• Title/Summary/Keyword: MX

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Study of Furniture Design Utilizing 3D Printers Joris Laarman (요리스 라만(Joris Laarman)의 3D프린터를 활용한 가구디자인에 관한 연구)

  • Lee, Hyun Jung
    • Journal of the Korea Furniture Society
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    • v.27 no.2
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    • pp.128-136
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    • 2016
  • Digital designs that appear in the three-dimensional virtual space by the digital type are designed as there is not an image created with an organic artificially generated (Creation) and representation (Modifying), developed by the specific environment given. The advanced digital design will produce a result with an algorithm according to a mathematical operation and the environment and has the nature of generating the real world, changes, development and affinity (Genetic Process). The digital design process is largely defined by a set of processes that are consistently designed to integrate form of creation, reproduction, proceeds in three steps, while the manufacture and assembly as a form of maintenance as possible the intended form of control data from the concept of building. By Joris Laarman 3D printer design is a simulation created by the digital process by the various algorithms and design achieved through the development of 3D printers, such as new materials and MX3D. From the mold production of a complex whole by using a robot and other digital production tool extracts a variety of forms.

Development of 6-axis Force/moment Sensor for Humanoid Robot's Head Reacting to a External Force (외력에 반응하는 인간형 로봇의 머리를 위한 6 축 힘/모멘트 센서 개발)

  • Kim, Gab-Soon
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.12
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    • pp.78-84
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    • 2009
  • When external force is applied to humanoid robot's head, humanoid robot's neck is rotated to prevent the damage of it. So, robot's neck have to perceive forces (Fx of x-direction, Fy of y-direction and Fz of z-direction) and moments (Mx of x-direction, My of y-direction and Mz of z-direction) using the attached 6-axis force/moment sensor. Thus, in this paper, 6-axis force/moment sensor was developed to sense the forces and moments applied to robot's head. The structure of 6-axis force/moment sensor was modeled newly, and it was designed using FEM software (ANSYS) and manufactured by attaching straingages on the sensing element, finally, the characteristic test of the sensor was carried out. As a result, it is confirmed that interference error is less than 3%. And, it is thought that the sensor can be used to measure the forces and the moments for humanoid robot's head.

A Study on Kinetic Gait Analysis of the Normal Adult (정상 성인의 운동역학적 보행분석)

  • Kim, Geon;Yoon, Na-Mi
    • The Journal of Korean Physical Therapy
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    • v.21 no.2
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    • pp.87-95
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    • 2009
  • Purpose: This study reports the basic reference data of the specific gait parameters for Korean normal adults. Methods: The basic gait parameters were extracted from 73 Adults (35 men and 38 women), 18 to 33 years of age, using a Vicon MX motion analysis system. The segment kinetics, such as joint moment and power, was analyzed at the hip, knee and ankle. Results: The motion patterns are typically associated with a specific phase of the gait cycle. The temporal-spatial gait parameters of Korean normal adults, such as cadence, walking speed, stride length, single support and double support, were similar to the other western reference data. The kinetic parameters of Korean normal adults, such as joint moments of force, joint mechanical power generation or absorption and ground reaction forces, were also similar to other western reference datasets. Conclusion: This study demonstrates that objective gait analysis can be used to document the gait patterns of normal healthy adults. The techniques of 3-dimensional temporal-spatial gait parameters and kinematic parameters analysis can provide a detailed biomechanical description of a normal and pathological gait.

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Avatar Application for Fashion Cyber Education - Focused on Optical Illusion of Design Elements according to Body Shapes - (패션 사이버 교육(敎育)을 위한 아바타 제작(製作)및 활용(活用) - 체형(體型)에 따른 디자인요소(要素)의 착시효과(錯視效果)를 중심(中心)으로 -)

  • Lim, Hyun-Jung;Park, Hye-Won
    • Journal of Fashion Business
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    • v.9 no.4
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    • pp.1-15
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    • 2005
  • Interesting education which utilizes cyber visual and audio multimedia effects, we regard it as a very effective education but those programs are not prepared yet. So, the purpose of this research is to provide a new direction for cyber fashion education with the use of avatars as the multimedia factor to increase student's interest and understanding. First, we investigated the present situation of fashion cyber education and the present avatar usage situation online, and also we searched literature and the internet to investigate the general theory of design. Second, we used Adobe photoshop 7.0 to make avatars, then, we used Macromedia Flash MX to design the avatar on our web site, and to make it look more realistic. According to the research results, cyber fashion education is usually used as marketing in certain areas, and for middle school, and high school students it is mainly used as text and lecture videos. When searching for fashion sites that use avatars, we found that most fashion shopping malls use them. Because avatars can give visual effects and also increase interest and fun, they can increase concentration and understanding and can be effective in fashion cyber education.

