• Title/Summary/Keyword: Lighting and Rendering

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Analysis of Property for White and RGB Multichip LED Luminaire (백색 LED와 RGB 멀티칩 LED 조명장치의 특성 분석)

  • Jeong, Byeong-Ho;Kim, Nam-Oh;Kim, Deog-Goo;Oh, Geum-Gon;Cho, Geum-Bae;Lee, Kang-Yoen
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.12
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    • pp.23-30
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    • 2009
  • LEDs are increasingly used for many applications including automotive, aviation, display, transportation and special lighting applications. Generally, the RGB multichip LED luminaire applied to signboard, emotional lighting system and display device and the white LED luminaire applied to general lighting system. white LED spectra for general lighting should be designed for high luminous efficacy as well as good color rendering. This paper describes characteristics of LED luminaire white LED and RGB multichip LED. Two type of LED luminaire prototype used experiment physical, electrical and optic test and performance analyzed. RGB multi-chip and phosphor-type white LED luminaire were analyzed by experiment on their color characteristics and luminous efficacy of radiation, distribution curve, and electrical characteristics. Research work is in progress to develop an improved performance for optic and electrical works well for two type of LED luminaires.

The Characteristics of Light in Digital Space (디지털공간에 있어서 빛의 특성)

  • 홍승대
    • Archives of design research
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    • v.15 no.4
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    • pp.77-86
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    • 2002
  • 3D computer applications provide various functions such as modeling, rendering, animation, lighting and so on. Lighting is the core element in that light visualizes shape and develops characteristics of surface. In spatial design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. The purpose of this study is to define the characteristics of lighting in digital space provided by the computer, based on the fact that physical space cannot be separated from digital space, and to show how light in the physical realm relates to computer graphics technologies. This study shows there are following characteristics of light in digital space; iconic light, modifiable surface, shadowless light, 2-dimensional perception, and the particulate aspect of light but not the wave aspect of light. Light in physical or digital space is capable of producing a visual sensation. The experimental space can be realized due to the lack of physics. Further study in new illumination procedures are required as computer media expands.

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Virtual Make-up System Using Light and Normal Map Approximation (조명 및 법선벡터 지도 추정을 이용한 사실적인 가상 화장 시스템)

  • Yang, Myung Hyun;Shin, Hyun Joon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.55-61
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    • 2015
  • In this paper, we introduce a method to synthesize realistic make-up effects on input images efficiently. In particular, we focus on shading on the make-up effects due to the lighting and face curvature. By doing this, we can synthesize a wider range of effects realistically than the previous methods. To do this, the information about lighting information together with the normal vectors on all pixels over the face region in the input image. Since the previous methods that compute lighting information and normal vectors require relatively heavy computation cost, we introduce an approach to approximate lighting information using cascade pose regression process and normal vectors by transforming, rendering, and warping a standard 3D face model. The proposed method consumes much less computation time than the previous methods. In our experiment, we show the proposed approximation technique can produce naturally looking virtual make-up effects.

3D Object Generation and Renderer System based on VAE ResNet-GAN

  • Min-Su Yu;Tae-Won Jung;GyoungHyun Kim;Soonchul Kwon;Kye-Dong Jung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.142-146
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    • 2023
  • We present a method for generating 3D structures and rendering objects by combining VAE (Variational Autoencoder) and GAN (Generative Adversarial Network). This approach focuses on generating and rendering 3D models with improved quality using residual learning as the learning method for the encoder. We deep stack the encoder layers to accurately reflect the features of the image and apply residual blocks to solve the problems of deep layers to improve the encoder performance. This solves the problems of gradient vanishing and exploding, which are problems when constructing a deep neural network, and creates a 3D model of improved quality. To accurately extract image features, we construct deep layers of the encoder model and apply the residual function to learning to model with more detailed information. The generated model has more detailed voxels for more accurate representation, is rendered by adding materials and lighting, and is finally converted into a mesh model. 3D models have excellent visual quality and accuracy, making them useful in various fields such as virtual reality, game development, and metaverse.

Development of Tracking Daylighting System Using Multi-Parabolic Reflector (다중 파라볼릭 반사경 방식을 이용한 추적식 집광시스템 개발)

  • Lee, Chung-Sik;Kim, Jong-Min;Park, Yeon-Min;Sung, Tae-Kyung;Joung, Che-Bong;Kang, Seung-Hoon;Kim, Byung-Chul
    • Journal of the Korean Solar Energy Society
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    • v.33 no.2
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    • pp.56-63
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    • 2013
  • Daylighting system is an alternative lighting system using daylight collecting device, light transformer and light diffuser. In this paper, we developed a daylighting system in which the collecting device composed by dual parabolic reflectors, the silica optical fiber adapted to the light transformer and light diffuser made of the polyglass square sheet. We have estimated the system efficiency and general color rendering index(Ra) of the developed system. The system efficiency measured to 23.8% and Ra was revealed as 95. Ra number of the developed system is bigger than the number(65) of the previous fresnel lens based sunlight collector.

