• Title/Summary/Keyword: Learning information

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Effects on Self-directed small group-cooperative learning using ICT - Focus on Middle school Science textbook - (ICT를 활용한 자기 주도적 소집단 협동학습의 효과 - 중학교 과학교과를 중심으로 -)

  • Shim, Ki-Chang;Kim, Hee-Soo
    • Journal of the Korean Society of Earth Science Education
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    • v.2 no.1
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    • pp.41-47
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    • 2009
  • This study examined the difference for the ability of self-directed learning and information literacy(the ability to use information) between small group-cooperative instruction of ICT practical environment and explanatory instruction using ICT of general classroom in middle school science education. The 138 students(7th grade) participated in this study were classified in two group, experimental group(68) and controlled group(70). Experimental small group consisted of 5-6 students who had different levels and the ability of each the group was equal. The teaching of experimental group was made in the science lab which was equipped with computers to connect super high-speed Internet. The teaching of control group was made in general classroom. Under these two environment, this study was executed during 10 weeks. As the result, Small group-cooperative learning using ICT was more effective in diminishing the gap of information literacy in middle school students. And in the ability of self-directed learning, the small group learning using ICT was also more effective than general classroom instruction.

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A Study on the Prediction Model for Imported Vehicle Purchase Cancellation Using Machine Learning: Case of H Imported Vehicle Dealers (머신러닝을 이용한 국내 수입 자동차 구매 해약 예측 모델 연구: H 수입차 딜러사 대상으로)

  • Jung, Dong Kun;Lee, Jong Hwa;Lee, Hyun Kyu
    • The Journal of Information Systems
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    • v.30 no.2
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    • pp.105-126
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    • 2021
  • Purpose The purpose of this study is to implement a optimal machine learning model about the cancellation prediction performance in car sales business. It is to apply the data set of accumulated contract, cancellation, and sales information in sales support system(SFA) which is commonly used for sales, customers and inventory management by imported car dealers, to several machine learning models and predict performance of cancellation. Design/methodology/approach This study extracts 29,073 contracts, cancellations, and sales data from 2015 to 2020 accumulated in the sales support system(SFA) for imported car dealers and uses the analysis program Python Jupiter notebook in order to perform data pre-processing, verification, and modeling that is applying and learning to Machine learning model after then the final result was predicted using new data. Findings This study confirmed that cancellation prediction is possible by applying car purchase contract information to machine learning models. It proved the possibility of developing and utilizing a generalized predictive model by using data of imported car sales system with machine learning technology. It can reduce and prevent the sales failure as caring the potential lost customer intensively and it lead to increase sales revenue by predicting the cancellation possibility of individual customers.

A study of an analysis into effects and relations on learning performance from e-learning (이러닝 학습성과에 미치는 영향 관계 분석에 관한 연구)

  • Kwon, Yeongae;Lee, Aeri
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.2
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    • pp.69-81
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    • 2020
  • The objective of this study is to seek ways to maximize learning effects from e-learning by drawing improvement directions through investigating and analyzing an awareness of e-learning among e-learning attendees. The study was conducted among the attendees who are taking the e-learning program operated by K University and collected data from the students taking second semester in 2018 with the use of structured questionnaires. For data processing, SPSS Statistics 22.0 and AMOS were used, along with such analytical methods as frequency anslysis, descriptive statistical analysis, ANOVA (Analysis of Variance), t-analysis and cross tabulation. For significant data, it conducted an analysis by carrying out the Scheffe's test. According to the findings from this study, they showed a significant difference only in gender and curriculum desired to be opened in the question about e-learning participation motives per background factor. As for the learners' motives to study, it was confirmed that they tend to become more biased on time utilization and convenience of learning methods. The analysis of which factor of the three - learning factors, system factors and instructor's factors - has greatest effects on learning satisfaction indicated that learning factors influenced learning satisfaction the most in accordance with values for non-standard coefficient beta, followed by instructor factors which had a direct effect.

The Web Service based Learner Tailoring Adaptive E-Learning System using Item Difficulty (문항난이도를 이용한 웹 서비스 기반의 적응적 이러닝 시스템)

  • Jeong, Hwa-Young
    • Journal of Internet Computing and Services
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    • v.10 no.3
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    • pp.151-157
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    • 2009
  • A lot of E-Learning system is supplying the existent item difficulty based learning information to learner. And learner is doing learning contents according to the fixed learning course. It is difficult for learner to get efficient learning effect. Because learner has to belong to fixed item difficulty and learning course even thought learner has different degree that understand studying in learning course. This research proposed the learner adaptive E-learning system that is able to control the item difficulty and learning course to analyze the understanding degree of learner in learning course. In this result, learner is able to improve learning effect to get rid of fixed learning course using bi-directed learning such as off-line learning.

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Comparison of Autonomous Learning Effectiveness between Cyber Study and Off-line Learning (사이버학습과 인쇄 매체 학습의 자율적 학습 효과성 비교)

  • Han, Jung-Yoon;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.507-513
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    • 2013
  • The purpose of this paper is to compare the learning effectiveness of autonomous learning between on-line cyber learning using Internet media and off-line learning using printed media. In this study, each group is provided with the same learning contents and the same learning conditions. For autonomous learning the results revealed a significant difference between on-line cyber learning being not as effective as off-line learning. In order to improve the effectiveness of on-line cyber learning the negative aspects have been identified. These findings will help to improve the development of on-line learning effectiveness.

