• Title/Summary/Keyword: Man-computer interface

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A Preliminary Study for Emotional Expression of Software Robot -Development of Hangul Processing Technique for Inference of Emotional Words- (소프트웨어 로봇의 감성 표현을 위한 기반연구 - 감성어 추론을 위한 한글 처리 기술 개발 -)

  • Song, Bok-Hee;Yun, Han-Kyung
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.3-4
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    • 2012
  • 사용자 중심의 man machine interface 기술의 발전은 사용자 인터페이스 기술과 인간공학의 접목으로 인하여 많은 진전이 있으며 계속 진행되고 있다. 근래의 정보전달은 사운드와 텍스트 또는 영상을 통하여 이루어지고 있으나, 감성적인 측면에서의 정보전달에 관한 연구는 활발하지 못한 실정이다. 특히, Human Computer Interaction분야에서 음성이나 표정의 전달에 관한 감성연구는 초기단계로 이모티콘이나 플래쉬콘 등이 감정전달을 위하여 사용되고 있으나 부자연스럽고 기계적인 실정이다. 본 연구는 사용자와 상호작용에서 컴퓨터 또는 응용소프트웨어 등이 자신의 가상객체(Software Robot, Sobot)를 활용하여 인간친화적인 상호작용을 제공하기위한 기반연구로써 한글에서 감성어를 추출하여 분류하고 처리하는 기술을 개발하여 컴퓨터가 전달하고자하는 정보에 인공감정을 이입시켜 사용자들의 감성만족도를 향상시키는데 적용하고자한다.

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Implementation of Physis Engine for Interactions Representation of Object at Table Top Display Interface (테이블 탑 디스플레이 인터페이스에서 물체의 상호작용 표현을 위한 물리 엔진 구현)

  • Jeong, Jong-Mun;Kim, Man-Sun;Oh, Jin-Sik;Kim, Jeong-Sik;Yang, Hyung-Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.127-130
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    • 2007
  • 테이블 탑 디스플레이는 인간과 컴퓨터간의 자연스러운 상호작용을 위하여 개발된 인터페이스 중 하나이다. 이것은 인간의 직관적인 도구인 손을 이용하여 컴퓨터와 상호작용을 하기 때문에 기존의 마우스를 이용하는 시스템에 비해 사용자의 흥미를 더욱 유발시킬 수 있으며 따라서 현재 이러한 시스템을 활용하기 위한 많은 컨텐츠들이 개발되고 있다. 본 논문에서는 테이블 탑 디스플레이 인터페이스에서 자연스러운 물체의 상호작용을 지원하는 물리엔진을 구현하였다. 이를 위해 테이블 탑 평면상에서 물체의 선택을 가능하게 하는 2차원 관점의 3차원 변환을 지원하고, 물체가 이동할 때와 물체와 물체의 충돌 시 나타나는 물리현상을 벡터연산을 통해 구현하였고, 네트워크를 통해 다중 사용자 환경에서 물리엔진이 구동되도록 하였다. 본 논문에서는 테이블 탑에서 이와 같은 기능들의 구현을 에어하키 게임을 통해 보인다. 에어 하키는 테이블 위에 퍽을 놓고 라켓으로 퍽을 쳐서 상대방의 골문에 넣어 점수를 얻는 게임이다. 본 논문에서 제안한 물리엔진을 이용함으로써 사용자는 보다 실감나는 인터페이스를 느낄 수 있다.

An Implementation of an Courseware Authoring Tool Using a Concept based Courseware Representation Method (개념 기반의 코스웨어 표현 방법과 이를 이용한 인터넷 기반의 코스웨어 저작 도구의 구현)

  • Kim, Man-Seok;Kim, Chang-Hwa
    • The Journal of Korean Association of Computer Education
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    • v.5 no.2
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    • pp.39-48
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    • 2002
  • It is general that the ICAI(Intelligent Computer Assisted Instruction) consists of 4 modules. Export module, Teacher module, Student module and Interface module. In each module construction, there should be some rules to control strategies efficiently and systematically that are related to the texts and assessment instruments, assessment results and evaluation, feedback, etc. It is necessary to use a method to classify the curriculum into sections with units and to represent the identified relationships between them. These relationships are available to all the process of learning, assessment, evaluation and feedback. In this paper, we propose the method to represent these units and relationships as a graph. In addition, we implement an internet-based courseware authoring tool to support the environment in which several expert can construct concurrently the courseware with cooperation between them.

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Facial Expression Analysis Framework (표정 분석 프레임워크)

  • Ji, Eun-Mi
    • Journal of the Korea Computer Industry Society
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    • v.8 no.3
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    • pp.187-196
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    • 2007
  • Human being represents his emotion through facial expression on purpose or unconsciously. Several psychologists started the research for analysis of facial expression, and over the last decade, many computer scientists were also interested in it. Facial expression recognition is a future-valuable research that can be applicable in many kinds of field based on man-computer interface. However, in spite of lots of study, it is hard to find any practical systems because of a variety of illumination and scale of face, and high dimensional information to be processed. In this paper, I tried to describe a generic framework for facial expression analysis, the need of each level, and international research tendency. Also, I analyzed the case study of facial expression in Korea. I expect it to be helpful for the scientists willing to make contribution on facial expression.

