• Title/Summary/Keyword: M2M network

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A Study on Region Gateway-based Data Transmission in IoT Environment (IoT 환경에서의 지역 Gateway 기반 데이터 전송에 관한 연구)

  • Cho, Kyoung-Woo;Oh, Chang-heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.531-532
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    • 2017
  • OneM2M's domain is divided into Device, Network, and Application domain, and data generated from various devices is collected through IoT/M2M gateway, it is delivered to appropriate IoT/M2M Infrastructure through Core/Access Network. However, access to the Core/Access Network is also required if the device transmit data to an Infrastructure located within the same area. In this paper, it propose data transmission based on region gateway that judge and transmit local information of data by adding a concept of region network domain to oneM2M domain, prevent access to unnecessary Core/Access Network.

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A Study on Gateway Device based M2M Communication in Mobile Communication System (이동통신 시스템에서 게이트웨이 디바이스 기반 M2M 통신 연구)

  • Youn, JooSang;Hong, Yong-Geun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.603-606
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    • 2012
  • M2M 서비스를 통한 통신 모델은 MTC 디바이스와 MTC 서버 통신 모델 기반으로 이루어졌다. 하지만 최근 이동통신 시스템 기반으로 M2M 서비스가 개발되면서 다양한 M2M 서비스 개발을 위해 디바이스간 직접 통신 및 게이트웨이 기반 M2M 서비스 통신 모델에 관한 기술표준이 3GPP SA1에서 추진 중이다. 이와 관련된 기술은 3GPP SA1 TR 22.888(MTCe: Study on Enhancements for MTC) 문서를 통해 개발 중이며 주요 내용은 MTC capillary network 구축 및 MTC 게이트웨이 디바이스 역할 등을 기술하고 있다. MTC capillary network 구성의 목적은 non-3GPP M2M 디바이스를 이동통신 시스템을 통해서 M2M 서비스를 제공하기 위함이다. 본 논문에서는 이와 관련된 표준기술 및 use case를 분석한다.

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Machine to Machine Commerce(M2M Commerce) in the New Era of Network Convergence

  • Gauba, Mike
    • Information and Communications Magazine
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    • v.20 no.11
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    • pp.1550-1559
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    • 2003
  • The convergence of fixed and wireless networks in data communication is providing the necessary driver for M2M commerce to take-off. The opportunities provided by M2M Commerce areonly limited by imagination. Automotive Fleet and Freight, Tolling, Water and Power Metering, Supply Chain Management including Asset Management, Remote Monitoring and Diagnostics, Energy Management and Access Control and Security are among the many M2M applications that are currently getting rolled out. ARC Group expects the worldwide solutions market to be worth in excess of US$ 100 billion by 2007. In addition, operator revenues worldwide from the transport of Telematics data alone will rise from US$ 3.5 billion in 2002 to US$ 78 billion by 2007. This paper discusses some of the lifestyle and business opportunities provided by M2M Commerce in the new ear of network convergence. It also provides some case studies to demonstrate the benefits of M2M Commerce across the supply chain. The key focus of the paper is on achieving enhanced lifestyle, cost reduction, improved profitability and enhanced customer relationship management through M2M Commerce.

Design and Implementation of M2M Platform based on PWW (PWW 기반 사물통신 플랫폼의 설계 및 구현)

  • Choi, Bokdong;Eun, Seong Bae;Kim, Byungho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.740-746
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    • 2013
  • Machine to machine (M2M) communication is a converged ICT(Information and Communications Technology) platform which can utilize communications services among people and things anytime, any place in realtime. The M2M platform consists of three components; M2M area networks sensing and generating data of things by various sensors and devices; public networks transporting those data; and M2M applications utilizing the aggregated data. There exist however two practical obstacles to realize the M2M communications in terms of interoperability between the WCDMA-based public network and the local networks based on W-Fi or ZigBee; one is the cost problem required to access the public network, and the other is the lack of a cost-effective modem or gateway to connect two different networks. In this paper, we proposed and implemented a novel M2M platform based on PWW (Person Area Network) which can resolve those two issues by using a proposed gateway connecting the local network and smartphones as application devices without access the WCDMA-based public network. We have shown that the proposed platform is very practical to adopt to the real environment by actual testing with the own developed smartphone applications.

Interworking System of LoRaWAN Network Server and oneM2M Platform (LoRaWAN 네트워크 서버와 oneM2M 플랫폼의 연동 시스템)

  • Park, Seok-hyun;Kim, Jin-Deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.95-99
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    • 2019
  • In this paper, the uplink data transmitted from LoRa node is received and decomposed in LoRaWAN Network Server and converted into data with key and value. The data is converted into the data format required by the existing oneM2M platform, and transmitted. The oneM2M platform stores the data, another system for transmitting the data is implemented so that the processing for the data can be started immediately.

