• Title/Summary/Keyword: MDA 프레임워크

Search Result 25, Processing Time 0.022 seconds

Model-Based Quantitative Reengineering for Identifying Components from Object-Oriented Systems (객체지향 시스템으로부터 컴포넌트를 식별하기 위한 모델 기반의 정량적 재공학)

  • Lee, Eun-Joo
    • The KIPS Transactions:PartD
    • /
    • v.14D no.1 s.111
    • /
    • pp.67-82
    • /
    • 2007
  • Due to the classes in object-orientation, which are too detailed and specific, their reusability can be decreased. Components, considered to be more coarse-grained compared to objects, help maintain software complexity effectively and facilitate software reuse. Furthermore, component technology becomes essential by the appearance of the new frameworks, such as MDA, SOA, etc. Consequently, it is necessary to reengineer an existing object-oriented system into a component-based system suitable to those new environments. In this paper, we propose a model-based quantitative reengineering methodology to identify components from object-oriented systems. We expand system model and process, which are defined in our prior work, more formally and precisely. A system model, constructed from object-oriented system, is used to extract and refine components in quantitative ways. We develop a supporting tool and show effectiveness of the methodology through applying it to an existing object-oriented system.

A Study on the Heterogeneity in Multi-player VR Games : focused on (멀티플레이어 가상현실 게임에 나타난 비균질성 연구 : <더 플레이룸 VR>을 중심으로)

  • Park, Eun-Kyung;Nam, Yang-Hee
    • Journal of Korea Game Society
    • /
    • v.16 no.6
    • /
    • pp.151-162
    • /
    • 2016
  • The purpose of this paper is to identify the significance of heterogeneity in multi-player VR games. Heterogeneity is a concept of multi-player mode that a game uses the immersive VR and non-immersive system at the same time. As immersive VR device has become more commercial, multi-player VR games try to use heterogeneity strategically. is the best example to explain a new phenomenon, so this paper analyses by using a revised and reinforced MDA framework. As a result, we can find heterogeneity concept not only in the separation of player's interface, but also in the division of play patterns and experiences within a game itself.

An Architecture Modeling Language for Collaborative Networked Organizations (협업 네트워크 조직의 아키텍처 모델링 언어)

  • Kim, Duk-Hyun
    • The Journal of Society for e-Business Studies
    • /
    • v.13 no.4
    • /
    • pp.93-110
    • /
    • 2008
  • Reference modeling for Collaborative Networked Organizations(CNOs) has just started, and Enterprise Architecture Modeling Languages(EAMLs) for CNOs are very few. Lack of reference models makes it difficult for people to communicate with each other and lack of EAMLs also makes it difficult to implement information systems for CNOs. We propose an EAML for CNO called CAML. It supports (1) multi-level modeling based on Model- Driven Architecture of OMG's for expressive power and efficiency of implementations, and (2) multi-focus modeling based on Zachman Framework for completeness of modeling The effectiveness of the CAML is investigated through modeling of a supply chain and execution of change impact analysis.

  • PDF

A Design and Adaptation Technique of UML-based Layered Meta-Model for Component Development (컴포넌트 개발을 위한 UML 기반의 계층형 메타 모델 설계 및 적용기법)

  • Lee, Sook-Hee;Kim, Chul-Jin;Cho, Eun-Sook
    • Journal of the Korea Society for Simulation
    • /
    • v.15 no.2
    • /
    • pp.59-69
    • /
    • 2006
  • Component-based software development is introduced as a new development paradigm in software development method. This approach is different from existing software development approach because it is based on reusable and autonomous unit, component. Therefore, component-based development(CBD)is divided into two stages; component development process and component assembly process; application development process. Component development process is the core of CBD because component has a key for good software. Currently many methodologies or tools have been introduced by various academies or industries. However, those don't suggest systematic and flexible modeling techniques adaptable easily into component development project. Existing approaches have a unique orarbitrary modeling technique or provide heuristic guidelines for component modeling. As a result, many component developers are faced with a difficult problems; how to developcomponent models, when develop which diagrams, and so on. In order to address this problem, we suggest a meta-model driven approach for component development in this paper. We provide meta-models according to both layer and development phase. We expect that suggested meta-models allow component developers to develop appropriate models of the time.

  • PDF

A Study on the Component Development For e-Business Application Systems (e-비즈니스 응용 시스템을 위한 컴포넌트 개발에 관한 연구)

  • Kim, Haeng-Kon
    • The KIPS Transactions:PartD
    • /
    • v.11D no.5
    • /
    • pp.1095-1104
    • /
    • 2004
  • An electronic services which are based on Internet/Intranet business transactions are available to e-market places and get the broader business concepts. Component-based e-commerce technology is a recent trend towards resolving the e-commerce chanange at both system and ap-plication levels. The basic capabilities of component based systems should include the plug and play features at various granularities, interoper-ability across networks and mobility in various networking environments. E-business application developers are attempting to more towards web-service as a mechanism for developing component-based web-applications. Traditional process and development models are inadequately architectured to meet the rapidly evolving needs for the future of scalable web services. In this thesis, we focus specifically on the issues of e-business system architecture based on web service for establishing e-business system. We specifies and identifies design pattern for applying e-business domain in the context of multiple entities. We investigate prototype and frameworks to develope components for e-business application based suggested process. We present a worked example to demonstrate the behavior of Customer Authentication System(CAS) development with component and recommend process. Final]Y, we indicate and view on future directions in component-based development in the context of electronic business.