• Title/Summary/Keyword: Lighting Compensation

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Face Detection based on Pupil Color Distribution Maps with the Frequency under the Illumination Variance (빈도수를 고려한 눈동자색 분포맵에 기반한 조명 변화에 강건한 얼굴 검출 방법)

  • Cho, Han-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.225-232
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    • 2009
  • In this paper, a new face detection method based on pupil color distribution maps with the frequency under the illumination variance is proposed. Face-like regions are first extracted by applying skin color distribution maps to a color image and then, they are reduced by using the standard deviation of chrominance components. In order to search for eye candidates effectively, the proposed method extracts eye-like regions from face-like regions by using pupil color distribution maps. Furthermore, the proposed method is able to detect eyes very well by segmenting the eye-like regions, based on a lighting compensation technique and a segmentation algorithm even though face regions are changed into dark-tone due to varying illumination conditions. Eye candidates are then detected by means of template matching method. Finally, face regions are detected by using the evaluation values of two eye candidates and a mouth. Experimental results show that the proposed method can achieve a high performance.

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Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system (Mega Irises: 프로젝터 기반의 영상 시스템상에서 이동하는 체험자를 위한 화소 단위의 스크린 투사 밝기 보정)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.31-40
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    • 2011
  • Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome when the participants of the head tracking VR system such as CAVE or the motion generation experience system continually move around the system. One of reason to illumination irregularity is projector-screen specular reflection component to participant's eye's position and it's analysis needs high computation complexity. Similar to calculate specular lighting term using GPU's programmable shader, Our research adjusts every pixel's brightness in runtime with given 3D screen space model to reduce illumination irregularity. For doing that, Angle-based brightness compensate function are considered for specific screen installation and modified it for GPU-friendly compute and access. Two aspects are implemented, One is function access transformation from angular form to product and the other is piecewise linear interpolate approximation.

A Study on Nucleus Extraction of Uterine Cervical Pap-Smears (자궁 경부진 핵 추출에 관한 연구)

  • Kim, Kwang-Baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1699-1704
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    • 2009
  • If detected early enough, cervical cantor may have a good survival rate due to its preneoplastic state. However, the process is so time consuming that a medical expert can handle only a small amount of such examinations. In this paper, we propose a new nucleus extraction algorithm for uterine cervical pap smears in order to mitigate such burdens of medical experts. In the preneoplastic state cytodiagnosis images, it is important to differentiate three main areas - background, cytoplasm and nucleus. Thus, we apply lighting compensation and $3{\times}3$ mask of B channel in order to restore damaged image and remove noises respectively. The cell object is obtained from those clean binarized images with Grossfire algorithm. When there are clusters of cells, the target nucleus can be obtained with repetitive binarization of R channel brightness. In our experiment of using uterine cervical pap smears of 400 magnifications that is common in the diagnostic cytology, our method is able to extract 40 nucleus out of 45 population successfully.

Face Tracking Using Face Feature and Color Information (색상과 얼굴 특징 정보를 이용한 얼굴 추적)

  • Lee, Kyong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.167-174
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    • 2013
  • TIn this paper, we find the face in color images and the ability to track the face was implemented. Face tracking is the work to find face regions in the image using the functions of the computer system and this function is a necessary for the robot. But such as extracting skin color in the image face tracking can not be performed. Because face in image varies according to the condition such as light conditions, facial expressions condition. In this paper, we use the skin color pixel extraction function added lighting compensation function and the entire processing system was implemented, include performing finding the features of eyes, nose, mouth are confirmed as face. Lighting compensation function is a adjusted sine function and although the result is not suitable for human vision, the function showed about 4% improvement. Face features are detected by amplifying, reducing the value and make a comparison between the represented image. The eye and nose position, lips are detected. Face tracking efficiency was good.

Image Enhancement based on Piece-wise Linear Enhancement Curves for Improved Visibility under Sunlight (햇빛 아래에서 향상된 시인성을 위한 Piece-wise Linear Enhancement Curves 기반 영상 개선)

  • Lee, Junmin;Song, Byung Cheol
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.812-815
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    • 2022
  • Images displayed on a digital devices under the sunlight are generally perceived to be darker than the original images, which leads to a decrease in visibility. For better visibility, global luminance compensation or tone mapping adaptive to ambient lighting is required. However, the existing methods have limitations in chrominance compensation and are difficult to use in real world due to their heavy computational cost. To solve these problems, this paper propose a piece-wise linear curves (PLECs)-based image enhancement method to improve both luminance and chrominance. At this time, PLECs are regressed through deep learning and implemented in the form of a lookup table to real-time operation. Experimental results show that the proposed method has better visibility compared to the original image with low computational cost.

