• Title/Summary/Keyword: Match moving

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RELIABILITY OF NUMERICAL SOLUTIONS OF THE G-EULER PROCESS

  • YU, DONG WON
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.26 no.1
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    • pp.49-66
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    • 2022
  • The G-Euler process has been proposed to overcome the difficulties of the calculation of the exponential function of the Jacobian. It is an explicit method that uses the exponential function of the scalar skew-symmetric matrix. We define the moving shapes of true solutions and the moving shapes of numerical solutions. It is discussed whether the moving shape of the numerical solution matches the moving shape of the true solution. The match rates of these two kinds of moving shapes are sequentially calculated by the G-Euler process without using the true solution. It is shown that the closer the minimum match rate is to 100%, the more closely the numerical solutions follow the true solutions to the end. The minimum match rate indicates the reliability of the numerical solution calculated by the G-Euler process. The graphs of the Lorenz system in Perko [1] are different from those drawn by the G-Euler process. By the way, there is no basis for claiming that the Perko's graphs are reliable.

Plasma control Using a Linear Quadratic Regulated RF Impedance Match Process

  • Kim, Byung-Whan;Park, Jang-Hyun;Park, Gwi-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.31.2-31
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    • 2001
  • A real-time control strategy is presented for plasma control Rather than in-situ plasma variables, this is based on realtime measurements of two electrical positions that correspond to two match motors. Using the rf match monitor system, the positions were collected. The process of impedance matching was identified with variations in process factors, including rf power, pressure, and O$_2$ flow rate. A state-space model was obtained basing on autoregressive moving average model. For this model, a linear quadratic regulator was designed and applied. Simulation results revealed that match positions could accurately be regulated to follow certain positions arbitrarily chosen.

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Video Production Method using Match Moving Technique (매치무빙 기법을 활용한 모션그래픽 영상제작에 관한 연구)

  • Lee, Junsang;Park, Junhong;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.755-762
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    • 2016
  • Motion graphic is the recently emerged technique which extends the ways of expression in video industry. Currently, it is worldwide trends that the image design gets more attention in the field of movie, advertisement, exhibition, web, mobile, games and new media, etc. With the development of computer's new technologies, VFX methods for the visual content is dynamically changed. Such production methods combine the real scenary and CG(Computer Graphic) to compose realistic scenes, which cannot be pictured in the ways of ordinary filming. This methods overcome the difference between the real and virtual world, maximize the expressive ways in graphics and real space. Match moving is technique of accurate matching between real and virtual camera to provide realistic scene. In this paper we propose the novel technique for motion graphic image production. In this framework we utilize the match moving methods to get the movements of the real camera into 3D layer data.

A Study on the Development of a Metadata Schema for Sports Moving Records (스포츠경기 영상기록물을 위한 메타데이터 요소 개발에 관한 연구)

  • Jang, Ji Won;Kim, Soojung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.4
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    • pp.29-57
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    • 2014
  • This study aims to develop a metadata schema for sports moving records based on a multiple entity model as an attempt to suggest an effective way to manage, retrieve, and utilize sports moving records. The multiple entity model consists of four entities - sports match, match contributors, moving records, and record management business - and metadata elements were developed for each entity. In addition, authority records for sports team and persons were created to ensure the consistency of terminology and provide rich contextual information. The suggested multiple entity model, metadata elements, and authority records for sports teams and persons were verified, modified, and expanded by a group of experts including a sports marketing expert and professors in the sports department.

Moving Object Extraction and Distance Measurement in Stereo Vision System (스테레오 비젼 시스템에서의 이동객체 추출 및 거리 측정)

  • 김수인;남궁재찬
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.272-280
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    • 2002
  • In this paper, we present a method to extract a moving object and to measure the distance to it by using the stereo vision system. The moving factor is to be extracted through a match of a pixel unit for the moving object where the adaptive threshold is effectively dealt with to remove changes in the brightness of the image. The distance to moving object is measured by using a stereo vision system which employs a parallel camera. The experimental results show that the proposed algorithm could be effectively applied to distance measurement to moving object because it has an average error of one percent.

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A Moving Object Tracking System from a Moving Camera by Integration of Motion Estimation and Double Difference (BBME와 DD를 통합한 움직이는 카메라로부터의 이동물체 추적 시스템)

  • 설성욱;송진기;장지혜;이철헌;남기곤
    • Journal of KIISE:Software and Applications
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    • v.31 no.2
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    • pp.173-181
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    • 2004
  • In this paper, we propose a system for automatic moving object detection and tracking in sequence images acquired from a moving camera. The proposed algorithm consists of moving object detection and its tracking. Moving object can be detected by integration of BBME and DD method We segment the detected object using histogram back projection, match it using histogram intersection, extract and track it using XY-projection. Computer simulation results have shown that the proposed algorithm is reliable and can successfully detect and track a moving object on image sequences obtained by a moving camera.

Fast image stitching method for handling dynamic object problems in Panoramic Images

  • Abdukholikov, Murodjon;Whangbo, Taegkeun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5419-5435
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    • 2017
  • The construction of panoramic images on smartphones and low-powered devices is a challenging task. In this paper, we propose a new approach for smoothly stitching images on mobile phones in the presence of moving objects in the scene. Our main contributions include handling moving object problems, reducing processing time, and generating rectangular panoramic images. First, unique and robust feature points are extracted using fast ORB method and a feature matching technique is applied to match the extracted feature points. After obtaining good matched feature points, we employ the non-deterministic RANSAC algorithm to discard wrong matches, and the hommography transformation matrix parameters are estimated with the algorithm. Afterward, we determine precise overlap regions of neighboring images and calculate their absolute differences. Then, thresholding operation and noise removal filtering are applied to create a mask of possible moving object regions. Sequentially, an optimal seam is estimated using dynamic programming algorithm, and a combination of linear blending with the mask information is applied to avoid seam transition and ghosting artifacts. Finally, image-cropping operation is utilized to obtain a rectangular boundary image from the stitched image. Experiments demonstrate that our method is able to produce panoramic images quickly despite the existence of moving objects.

Development of a Robot arm capable of recognizing 3-D object using stereo vision

  • Kim, Sungjin;Park, Seungjun;Park, Hongphyo;Sangchul Won
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.128.6-128
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    • 2001
  • In this paper, we present a methodology of sensing and control for a robot system designed to be capable of grasping an object and moving it to target point Stereo vision system is employed to determine to depth map which represents the distance from the camera. In stereo vision system we have used a center-referenced projection to represent the discrete match space for stereo correspondence. This center-referenced disparity space contains new occlusion points in addition to the match points which we exploit to create a concise representation of correspondence an occlusion. And from the depth map we find the target object´s pose and position in 3-D space. To find the target object´s pose and position, we use the method of the model-based recognition.

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Implementation of Virtual Realily Immersion System using Motion Vectors (모션벡터를 이용한 가상현실 체험 시스템의 구현)

  • 서정만;정순기
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.87-93
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    • 2003
  • The purpose of this research is to develop a virtual reality system which enables to actually experience the virtual reality through the visual sense of human. TSS was applied in tracing the movement of moving picture in this research. By applying TSS, it was possible to calculate multiple motion vectors from moving picture, and then camera's motion parameters were obtained by utilizing the relationship between the motion vectors. For the purpose of experiencing the virtual reality by synchronizing the camera's accelerated velocity and the simulator's movements, the relationship between the value of camera's accelerated velocity and the simulator's movements was analyzed and its result was applied to the neutral network training. It has been proved that the proposed virtual reality immersion system in this dissertation can dynamically control the movements of moving picture and can also operate the simulator quite similarly to the real movements of moving picture.

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