• Title/Summary/Keyword: Marker Recognition

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Rectangular Marker Recognition using Embedded Context Information (맥락 정보를 이용한 장방형 마커 인식 및 증강현실 응용)

  • Lee, Won-Woo;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.74-79
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    • 2009
  • Fiducial markers have been used frequently in augmented reality applications. However, they represent only ID information to identify a marker, and thus they have limitations when we have multiple types of markers. In this paper, we propose a new marker design for augmented reality applications. We embed a marker’s context, such as type, size, orientation, and ID, in the barcode that has been used just for storing an ID. BY embedding the context information, it is possible to recognize multiple types of markers at once and to render corresponding contents with proper scale. Our marker design can be used in a mobile augmented reality environment where many unknown types of markers may exist.

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Multi-Marker Augmented Reality System using Marker-Based Tracking with Vuforia

  • Yun, Hyun-Noh;Kim, Gi-Seong;Moon, Nammee
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.119-126
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    • 2019
  • As interest in augmented reality has increased recently, attempts have been made to incorporate augmented reality into various fields. In implementing augmented reality, the method by which markers are used is to extract feature points of markers to recognize 3D coordinates and, in some cases, it is necessary to recognize multiple markers simultaneously. Therefore, this paper proposes optimization methods for recognising multiple markers at the same time. Unity 3D and augmented reality library Vuforia are used to implement the experimental environment. The augmented reality program produced was implemented in an application form and tested using a mobile camera. We looked for optimization methods for manufacturing markers directly and for recognizing multiple markers through changes in the experimental environment. The results of the experiment can provide a higher recognition rate in an environment where multiple marker recognition is required later.

A Study on Stable Service of Marker based Augmented Reality Using 3D Location Measurement of Beacons (3차원 비콘 위치측정을 이용한 마커기반 증강현실의 안정적 서비스에 관한 연구)

  • Jung, Ji-Jung;Lee, Gwang;Kim, Bong-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.883-890
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    • 2017
  • Among the augmented reality services, the most frequently used services are marker based augmented reality services. However, there is a problem that the augmented reality service can not be provided in an environment in which the marker image can not be recognized. In this paper, we propose a method to provide more stable service by estimating the user's posture even if the marker image can not be correctly recognized due to occlusion, obstacle or marker damage in the marker based augmented reality. In the proposed method, when a failure occurs in the provision of a marker based augmented reality, the attitude of the user is estimated using the 3-dimensional coordinates measured through communication between the three beacons and the user, and it allows the user to receive the augmented reality service continuously. We describe the scenario of augmented reality technique using proposed marker recognition and beacon communication, and present the results of experiments based on the degree of occlusion and damage.

Adaptive planar vision marker composed of LED arrays for sensing under low visibility

  • Kim, Kyukwang;Hyun, Jieum;Myung, Hyun
    • Advances in robotics research
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    • v.2 no.2
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    • pp.141-149
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    • 2018
  • In image processing and robotic applications, two-dimensional (2D) black and white patterned planar markers are widely used. However, these markers are not detectable in low visibility environment and they are not changeable. This research proposes an active and adaptive marker node, which displays 2D marker patterns using light emitting diode (LED) arrays for easier recognition in the foggy or turbid underwater environments. Because each node is made to blink at a different frequency, active LED marker nodes were distinguishable from each other from a long distance without increasing the size of the marker. We expect that the proposed system can be used in various harsh conditions where the conventional marker systems are not applicable because of low visibility issues. The proposed system is still compatible with the conventional marker as the displayed patterns are identical.

A Parallel Speech Recognition Model on Distributed Memory Multiprocessors (분산 메모리 다중프로세서 환경에서의 병렬 음성인식 모델)

  • 정상화;김형순;박민욱;황병한
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.5
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    • pp.44-51
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    • 1999
  • This paper presents a massively parallel computational model for the efficient integration of speech and natural language understanding. The phoneme model is based on continuous Hidden Markov Model with context dependent phonemes, and the language model is based on a knowledge base approach. To construct the knowledge base, we adopt a hierarchically-structured semantic network and a memory-based parsing technique that employs parallel marker-passing as an inference mechanism. Our parallel speech recognition algorithm is implemented in a multi-Transputer system using distributed-memory MIMD multiprocessors. Experimental results show that the parallel speech recognition system performs better in recognition accuracy than a word network-based speech recognition system. The recognition accuracy is further improved by applying code-phoneme statistics. Besides, speedup experiments demonstrate the possibility of constructing a realtime parallel speech recognition system.