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Implementing Augmented Reality By Using Face Detection, Recognition And Motion Tracking (얼굴 검출과 인식 및 모션추적에 의한 증강현실 구현)

  • Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.97-104
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    • 2012
  • Natural User Interface(NUI) technologies introduce new trends in using devices such as computer and any other electronic devices. In this paper, an augmented reality on a mobile device is implemented by using face detection, recognition and motion tracking. The face detection is obtained by using Viola-Jones algorithm from the images of the front camera. The Eigenface algorithm is employed for face recognition and face motion tracking. The augmented reality is implemented by overlapping the rear camera image and GPS, accelerator sensors' data with the 3D graphic object which is correspond with the recognized face. The algorithms and methods are limited by the mobile device specification such as processing ability and main memory capacity.

Design and Implementation of Educational problem solving game (교육용 문제 풀기 게임 설계 및 구현)

  • Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.83-89
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    • 2010
  • The reality is that existing games are commercial or violent rather than informative. So, such a phenomenon resulted in many social problems. To solve such problems, I designed and implemented a game which is not violent but educative and child-friendly. In this thesis, an educative game is defined and its characteristics are described. I designed the user interface of the game for children, proposed relevant algorithms, and showed resultant screens of the game. Also, I compared the game with the existing games in order to prove that my game is non-violent, non-commercial, and rather educative. This ladder rejection game is different from the existing game in terms of design, functions, and contents of the screen. This paper contains specific explanations about the supplemented ladder rejection game. First, the design of this ladder rejection game extended fundamental principles of the existing game and added new diverse functions.

The Design of Abstract Layer for Motion Capture System (모션캡처 시스템을 위한 추상레이어의 설계)

  • Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.25-32
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    • 2007
  • In this paper, the abstract layer for motion capture system is designed and implemented to meet the various hardware and different capturing method. The abstract layer can offer the unified programming by providing device independent API(Application Programming Interface). The device drivers of the optical system and mechanical system are emulated to verify the designed abstract layer. The optical system employs the AOA Ole while the mechanical system uses BVH file. An application program is written to call the abstract layer functions to drive both optical and mechanical drivers and receive the frame data, simulated motion data, that are displayed sequentially on the computer screen by utilizing Direct3D.

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Extension of UML to Represent Components Interface Focusing on Interaction (상호작용 중심의 컴포넌트 인터페이스를 표현하기 위한 UML의 확장)

  • Park, Seong-Ho;Choe, Eun-Man
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.65-74
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    • 2002
  • This paper focuses components interactions which is important factor in designing software components. We classified several types of interaction between components and suggested appropriate graphical notation to extend UML and design process with extended method. Suggested notation and process was verified by practical experiment which is performed in travel agent component application. Representing interaction between components is not same to representing association between classes. UML in current version needs to be extended for representing this kind of components interaction. This research covers UML extension for components interaction and experiment for showing effectiveness.

Data Transmission System from Distant Area Using SD-Card and Ethernet (SD 카드와 이더넷을 이용한 원격지 데이터 전송시스템)

  • Jo, Heung-Kuk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.381-385
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    • 2010
  • An aging Society solitary life old mans are increasing. The nurses have to visit old mans and must confirm their disease, because they do not act well. It is very difficult to take care old man, because the number of Nurses are small. This problem is solved by collection of data about condition of old mans from long distance. Data communication with Ethernet have benefit to collection of measurement of old man's condition. The Data storage system an long distance place are storaged data and after several day data was transmitted to the DB over the Ethernet. For Miniaturization of such system the system must be OS-less Embedded Ethernet Server system. Such system manages the file management system only with H/W. The Storage device is used SD-card. SD Card is small size and operates with small power. By using 512MB sd memory card, it is possible to storage during 5~6 years, 10 byte of temperature value per second. In this paper, we make a Embedded Ethernet Server using W3100A, Atmega128 MCU and data stroage device using SD-Card. This system operates with O/S-less Embedded Ethernet Server. We talk about file System, Storage and Ethernet. We explained about MCU Atmega128, Interface between LAN LSIand W3100A, Interface between W3100A and Phyceiver RTL8201, data I/O between MCU and SD-Card and File System. We shows the experiment device and result of monitoring.

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Fault Detection System Using Spatial Index Structure (공간자료구조를 활용한 단층인식 시스템)

  • Bang, Kap-San
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1205-1208
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    • 2005
  • By adding user interface to the usual router, an improved functional router is implemented in this paper. Due to the massive amount of spatial data processing, spatial information processing area has been rapidly grown up in recent years based on powerful computer hardware and software development. Spatial index structures are the core engine of geographic information system(GIS). Analyzing and processing of spatial information using GIS has a lot of applications and the number application will be increased in the future. However, study on the under ground is in its infancy due to invisible characteristic of this information. This paper proposes the sub-surface fault detection system using the sub-surface layer information gathered from elastic wave. Detection of sub-surface fault provides very important information to the safety of above and sub-surface man made structures. Development of sub-surface fault detection system will serve as a pre-processing system assisting the interpretation of the geologist.

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