• Title/Summary/Keyword: MAP 선택 기법

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Improvement of the Adaptive Modulation System with Optimal Turbo Coded V-BLAST Technique using STD Scheme (선택적 전송 다이버시티 기법을 적용한 최적의 터보 부호화된 V-BLAST 적응변조 시스템의 성능 개선)

  • Ryoo, Sang-Jin;Choi, Kwang-Wook;Lee, Kyung-Hwan;You, Cheol- Woo;Hong, Dae-Ki;Hwang, In-Tae;Kim, Cheol-Sung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.2
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    • pp.6-14
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    • 2007
  • In this paper, we propose and observe the Adaptive Modulation system with optimal Turbo Coded V-BLAST (Vertical-Bell-lab Layered Space-Time) technique that is applied the extrinsic information from MAP (Maximum A Posteriori) Decoder in decoding Algorithm of V-BLAST: ordering and slicing. The extrinsic information is used by a priori probability and the system decoding process is composed of the Main Iteration and the Sub Iteration. And comparing the proposed system with the Adaptive Modulation system using conventional Turbo Coded V-BLAST technique that is simply combined V-BLAST with Turbo Coding scheme, we observe how much throughput performance has been improved. In addition, we observe the proposed system using STD (Selection Transmit Diversity) scheme. As a result of simulation, Comparing with the conventional Turbo Coded V-BLAST technique with the Adaptive Modulation systems, the optimal Turbo Coded V-BLAST technique with the Adaptive Modulation systems has better throughput gain that is about 350 Kbps in 11 dB SNR range. Especially, comparing with the conventional Turbo Coded V-BLAST technique using 2 transmit and 2 receive antennas, the proposed system with STD (Selection Transmit Diversity) scheme show that the improvement of maximum throughput is about 1.77 Mbps in the same SNR range.

Feature Compensation Method Based on Parallel Combined Mixture Model (병렬 결합된 혼합 모델 기반의 특징 보상 기술)

  • 김우일;이흥규;권오일;고한석
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.7
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    • pp.603-611
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    • 2003
  • This paper proposes an effective feature compensation scheme based on speech model for achieving robust speech recognition. Conventional model-based method requires off-line training with noisy speech database and is not suitable for online adaptation. In the proposed scheme, we can relax the off-line training with noisy speech database by employing the parallel model combination technique for estimation of correction factors. Applying the model combination process over to the mixture model alone as opposed to entire HMM makes the online model combination possible. Exploiting the availability of noise model from off-line sources, we accomplish the online adaptation via MAP (Maximum A Posteriori) estimation. In addition, the online channel estimation procedure is induced within the proposed framework. For more efficient implementation, we propose a selective model combination which leads to reduction or the computational complexities. The representative experimental results indicate that the suggested algorithm is effective in realizing robust speech recognition under the combined adverse conditions of additive background noise and channel distortion.

Development of a National R&D Knowledge Map Using the Subject-Object Relation based on Ontology (온톨로지 기반의 주제-객체관계를 이용한 국가 R&D 지식맵 구축)

  • Yang, Myung-Seok;Kang, Nam-Kyu;Kim, Yun-Jeong;Choi, Kwang-Nam;Kim, Young-Kuk
    • Journal of the Korean Society for information Management
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    • v.29 no.4
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    • pp.123-142
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    • 2012
  • To develop an intelligent search engine to help users retrieve information effectively, various methods, such as Semantic Web, have been used, An effective retrieval method of such methods uses ontology technology. In this paper, we built National R&D ontology after analyzing National R&D Information in NTIS and then implemented National R&D Knowledge Map to represent and retrieve information of the relationship between object and subject (project, human information, organization, research result) in R&D Ontology. In the National R&D Knowledge Map, center-node is the object selected by users, node is subject, subject's sub-node is user's favorite query in National R&D ontology after analyzing the relationship between object and subject. When a user selects sub-node, the system displays the results from inference engine after making query by SPARQL in National R&D ontology.