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A Filtering Technique for Stable Marker Tracking in Mobile Augmented Reality (모바일 증강현실 환경에서 안정적인 마커 추적을 위한 필터링 기법)

  • Yoon, Chang-Pyo;Lee, In-Kyung;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.297-299
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    • 2017
  • Recently, the application fields of augmented reality(AR) are rapidly increasing, and related contents are also increasing in demand. In this way, object-based marker recognition is required for service of AR contents in mobile environment. At this time, in order to provide information corresponding to the marker, a technique of generating and servicing a virtual object corresponding to a specific marker is used. However, when a virtual object corresponding to a marker is held on the AR screen, a phenomenon occurs that an object of the marker unstably shakes due to various reasons such as camera shake and camera movement. As described above, the AR service based on the mobile device has a problem that it is difficult to represent objects stably. In this paper, we propose a stable marker recognition and tracking technique by applying the filtering technique according to the physical state change of the device when recognizing fixed markers in mobile AR environment.

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Measurement of Aircraft Wing Deformation and Vibration Using Stereo Pattern Recognition Method (스테레오 영상을 이용한 비행 중인 항공기 날개의 변위 및 진동 측정)

  • Kim, Ho-Young;Yoon, Jong-Min;Han, Jae-Hung;Kwon, Hyuk-Jun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.25 no.8
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    • pp.568-574
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    • 2015
  • The present study was conducted by using stereo pattern recognition method(SPR method) to measure the displacement and vibration of an airplane wing in flight condition. A SPR based measurement system was developed using two visible light stereo cameras. The visible light stereo images were processed to obtain marker points by adaptive threshold method and marker filtering technique. The marker points were used to reconstruct 3D point, displacement, and vibration data. The SPR system was installed on F-16 fighter. The wing displacement and vibration were measured in flight condition. Therefore, this paper presents a possibility that SPR based measurement system using visible light stereo camera can be very useful for measuring displacement and vibration of an airplane in flight condition.

A Study on Visual Contextual Awareness in Ubiquitous Computing (유비쿼터스 환경에서의 시각문맥정보인식에 대한 연구)

  • Han, Dong-Ju;Kim, Jong-Bok;Lee, Sang-Hoon;Suh, Il-Hong
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.19-21
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    • 2004
  • In many cases, human's visual recognition depends on contextual information. We need to use effective feature information for performing vigorous place recognition to illumination, noise, etc. In the existing cases that use edge and color, etc., visual recognition doesn't cope effectively with real environment. To solve this problem, using natural marker, we improve the efficiency of place recognition.

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Techniques on Multi-Marker for the Implementation of Augmented Reality (증강현실 구현을 위한 Multi-Marker에 관한 기법)

  • Kim, Hag-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.109-116
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    • 2010
  • This study is intended to propose a technique that can trace objects by utilizing the multimarker method in the Marker Recognition which is a bridge way connecting virtuality and reality in complex environments or in a condition hands become obstacles. In the existing marker method, the object becomes blinking when the maker is blocked since this method relies only on single marker. However, the researcher was able to confirm the appearance of augmented object when the marker was blocked for the multiple markers replaced the blocked one. In order to implement such technique, multi-marker estimation was utilized with perspective matrix. The advantage is the fast estimation process for there is no need of other calculation. The implemented technique can detect markers and locate their positions, represent 3-D object in various circumstances.

An Augmented Reality Solution for Improving Marker Recognition and Solving Human Occlusion (마커인식 개선과 인체가 가려지는 문제해결을 위한 증강현실 솔루션)

  • Lu, Chengnan;Park, Jongyeol;Park, Jinho
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.183-192
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    • 2020
  • Due to the problem of matching between virtual world space and real-world space, the reality of augmented reality content is rather low. There are many reasons for this result, firstly virtual object is rendered without considering relation between real-world space and virtual world space. Secondly, virtual objects rely too much on the marker to reduce reality. We propose two schemes to improve the reality of augmented reality, one is people occlusion, the other is to reduce the dependence of virtual objects on the marker.