Optimization of Phosphor Contents and Heat-treatment Temperature in White LED Package with Glass Remote Phosphor Structure (Glass Remote Phosphor 구조를 갖는 백색 LED 패키지의 형광체 함량과 열처리 온도 최적화)

  • Jeong, Hee-Suk;Hong, Seok-Gi;Ryeom, Jeongduk
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.30 no.3
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    • pp.30-38
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    • 2016
  • In this research, a 6W white LED package with a Glass Remote Phosphor was developed to improve the life of an LED package. The Glass Remote Phosphor was fabricated by the Phosphor in Glass (PiG) method, wherein phosphor YAG:Ce was mixed with glass frit and then heat treated. A paste with 75wt.% of a phosphor substance and 25wt.% glass frit was coated on a glass substrate two times using the screen-printing technique and heat-treated at $800^{\circ}C$ ; this structure gave a luminous efficacy of 136.1lm/W, color rendering index of 74Ra, and color temperature of 5,342K, thus satisfying the requirements as a light source for lighting. Moreover, an IES LM-80 accelerated life test was conducted on the same LED package for 6,000h in order to estimate the L70 lifetime based on IES TM-21. The results showed guaranteed lifetimes of 213,000h at $55^{\circ}C$, 245,000h at $85^{\circ}C$, and 209,000h at $95^{\circ}C$.

Synthesis of Lu3Al5O12:Ce3+ Nano Phosphor by Coprecipitation Method, and Their Optical Properties (공침법을 이용한 Lu3Al5O12:Ce3+ 나노 형광체 합성과 광학적 특성 분석)

  • Kang, Taewook;Kang, Hyeonwoo;Kim, Jongsu;Kim, Gwangchul
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.51-56
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    • 2019
  • LuAG:Ce(Lu3Al5O12:Ce3+) nano phosphor were synthesized by applying the coprecipitation method. It is used to increase the color rendering of phosphor ceramic plate for high power LEDs and laser lighting. Internal quantum efficiency and absorption of LuAG:Ce nano phosphor are 51.5 % and 64.4 %, respectively, which is higher than the previously studied nano phosphors. The maximum absorption wavelength of this phosphor is 450 nm blue light, and the emission wavelength is 510 nm. The emission wavelength shifted to longer wavelength when the concentration of Ce increased in the heat treatment of the reducing atmosphere. Thermal quenching of LuAG nano phosphor was 70 % at 200 ℃, it was explained by their significant quenching of all raman scattering modes, implying the restriction of electron-phonon couplings caused by their defects.

Image based Shading Techniques for Surfaces with Irregular and Complex Textures Formed by Heterogeneous Materials (이종물질에 의해 복잡한 불규칙 무늬가 형성된 물체 표면의 영상 기반 셰이딩 기법)

  • Lee, Joo-Rim;Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.1-9
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    • 2010
  • In this paper we present a shading technique for realistic rendering of the surfaces with irregular and complex textures using a single photograph. So far, most works have been using many photographs or special photographing equipment to render the surfaces with irregular and complex textures as well as dividing texture regions manually. We present an automatic selection method of the region segmentation techniques according to properties of materials. As our technique produces a reflectance model and the approximated Bidirectional Reflection Distribution Function(BRDF) parameters, it allows the recovery of the photometric properties of diffuse, specular, isotropic or anisotropic textured objects. Also it make it possible to present several synthetic images with novel lighting conditions and views.

A Study on the Design Standard of Museum Display Lighting in Consideration of the Damage by Optical Rediant Energy from Light Sources (광방사 에너지에 의한 손상을 고려한 박물관 전시조명 설계기준 설정에 관한 연구)

  • 김홍범;권세혁
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.8 no.1
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    • pp.29-36
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    • 1994
  • Exhibitlon lighting design be done after due consideration of the photochemical reaction and heating effcts upon exposure to light In this study the balanced judgement is as follows. 'The most light-susceptible material should be illustrated less than 5O(lx](illumlnance-hours per year: 120,OOOlx.h)and the illuminance of moderately sensitive material is 200(lx] (illuminance hours per year: 480,OOOlx.h). Moreover to minimize damage the sources of light should not only contribute as little as heat possible but remove ultraviolt radiation by filters. Also the sources of light must have good color rendering and low color temperature.

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Visual Signal Luminance Analysis and Light Source Color Application Study for Escape Guidance in Underground Common Duct (지하공동구 내 탈출 유도를 위한 비주얼 시그널 휘도 분석 및 광색 적용 연구)

  • Jongmin Lim;Hyojoo Kong;Jinsoo Shin;Sangwuk Shin;Seongsik Yoo
    • Journal of the Society of Disaster Information
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    • v.18 no.4
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    • pp.806-816
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    • 2022
  • Purpose: In this study, the luminance measurement analysis results of the smoke generation state are considered for visual signal display light color for real-time escape guidance in the underground common area. Method: We will analyze the scattering characteristics of light in the atmosphere and optical technology based on the visibility theory, and try to classify the elemental technology as a guidance function through a prototype of a visual signal display device for evacuation guidance. Result: In the experiment conducted under the smoke-generating condition, the results were derived with low luminance ratio and good visibility in the order of red, green, and yellow. However, this result is different from general lighting in which color rendering is considered, and is limited to signals for signals and detection. Conclusion: A conclusions were drawn by reflecting both the luminance measurement results in the smoke generation situation and the preference survey results conducted in previous studies for the light color of the visual signal for signal and detection. When events such as smoke occur, it is better to use the escape guidance visual signal in red or green.