulation state and pure pink noise stimulation and their relations to multiple intelligence were examined. As a result of analysis of covariance, the mean concentration of all subjects was significantly higher in the pink noise stimulation compared to no stimulation. According to individual characteristics, concentration was significantly higher in left-hander, type A blood, and group in their thirties except for gender. Concentration in pink noise state strengthened the relation to spatial intelligence and made negative correlations with musical intelligence compared to no stimulation state. These results suggested that individual characteristics should be reflected on using pink noise for improving concentration.