• Title/Summary/Keyword: Learning speed

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Sensorless Speed Control of Direct Current Motor by Neural Network (신경회로망을 이용한 직류전동기의 센서리스 속도제어)

  • 강성주;오세진;김종수
    • Journal of Advanced Marine Engineering and Technology
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    • v.28 no.1
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    • pp.90-97
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    • 2004
  • DC motor requires a rotor speed sensor for accurate speed control. The speed sensors such as resolvers and encoders are used as speed detectors. but they increase cost and size of the motor and restrict the industrial drive applications. So in these days. many Papers have reported on the sensorless operation or DC motor(3)-(5). This paper Presents a new sensorless strategy using neural networks(6)-(8). Neural network structure has three layers which are input layer. hidden layer and output layer. The optimal neural network structure was tracked down by trial and error and it was found that 4-16-1 neural network has given suitable results for the instantaneous rotor speed. Also. learning method is very important in neural network. Supervised learning methods(8) are typically used to train the neural network for learning the input/output pattern presented. The back-propagation technique adjusts the neural network weights during training. The rotor speed is gained by weights and four inputs to the neural network. The experimental results were found satisfactory in both the independency on machine parameters and the insensitivity to the load condition.

Analysis on the Degree of Difficulty in Teaching and Learning the 'Speed of Objects' Chapter (초등학교 '물체의 속력' 단원 수업에서 교사와 학생이 느끼는 교수.학습곤란도 분석)

  • Jung, Hana;Jhun, Youngseok
    • Journal of Korean Elementary Science Education
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    • v.33 no.1
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    • pp.172-180
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    • 2014
  • The first purpose of this study is to distinguish difficult chapters in 'Speed of objects' chapter and find the factors which give difficulty to the teachers and students. Also, it attempts to compare the students' assessment scores with the degree of difficulty in teaching and also with the degree of difficulty in learning. This report is expected to help science teachers develop their PCK(Pedagogical Content Knowledge) for teaching the chapter professionally. 15 teachers who had taught the 'Speed of Objects' chapter and their 386 students took part in the survey to acquire information about the difficulties in teaching and learning. 386 students also received a test to examine their understandings of the chapter. The results of this study are as follow; First, the degree of teachers' and students' difficulty is only affected by the contents, and the degree of onerousness felt by teachers is higher than that of students. Second, The topics caused higher difficulty to teachers were 'Understanding the meaning of motion(2nd lesson)', 'Understanding the meaning and unit of speed(5th lesson)', 'Changing unit of speed(6th lesson)', 'Drawing a distance-time graph(7th lesson)', and 'Understanding the relative motion(10th). The topics that led higher difficulty to students were the contents of 5th, 6th, and 7th lessons. Third, the 'Speed of Objects' chapter can be divided into 4 types of difficulty according to the degree of teaching and learning; 'Strong difficulty', 'Learning difficulty', 'Weak difficulty', and 'Teaching difficulty'. Last, students showed low achievement to the tasks that were related with 'Strong difficulty' and 'Teaching difficulty'.

Study on Iterative Learning Controller with a Delayed Output Feedback

  • Lee, Hak-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.176.4-176
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    • 2001
  • In this paper, a novel type of iterative learning controller is studied. The proposed learning algorithm utilizes not only the error signal of the previous iteration but also the delayed error signal of the current iteration. The delayed error signal is adopted to improve the convergence speed. The convergence condition is examined and the result shows that the proposed learning algorithm shows the fast convergence speed under the same convergence condition of the traditional iterative learning algorithm. The simulation examples are presented to confirm the validity of the proposed ILC algorithm.

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A study on the improvement of the EBP learning speed using an acceleration algorithm (가속화 알고리즘을 이용한 EBP의 학습 속도의 개선에 관한 연구)

  • Choi, Hee-Chang;Kwon, Hee-Yong;Hwang, Hee-Yeung
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.457-460
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    • 1989
  • In this paper, an improvement of the EBP(error back propagation) learning speed using an acceleration algorithm is described. Using an acceleration algorithm known as the Partan method in the gradient search algorithm, learning speed is 25% faster than the original EBP algorithm in the simulaion results.

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Sensorless Vector of High Speed Motor Drives based on Neural Network Controllers using Kalman Filter Learning Algorithm (칼만필터 학습 신경회로망을 이용한 고속 유도전동기의 센서리스 제어)

  • 이병순;김윤호
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.518-521
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    • 1999
  • This paper describes high speed squirrel cage induction motor drives without speed sensors using neural network based on Kalman filter Learning. High speed motors are receiving inverasing attentions in various applications, because of advantages of high speed, small size and light weight with same power level. Larning rate by Kalman filtering is time varying, convergence time fast, effect of initial weight between neurons is small.

