• Title/Summary/Keyword: Man-machine interface

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Speech Animation with Multilevel Control (다중 제어 레벨을 갖는 입모양 중심의 표정 생성)

  • Moon, Bo-Hee;Lee, Son-Ou;Wohn, Kwang-yun
    • Korean Journal of Cognitive Science
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    • v.6 no.2
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    • pp.47-79
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    • 1995
  • Since the early age of computer graphics, facial animation has been applied to various fields, and nowadays it has found several novel applications such as virtual reality(for representing virtual agents), teleconference, and man-machine interface.When we want to apply facial animation to the system with multiple participants connected via network, it is hard to animate facial expression as we desire in real-time because of the size of information to maintain an efficient communication.This paper's major contribution is to adapt 'Level-of-Detail'to the facial animation in order to solve the above problem.Level-of-Detail has been studied in the field of computer graphics to reperesent the appearance of complicated objects in efficient and adaptive way, but until now no attempt has mode in the field of facial animation. In this paper, we present a systematic scheme which enables this kind of adaptive control using Level-of-Detail.The implemented system can generate speech synchronized facial expressions with various types of user input such as text, voice, GUI, head motion, etc.

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An efficient space dividing method for the two-dimensional sound source localization (2차원 상의 음원위치 추정을 위한 효율적인 영역분할방법)

  • Kim, Hwan-Yong;Choi, Hong-Sub
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.5
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    • pp.358-367
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    • 2016
  • SSL (Sound Source Localization) has been applied to several applications such as man-machine interface, video conference system, smart car and so on. But in the process of sound source localization, angle estimation error is occurred mainly due to the non-linear characteristics of the sine inverse function. So an approach was proposed to decrease the effect of this non-linear characteristics, which divides the microphone's covering space into narrow regions. In this paper, we proposed an optimal space dividing way according to the pattern of microphone array. In addition, sound source's 2-dimensional position is estimated in order to evaluate the performance of this dividing method. In the experiment, GCC-PHAT (Generalized Cross Correlation PHAse Transform) method that is known to be robust with noisy environments is adopted and triangular pattern of 3 microphones and rectangular pattern of 4 microphones are tested with 100 speech data respectively. The experimental results show that triangular pattern can't estimate the correct position due to the lower space area resolution, but performance of rectangular pattern is dramatically improved with correct estimation rate of 67 %.

Recognition of Hmm Facial Expressions using Optical Flow of Feature Regions (얼굴 특징영역상의 광류를 이용한 표정 인식)

  • Lee Mi-Ae;Park Ki-Soo
    • Journal of KIISE:Software and Applications
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    • v.32 no.6
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    • pp.570-579
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    • 2005
  • Facial expression recognition technology that has potentialities for applying various fields is appling on the man-machine interface development, human identification test, and restoration of facial expression by virtual model etc. Using sequential facial images, this study proposes a simpler method for detecting human facial expressions such as happiness, anger, surprise, and sadness. Moreover the proposed method can detect the facial expressions in the conditions of the sequential facial images which is not rigid motion. We identify the determinant face and elements of facial expressions and then estimates the feature regions of the elements by using information about color, size, and position. In the next step, the direction patterns of feature regions of each element are determined by using optical flows estimated gradient methods. Using the direction model proposed by this study, we match each direction patterns. The method identifies a facial expression based on the least minimum score of combination values between direction model and pattern matching for presenting each facial expression. In the experiments, this study verifies the validity of the Proposed methods.

Hand-Held Power Quality Monitoring System for Factory Electrical Installation (공장 전기 설치를 위한 휴대용 전력품질 모니터링 시스템)

  • Choi, Sang-Yule
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.113-118
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    • 2015
  • High-power semiconductor devices and microprocessors in factory electrical installation so sensitive to power quality measurements such as harmonic currents, voltage fluctuations, flicker, current imbalance. Therefore, the little change of power quality can influences the productivity of factory electrical machines. Troubleshooting these problems requires accurate measurements and analysis of power quality with monitoring instruments that can effectively locate issues and identify solutions. In this paper, the author presents hand-held power quality monitoring system to locate issues and identify solutions. The proposed system consists of two parts, One is to develop hand-held power meters by using NI(National Instrument) DAQ(Data Acquisition) and WLAN. Another is develop power quality monitoring MMI(Man-Machine Interface) using LabView software. To demonstrate the validity of the proposed algorithm, variable tests are carried out.