Fast Reference Frame Selection Algorithm Based on Motion Vector Reference Map (움직임 벡터 참조 지도 기반의 고속 참조 영상 선택 방법)

  • Lee, Kyung-Hee;Ko, Man-Geun;Seo, Bo-Seok;Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.28-35
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    • 2010
  • The variable block size motion estimation (ME) and compensation (MC) using multiple reference frames is adopted in H.264/AVC to improve coding efficiency. However, the computational complexity for ME/MC increases proportional to the number of reference frames and variable blocks. In this paper, we propose a new efficient reference frame selection algorithm to reduce the complexity while keeping the visual quality. First, a motion vector reference map is constructed by SAD of $4{\times}4$ block unit for multi reference frames. Next, the variable block size motion estimation and motion compensation is performed according to the motion vector reference map. The computer simulation results show that the average loss of BDPSNR is -0.01dB, the increment of BDBR is 0.27%, and the encoding time is reduced by 38% compared with the original method for H.264/AVC.

Application of Library-Based Texture Mapping Method (라이브러리 기반의 Texture Mapping 기법 활용연구)

  • Song Jeong-Heon;Park Su-Yong;Lim Hyo-Suk;Kim Yong-Il
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.369-373
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    • 2006
  • A 3D modeling of urban area can be composed the terrain modeling that can express specific and shape of the terrain and the object modeling such as buildings, trees and facilities which are found in urban areas. Especially in a 3D modeling of building, it is very important to make a unit model by simplifying 3D structure and to take a texture mapping, which can help visualize surface information. In this study, the texture mapping technique, based on library for 3D urban modeling, was used for building modeling. This technique applies the texture map in the form of library which is constructed as building types, and then take mapping to the 3D building frame. For effectively apply, this technique, we classified buildings automatically using LiDAR data and made 3D frame using LiDAR and digital map. To express the realistic building texture, we made the texture library using real building photograph.

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Distributed MIMO Systems Based on Quantize-Map-and-Forward (QMF) Relaying (양자화 전송 중계 기반 분산 다중 안테나 통신 시스템)

  • Hong, Bi;Choi, Wan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.7
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    • pp.404-412
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    • 2014
  • Exploiting multiple antennas at mobile devices is difficult due to limited size and power. In this paper, a distributed MIMO protocol achieving the capacity of conventinal MIMO systems is proposed and analyzed. For exploiting distributed MIMO features, Quantize-Map-and-Forward (QMF) scheme shows improved performance than Amplify-and-Forward (AF) scheme. Also, the protocol based on multiple access channel (MAC) is proposed to improve the multiplexing gain. We showed that sufficient condition of the number of slave nodes to achieve the gain of a MAC based protocol. Because the base station can support multiple clusters operating in distributed MIMO, the total cellular capacity can be extremely enhanced in proportional to the number of clusters.

Efficiency Algorithm of Multispectral Image Compression in Wavelet Domain (웨이브릿 영역에서 다분광 화상 데이터의 효율적인 압축 알고리듬)

  • Park, Gyeong Nam;Kim, Yeong Chun;Jang, Jong Guk;Lee, Geon Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.4
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    • pp.38-38
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    • 2001
  • 본 논문에서는 웨이브릿 영역에서의 영역 분류와 대역간 예측 및 선택적 벡터 양자화를 이용한 다분광 화상테이타 압축 기법을 제안하였다. 이 방법에서는 각 대역을 웨이브릿 변환 후, 각 대역의 기저밴드의 대역별 특성을 이용하여 영역 분류를 행하였다. 그리고, 다른 대역과 해상도가 동일하고 공간적 분산이 작으며 분광적 상관성이 큰 기준대역 (reference channel)을 결정한 뒤, 이를 영역별 스칼라 및 분류별 가변 벡터 양자화를 행하여 부호화 하였다. 또한 기준대역과의 대역간 상관성이 큰 대역들에 대해서는 영역별 대역간 예측을 행한 후, 활동도가 높은 블록에 대해서만 선택적 벡터 양자화로 부호화를 행하였다. 이때, 활동도가 높은 블록들의 위치정보는 기준대역으로부터 얻어지는 임계치 지도 (threshold map; THMAP)를 이용하였다. 즉, 제안한 방법에서는 각 대역에 대해 웨이브릿 영역에서의 영역 분류 후 영역별 대역간 예측을 행함으로써 다분광 화상데이타에 존재하는 대역간 중복성을 제거하고 선택적 벡터 양자화를 행함으로써 대역내 중복성을 효과적으로 제거하여 압축효율을 향상시킨다. 실제 원격 센싱된 인공위성 화상데이타에 대한 실험을 통하여 제안한 기법의 부호화 효율이 기존의 기법에 비하여 우수함을 확인하였다.