The design and development of Edugame for Learning Protection of Personal Information in Elementary school students (초등학생 정보보호학습을 위한 에듀게임의 설계 및 개발)

  • Kim, Young-June
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.166-169
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    • 2009
  • '에듀테인먼트(Edutainment)'라는 용어의 등장과 함께 오늘날 게임은 새로운 교수학습매체로 관심을 끌고 있다. Morice(2000)에 의하면 오늘날 컴퓨터 게임은 교수-학습 과정에 있어 다양한 방식으로 접목되고 있으며, 실제로 사용자들이 열광하는 다양한 게임의 장르별 매력적인 요소가 학습에 접목이 가능하다고 제시하고 있다. 본 연구는 이러한 새로운 교육적 패러다임의 변화를 뒷받침 할 수 있는 에듀게임의 효과적인 개발을 궁극적인 목적으로 하여 진행되었다. 구체적으로, 어떻게 하면 막대한 자본이 필요하지 않은 작은 게임의 틀 속에 핵심적인 학습내용을 담아, 에듀게임을 간단하게 조작할 수 있는 툴을 이용하여 어렵지 않게 만들 수 있는가에 대한 의문에서 출발하여 기획된 시나리오와 그것을 바탕으로 제작된 캐주얼 게임을 제시함으로써 교육용 게임의 설계 방향과 활용 방안에 대한 실질적 제안을 하고자 함과 동시에 최근 인류의 생활에 깊숙이 관련되어 있는 컴퓨터 사용에 있어서 이슈가 되고 있는 개인의 정보 보호에 대한 내용을 게임의 주제로 하였으며 그 제목은 '황토의 대모험'으로 명하였다. 게임의 형식은 퀴즈게임과 어드벤처 게임의 복합 형태로, Windows 기반의 모든 종류의 운영제체를 지원하는 통합형 멀티미디어 제작 툴인 Flash MX로 구현하였다. 황토의 대모험의 특징은 다음과 같다. 첫째, 상용화된 멀티미디어 제작 툴로 만들어진 저비용의 간단한 게임을 통한 학습이다. 둘째, 사용자는 다양한 문제 해결 학습을 통하여 게임에서 제공되는 제반 지식을 습득할 수 있다. 셋째, 문제 해결과정에서 정보보호에 대한 의식을 고취하고, 정보보호 방법을 학습하기 전의 기본지식을 습득할 수 있다.

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The Influence of the Type of Silica Fume on the Property of Cement Binder for Ultra High Strength (초고강도용 시멘트 결합재의 물성에 미치는 실리카퓸 종류의 영향)

  • Kim, Ki-Hoon;Hwang, Yin-Seong;Kim, Sung-Su;Choi, Sung-Yong;Han, Min-Cheol;Han, Cheon-Goo
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2007.04a
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    • pp.51-54
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    • 2007
  • This study investigates the properties of paste and mortar from different types and forms of silica fume on cement binder for ultra high strength. Although most Silica Fumes distributed in the market fulfill the KS quality standard, each type showed different levels of loss of ignition. When evaluating cement binder for ultra high strength in a form of paste. Flow, viscosity and moving freely time show great difference depending on the Silica Fume's form and type of primary particle's dispersibility. The evaluation of Silica Fume's dispersibility can be possible with the paste test since there is a high correlation of flow quality between paste and mortar. The compressive strength when using Silica Fume was correlated to the SiO2 content. Synthetically, selecting Silica Fume with the most the ideal primary particle is the key to optimizing the formation for cement binder for ultra high strength.

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Design and Implementation of a Connected Car Platform Architecture for New ICT Convergence Services

  • Kook, Joongjin
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.47-54
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    • 2017
  • In this paper, we propose a connected car platform architecture called Mobile Second for developing of verity convergence services. A Mobile Second platform architecture is designed to provide more powerful and diverse convergence services for vehicles and drivers by applying technologies of Connected Car and ICT Convergence in various ways. The Mobile Second platform is implemented by applying Tizen IVI and Android to hardware platforms for IVI, Nexcom's VTC1010 and Freescale's i.MX6q/dl respectively. The Mobile Second platform provides the driver with the vehicle's information via IVI devices, mobile devices and PCs, etc., and provides Vehicle Selective Gateway(VSG) and Vehicle Control Framework for the driver to control his/her vehicle, and also provides a web framework to enable the use of VSG's APIs for the monitoring and controlling the vehicle information in various mobile environments as well as IVI devices. Since the Mobile Second platform aims to create new variety of services for Connected Car, it includes service frameworks for Smart Care / Self diagonostics, Mood & Entertainment services, and Runtime, libraries and APIs needed for the development of related applications. The libraries given by the Mobile Second Platform provides both a native library for native application support and a Java Script-based library for web application support, minimizing the dependency on the platform and contributing the convenience of developers at the same time.

