• 제목/요약/키워드: Learning-By-Doing

검색결과 208건 처리시간 0.027초

놀이를 통한 알고리즘 학습이 학습동기 및 학업성취도에 미치는 영향 (The Effect of Algorithm Learning by Playing on Learning Motivation and Achievement)

  • 권은정;이은경;이영준
    • 컴퓨터교육학회논문지
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    • 제12권6호
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    • pp.33-39
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    • 2009
  • 알고리즘의 추상적 속성은 학습자의 동기와 학습 증진을 저해하는 요소로 작용할 수 있다. 따라서 학습자의 내적 인지 부담을 감소시키고 동기를 유발하기 위한 교수 학습 방법에 관한 연구가 필요하다. 본 연구에서는 전문계 고등학생들의 동기와 성취수준 향상을 위해 놀이를 통한 알고리즘 교수 학습 프로그램을 개발하였다. 개발한 프로그램을 적용한 결과, 놀이 중심 알고리즘 학습 프로그램을 수행한 집단이 전통적인 알고리즘 학습을 수행한 집단에 비해 학습동기와 학업성취 면에서 유의한 차이를 나타냈다. 이는 놀이와 같은 구체적인 활동 수행이 추상적이고 어려운 개념 학습에 긍정적인 영향을 준 것으로 해석할 수 있다.

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학습자의 경험 분석을 통한 플립 러닝의 재해석 (Reconstructing the Meaning of Flipped Learning by Analyzing Learners' Experiences)

  • 이예경;윤순경
    • 공학교육연구
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    • 제20권1호
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    • pp.53-62
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    • 2017
  • This paper explored how university students viewed flipped learning from their own perspectives. Using qualitative research methods, 5 students from a Computer Graphics course at a mid-scale university in Seoul were interviewed for this purpose. Researchers collected data about their learning experiences, emotions, and reflections about flipped learning in general and its components such as online materials, in-class activities, and instructor guidance. Research findings indicated that students were not so much conscious about the unfamiliarity of the class, the increased work load, nor the online lectures. They rather prioritized 'what they could actually learn' from the course, and thus defined flipped learning as a method which enabled students to constantly check and fill in the gaps in their learning through team-based activities and prompt feedback from the professor. A combination of students' positive attitude and active participation in team-based activities, the overall atmosphere of the department which supported interactivity and collaboration, the professor's emphasis on learning-by-doing and student-centered learning appeared to form their notions of flipped learning. The use of technology did not appear to heavily impact students' conceptions of flipped learning. Researchers suggest that pedagogical beliefs of the professor, culture surrounding the learner, and the good match between the course content and instructional strategies are central for designing a successful flipped learning class.

2요인 학습곡선 모형을 이용한 한국의 태양광 발전 그리드패리티 예측 (Forecasting the Grid Parity of Solar Photovoltaic Energy Using Two Factor Learning Curve Model)

  • 박성준;이덕주;김경택
    • 산업공학
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    • 제25권4호
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    • pp.441-449
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    • 2012
  • Solar PV(photovoltaic) is paid great attention to as a possible renewable energy source to overcome recent global energy crisis. However to be a viable alternative energy source compared with fossil fuel, its market competitiveness should be attained. Grid parity is one of effective measure of market competitiveness of renewable energy. In this paper, we forecast the grid parity timing of solar PV energy in Korea using two factor learning curve model. Two factors considered in the present model are production capacity and technological improvement. As a result, it is forecasted that the grid parity will be achieved in 2019 in Korea.

알바로.시저의 교육시설에 나타나는 공간적 특성에 관한 연구 - 학습공간 및 전이공간을 중심으로 - (A Study on the Spatial Characteristics of Alvaro Siza's Education Facilities - Focused on the Planning of Learning & Transitional Space -)

  • 김진모
    • 교육시설
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    • 제16권1호
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    • pp.79-86
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    • 2009
  • The purpose of this study is to suggest the design guidance of education facilities by analysing Alvaro Siza's education facilities of which considered having idiosyncratic spatial characteristics. Focusing on the his planning of learning and transitional space of education facilities, this study aims at eliciting the spatial characteristics of his architecture. In doing so, this study tries to figure out his basic method of reification of his basic architectural concept which is articulated in learning space and transitional space of education facilities by introducing the boundary element and penetration of light in order to support student's learning activity and foster abundant cognitive experiences. Therefore, this study presents the feasible supplementary design method for future education facilities to be appropriate not just for quantitative factors, but for qualititative aspects such as user's psychological fulfillment, and emotional satisfaction.

