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The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations (온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향)

  • Suh, A-Young;Shin, Kyung-Shik
    • Asia pacific journal of information systems
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    • v.22 no.2
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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Topic Modeling Insomnia Social Media Corpus using BERTopic and Building Automatic Deep Learning Classification Model (BERTopic을 활용한 불면증 소셜 데이터 토픽 모델링 및 불면증 경향 문헌 딥러닝 자동분류 모델 구축)

  • Ko, Young Soo;Lee, Soobin;Cha, Minjung;Kim, Seongdeok;Lee, Juhee;Han, Ji Yeong;Song, Min
    • Journal of the Korean Society for information Management
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    • v.39 no.2
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    • pp.111-129
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    • 2022
  • Insomnia is a chronic disease in modern society, with the number of new patients increasing by more than 20% in the last 5 years. Insomnia is a serious disease that requires diagnosis and treatment because the individual and social problems that occur when there is a lack of sleep are serious and the triggers of insomnia are complex. This study collected 5,699 data from 'insomnia', a community on 'Reddit', a social media that freely expresses opinions. Based on the International Classification of Sleep Disorders ICSD-3 standard and the guidelines with the help of experts, the insomnia corpus was constructed by tagging them as insomnia tendency documents and non-insomnia tendency documents. Five deep learning language models (BERT, RoBERTa, ALBERT, ELECTRA, XLNet) were trained using the constructed insomnia corpus as training data. As a result of performance evaluation, RoBERTa showed the highest performance with an accuracy of 81.33%. In order to in-depth analysis of insomnia social data, topic modeling was performed using the newly emerged BERTopic method by supplementing the weaknesses of LDA, which is widely used in the past. As a result of the analysis, 8 subject groups ('Negative emotions', 'Advice and help and gratitude', 'Insomnia-related diseases', 'Sleeping pills', 'Exercise and eating habits', 'Physical characteristics', 'Activity characteristics', 'Environmental characteristics') could be confirmed. Users expressed negative emotions and sought help and advice from the Reddit insomnia community. In addition, they mentioned diseases related to insomnia, shared discourse on the use of sleeping pills, and expressed interest in exercise and eating habits. As insomnia-related characteristics, we found physical characteristics such as breathing, pregnancy, and heart, active characteristics such as zombies, hypnic jerk, and groggy, and environmental characteristics such as sunlight, blankets, temperature, and naps.

Evaluation of Tracking Performance: Focusing on Improvement of Aiming Ability for Individual Weapon (개인화기 조준 능력 향상 관점에서의 추적 기법의 성능평가)

  • Kim, Sang Hoon;Yun, Il Dong
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.481-490
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    • 2013
  • In this paper, an investigation of weapon tracking performance is shown in regard to improving individual weapon performance of aiming objects. On the battlefield, a battle can last only a few hours, sometimes it can last several days until finished. In these long-lasting combats, a wide variety of factors will gradually lower the visual ability of soldiers. The experiments were focusing on enhancing the degraded aiming performance by applying visual tracking technology to roof mounted sights so as to track the movement of troops automatically. In order to select the optimal algorithm among the latest visual tracking techniques, performance of each algorithm was evaluated using the real combat images with characteristics of overlapping problems, camera's mobility, size changes, low contrast images, and illumination changes. The results show that VTD (Visual Tracking Decomposition)[2], IVT (Incremental learning for robust Visual Tracking)[7], and MIL (Multiple Instance Learning)[1] perform the best at accuracy, response speed, and total performance, respectively. The evaluation suggests that the roof mounted sights equipped with visual tracking technology are likely to improve the reduced aiming ability of forces.

Church Education in the COVID-19 Era (포스트 코로나 시대의 교회교육)