A Study on the Development of the SCADA System using the Internet (인터넷을 이용한 SCADA 시스템 구축에 관한 연구)

  • Park, I.K.;Yoon, K.K.;Kim, Y.S.;Lee, S.G.;Ahn, B.W.
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2373-2376
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    • 1998
  • This paper describes the development of the SCADA(Supervisory Control and Data Acquisition) system which can be controlled via the Internet. In this paper, the SCADA system is composed of a number of microprocessor-based RTU(Remote Terminal Unit)s, a MMI(Man Machine Interface) host, a SCADA server, and SCADA clients. There are two protocols used in the system. Each RTU and the MMI host are connected by a RS-485 line and CSMA/CD(Carrier Sense Multiple Access / Collision Detection) protocol is used to communicate with each other. TCP/IP(Transmission Control Protocol/Internet Protocol) is used among the MMI host, the SCADA server, and SCADA clients. The equipments installed in the field are controlled by a number of RTUs. The function of the MMI host is to acquire real-time data from RTUs and control them. The SCADA server supports data transfer between the networked MMI host and the SCADA client on the web-server through TCP/lP. Data transfer is possible regardless of the type of network only if there are TCP/lP Winsock-compatible stack driver. The SCADA client is implemented as the shape of web-page by means of JAVA language. Therefore, it runs on a web-browser such as Netscape and Explorer, and allows a number of users to access this SCADA system.

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Human Motion Tracking based on 3D Depth Point Matching with Superellipsoid Body Model (타원체 모델과 깊이값 포인트 매칭 기법을 활용한 사람 움직임 추적 기술)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.255-262
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    • 2012
  • Human motion tracking algorithm is receiving attention from many research areas, such as human computer interaction, video conference, surveillance analysis, and game or entertainment applications. Over the last decade, various tracking technologies for each application have been demonstrated and refined among them such of real time computer vision and image processing, advanced man-machine interface, and so on. In this paper, we introduce cost-effective and real-time human motion tracking algorithms based on depth image 3D point matching with a given superellipsoid body representation. The body representative model is made by using parametric volume modeling method based on superellipsoid and consists of 18 articulated joints. For more accurate estimation, we exploit initial inverse kinematic solution with classified body parts' information, and then, the initial pose is modified to more accurate pose by using 3D point matching algorithm.

Classification between Intentional and Natural Blinks in Infrared Vision Based Eye Tracking System

  • Kim, Song-Yi;Noh, Sue-Jin;Kim, Jin-Man;Whang, Min-Cheol;Lee, Eui-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.601-607
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    • 2012
  • Objective: The aim of this study is to classify between intentional and natural blinks in vision based eye tracking system. Through implementing the classification method, we expect that the great eye tracking method will be designed which will perform well both navigation and selection interactions. Background: Currently, eye tracking is widely used in order to increase immersion and interest of user by supporting natural user interface. Even though conventional eye tracking system is well focused on navigation interaction by tracking pupil movement, there is no breakthrough selection interaction method. Method: To determine classification threshold between intentional and natural blinks, we performed experiment by capturing eye images including intentional and natural blinks from 12 subjects. By analyzing successive eye images, two features such as eye closed duration and pupil size variation after eye open were collected. Then, the classification threshold was determined by performing SVM(Support Vector Machine) training. Results: Experimental results showed that the average detection accuracy of intentional blinks was 97.4% in wearable eye tracking system environments. Also, the detecting accuracy in non-wearable camera environment was 92.9% on the basis of the above used SVM classifier. Conclusion: By combining two features using SVM, we could implement the accurate selection interaction method in vision based eye tracking system. Application: The results of this research might help to improve efficiency and usability of vision based eye tracking method by supporting reliable selection interaction scheme.

