• Title/Summary/Keyword: Local Design Industry

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A study on the fashion cultural product development with Gangneung image (강릉 이미지를 활용한 패션문화상품 개발 방안 연구)

  • Kwen, Jin;Um, Sohee;Lee, Youngsuk;Kim, Yongmun;Woo, Hyunri
    • The Research Journal of the Costume Culture
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    • v.26 no.2
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    • pp.233-250
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    • 2018
  • This study examined images typical to this city and explored ways to develop cultural products using these images. Researchers reviewed literature about fashion cultural products and related previous research, and then conducted a closed-ended survey to analyze universal fashion preferences. For the examination material, such a way was used as information data base and network review inside and outside the country, dissertation screen, and published media including separate volumes. The following are considering points in the developing process. First, the study identified design, color, price, practicality and quality as factors that should be taken into consideration when using the image of Gangneung. In particular, it determined that the image needs to reflect a modern sensibility while maximizing its representation of local culture. Second, Gangneung's symbolic image should incorporate the sea, Gyeongpo, and coffee. In other words, the sea, Gyeongpo, and coffee should receive top symbolic priority. Third, from a development perspective, the most appropriate items for displaying the image include t-shirts, keychains, umbrellas, or other accessories, since these items are easily available in terms of price. In sum, this study highlighted the necessity of reconsidering Gangneung's currents ymbolic image, suggesting that a new image should be developed. Developing a typical fashion cultural product image will enrich Gangneung's cultural industry and the distribution of newly designed products will improve the localeconomy.

Study on the Application of Patterns of Xuzhou Paper-cut in Cultural and Creative Product Design (쉬저우(徐州) 지엔즈(剪紙) 문양(紋樣)의 문화 창작물 제품 디자인 적용에 관한 연구)

  • Hao Pei Pei;Lee Jin Wook
    • Smart Media Journal
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    • v.12 no.11
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    • pp.211-221
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    • 2023
  • In the context of integration of culture and tourism, the effective application of folk art in cultural creative products is of great significance to the development of local cultural industry. Xuzhou paper-cutting is the only world-class intangible cultural heritage project in the northern Jiangsu region of China. Its high humanistic value and artistic characteristics are widely used in modern art design. The application of cultural and creative products relative to paper-cutting in Xuzhou mainly focuses on two-dimensional decorative and ornamental products, which is short of diversity in form and not practical. In addition, it doesn't meet the aesthetic needs of living of modern people, This article studies paper-cut works by Wang Guiying and proposes principles for the design of cultural and creative products relative to paper-cutting by analyzing the typical "goose" pattern in Wang's paper cutting handcrafts. By exploring the application value of Xuzhou paper-cutting in cultural and creative product design and demonstrating the feasibility of the design principles via visiting experts, this article hopes to provide some reference for the modern inheritance and innovative development of paper-cutting culture.

Intention to Move, Reasons for Considering Moving, and Future Housing Preferences of Senior Residents Living in Multifamily Housing in the United States (미국 아파트 노인거주자의 주거이동 의사, 주거이동 고려이유 및 주거 선호에 관한 연구)

  • Kwon, Hyun Joo
    • Journal of the Korean housing association
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    • v.26 no.4
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    • pp.1-10
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    • 2015
  • This study identifies intention to move, reasons for moving and housing preferences of US residents 55 and older living in non-subsidized and market-rate multifamily housing in the United States. Data were collected using an on-line survey; mixed methods were used for data analysis (N=431). Results show that more than half of the respondents intend to move. Senior residents who were younger than average age of the respondents, not married, renters, had no elevator, and reported lower residential satisfaction with their housing unit, multifamily housing community and local area were more likely to intend to move. Seven reasons for considering moving were found: finance, health, lifecycle stage, housing unit, multifamily housing community, other. When asked about their future housing, more than 80% desired independent living rather than assisted living facilities or nursing homes, 40% wanted to live in multifamily housing, and 51% hoped to own their housing rather than renting. The findings offer meaningful information to the multifamily housing industry in the United States and in countries where the population is aging and where multifamily housing is the predominant housing type.

