• Title/Summary/Keyword: Markerless

Search Result 80, Processing Time 0.023 seconds

An Implementation of Markerless Augmented Reality Using Efficient Reference Data Sets (효율적인 레퍼런스 데이터 그룹의 활용에 의한 마커리스 증강현실의 구현)

  • Koo, Ja-Myoung;Cho, Tai-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.13 no.11
    • /
    • pp.2335-2340
    • /
    • 2009
  • This paper presents how to implement Markerless Augmented Reality and how to create and apply reference data sets. There are three parts related with implementation: setting camera, creation of reference data set, and tracking. To create effective reference data sets, we need a 3D model such as CAD model. It is also required to create reference data sets from various viewpoints. We extract the feature points from the mode1 image and then extract 3D positions corresponding to the feature points using ray tracking. These 2D/3D correspondence point sets constitute a reference data set of the model. Reference data sets are constructed for various viewpoints of the model. Fast tracking can be done using a reference data set the most frequently matched with feature points of the present frame and model data near the reference data set.

Development of Cultural Content using a Markerless Tracking-based Augmented Reality (마커리스 트래킹 기반 증강현실을 이용한 문화콘텐츠 개발)

  • Lee, Young cheon
    • Smart Media Journal
    • /
    • v.5 no.4
    • /
    • pp.90-95
    • /
    • 2016
  • Recently, the quality of cultural experience can be improved through a stereoscopic information service provided by the latest mobile-based Information Telecommunication technology without the human cultural commentators, which was used in order to enhance the understanding of our cultural heritage. The purpose of this paper is to produce contents that introduce cultural heritage using the Android-based GPS and augmented reality. In this paper we propose a culture content creation method that is based on location information such as user/cultural anomalies using GPS and augmented reality based on Markerless Tracking. Marker Detection Technology and Markerless Tracking Technology are used for smart phone's rapid recognition of augmented real world and accurate recognition according to the state of the cultural heritage. Also, the Google Map of Android is used to locate the user. The strength of this method lies in that it can be used for a variety of subjects while the existing methods are limited to certain kinds of augmented reality contents.

An Implementation of Markerless Augmented Reality and Creation and Application of Efficient Reference Data Sets (마커리스 증강현실의 구현과 효율적인 레퍼런스 데이터 그룹의 생성 및 활용)

  • Koo, Ja-Myoung;Cho, Tai-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.204-207
    • /
    • 2009
  • This paper presents how to implement Markerless Augmented Reality and how to create and apply reference data sets. There are three parts related with implementation: setting camera, creation of reference data set, and tracking. To create effective reference data sets, we need a 3D model such as CAD model. It is also required to create reference data sets from various viewpoints. We extract the feature points from the model image and then extract 3D positions corresponding to the feature points using ray tracking. These 2D/3D correspondence point sets constitute a reference data set of the model. Reference data sets are constructed for various viewpoints of the model. Fast tracking can be done using a reference data set the most frequently matched with feature points of the present frame and model data near the reference data set.

  • PDF

AR-Based Character Tracking Navigation System Development (AR기반 캐릭터 트래킹 네비게이션 시스템 개발)

  • Lee, SeokHwan;Lee, JungKeum;Sim, Hyun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.17 no.2
    • /
    • pp.325-332
    • /
    • 2022
  • In this study, real-time character navigation using AR lens developed by Nreal is developed. Real-time character navigation is not possible with general marker-based AR because NPC characters must guide while moving in an unspecified space. To replace this, a markerless AR system was developed using Digital Twin technology. Existing markerless AR is operated based on hardware such as GPS, gyroscope, and magnetic sensor, so location accuracy is low and processing time in the system is long, which results low reliability in real-time AR environment. In order to solve this problem, using the SLAM technique to construct a space into a 3D object and to construct a markerless AR based on point location, AR can be implemented without any hardware intervention in a real-time AR environment. This real-time AR environment configuration made it possible to implement a navigation system using characters in tourist attractions such as Suncheon Bay Garden and Suncheon Drama Filming Site.