중학교 "환경" 교과의 교수.학습 및 평가 방법 연구 (A Study on Teaching-Learning and Evaluation Methods of Environmental Studies in the Middle School)

  • 남상준
    • 한국환경교육학회지:환경교육
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    • 제7권1호
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    • pp.1-17
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    • 1994
  • This study was performed to determine appropriate teaching-learning and evaluation methods for Environmental Studies. To promote the relevance of our study to the needs of the schools and concerned educational communities of environmental education, we reviewed related literature, conducted questionnaire surveys, interviewed related teachers and administrator, held meetings with experts, and field-tested our findings. For selecting and developing teaching-learning methods of Environmental Studies, findings of educational research in general are considered. moreover, principles of environmental education, general aim of environmental education, orientations of environmental education, and developmental stages of middle school students in educational psychology were attended. In addition, relevance to the purpose of the Environmental Studies curriculum, appropriateness for value inquiry as well as knowledge inquiry, small group centered class organization, social interaction centered teaching-learning process, regional environmental situation, significance of personal environment, evaluation methods of Environmental Studies, multi- and inter-disciplinary contents of the Environmental Studies textbook, suitability to the evaluation methods of Environmental Studies, and emphasis on the social interaction in teaching-learning process were regarded. It was learned the Environmental Studies can be taught most effectively in via of holding discussion sessions, conducting actual investigation, doing experiment-practice, doing games and plate, role-playing and carrying out simulation activities, and doing inquiry. These teaching-learning methods were field-tested and proved appropriate methods for the subject. For selecting and developing evaluation method of Environmental Studies, such principles and characteristics of Environmental Studies as objective domains stated in the Environmental Studies curriculum, diversity of teaching-learning organization, were appreciated. We categorized nine evaluation methods: the teacher may conduct questionnaire surveys, testings, interviews, non-participatory observations; they may evaluate student's experiment-practice performances, reports preparation ability, ability to establish a research project, the teacher may ask the students to conduct a self-evaluation, or reciprocal evaluation. To maximize the effect of these methods, we further developed an application system. It considered three variables, that is, evaluates, evaluation objectives domains, and evaluation agent, and showed how to choose the most appropriate methods and, when necessary, how to combine uses of different methods depending on these variables. A sample evaluation instrument made on the basis of this application system was developed and tested in the classes. The system proved effective. Pilot applications of the teaching-learning methods and evaluation method were made simultaneously; and the results and their implications are as follows. Discussion program was applied in a lesson dealing with the problems of waste disposal, in which students showed active participation and creative thinking. The evaluation method used in this lesson was a multiple-choice written test for knowledge and skills. It was shown that this evaluation method and device are effective in helping students' revision of the lesson and in stimulating their creative interpretations and responces. Pupils showed great interests in the actual investigation program, and this programme was proved to be effective in enhancing students' participation. However, it was also turned out that there must be pre-arranged plans for the objects, contents and procedures of survey if this program is to effective. In this lesson, non-participatory observation methods were used with a focus on the attitudes of students. A scaled reported in general description rather than in grade. Experiment-practice programme was adopted in a lesson for purifying contaminated water and in this lesson, instruction objectives were properly established, the teaching-learning process was clearly specified and students were highly motivated. On the other hand, however, it was difficult to control the class when some groups of students require more times to complete their experiment, and sometimes different results. As regards to evaluation, performance observation test were used for assessing skills and attitudes. If teachers use well-prepared Likert scale, evaluation of all groups within a reasonablely short period of time will be possible. The most effective and successful programme in therms of students' participation and enjoyment, was the 'ah-nah-bah-dah-market' program, which is kind of game of the flea market. For better organized program of this kind, however, are essential, In this program, students appraise their own attitudes and behavior by responding to a written questionnaire. In addition, students were asked to record any anecdotes relating to self-appraisal of changes on one's own attitudes and behaviours. Even after the lesson, students keep recording those changes on letters to herself. Role-playing and simulation game programme was applied to a case of 'NIMBY', in which students should decide where to located a refuse dumping ground. For this kind of programme to e successful, concepts and words used in the script should be appropriate for students' intellectual levels, and students should by adequately introduced into the objective and the procedures of the lessons. Written questionnaire was used to assess individual students' attitudes after the lesson, but in order to acquire information on the changes of students' attitudes and skills, pre-test may have to be made. Doing inquiry programme, in which advantages in which students actually investigated the environmental influence of the areas where school os located, had advantages in developing students' ability to study the environmental problems and to present the results of their studies. For this programme to be more efficient, areas of investigation should be clearly divided and alloted to each group so that repetition or overlap in areas of study and presentation be avoided, and complementary wok between groups bee enhanced. In this programme, teacher assessed students' knowledge and attitudes on the basis of reports prepared by each group. However, there were found some difficults in assessing students' attitudes and behaviours solely on the grounds of written report. Perhaps, using a scaled checklist assessing students' attitudes while their presentation could help to relieve the difficulties.

