• Title/Summary/Keyword: Marker Recognition

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A Study on Development of Cultural Assets Map Using AR Multi-Marker Recognition Technology (AR다중마커 인식 기술을 활용한 문화재 지도 개발 연구)

  • Kim, Mi-ri;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.87-89
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    • 2019
  • The existing curriculum of cultural assets compulsory curriculum is difficult to expect educational effect due to lack of interests and visibility. The purpose of this study is to develop application contents and teaching materials using cultural data 3 - D data based on multi - marker recognition technology of augmented reality, which is attracting attention in the era of the 4th industrial revolution. In the case of the contents of a multi-marker technology capable of recognizing a plurality of markers, various events can be added and output capability can be enhanced. The proposed augmented reality app will be applied to the study of various education contents production technology utilizing cultural properties.

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A Real-time Vision-based Page Recognition and Markerless Tracking in DigilogBook (디지로그북에서의 비전 기반 실시간 페이지 인식 및 마커리스 추적 방법)

  • Kim, Ki-Young;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.493-496
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    • 2009
  • Many AR (Augmented Reality) applications have been interested in a marker-less tracking since the tracking methods give camera poses without attaching explicit markers. In this paper, we propose a new marker-less page recognition and tracking algorithm for an AR book application such as DigilogBook. The proposed method only requires orthogonal images of pages, which need not to be trained for a long time, and the algorithm works in real-time. The page recognition is done in two steps by using SIFT (Scale Invariant Feature Transform) descriptors and the comparison evaluation function. And also, the method provides real-time tracking with 25fps ~ 30fps by separating the page recognition and the frame-to-frame matching into two multi-cores. The proposed algorithm will be extended to various AR applications that require multiple objects tracking.

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IR LED Marker Detection Method for Production of Multiple Marker based on Augmented Reality (다수 마커의 제작을 위한 증강현실 기반의 IR LED 마커 검출 기법)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.457-463
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    • 2011
  • As computer related technologies are developed, interests in augmented reality technologies are greatly increasing. Augmented reality is a technology that composes digital contents from the real input images through camera and it enables interaction with users. This study designed a directional marker using LED light that emits infrared ray, then, provided a detection algorithm and a marker information extraction method that can realize various virtual objects as augmented reality from one marker. The newly designed method provides a solution to settle the problems in existing marker technologies such as decrease of immersiveness and read rate and single information expression, and at the same time it can minimize the cost or time consumption in marker information storage.

Robust Threshold Determination on Various Lighting for Marker-based Indoor Navigation (마커 방식 실내 내비게이션을 위한 조명 변화에 강한 임계값 결정 방법)

  • Choi, Tae-Woong;Lee, Hyun-Cheol;Hur, Gi-Taek;Kim, Eun-Seok
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.1-8
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    • 2012
  • In this paper, a method of determining the optimal threshold in image binarization for the marker recognition is suggested to resolve the problem that the performances of marker recognition are quite different according to the changes of indoor lighting. The suggested method determines the optimal threshold by considering the average brightness, the standard deviation and the maximum deviation of video image under the various indoor lighting circumstances, such as bright light, dim light, and shadow by unspecified obstacles. In particular, the recognition under the gradation lighting by shadow is improved by applying the weighted value that depends on the brightness of image. The suggested method is experimented to process $720{\times}480$ resolution video images under the various lighting environments, and it shows the fast and high performance, which is suitable for mobile indoor navigation.

User interface of Home-Automation for the physically handicapped Person in wearable computing environment (웨어러블 환경에서의 수족사용 불능자를 위한 홈오토메이션 사용자 인터페이스)

  • Kang, Sun-Kyung;Kim, Young-Un;Han, Dae-Kyung;Jung, Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.187-193
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    • 2008
  • Interface technologies for a user to control home automation system in wearable computing environment has been studied recently. This paper proposes a new interface method for a disabled person to control home automation system in wearable computing environment by using EOG sensing circuit and marker recognition. In the proposed interface method, the operations of a home network device are represented with human readable markers and displayed around the device. A user wearing a HMD, a video camera, and a computer selects the desired operation by seeing the markers and selecting one of them with eye movement from the HMD display The requested operation is executed by sending the control command for the selected marker to the home network control device. By using the EOG sensing circuit and the marker recognition system a user having problem with moving hands and fit can manipulate a home automation system with only eye movement.

