• Title/Summary/Keyword: MARL 실험 환경

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Survey on Communication Algorithms for Multiagent Reinforcement Learning (멀티에이전트 강화학습을 위한 통신 기술 동향)

  • S.W. Seo;Y.H. Shin;B.H. Yoo;H.W. Kim;H.J. Song;S. Yi
    • Electronics and Telecommunications Trends
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    • v.38 no.4
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    • pp.104-115
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    • 2023
  • Communication for multiagent reinforcement learning (MARL) has emerged to promote understanding of an entire environment. Through communication for MARL, agents can cooperate by choosing the best action considering not only their surrounding environment but also the entire environment and other agents. Hence, MARL with communication may outperform conventional MARL. Many communication algorithms have been proposed to support MARL, but current analyses remain insufficient. This paper presents existing communication algorithms for MARL according to various criteria such as communication methods, contents, and restrictions. In addition, we consider several experimental environments that are primarily used to demonstrate the MARL performance enhanced by communication.

A Survey on Recent Advances in Multi-Agent Reinforcement Learning (멀티 에이전트 강화학습 기술 동향)

  • Yoo, B.H.;Ningombam, D.D.;Kim, H.W.;Song, H.J.;Park, G.M.;Yi, S.
    • Electronics and Telecommunications Trends
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    • v.35 no.6
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    • pp.137-149
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    • 2020
  • Several multi-agent reinforcement learning (MARL) algorithms have achieved overwhelming results in recent years. They have demonstrated their potential in solving complex problems in the field of real-time strategy online games, robotics, and autonomous vehicles. However these algorithms face many challenges when dealing with massive problem spaces in sparse reward environments. Based on the centralized training and decentralized execution (CTDE) architecture, the MARL algorithms discussed in the literature aim to solve the current challenges by formulating novel concepts of inter-agent modeling, credit assignment, multiagent communication, and the exploration-exploitation dilemma. The fundamental objective of this paper is to deliver a comprehensive survey of existing MARL algorithms based on the problem statements rather than on the technologies. We also discuss several experimental frameworks to provide insight into the use of these algorithms and to motivate some promising directions for future research.

C-COMA: A Continual Reinforcement Learning Model for Dynamic Multiagent Environments (C-COMA: 동적 다중 에이전트 환경을 위한 지속적인 강화 학습 모델)

  • Jung, Kyueyeol;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.4
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    • pp.143-152
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    • 2021
  • It is very important to learn behavioral policies that allow multiple agents to work together organically for common goals in various real-world applications. In this multi-agent reinforcement learning (MARL) environment, most existing studies have adopted centralized training with decentralized execution (CTDE) methods as in effect standard frameworks. However, this multi-agent reinforcement learning method is difficult to effectively cope with in a dynamic environment in which new environmental changes that are not experienced during training time may constantly occur in real life situations. In order to effectively cope with this dynamic environment, this paper proposes a novel multi-agent reinforcement learning system, C-COMA. C-COMA is a continual learning model that assumes actual situations from the beginning and continuously learns the cooperative behavior policies of agents without dividing the training time and execution time of the agents separately. In this paper, we demonstrate the effectiveness and excellence of the proposed model C-COMA by implementing a dynamic mini-game based on Starcraft II, a representative real-time strategy game, and conducting various experiments using this environment.

Continual Multiagent Reinforcement Learning in Dynamic Environments (동적 환경에서의 지속적인 다중 에이전트 강화 학습)

  • Jung, Kyuyeol;Kim, Incheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.988-991
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    • 2020
  • 다양한 실세계 응용 분야들에서 공동의 목표를 위해 여러 에이전트들이 상호 유기적으로 협력할 수 있는 행동 정책을 배우는 것은 매우 중요하다. 이러한 다중 에이전트 강화 학습(MARL) 환경에서 기존의 연구들은 대부분 중앙-집중형 훈련과 분산형 실행(CTDE) 방식을 사실상 표준 프레임워크로 채택해왔다. 하지만 이러한 다중 에이전트 강화 학습 방식은 훈련 시간 동안에는 경험하지 못한 새로운 환경 변화가 실전 상황에서 끊임없이 발생할 수 있는 동적 환경에서는 효과적으로 대처하기 어렵다. 이러한 동적 환경에 효과적으로 대응하기 위해, 본 논문에서는 새로운 다중 에이전트 강화 학습 체계인 C-COMA를 제안한다. C-COMA는 에이전트들의 훈련 시간과 실행 시간을 따로 나누지 않고, 처음부터 실전 상황을 가정하고 지속적으로 에이전트들의 협력적 행동 정책을 학습해나가는 지속 학습 모델이다. 본 논문에서는 대표적인 실시간 전략게임인 StarcraftII를 토대로 동적 미니게임을 구현하고 이 환경을 이용한 다양한 실험들을 수행함으로써, 제안 모델인 C-COMA의 효과와 우수성을 입증한다.