Measurement of inconvenience, human errors, and mental workload of simulated nuclear power plant control operations

  • Oh, I.S.;Sim, B.S.;Lee, H.C.;Lee, D.H.
    • Proceedings of the ESK Conference
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    • 1996.10a
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    • pp.47-55
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    • 1996
  • This study developed a comprehensive and easily applicable nuclear reactor control system evaluation method using reactor operators behavioral and mental workload database. A proposed control panel design cycle consists of the 5 steps: (1) finding out inconvenient, erroneous, and mentally stressful factors for the proposed design through evaluative experiments, (2) drafting improved design alternatives considering detective factors found out in the step (1), (3) comparative experiements for the design alternatives, (4) selecting a best design alternative, (5) returning to the step (1) and repeating the design cycle. Reactor operators behavioral and mental workload database collected from evaluative experiments in the step (1) and comparative experiments in the step (3) of the design cycle have a key roll in finding out defective factors and yielding the criteria for selection of the proposed reactor control systems. The behavioral database was designed to include the major informations about reactor operators' control behaviors: beginning time of operations, involved displays, classification of observational behaviors, dehaviors, decisions, involved control devices, classification of control behaviors, communications, emotional status, opinions for man-machine interface, and system event log. The database for mental workload scored from various physiological variables-EEG, EOG, ECG, and respir- ation pattern-was developed to indicate the most stressful situation during reactor control operations and to give hints for defective design factors. An experimental test for the evaluation method applied to the Compact Nuclear Simulator (CNS) installed in Korea Atomic Energy Research Institute (KAERI) suggested that some defective design factors of analog indicators should be improved and that automatization of power control to a target level would give relaxation to the subject operators in stressful situation.

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Debelppment of C++ Compiler and Programming Environment (C++컴파일러 및 프로그래밍 환경 개발)

  • Jang, Cheon-Hyeon;O, Se-Man
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.3
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    • pp.831-845
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    • 1997
  • In this paper,we proposed and developed a compiler and interactive programming enviroments for C++ wich is mostly worth of nitice among the object -oriented languages.To develope the compiler for C++ we took front=end/back-end model using EM virtual machine.In develpoing Front-End,we formailized C++ gram-mar with the context semsitive tokens which must be manipulated by dexical scanner and designed a AST class li-brary which is the hierarchy of AST node class and well defined interface among them,In develpoing Bacik-End,we proposed model for three major components :code oprtimizer,code generator and run-time enviroments.We emphasized the retargatable back-end which can be systrmatically reconfigured to genrate code for a variety of distinct target computers.We also developed terr pattern matching algorithm and implemented target code gen-erator which produce SPARC code.We also proposed the theroy and model for construction interative pro-gramming enviroments. To represent language features we adopt AST as internal reprsentation and propose uncremental analysis algorithm and viseal digrams.We also studied unparsing scheme, visual diagram,graphical user interface to generate interactive environments automatically Results of our resarch will be very useful for developing a complier and programming environments, and also can be used in compilers for parallel and distributed enviroments.

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Nationwide Comprehensive GIS for Natural Environment using Spatial Data Integration Technique (공간데이타 통합 기능을 활용한 국가자연환경 종합 GIS구축)

  • Um, Jung-Sup;Kim, Yeun-Jung
    • Journal of the Korean Association of Geographic Information Studies
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    • v.4 no.1
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    • pp.1-17
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    • 2001
  • This research is primarily intended to develop a decision-making support system about the natural environment in the country by integrating various formats of spatial data into a comprehensive GIS database. The first part of the research is to design GIS database as a means of combining thematic cartographic data with field survey records. Ecosystem records acquired by a field sampling have been reproduced as digital thematic maps. The database also included various natural environment related data (map for forestry, soil, national park etc.) collected from many other agencies. The second part of the research is devoted to the design of efficient man-machine interfaces. A key concern in the GUI (graphic user interface) design process was to address the need to handle and to manage large databases by non-GIS experts. The system has been checked experimentally, enabled the users to quarry the data required simply and execute spatial analysis accommodating versatile alternatives in decision-making process. Detailed visual maps can be generated over large areas quickly and easily. The system will serve to increase the scientific and objective decision-making by overcoming serious constraints suffered from the past non-GIS-based approach. It is anticipated that this research output could be used as a valuable reference in building a nationwide natural environment GIS-DB (database) in the central and local governments.

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