A Study on Pattern Inspection of LCD Using Color Compensation and Pattern Matching (색상보정 및 패턴 정합기법을 이용한 LCD 패턴검사에 관한 연구)

  • Ye, Soo-Young;Yoo, Choong-Woong;Nam, Ki-Gon
    • Journal of the Institute of Convergence Signal Processing
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    • v.7 no.4
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    • pp.161-168
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    • 2006
  • In this paper, we propose a method for the pattern inspection of LCD module using the color compensation and pattern matching. The pattern matching is generally used for the inspection method of LCD module at the industry. LCD module has many defections such as the brightness difference of the back light, the optic feature of liquid crystal, the difference of the light penetrated by driving LCD and the color difference by the lighting. The conventional method without the color compensation can not solve these defections and decreases the efficiency of inspecting LCD module. The method proposed to inspect defective badness through the pattern matching after it compensated color difference of the LCD occurred by the various causes. At first, it revises with setting by standard tone of color with the LCD pattern of the reference image. And It perform the preprocessing and pattern matching algorithm on the compensated image. In experiment, we confirmed that this algorithm is useful to detect some defections of LCD module. The proposed methods was easy to detect the faulty product.

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RECOGNITION ALGORITHM OF DRIED OAK MUSHROOM GRADINGS USING GRAY LEVEL IMAGES

  • Lee, C.H.;Hwang, H.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 1996.06c
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    • pp.773-779
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    • 1996
  • Dried oak mushroom have complex and various visual features. Grading and sorting of dried oak mushrooms has been done by the human expert. Though actions involved in human grading looked simple, a decision making underneath the simple action comes from the result of the complex neural processing of the visual image. Through processing details involved in human visual recognition has not been fully investigated yet, it might say human can recognize objects via one of three ways such as extracting specific features or just image itself without extracting those features or in a combined manner. In most cases, extracting some special quantitative features from the camera image requires complex algorithms and processing of the gray level image requires the heavy computing load. This fact can be worse especially in dealing with nonuniform, irregular and fuzzy shaped agricultural products, resulting in poor performance because of the sensitiveness to the crisp criteria or specific ules set up by algorithms. Also restriction of the real time processing often forces to use binary segmentation but in that case some important information of the object can be lost. In this paper, the neuro net based real time recognition algorithm was proposed without extracting any visual feature but using only the directly captured raw gray images. Specially formated adaptable size of grids was proposed for the network input. The compensation of illumination was also done to accomodate the variable lighting environment. The proposed grading scheme showed very successful results.

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A Study on the Analysis of the Error in Photometric Stereo Method Caused by the General-purpose Lighting Environment (測光立體視法에서 범용조명원에 기인한 오차 해석에 관한 연구)

  • Kim, Tae-Eun;Chang, Tae-Gyu;Choi, Jong-Soo
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.11
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    • pp.53-62
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    • 1994
  • This paper presents a new approach of analyzing errors resulting from nonideal general-purpose lighting environment when the Photometric Stereo Method (PSM) is applied to estimate the surface-orientation of a three-dimensional object. The approach introduces the explicit modeling of the lighting environment including a circular-disk type irradiance object plane and the direct simulation of the error distribution with the model. The light source is modeled as a point source that has a certain amount of beam angle, and the luminance distribution on the irradiance plane is modeled as a Gaussian function with different deviation values. A simulation algorithm is devised to estimate the light source orientation computing the average luminance intensities obtained from the irradiance object planes positioned in three different orientations. The effect of the nonideal lighting model is directly reflected in such simulation, because of the analogy between the PSM and the proposed algorithm. With an instrumental tool designed to provide arbitrary orientations of the object plane at the origin of the coordinate system, experiment can be performed in a systematic way for the error analysis and compensation. Simulations are performed to find out the error distribution by widely varying the light model and the orientation set of the object plane. The simulation results are compared with those of the experiment performed in the same way as the simulation. It is confirmed from the experiment that a fair amount of errors is due to the erroneous effect of the general-purpose lighting environment.

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Illumination Invariant Face Tracking on Smart Phones using Skin Locus based CAMSHIFT

  • Bui, Hoang Nam;Kim, SooHyung;Na, In Seop
    • Smart Media Journal
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    • v.2 no.4
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    • pp.9-19
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    • 2013
  • This paper gives a review on three illumination issues of face tracking on smart phones: dark scenes, sudden lighting change and backlit effect. First, we propose a fast and robust face tracking method utilizing continuous adaptive mean shift algorithm (CAMSHIFT) and CbCr skin locus. Initially, the skin locus obtained from training video data. After that, a modified CAMSHIFT version based on the skin locus is accordingly provided. Second, we suggest an enhancement method to increase the chance of detecting faces, an important initialization step for face tracking, under dark illumination. The proposed method works comparably with traditional CAMSHIFT or particle filter, and outperforms these methods when dealing with our public video data with the three illumination issues mentioned above.

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Skin Region Extraction Using Multi-Layer Neural Network and Skin-Color Model (다층 신경망과 피부색 모델을 이용한 피부 영역 검출)

  • Park, Sung-Wook;Park, Jong-Wook
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.2
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    • pp.31-38
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    • 2011
  • Skin color is a very important information for an automatic face recognition. In this paper, we proposed a skin region extraction method using the MLP(Multi-Layer Perceptron) and skin color model. We use the adaptive lighting compensation technique for improved performance of skin region extraction. Also, using an preprocessing filter, normally large areas of easily distinct non-skin pixels, are eliminated from further processing. Experimental results show that the proposed method has better performance than the conventional methods, and reduces processing time by 31~49% on average.