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A Study on the Effectiveness of the Image Recognition Technique of Augmented Reality Contents (증강현실 콘텐츠의 이미지 인식 기법 효과성 연구)

  • Suh, Dong-Hee
    • Cartoon and Animation Studies
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    • s.41
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    • pp.337-356
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    • 2015
  • Recently augmented reality contents are variously used in public such as advertisements or exhibits as well as children's books. Therefore, it is certain that the market, development of augmented reality contents, is gradually growing. Those who are the producer of augmented reality may be familiar with the skill where those images are used as a marker which is created by image recognition technique. In case of using image recognition technique, they usually use the augmented reality marker platform from Qualcomm since it is able to recognize self-produced images and 3-dimensional figures at no cost. This study was started when undergraduate students began to use those general techniques in their contents producing process. AR majoring students in Namseoul University applied image recognition technique to 3 AR contents exhibited in Sejong Center. Creating 3 different images, they have registered images at Image Target Manager provided by Vuforia to use as a marker. Moreover, they have modified the image producing method to raise the recognition rate by research. The higher recognition rate brings the more stable use of augmented reality contents. To achieve the satisfied rate, they have compared the elements of color contrast, pattern and etc. in the use of platform. Thus, the effective image creation method has been drawn. This study is aiming to suggest the production of stable contents by recognizing smart devices' limitation and producing educational contents. The purpose of this study is to help practically augmented reality contents developers by illustrating the application of augmented reality contents which are based on image recognition technique and also its effectiveness at the same time.

Tangible AR interaction based on fingertip touch using small-sized non-square markers

  • Park, Hyungjun;Jung, Ho-Kyun;Park, Sang-Jin
    • Journal of Computational Design and Engineering
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    • v.1 no.4
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    • pp.289-297
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    • 2014
  • Although big-sized markers are good for accurate marker recognition and tracking, they are easily occluded by other objects and deteriorate natural visualization and level of immersion during user interaction in AR environments. In this paper, we propose an approach to exploiting the use of rectangular markers to support tangible AR interaction based on fingertip touch using small-sized markers. It basically adjusts the length, width, and interior area of rectangular markers to make them more suitably fit to longish objects like fingers. It also utilizes convex polygons to resolve the partial occlusion of a marker and properly enlarges the pattern area of a marker while adjusting its size without deteriorating the quality of marker detection. We obtained encouraging results from users that the approach can provide better natural visualization and higher level of immersion, and be accurate and tangible enough to support a pseudo feeling of touching virtual products with human hands or fingertips during design evaluation of digital handheld products.

A Study on Marker-based Detection Method of Object Position using Perspective Projection

  • Park, Minjoo;Jang, Kyung-Sik
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.65-72
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    • 2022
  • With the mark of the fourth industrial revolution, the smart factory is evolving into a new future manufacturing plant. As a human-machine-interactive tool, augmented reality (AR) helps workers acquire the proficiency needed in smart factories. The valuable data displayed on the AR device must be delivered intuitively to users. Current AR applications used in smart factories lack user movement calibration, and visual fiducial markers for position correction are detected only nearby. This paper demonstrates a marker-based object detection using perspective projection to adjust augmented content while maintaining the user's original perspective with displacement. A new angle, location, and scaling values for the AR content can be calculated by comparing equivalent marker positions in two images. Two experiments were conducted to verify the implementation of the algorithm and its practicality in the smart factory. The markers were well-detected in both experiments, and the applicability in smart factories was verified by presenting appropriate displacement values for AR contents according to various movements.

Development of drone flight control system using marker image processing technique (마커 영상처리기술을 이용한 드론 비행 제어 시스템 개발)

  • Yun, Tae-Jin;Jang, Jae-Ho;Ok, Ung-Seok;Kim, Jong-In;Choi, Da-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.131-132
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    • 2020
  • 본 논문에서는 OpenCV의 Marker Detection 기술을 이용하여 특정지점의 마커를 영상처리기술로 인식하여 드론의 자동 이착륙 및 주변 위기상황, 미션수행 등을 마커를 통해서 드론에게 전달하여 비행 제어할 수 있는 체계를 개발한다. 드론은 OpenCV Aruco모듈을 이용하여 Marker ID별로 특정 명령어를 데이터 베이스와 비교하여 비행제어 명령을 수행한다. 지상에서는 마커의 변경을 통해서 실시간으로 미션변경을 할 수 있다. 이를 통해 드론은 제어용 송수신 채널을 통해서 통신을 하고는 있으나, 주파수 채널수가 제한이 되어 있으므로 구체적인 비행 제어 명령을 마커를 통해 이착륙시 추가적이며, 자동적인 진행이 가능하다.

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Posture Stabilization Control for Mobile Robot using Marker Recognition and Hybrid Visual Servoing (마커인식과 혼합 비주얼 서보잉 기법을 통한 이동로봇의 자세 안정화 제어)

  • Lee, Sung-Goo;Kwon, Ji-Wook;Hong, Suk-Kyo;Chwa, Dong-Kyoung
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.60 no.8
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    • pp.1577-1585
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    • 2011
  • This paper proposes a posture stabilization control algorithm for a wheeled mobile robot using hybrid visual servo control method with a position based and an image based visual servoing (PBVS and IBVS). To overcome chattering phenomena which were shown in the previous researches using a simple switching function based on a threshold, the proposed hybrid visual servo control law introduces the fusion function based on a blending function. Then, the chattering problem and rapid motion of the mobile robot can be eliminated. Also, we consider the nonlinearity of the wheeled mobile robot unlike the previous visual servo control laws using linear control methods to improve the performances of the visual servo control law. The proposed posture stabilization control law using hybrid visual servoing is verified by a theoretical analysis and simulation and experimental results.