Evaluation of the usefulness of IGRT(Image Guided Radiation Therapy) for markerless patients using SGPS(Surface-Guided Patient Setup) (표면유도환자셋업(Surface-Guided Patient Setup, SGPS)을 활용한 Markerless환자의 영상유도방사선치료(Image Guided Radiation Therapy, IGRT)시 유용성 평가)

  • Lee, Kyeong-jae;Lee, Eung-man;Lee, Jeong-su;Kim, Da-yeon;Ko, Hyeon-jun;Choi, Shin-cheol
    • The Journal of Korean Society for Radiation Therapy
    • /
    • v.33
    • /
    • pp.109-116
    • /
    • 2021
  • Purpose: The purpose of this study is to evaluate the usefulness of Surface-Guided Patient Setup by comparing the patient positioning accuracy when image-guided radiation therapy was used for Markerless patients(unmarked on the skin) using Surface-Guided Patient Setup and Marker patients(marked on the skin) using Laser-Based Patient Setup. Materials And Methods: The position error during IGRT was compared between a Markerless patient initially set up with SGPS using an optical surface scanning system using three cameras and a Marker patient initially set up with LBPS that aligns the laser with the marker drawn on the patient's skin. Both SGPS and LBPS were performed on 20 prostate cancer patients and 10 Stereotactic Radiation Surgery patients, respectively, and SGPS was performed on an additional 60 breast cancer patients. All were performed IGRT using CBCT or OBI. Position error of 6 degrees of freedom was obtained using Auto-Matching System, and comparison and analysis were performed using Offline-Review in the treatment planning system. Result: The difference between the root mean square (RMS) of SGPS and LBPS in prostate cancer patients was Vrt -0.02cm, Log -0.02cm, Lat 0.01cm, Pit -0.01°, Rol -0.01°, Rtn -0.01°, SRS patients was Vrt 0.02cm, Log -0.05cm, Lat 0.00cm, Pit -0.30°, Rol -0.15°, Rtn -0.33°. there was no significant difference between the two regions. According to the IGRT standard of breast cancer patients, RMS was Vrt 0.26, Log 0.21, Lat 0.15, Pit 0.81, Rol 0.49, Rtn 0.59. Conclusion:. As a result of this study, the position error value of SGPS compared to LBPS did not show a significant difference between prostate cancer patients and SRS patients. In the case of additionally performed SGPS breast cancer patients, the position error value was not large based on IGRT. Therefore, it is considered that it will be useful to replace LBPS with SGPS, which has the great advantage of not requiring patient skin marking..

Body Segmentation using Gradient Background and Intra-Frame Collision Responses for Markerless Camera-Based Games

  • Kim, Jun-Geon;Lee, Daeho
    • Journal of Electrical Engineering and Technology
    • /
    • v.11 no.1
    • /
    • pp.234-240
    • /
    • 2016
  • We propose a novel framework for markerless camera-based games. By using a visual camera, our method may yield robust human body segmentation with high performance comparable to the segmentation using depth cameras. The edges of human bodies are detected by subtracting gradient backgrounds, and human body regions are segmented by the operations based on mathematical morphology. Collisions between detected regions and virtual objects are determined by finding the colliding time using intra-frame positions of virtual objects. Experimental results show that the proposed method may produce robust segmentation of human bodies, thereby and the collision responses are more accurate than previous methods. Therefore, the proposed framework can be widely used in camera-based games requiring high performance.