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Interference-Free Multipath Routing Protocol for M2M Wireless Network to Enhance Packet Delay Performance (M2M 무선 네트워크에서 패킷 지연 성능 향상을 위한 간섭 회피 다중 경로 라우팅 기법)

  • Heo, Hyeong-Min;Hwang, Jun-Ho;Yoo, Myung-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12B
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    • pp.1259-1266
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    • 2010
  • M2M communication is considered as a key enabling technology to monitor the status of objects, vehicles, humans through auto-configuring wireless networks. In M2M network, there are active research activities to enhance the reliability on data while being collected from wireless sensor network. The reliability issue becomes more important as wireless sensor networks carry multimedia data, which is delay sensitive. The interference caused by the adjacent neighbor sensor nodes is a major factor in network performance degradation, which becomes more severe in multi-hop routing environment. In this paper, we propose inerfernce-free multipath routing protocol for M2M wireless network for enhancement of packet delay performance. The simulation results show that the proposed routing algorithm outperforms the existing routing protocols in terms of packet delay and throughput.

A Flexible Network Access Scheme for M2M Communications in Heterogeneous Wireless Networks

  • Tian, Hui;Xie, Wei;Xu, Youyun;Xu, Kui;Han, Peng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.3789-3809
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    • 2015
  • In this paper, we deal with the problem of M2M gateways' network selection for different types of M2M traffic in heterogeneous wireless networks. Based on the difference in traffic's quality of service (QoS) requirements, the M2M traffic produced by various applications is mainly classified as two categories: flexible traffic and rigid traffic. Then, game theory is adopted to solve the problem of network-channel selection with the coexistence of flexible and rigid traffic, named as flexible network access (FNA). We prove the formulated discrete game is a potential game. The existence and feasibility of the Nash equilibrium (NE) of the proposed game are also analyzed. Then, an iterative algorithm based on optimal reaction criterion and a distributed algorithm with limited feedback based on learning automata are presented to obtain the NE of the proposed game. In simulations, the proposed iterative algorithm can achieve a near optimal sum utility of whole network with low complexity compared to the exhaustive search. In addition, the simulation results show that our proposed algorithms outperform existing methods in terms of sum utility and load balance.

Hierarchical Folded Hyper-Star Network(HFH): A New Interconnection Network Based on Folded Hyper-Star Network (계층적 Folded 하이퍼-스타 연결망(HFH): Folded 하이퍼-스타 연결망을 기반으로 하는 새로운 상호연결망)

  • Kim, Jong-Seok;Lee, Hyeong-Ok
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.95-100
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    • 2008
  • In this paper, we propose a new interconnection network topology, hierarchical folded hyper-star network HFH($C_n,\;C_n$), which is based on folded hyper-star network. Our results show that the proposed hierarchical folded hyper-star network performs very competitively in comparison to folded hyper-star network and hierarchical network HCN(m,m), HFN(m,m) have been previously proposed, when diameter ${\times}$ degree is used as a network cost measure. We also investigate various topological properties of HFH($C_n,\;C_n$) including connectivity, routing algorithm, diameter, broadcasting.

Development of M2M Simulator for Mobile Network using Knapsack Algorithm (Knapsack 알고리즘을 이용한 모바일 네트워크용 M2M 시뮬레이터 개발)

  • Lee, Sun-Sik;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2661-2667
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    • 2013
  • Recently, at Home and abroad, Internet of Things era things(Thing) is participating as a subject of communication in human communication paradigm of existing (lot/M2M) is in full swing. Automobile, refrigerator, bicycle, until shoes, and communication functions generation of information is installed and has created a fusion of new service IT infrastructure. Its use and application are broadening to various areas and the number of devices used for it is increasing to increase the number of information transmitted for each object. When the traffic reaches its limit while each set of data is transmitted from the devices divided into each group through the mobile network, M2M communications service might not be processed smoothly. This study used the Knapsack Problem algorithm to create a virtual simulator for a smooth M2M service when the mobile network used for the M2M communications reaches its limit. The virtual simulator applies smooth processing of services from the M2M communications that should be processed first to other subsequent services when data comes to each group of devices. As the M2M technology develops to make many objects more compact in size, it would help with smoother processing of M2M services for the mobile network with fast-increasing traffic.

Implementation Knapsack Problem Algorithm M2M Simulator for Optimal Network (최적 통신망을 위한 Knapsack Problem 알고리즘 M2M 시뮬레이터 구현)

  • Lee, Sun-Sik;Song, Min-Seop;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.481-484
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    • 2013
  • Many people today are interested in Machine to Machine (M2M) as the new-generation growth engine of mobile communications service providers in Korea. Its use and application are broadening to various areas and the number of devices used for it is increasing to increase the number of information transmitted for each object. When the traffic reaches its limit while each set of data is transmitted from the devices divided into each group through the mobile network, M2M communications service might not be processed smoothly. This study used the Knapsack Problem algorithm to create a virtual simulator for a smooth M2M service when the mobile network used for the M2M communications reaches its limit. The virtual simulator applies smooth processing of services from the M2M communications that should be processed first to other subsequent services when data comes to each group of devices. As the M2M technology develops to make many objects more compact in size, it would help with smoother processing of M2M services for the mobile network with fast-increasing traffic.

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