  • Yu, Jae Deog
    • Journal of Christian Education in Korea
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    • v.63
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    • pp.13-37
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    • 2020
  • The World Health Organisation(WHO), paying attention to the spread and fatality of the coronavirus(COVID-19), which first occurred in Wuhan, China, declared a global emergency. Although many countries implement strict measures to slow down the spread, WHO officially declared a pandemic. COVID-19 has sparked fears of an impending economic crisis and recession. Due to the economic crisis caused by social distancing, self-isolation and travel restrictions, the collapse of the world economic system centered on free trade and the decline of globalization are mentioned. Political leadership that has not responded properly to the pandemic is challenged, and nearly all of society is rapidly changing to a non-contact and immobile culture. COVID-19 has seriously affected all levels of the education system, from preschool to tertiary education. The so-called old concept of deschooling is realizing in the field of education through digital media paradoxically. Church education is facing a serious crisis as well. Churches are seeking now a new normal that includes theological reflection on the pandemic, online worship, education, and non-face-to-face ministry to overcome the worst unexpected crisis. In the post-corona era, church education must actively seek alternatives in response to rapidly changing surrounding conditions and reconstruct educational philosophy(theology) that focuses on Christian values. In addition, it is necessary to start operating a mobile(or online) church school that combines offline and online. It is necessary to introduce 'Blended Learning' method that combines non-face-to-face and face-to-face learning, and by combining church school and homeschooling, churches and families need to share the responsibility of education in faith.

Big data mining for natural disaster analysis (자연재해 분석을 위한 빅데이터 마이닝 기술)

  • Kim, Young-Min;Hwang, Mi-Nyeong;Kim, Taehong;Jeong, Chang-Hoo;Jeong, Do-Heon
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.5
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    • pp.1105-1115
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    • 2015
  • Big data analysis for disaster have been recently started especially to text data such as social media. Social data usually supports for the final two stages of disaster management, which consists of four stages: prevention, preparation, response and recovery. Otherwise, big data analysis for meteorologic data can contribute to the prevention and preparation. This motivated us to review big data technologies dealing with non-text data rather than text in natural disaster area. To this end, we first explain the main keywords, big data, data mining and machine learning in sec. 2. Then we introduce the state-of-the-art machine learning techniques in meteorology-related field sec. 3. We show how the traditional machine learning techniques have been adapted for climatic data by taking into account the domain specificity. The application of these techniques in natural disaster response are then introduced (sec. 4), and we finally conclude with several future research directions.

WebRTC-Based Remote Collaborative Learning Platform (WebRTC 기반 원격 협업 학습 플랫폼 기술 연구)

  • Oh, Hyeontaek;Ahn, Sanghong;Yang, Jinhong;Choi, Jun Kyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.914-923
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    • 2015
  • Recently, as the number of smart devices (such as smart TV or Web based IPTV) increases, the way of digital broadcast contents is changed. This change leads that conventional broadcast media accepts Web platform and its services to provide more quality contents. Based on this change, in education field, education broadcasting also follows the trend. The traditional education broadcasting platforms, which just delivered the lecture in one-way, are utilized the Web technology to make interaction between teacher and student. Current education platforms, however, are insufficient to satisfy users' demands for two-way interactions. This paper proposes a new remote collaborative learning platform which able to provide high interactivity among users. Based on new functional requirements from original use case, the platform provides collaborative contents sharing and collaborative video streaming techniques by utilizing WebRTC (Web Real-Time Communication) technology. The implementation demonstrates the operability of proposed system.

Deep Learning-based SISR (Single Image Super Resolution) Method using RDB (Residual Dense Block) and Wavelet Prediction Network (RDB 및 웨이블릿 예측 네트워크 기반 단일 영상을 위한 심층 학습기반 초해상도 기법)

  • NGUYEN, HUU DUNG;Kim, Eung-Tae
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.703-712
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    • 2019
  • Single image Super-Resolution (SISR) aims to generate a visually pleasing high-resolution image from its degraded low-resolution measurement. In recent years, deep learning - based super - resolution methods have been actively researched and have shown more reliable and high performance. A typical method is WaveletSRNet, which restores high-resolution images through wavelet coefficient learning based on feature maps of images. However, there are two disadvantages in WaveletSRNet. One is a big processing time due to the complexity of the algorithm. The other is not to utilize feature maps efficiently when extracting input image's features. To improve this problems, we propose an efficient single image super resolution method, named RDB-WaveletSRNet. The proposed method uses the residual dense block to effectively extract low-resolution feature maps to improve single image super-resolution performance. We also adjust appropriated growth rates to solve complex computational problems. In addition, wavelet packet decomposition is used to obtain the wavelet coefficients according to the possibility of large scale ratio. In the experimental result on various images, we have proven that the proposed method has faster processing time and better image quality than the conventional methods. Experimental results have shown that the proposed method has better image quality by increasing 0.1813dB of PSNR and 1.17 times faster than the conventional method.