Single Crossover-Mediated Markerless Genome Engineering in Clostridium acetobutylicum

  • Lee, Sang-Hyun;Kim, Hyun Ju;Shin, Yong-An;Kim, Kyoung Heon;Lee, Sang Jun
    • Journal of Microbiology and Biotechnology
    • /
    • v.26 no.4
    • /
    • pp.725-729
    • /
    • 2016
  • A novel genome-engineering tool in Clostridium acetobutylicum was developed based on single-crossover homologous recombination. A small-sized non-replicable plasmid, pHKO1, was designed for efficient integration into the C. acetobutylicum genome. The integrated pHKO1 plasmid backbone, which included an antibiotic resistance gene, can be excised in vivo by Flp recombinase, leaving a single flippase recognition target sequence in the middle of the targeted gene. Since the pSHL-FLP plasmid, the carrier of the Flp recombinase gene, employed the segregationally unstable pAMβ1 replicon, the plasmid was rapidly cured from the mutant C. acetobutylicum. Consequently, our method makes it easier to engineer C. acetobutylicum.

Implementation of Indoor/Outdoor Markerless Tracking-Based Augmented Reality Albert (실내외용 마커리스 트레킹 기반의 증강연실 시스템 구현)

  • Kim, Hee-Kwan
    • Korean Journal of Remote Sensing
    • /
    • v.25 no.2
    • /
    • pp.165-173
    • /
    • 2009
  • Augmented Reality technologies offer new possibilities to the exploration of spatial distributed information. In this work we describe the main issues in the development of an Augmented Reality system that allows the annotation of objects or features in the real world captured by a camera. The general operation of this kind of systems is described, as well as the main problems that need to be solved. Finally, as an example of case of study, we present an application for the annotation of information relative to containers in a marine terminal.

Building a Mobile AR System Based on Visual SLAM (Visual SLAM 기반의 모바일 증강현실 시스템 구축)

  • Song, Ju Eun;Kook, Joongjin
    • Journal of the Semiconductor & Display Technology
    • /
    • v.20 no.4
    • /
    • pp.96-101
    • /
    • 2021
  • The SLAM market is growing rapidly with advances in Machine Learning, Drones, Augmented Reality technologies. However, due to the absence of an open source-based SLAM library for developing AR content, most SLAM researchers are required to conduct their own research and development to customize SLAM. In this paper, we propose an opensource-based Mobile Markerless AR System by building our own pipeline based on Visual SLAM. To implement the Mobile AR System of this paper, it uses ORB-SLAM3 and Unity Engine and We experimented with running our system in a real environment and confirming it in the Unity Engine's Mobile Viewer. Through this experimentation, we can verify that the Unity Engine and the SLAM System are tightly integrated and communicate smoothly. Also, we expect to accelerate the growth of SLAM technology through this research.

A Markerless Augmented Reality Approach for Outdoor/Indoor (실내외 연동을 위한 markerless 증강현실 구현)

  • Kim, Albert Heekwan;Cho, Hyeondal
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2009.04a
    • /
    • pp.59-62
    • /
    • 2009
  • 증강현실 기술은 실제 환경에 가상의 물체를 덧씌우는 기술을 말하며, 이는 지리정보의 가시화 같은 작업에 매우 큰 잠재력을 갖고 있다. 하지만 지금까지 연구된 이동형 증강현실 시스템은 사용자의 위치를 파악하기 위해 GPS를 사용하거나 마커를 현장에 붙이는 방식을 사용하였다. 최근 연구들은 마커를 사용하지 않는 방법을 지향하고 있으나 많은 제약을 갖고 있다. 특히 실내의 경우는 GPS정보를 사용할 수 없기 때문에 실내 위치파악을 위해서는 새로운 기술이 필요하다. 최근 무선(RF)기반의 실내 위치 추정 연구가 활발히 수행되고 있지만, 이 또한 다량의 센서와 인식기를 설치해야한다는 제약이 존재한다. 본 연구에서는 한 대의 카메라를 사용하는 SLAM 알고리듬을 이용한 위치 추정기법을 제시하였으며, 추정된 위치를 이용하여 증강현실을 통한 정보 가시화 프로그램을 개발하였다. 이는 실내외 seamless 연동형 u_GIS 시스템의 밑바탕이 될 것이다.