Electronic and Magnetic Structure Calculations of Mn-dimer Molecular Magnet (Mn-dimer 분자자성체의 전자구조 및 자기구조 계산)

  • Park, Key Taeck
    • Journal of the Korean Magnetics Society
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    • v.24 no.4
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    • pp.97-100
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    • 2014
  • We have studied electronic and magnetic structure of Mn-dimer molecule using OpenMX method based on density functional method. The calculated density of states shows that the four O atoms split $e_g$ and $t_{2g}$ energy levels. The energy splitting by the crystal field is smaller than bulk MnO with cubic structure, because of small coordination number of atoms. Total energy with antiferromagnetic spin configuration is lower than that of ferromagnetic configurations. Calculated exchange interaction J between Mn atoms is one order larger than that of the other Mn-O magnetic molecules. That comes from the direct exchange interaction between Mn 3d orbitals and the super-exchange interactions caused by strong ${\sigma}$-bonding of Mn-O orbitals.

Novel Cationic Group 4 Metal Alkyl Complexes for Olefin Polymerizations (올레핀중합용 첨단 양이온형 제4족 유기금속 착물)

  • Kim, Il
    • Polymer Science and Technology
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    • v.5 no.3
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    • pp.236-253
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    • 1994
  • 양이온형 $d^0\;Cp_2M(R)(L)^+$ 착물과 무염기 $Cp_2M(R)^+$ 착물은 $Cp_2M(R)_2$화합물로부터 쉽게 합성할 수 있다. 이들 친전자성 착물에서는 여러가지 리간드 교환반응, 삽입반응, ${\beta}$-H 제거반응 및 ${\sigma}$-결합 복분해반응이 일어날 수 있다. 일반적으로 $Cp2M(R)(L)^+$ 착물은 불포화도와 전하가 크기때문에 중성의 $Cp_2M(R)(X)$$Cp_2M(R)_2$보다 반응성이 크며 $d^0\;{Cp_2}^*M(R)^+$ (M=제 3족과 란탄계) 착물과 여러가지 반응에서 유사한 거동을 보인다. $Cp_2MX_2$를 기초로하여 합성된 Ziegler-Natta 촉매에 의한 올레핀 중합에서 활성점이 $Cp_2M(R)^+$ 양이온이라는 여러가지 직접적인 증거가 발표되었다. 분리가능한 $Cp_2M(R)(L)^+$ 착물은 올레핀중합에서 높은 활성을 보이며, 유기합성의 관점에서 흥미있는 C-C 재조합반응과 같은 다른 여러가지 반응이 일어날 수 있는 기회를 제공한다.

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AN INFRA-RED SPECTROPHOTOMETRIC STUDY OF THE REACTION IN CALCIUM HYDROXIDE DENTAL CEMENT (치과용(齒科用) 수산화(水酸化)칼슘 시멘트의 경화반응(硬化反應)에 관(關)한 적외선분석학적(赤外線分析學的) 연구(硏究))

  • Kim, Choong-Jong;Min, Byung-Soon;Choi, Ho-Young;Park, Sang-Jin
    • Restorative Dentistry and Endodontics
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    • v.10 no.1
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    • pp.71-83
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    • 1984
  • The purpose of this study was to evaluate the transmission spectrum of the set calcium hydroxide dental cement (Dycal, L.D. Caulk Co. Milford, Del.) Cement was prepared for A T R spectra at a low powder-to-liquid ratio of 3.0gm/ml in order to retard the reaction and facilitate the manipulation of loading the cement into the cell. Spectra were recorded on an I R Spectrophotometer (MX-1, FT) at an agle of incidence of 55. The A T R cell was a RIIc Model TR5 with a hemisperical KRS-5 (Thallium-Bromide-Iodide). A spectrum was recorded within 3 minutes. Further spectra were recorded after 5,10,30 minutes and 1,5,24, 72 hours. The results were as follows; 1. The setting reaction between acid paste and base past would take place fastly within 10 minutes after mix, and that would be slow until 72 hours after mix. 2. In the set cements, some methyl salicylate and calcium hydroxide remained unreacted until 72 hours after mix. 3. The setting reaction and the reaction rate occuring at the surface and in the bulk cements were similar. 4. The chelates were bound together between calcium hydroxide and methyl salicylate.

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