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An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game (개선된 강화학습을 이용한 줄고누게임의 학습속도개선)

  • Shin, Yong-Woo;Chung, Tae-Choong
    • Journal of Internet Computing and Services
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    • v.10 no.3
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    • pp.9-15
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    • 2009
  • It takes quite amount of time to study a board game because there are many game characters and different stages are exist for board games. Also, the opponent is not just a single character that means it is not one on one game, but group vs. group. That is why strategy is needed, and therefore applying optimum learning is a must. This paper used reinforcement learning algorithm for board characters to learn, and so they can move intelligently. If there were equal result that both are considered to be best ones during the course of learning stage, Heuristic which utilizes learning of problem area of Jul-Gonu was used to improve the speed of learning. To compare a normal character to an improved one, a board game was created, and then they fought against each other. As a result, improved character's ability was far more improved on learning speed.

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Improvement of the Gonu game using progressive deepening in reinforcement learning (강화학습에서 점진적인 심화를 이용한 고누게임의 개선)

  • Shin, YongWoo
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.23-30
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    • 2020
  • There are many cases in the game. So, Game have to learn a lot. This paper uses reinforcement learning to improve the learning speed. However, because reinforcement learning has many cases, it slows down early in learning. So, the speed of learning was improved by using the minimax algorithm. In order to compare the improved performance, a Gonu game was produced and tested. As for the experimental results, the win rate was high, but the result of a tie occurred. The game tree was further explored using progressive deepening to reduce tie cases and win rate has improved by about 75%.

Development of Traffic Speed Prediction Model Reflecting Spatio-temporal Impact based on Deep Neural Network (시공간적 영향력을 반영한 딥러닝 기반의 통행속도 예측 모형 개발)

  • Kim, Youngchan;Kim, Junwon;Han, Yohee;Kim, Jongjun;Hwang, Jewoong
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.19 no.1
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    • pp.1-16
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    • 2020
  • With the advent of the fourth industrial revolution era, there has been a growing interest in deep learning using big data, and studies using deep learning have been actively conducted in various fields. In the transportation sector, there are many advantages to using deep learning in research as much as using deep traffic big data. In this study, a short -term travel speed prediction model using LSTM, a deep learning technique, was constructed to predict the travel speed. The LSTM model suitable for time series prediction was selected considering that the travel speed data, which is used for prediction, is time series data. In order to predict the travel speed more precisely, we constructed a model that reflects both temporal and spatial effects. The model is a short-term prediction model that predicts after one hour. For the analysis data, the 5minute travel speed collected from the Seoul Transportation Information Center was used, and the analysis section was selected as a part of Gangnam where traffic was congested.

Sentiment Orientation Using Deep Learning Sequential and Bidirectional Models

  • Alyamani, Hasan J.
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.23-30
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    • 2021
  • Sentiment Analysis has become very important field of research because posting of reviews is becoming a trend. Supervised, unsupervised and semi supervised machine learning methods done lot of work to mine this data. Feature engineering is complex and technical part of machine learning. Deep learning is a new trend, where this laborious work can be done automatically. Many researchers have done many works on Deep learning Convolutional Neural Network (CNN) and Long Shor Term Memory (LSTM) Neural Network. These requires high processing speed and memory. Here author suggested two models simple & bidirectional deep leaning, which can work on text data with normal processing speed. At end both models are compared and found bidirectional model is best, because simple model achieve 50% accuracy and bidirectional deep learning model achieve 99% accuracy on trained data while 78% accuracy on test data. But this is based on 10-epochs and 40-batch size. This accuracy can also be increased by making different attempts on epochs and batch size.

Accelerating Levenberg-Marquardt Algorithm using Variable Damping Parameter (가변 감쇠 파라미터를 이용한 Levenberg-Marquardt 알고리즘의 학습 속도 향상)

  • Kwak, Young-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.4
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    • pp.57-63
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    • 2010
  • The damping parameter of Levenberg-Marquardt algorithm switches between error backpropagation and Gauss-Newton learning and affects learning speed. Fixing the damping parameter induces some oscillation of error and decreases learning speed. Therefore, we propose the way of a variable damping parameter with referring to the alternation of error. The proposed method makes the damping parameter increase if error rate is large and makes it decrease if error rate is small. This method so plays the role of momentum that it can improve learning speed. We tested both iris recognition and wine recognition for this paper. We found out that this method improved learning speed in 67% cases on iris recognition and in 78% cases on wine recognition. It was also showed that the oscillation of error by the proposed way was less than those of other algorithms.