The Caracteristics of Traditional Dyeing and Patterns on Turkish Carpets (터키지역 전통염색 카페트의 문양 특성)

  • 신정숙
    • Journal of the Korea Fashion and Costume Design Association
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    • v.6 no.1
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    • pp.34-45
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    • 2004
  • The purpose of the study was to investigate weaving, traditional dyeing, fiber material, pattern how carpet developing according to Turkey area for using the data that can rear to the export strategic industry for carpet production and development that is correct in culture. The result are followed: 1) Life of the age was expressed in color and pattern using according to geographical environment, climate, lifestyle, religion etc. 2) In the case of weaving, there is Kilim, Soumak that appears only weft on the surface as plane weaving without knot and carpet of knotted pile weaving and knot of carpet is duplex knot difference with carpet of the other country. 3) In the case of textile material, there is use most wool fiber that can get easily from breeded sheep by nomads. 4) In the case of dyeing, did the local traditional color to use dye extracting in dyeing material that can get easily in the area. Red that can extract in madder that can get easily in which area of Turkey, dark navy blue of indigo dye that indigo plant fermentation and cream beige that is wool's natural color were exposed representative traditional color of Turkey carpet. 5) Pattern was advanced uniquely as culture of the area; weaving person's sensitivity and desire are reflected through centuries. Amulet, riches & honors, fecundity and happiness appeared most pattern in any area.

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Research and Survey Gal-ot Product in Jeju (제주 갈옷 상품의 현황 및 실태조사 연구)

  • Ahn, Su-Min;Lee, Hye-Joo
    • Fashion & Textile Research Journal
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    • v.16 no.4
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    • pp.520-531
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    • 2014
  • Jeju, the biggest island in Korea, was registered as a World Natural Heritage in 2007. Recently, it was also voted as one of the New Seven Wonders of Nature. The need for academic awareness and tourist values on Jeju Island are understood. Gal-ot, one of the ten symbols for Jeju, is known for working clothes in general, despite its potential for cultural products because of its regional uniqueness and useful functional advantages. The authors conducted a comprehensive literature review and researched market trends of Gal-ot stores in Jeju to present development directions for cultural goods and to contribute to local economic improvement. Most stores were located in a semi-residential area and Jeju-si in Jeju Special Self-Governing Province. Most products were not available for sale due to difficulties in the production process and online utilization. High prices and similar color, fabric and style hurt competitiveness. Various experiencing programs of Gal-ot and persimmon dyeing were necessary to expand the main target from residents to tourists. Also, marketing strategies using the internet and design plans reflecting current trends were needed. This study would contribute to prepare developmental projects of cultural product and result in economical advantages on Jeju Island.

Design and Implementation of Metadata Management System for Serious Game (기능성 게임을 위한 메타데이터 관리 시스템의 설계 및 구현)

  • Yoon, Sun-Jung;Park, Hee-Sook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.893-900
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    • 2010
  • One of the most interests is currently a field related with serious game. Also, the scale of serious game industry is rapid quantitative growth every year. For effective management of metadata of serious game is an important issue so that we propose design of integrated management system for effective management of metadata of serious game. The system provide a service based on internet. Users(general users, developers, experts and managers of metadata) of serious game who can carry out effectively works using proposed system such as new metadata information input, existing metadata information search, generated document files(HTML, XML, EXCEL, MS-WORD) as search results saving into their owns local computer system and so on.

