• Title/Summary/Keyword: Longitudinal Force

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축제식 양식장에서 수차에 의한 순환 모델링 (Modeling Paddlewheel-Driven Circulation in a Culture Pond)

  • 강윤호
    • 한국수산과학회지
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    • 제34권6호
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    • pp.643-651
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    • 2001
  • 축제식 양식장에서 수차에 의한 순환효과를 재현하기 위해 수치모형을 개발하였다. 수치모형의 지배방정식으로는 2차원 수심적분 Reynolds 방정식을 사용하였고, 수차에 의한 가속도는 축력을 수차날개에 의해 밀려가는 유체의 질량으로 나눈 값으로 산정하였다. 수치모형을 적용하여 1대의 수차를 작동하고서 수차로부터 직선방향 loin 간격으로 관측된 유속자료와 비교하였다. 모형의 보정을 위해 유량보정계수와 무차원 와점성계수의 민감도를 실험하였다. 유량보정계수는 본 연구에서 처음 제시된 항으로 실험결과 15와 20에서 모형의 결과가 관측값과 가장 유사하였다. 유량보정 계수는 관측자료가 없거나 관측이 용이하지 않을 경우 효과적으로 사용할 수 있으며, 특히 수치실험에서 수차에 의해 발생하는 복잡한 수리특성을 비교적 단순하게 처리할 수 있다는 장점이 있다. Reynolds 응력을 Boussinesq 근사로 표현하는 녈 연구에 서 무차원 와점성계수는 6이 가장 적당한 것으로 계산되었다. 바람에 의한 전단효과를 파악하기 위해 유향 $0^{\circ}C,\;90^{\circ}C,\;180^{\circ}C$ 그리고 풍속 0, 2.5, 5와 7.5m/s 조건의 경우를 비교하였다. 풍향이 수차에 의한 제트류 방향과 평행하거나 정반대일 경우 유속변화는$1\%$ 이하이나, 제트류에 직각으로 향할 경우 제트류 좌우의 와류는 풍향에 따라 위치가 뚜렷이 바뀌며, 유속은 약 $4\%$까지 감소하는 것으로 나타났다. 유속변화 $4\%$는 바람응력 외에 호지의 기하학적 평면구조 혹은 변장비 등에 따른 효과도 포함하는 것으로 생각되었다. 호지에 미치는 바람에 의한 유속변화가 $4\%$ 이하인 것으로 보아, 바람웅력의 영향은 매우 미약한 것으로 나타났다. 그러나 호지의 기하학적 특성과 관련한 와류형성 기구에 대해서 바람이 미치는 효과는 무시할 수 없는 것으로 생각되었다. 모형은 또한 축제식 양식장 2곳에 적용하였다. 양식장 호지 A와B는 각기 변장비 1.05와 0.68, 면적 1.02ha와 0.66ha 그리고 평균수심 1.2m를 갖는다. 각각의 호지에 수차 4대를 작동하고서 관측된 유속과 수치모형을 적용한 계산결과를 회귀 해석하였다. 호지A에서 유향 및 유속의 상관계수는 각기 0.8928, 0.6782이며 호지 B의 경우 각기 0.8539, 0.7071인 것으로 나타났다 따라서 본 연구에서 사용된 모형은 호지의 순환특성을 비교적 잘 재현하였으며, 향후 수차운영과 양식호지의 수질관리에 관한 유용한 도구로 사용될 수 있을 것으로 생각하였다.

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GFRP 보강근의 설계 인장강도 발현을 위한 적정 그립시스템 개발 (Development of Optimum Grip System in Developing Design Tensile Strength of GFRP Rebars)

  • 유영찬;박지선;유영준;박영환;김금환
    • 콘크리트학회논문집
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    • 제17권6호
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    • pp.947-953
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    • 2005
  • 기존 연구자에 의해 수행된 GFRP 보강근의 인장특성치 분석을 위한 많은 시험 결과에 의하면, 현행 ASTM 규격에서 제안하는 그립을 사용하여 GFRP보강근에 대한 인장강도 시험을 할 경우, 설계용 인장강도 특성치가 충분히 발현되지 않는 것으로 보고되고 있다. 이러한 원인은 두개의 금속재 블록에 내부 홈을 성형하여 마찰저항 방식에 의해 GFRP보강근을 고정하는 것을 특징으로 하고 있는 ASTM그립은 다양한 외피조건 및 단면형상을 지니고 있는 GFRP보강근의 물리적 특성을 충분히 반영하지 못하고 있는 것에 기인하는 것으로 판단된다. 따라서 본 연구에서는 GFRP 보강근의 인장강도 특성치가 충분히 발현될 수 있도록 ASTM 그립에서의 최적의 내부 홈 치수를 도출해 내는 방법을 제안하고 시험을 통하여 입증하고자 한다. 본 연구에서 제안하는 ASTM그립에서의 내부 홈 치수에 대한 최적화 방법은 GFRP 보강근의 인장내력을 발현하기 위해 요구되는 최소한의 압축력과 평형을 이루도록 압축변형률 적합조건을 적용하여 GFRP보강근의 직경에 대해 ASTM그립의 내부 홈 직경을 조정하는 방법을 적용하였다. 본 시험에 사용된 시험편의 제작, 가력 및 측정장치의 설치 등은 nh 5806-02에서 제안하는 권고사항에 따라 실시하였다. ASIM그립의 내부 홈 직경크기를 달리하여 실시된 CFRP 보강근의 인장강도 시험결과에 의하면 측정된 인장강도 최대치는 ASTM 그립의 내부 홈 직경의 크기에 큰 영향을 받는 것으로 나타났으며, 그 중에서 본 연구에서 제안한 방법에 의해 산정된 ASTM그립을 이용한 시험결과가 가장 큰 인장강도 값을 기록하는 것으로 나타났다 따라서 본 연구에서 제안하는 방법은 GFRP 보강근의 인장강도 특성치 분석을 위한 ASTM 그립의 제작에 매우 유용할 것으로 판단된다.

Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.