The Effect of Task-Oriented Multi-Sensory Movement Program on Self-efficacy and Writing Ability of Children with ADHD Tendency Accompanied by Learning Delays (과제 중심 다감각운동 프로그램이 학습지연을 동반한 ADHD성향 아동의 자아효능감과 쓰기능력에 미치는 변화)

  • Roh, Heo-Lyun;Kwag, Sung-Won
    • The Journal of Korean society of community based occupational therapy
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    • v.8 no.2
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    • pp.1-14
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    • 2018
  • Objective : The purpose of this study was to investigate the change in self-efficacy and writing ability after applying a Task-Oriented Multi-Sensory Movement Program to children with ADHD tendency accompanied by learning delays. Methods : A Task-Oriented Multi-Sensory Movement Program was implemented to children with ADHD tendency accompanied by learning delays attending S elementary school. The research proceeded in the order of a pre-test, Task-Oriented Multi-Sensory Movement intervention, and a post-test. The first session involved a pre-test, in which the children's self-efficacy and writing ability were examined using self-efficacy test and type 'A' KNISE-BAAT writing test. The multisensory group activity program intervention was conducted for a total of 8 sessions. In the last session, a post-test was conducted using self-efficacy test and type 'B' KNISE-BAAT writing test. Data collected from the tests were analyzed using SPSS Statistics 18. Results : According to the tests taken before and after implementing the Task-Oriented Multi-Sensory Movement Program, there was a significant improvement in self-efficacy (school, society), writing ability(command of vocabulary and sentence). Conclusion : Task-Oriented Multi-Sensory Movement Program may be used as a beneficial measure to improve the self-efficacy and writing abilities of children with ADHD tendency accompanied by learning delays. It is necessary to design various intervention models by combining educational media based on a multisensory approach.

Deep Learning Algorithm and Prediction Model Associated with Data Transmission of User-Participating Wearable Devices (사용자 참여형 웨어러블 디바이스 데이터 전송 연계 및 딥러닝 대사증후군 예측 모델)

  • Lee, Hyunsik;Lee, Woongjae;Jeong, Taikyeong
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.6
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    • pp.33-45
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    • 2020
  • This paper aims to look at the perspective that the latest cutting-edge technologies are predicting individual diseases in the actual medical environment in a situation where various types of wearable devices are rapidly increasing and used in the healthcare domain. Through the process of collecting, processing, and transmitting data by merging clinical data, genetic data, and life log data through a user-participating wearable device, it presents the process of connecting the learning model and the feedback model in the environment of the Deep Neural Network. In the case of the actual field that has undergone clinical trial procedures of medical IT occurring in such a high-tech medical field, the effect of a specific gene caused by metabolic syndrome on the disease is measured, and clinical information and life log data are merged to process different heterogeneous data. That is, it proves the objective suitability and certainty of the deep neural network of heterogeneous data, and through this, the performance evaluation according to the noise in the actual deep learning environment is performed. In the case of the automatic encoder, we proved that the accuracy and predicted value varying per 1,000 EPOCH are linearly changed several times with the increasing value of the variable.

Lightweight Super-Resolution Network Based on Deep Learning using Information Distillation and Recursive Methods (정보 증류 및 재귀적인 방식을 이용한 심층 학습법 기반 경량화된 초해상도 네트워크)

  • Woo, Hee-Jo;Sim, Ji-Woo;Kim, Eung-Tae
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.378-390
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    • 2022
  • With the recent development of deep composite multiplication neural network learning, deep learning techniques applied to single-image super-resolution have shown good results, and the strong expression ability of deep networks has enabled complex nonlinear mapping between low-resolution and high-resolution images. However, there are limitations in applying it to real-time or low-power devices with increasing parameters and computational amounts due to excessive use of composite multiplication neural networks. This paper uses blocks that extract hierarchical characteristics little by little using information distillation and suggests the Recursive Distillation Super Resolution Network (RDSRN), a lightweight network that improves performance by making more accurate high frequency components through high frequency residual purification blocks. It was confirmed that the proposed network restores images of similar quality compared to RDN, restores images 3.5 times faster with about 32 times fewer parameters and about 10 times less computation, and produces 0.16 dB better performance with about 2.2 times less parameters and 1.8 times faster processing time than the existing lightweight network CARN.