Analysis of Structural Relationships Among Metaverse Characteristic Factors, Learning Immersion, and Learning Satisfaction: With Gather Town (메타버스 특성요인과 학습 몰입 및 학습 만족도 간의 구조적 관계 분석 : 게더타운을 대상으로)

  • Kim, Na Rang
    • The Journal of Information Systems
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    • v.31 no.1
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    • pp.219-238
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    • 2022
  • Purpose The purpose of this study is to investigate the structural relationships between interest, interaction level, presence, which are the characteristics of metaverse, learning immersion, and learning satisfaction, which are learning factors. Design/methodology/approach A questionnaire survey technique was used to achieve the purpose of the study. A questionnaire survey was conducted from November 22 to December 5, 2021, with students with experience in non-face-to-face classes using Gather Town and a total of 114 copies of the questionnaire excluding those with insincere answers were used for empirical analysis. SPSS Win ver.23.0 was used for basic statistical analysis, and AMOS 22.0 was used for the establishment and analysis of a structural equation model. Findings According to the study findings, interest and interaction levels had effects on learning immersion and learning presence, self-efficacy on learning presence, and learning immersion and learning presence on learning satisfaction. This study is meaningful in that it conducted an empirical study to find variables for improving learning immersion by conducting classes based on metaverse. Based on the findings of this study, it was found that interest and interaction, which are the biggest characteristics of metaverse, sustain learning participation and immersion and increase presence thereby enhancing learning satisfaction so that the possibilities of metaverse as a next generation education platform passing the limit of existing real time video platforms can be peeped.

The Effect of PMP Learner Basic Psychological Need factor on Academic Achievements through Learning Satisfaction and Learning Transfer (PMP(Personal Multimedia Player) 학습자의 기본심리욕구 요인이 학습만족과 학습전이를 통해 학업성취도에 미치는 영향)

  • Lee, Eunhye;Kwon, Dosoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.213-227
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    • 2017
  • The recent entry into information society as well as the development and universalization of the Internet through rapid development of ICT technology produced a new educational method called PMP learning. PMP learning overcomes restrictions of previous education methods in terms of time and space and allows the learners to customize their learning environments according to their leads, providing voluntary education that centers on the learners. This study aims to verify the causal relationship in academic achievement of PMP learners through the theory of basic psychological desire, learning satisfaction, and learning metastasis. In order to accomplish this, a study model which applies perceived autonomy, perceived competence, and perceived relationship, which are major variables of the theory of basic psychological desire, was presented. For practical verification of the study model, survey analysis was conducted for students of R High School in Hamyang. Through this, the study aims to provide basic materials for improving the academic achievement of learners in PMP learning. It also plans to suggest educational effects that can be obtained by supporting intrinsic motivation of learners.

The Design of an Educational Environment for Ubicomp Learning (유비쿼터스 컴퓨팅 학습의 교육환경 설계)

  • Moon, Seung-Han
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.2031-2039
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    • 2010
  • This article first defines the concept of ubiquitous learning, and then examine ways to design the educational environment for e-Learning and u-Learning. Next, identifies some disadvantages before seeking possible solutions. Finally, the article explores visions of how ubiquitous learning might look in the future. With the advent of information, communication and computer technologies, the needs and demands for ubiquitous learning are largely emerging, enabling students to easily access everything they want anytime, anywhere. In particular, the advance of high-speed broadband networks such as DMB, WiBro and WCDMA and the proliferation of portable digital devices including DMB, PDA and high-performance mobile phones will encourage the widespread adoption of u-Learning.

A Study on the Intelligent Adaptive Learning for Communication Education in Smart Education Environment (스마트 교육 환경에서 의사소통교육을 위한 지능형 적응 학습에 관한 연구)

  • Ku, Jin-Hee;Kim, Kyung-Ae
    • Journal of Engineering Education Research
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    • v.20 no.3
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    • pp.25-31
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    • 2017
  • As the world enters the era of the Fourth Industrial Revolution, which is represented by advanced technology, it not only changes the industrial field but also the education field. In recent years, Smart Learning has enriched learning by using diverse forms and technologies that utilize vast amount of information about learners' individual knowledge through the emergence of realistic and intelligent contents that combine high technology such as artificial intelligence, big data and virtual reality and there is an increasing interest in intelligent adaptive learning, which can customize individual education. Therefore, the purpose of this study is to explore intelligent adaptive learning method through recent smart education environment, beyond traditional writing-based communication education which is highly dependent on the competency of instructors. In this study, we analyzed the various learner information collected in the communication course and constructed a concrete teaching and learning method of intelligent adaptive learning based on the instructor's intended smart contents. The result of this study is expected to be the basis of highly personalized teaching and learning method of digital method in communication education which is emphasized in the fourth industrial revolution era.

Development of ICT Teaching-Learning Model for Supporting Subject of Korean (국어 교과 지원을 위한 ICT활용 교수.학습 모형 개발에 관한 연구)

  • Kim, Yeong-Gi;Han, Seon-Gwan;Kim, Su-Yeol
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.331-339
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    • 2003
  • This study is the content about the development of ICT(Information and Communication Technology) teaching-learning model to support the korean language learning. Firstly, we proposed 3 types on developing models for ICT teaching-learning in korean language learning, we developed 4 ICT teaching-learning models based on analysing the curriculum of korean language course and studying the preceding works. Moreover we offered the strategies for applying ICT teaching-learning models with korean language learning. The developed 4 ICT teaching-learning models in this study are expected that ICT will use to design ICT teaching-learning model in another courses and teachers take advantage of the 4 models in korean lesson effectively.

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