A GPU-based Terrain Rendering using Multi-resolution Bias Map (다해상도 편향맵을 이용한 GPU기반의 지형 렌더링)

  • Lee, Eun-Seok;Kim, Tae-Gwon;Lee, Jin-Hee;Shin, Byeong-Seok
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.314-316
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    • 2012
  • 대용량 지형 데이터를 실시간에 렌더링 하기 위해 여러 가지 연속상세단계 기법들이 연구되었다. 하지만 이러한 방법을 적용해도 지형 데이터가 하드웨어에서 처리할 수 있는 크기보다 클 경우 과도한 간략화로 인한 기하오차가 발생하거나 프레임률이 저하된다. 또한 기존 연속상세단계 기법을 수행하기 위해 만들어진 자료구조들 또한 지형 데이터의 크기에 비례하여 커지므로 메모리와 전처리 시간이 많이 소요된다. 본 논문에서는 적은 개수의 정점으로 효과적인 지형 렌더링이 가능한 편향맵을 다해상도로 확장하여 별도의 자료구조가 따로 필요 없는 간단한 연속상세단계 기법을 제안한다. 이 방법은 적은 메모리 용량으로 높은 정확도의 지형을 실시간에 렌더링 할 수 있다. 연속상세단계 선택은 보다 빠른 처리를 위해 GPU에서 패치 단위의 테셀레이션을 통해서 단일 패스로 수행된다. 상세단계가 선택으로 세분화 된 지형의 각 정점들은 화면 공간상의 오차를 참조하여 각각의 상세단계를 선택한 후 해당되는 편향맵에 저장된 이동벡터만큼 이동하여 최종 지형 메쉬를 생성한다. 제안한 방법은 전처리 단계를 포함한 모든 처리가 GPU에서 수행되므로 속도가 빠르고 적은 정점으로 보다 정확한 지형을 렌더링 할 수 있다.

Reversible Watermarking Using for Difference Image (차분영상을 이용한 리버서블 워터마킹)

  • Cui Xue-Nan;Kim Jong-Weon;Choi Jong-Uk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.925-928
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    • 2006
  • 본 논문에서는 영상에 워터마크를 삽입하고 추출하는 동시에 원영상을 복원하는 리버서블 워터마킹 알고리즘을 제안한다. 제안한 알고리즘의 핵심은 워터마크가 삽입된 영상에 변하지 않는 위치정보를 전달하는 것이다. 본 논문에서는 우선 원영상을 odd image와 even image로 분리한 다음odd image에 interpolation 기법을 이용하여 resizing시키고 resizing 된 영상(odd_resize_image)에서 기수항은 그대로 두고 우수항은 기수항과 우수항의 차이값으로 채우는 방법으로 location map을 얻는다. 이 location map 에 의해 워터마크를 삽입위치를 선택하면 추출과정에서도 같은 location map을 이용할 수 있기에 워터마크 삽입위치를 정확하게 판단하여 추출할 수 있고 동시에 원본 영상을 복원할 수 있다. 본 알고리즘은 영상에 변화를 적게 주었기 때문에 높은 비가시성을 보인다. 실험 결과 $256{\times}256$ 영상에서 PSNR이 평균 53.07dB의 우수한 비가시성을 보였다.

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Digital Watermarking Technique using self-similarity (자기유사성을 이용한 디지털 워터마킹 기법)

  • Lee, Mun-Hee;Lee, Young-hee
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.37-47
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    • 2003
  • In this paper. we propose a new digital watermarking technique which uses the self-similarity of OCT(Discrete Cosine Transform) coefficients for the ownership protection of an image, similar coefficients are classified by SOM(Self-Organizing Map) out of Neural Network. The watermark is inserted into the selected cluster among clusters which consist of coefficients. Generally, the inserted watermark in high frequency regions of an image is eliminated by the compression process such as JPEG compressions, and the inserted watermark in low frequency regions of an image causes the distortion of an image quality. Therefore, the watermark is inserted into the cluster that has many coefficients in the middle frequency regions. This algorithm reduces the distortion of an image quality because of inserting the watermark into an image according to the number of coefficients in selected cluster. To extract watermarks from the watermarked image, the selected cluster is used without an original image. In the experiment, the new proposed algorithm have a good quality and endure attacks(JPEG compressions, filtering. zoom in, zoom out, cropping, noises) very well.

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