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학습프로세스 측정도구 개발 (The Development of Measures for Learning Processes)

  • 임명성;나정옥;이상현
    • 디지털융복합연구
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    • 제11권12호
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    • pp.161-168
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    • 2013
  • 성공적으로 IT 프로젝트를 수행하기 위해서, IT 컨설턴트의 역량은 매우 중요하다. 특히, 학습 프로세스는 IT 프로젝트를 수행하는 동안 발생할 수 있는 다양한 핵심 이슈들을 해결하기 위해 필요하다. 본 연구의 목적은 바로 이러한 학습 프로세스를 측정할 수 있는 측정도구를 개발하는 것이다. 학습 프로세스의 측정도구를 수립하기에 앞서, 3회에 걸쳐 20년 이상 IT 프로젝트 수행경험이 있는 IT 컨설턴트와 인터뷰를 수행하였다. IT 프로젝트 전문가와의 인터뷰를 통해, 본 연구는 설문 항목을 개발하고 측정도구를 검정하였다.

Demand Forecasting with Discrete Choice Model Based on Technological Forecasting

  • 김원준;이정동;김태유
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 2003년도 제22회 동계학술발표회 논문집
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    • pp.173-190
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    • 2003
  • 수요예측은 국가와 기업의 전략수립과 효율적인 자원활용에 있어서 필수적인 사전기획요소이다. 본 논문은 이산선택모델과 확산모델을 복합적으로 고려하여 다세대 제품의 수요를 예측하였다. 이산선택모델은 정적인 관점에서 소비자들의 제품에 대한 평가를 분석하는 모델이다. 본 논문에서는 이러한 이산선택모델에 수요의 동적인 변화양상을 고려할 수 있는 확산모델을 결합하였다. 실증분석으로서 1999년에서 2005년까지의 세계 DRAM시장 수요를 예측하였다. 또한, DRAM의 가격과 기억용량에 대해 '무어의 법칙' 과 '학습곡선'을 각각 적용한 기술예측을 시도하였으며, 이를 바탕으로 보다 정교한 예측모델을 전개하였다. 제시된 모델은 산업수준의 자료를 이용하였으므로, 이산선택모델을 inversion 하여 분석을 시도하였다. 이를 통해 기존세대의 DRAM 제품에 대한 수요뿐만 아니라, 새로운 세대의 DRAM 제품에 대한 수요를 비교적 정확히 예측할 수 있었다.

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게임 제작을 통한 학습에서 학업적 자기효능감, 학습동기 및 학습태도에 대한 경로분석 (Path analysis for academic self-efficacy, the motivation and learning attitude on the learning through game making activity)

  • 박형성
    • 정보교육학회논문지
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    • 제16권1호
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    • pp.33-40
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    • 2012
  • 본 연구는 게임제작 활동을 통한 학습에서 학업적 자기효능감, 학습동기, 컴퓨터 학습태도의 관계를 알아보는데 있다. 이를 통해 디지털게임을 통한 학습에서 학습자들의 참여와 학습목표 달성을 위한 변인들의 구조적 관계를 확인하였다. 연구결과 과제난이도, 자기조절효능감, 자신감의 하위요인으로 이루어진 학업적 자기효능감이 학습동기와 컴퓨터 학습태도에 유의한 영향을 미치는 구조방정식모형을 검증하였다. 학습자의 신념, 과제 수용태도, 학습과정을 조절하는 요인이 활동중심 학습이 중심이 되는 디지털 게임을 통한 학습에서 중요한 요인이었다.

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Distance Education in Soft-Switching Inverters

  • Lascu, Dan;Bauer, Pavol;Babaita, Mircea;Lascu, Mihaela;Popescu, Viorel;Popovici, Adrian;Negoitescu, Dan
    • Journal of Power Electronics
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    • 제10권6호
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    • pp.628-634
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    • 2010
  • The paper describes aspects regarding an E-learning approach of resonant ac inverters. The learning process is based on "Learning by Doing" paradigm supported by several learning tools: electronic course materials, interactive simulation, laboratory plants and real experiments accessed by Web Publishing Tools under LabVIEW. Built on LabVIEW and accompanied by a robust, flexible and versatile hardware, the experiment allows a comprehensive study by remote controlling and performing real measurements on the inverters. The study is offered in a gradual manner, according to the Leonardo da Vinci project EDIPE ($\b{E}$-learning $\b{D}$istance $\b{I}$nteractive $\b{P}$ractical $\b{E}$ducation) philosophy: theoretical aspects followed by simulations, while in the end the real experiments are investigated. Studying and experimenting access is opened for 24 hours a day, 7 days a week under the Moodle booking system.