A Study on the Expression Method of Immateriality in Contemporary Architectural Space - Kengo Kuma and Herzog & De meuron - (현대건축공간에 나타나는 비물성 표현방식에 관한 연구 - 쿠마겐코와 헤르조그&드뮤론을 중심으로 -)

  • Yoo, Jong-Ho;Lee, Jung-Wook
    • Korean Institute of Interior Design Journal
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    • v.23 no.1
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    • pp.3-13
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    • 2014
  • After The Industrial Revolution in 18th century, constructions were done with universal material (concrete) in everywhere instead of using materials that are produced in each country because of development of industry material and transportation. This change caused the buildings to become trite with no local characteristics. Hereupon, the study intends to understand the essence of matter and restore various construction methods of each matter with the topic of 'Immateriality'. Immateriality is the revealed concept based on Materiality. Consequently the process and characteristics of immateriality shown on the works of Kuma Kengo and Herzog & de Meuron, three kinds of features can be found of immateriality expression mode. They are as in the following. First, there is a mode of transforming the shape and properties in physical or psychological way by observer. Second, there is a mode of conflating the shape and properties in physical or psychological way by observer. Third, there is a mode of mixing the shape and properties in physical or psychological way by observer.

The Impact of Service Quality and Loyalty on Adoption and Use of Mobile Banking Services: Empirical Evidence from Central Asian Context

  • IVANOVA, Aisena;NOH, Grimm
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.5
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    • pp.75-86
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    • 2022
  • The service industry has been acknowledged as a critical part of mobile banking services in recent years. This study examines the impact of e-service quality and loyalty on the intention to use and use behavior of mobile banking services in Mongolia, a Central Asian country. As a result, based on past research, a conceptual model was suggested. This study comprises 209 completed questionnaires from young Mongolians who own a bank account and a smartphone. The data was collected based on convenience sampling, and it was analyzed with SmartPLS software using a partial least squares-structural equation modeling (PLS-SEM) technique. The findings indicate that system quality, interface design, and security assurance have a significant positive impact on service quality; service quality has a positive impact on loyalty. Moreover, the results reveal that service quality and loyalty have a significant influence on the intention to use mobile banking services. The findings of this study suggest that local or international banks and financial institutions in Mongolia should consider system quality, interface design, and security concerns as key successors to building perceived security quality to retain current mobile banking users and attract new customers.

Design and Implementation of Software Globalization Quality Management Framework (소프트웨어 글로벌화 품질관리 프레임워크 설계 및 구현)

  • Lee, Sei-Young
    • The KIPS Transactions:PartD
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    • v.19D no.1
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    • pp.29-38
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    • 2012
  • Software globalization is becoming more important worldwide but little is known about how globalization technologies are actually carried out in the Korean software industry. In this paper, we have designed Globalization Quality Management (GQM) framework and applied the framework to the industry domestically for the first time. GQM provides a structured and effective way for software organizations to adopt globalization practices and evaluate the results. GQM consists of three main components: 1) software quality management process, 2) globalization support model and 3) globalization assessment model. This framework also supports both plan-driven and iterative/incremental development methods. On the basis of the GQM, a survey study was conducted among software engineering professionals, gathering the data from 31 IT companies across 7 large-scale projects in Korea. The result indicate that the evaluation score for globalization capability is 2.47 and global readiness is 2.55 out of 5 points. Also It said that internationalized product design (32.9%) and global/local product requirements analysis (28%) are needed to be taken care of first.

Design and Implementation of a Large Scale Qualification Management System for Performance Improvement Through the Use of a WCBT(Web and Computer based Test) (WCBT를 이용한 대규모 자격관리 성능개선 시스템의 설계 및 구현)

  • Chang, Young-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.67-78
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    • 2008
  • The purpose of this paper is to discuss the design and implementation of a WCBT(Web and Computer based Test). The WCBT combines the strengths of both a WBT(Web-based test) and a CBT(Computer-based test) on the basis of efficiency and stability. The current assessment system, considered an important management tool in the construction and operation of a total management system for the national technical qualification, has some unstable elements with regard to system load and stability. The proposed system's technological aspects have been tested through a basic simulation pilot program. The pilot program will be expanded to include the local Chamber of Commerce and Industry because the stability of the system was proved through its application to the real-time national technical examination of KCCI (Korea Chamber of Commerce and Industry). The WCBT system has shown great efficiency in terms of system load, and has solved frequent communication problems which have occurred through the use of foreign qualifying examinations. The server and client systems of the WCBT have been given good evaluations with regard to the convenience of their use and the management system for operators and supervisors.

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