• 제목/요약/키워드: Learning environment design

검색결과 861건 처리시간 0.03초

동영상 기반 학습 환경에서 머신러닝을 활용한 행동로그의 학업성취 예측 모형 탐색 (Exploration of Predictive Model for Learning Achievement of Behavior Log Using Machine Learning in Video-based Learning Environment)

  • 이정은;김다솜;조일현
    • 컴퓨터교육학회논문지
    • /
    • 제23권2호
    • /
    • pp.53-64
    • /
    • 2020
  • 동영상 강의 중심의 온라인 학습 형태가 보편화 되고 지속적으로 증가됨에 따라 다양한 교육방법을 적용한 동영상 기반 학습 환경도 학습 효과성을 높이기 위해 변화, 발전하고 있다. 온라인 학습 환경에서의 교육 효과성 측정을 위해 학습자 로그 데이터가 대두되었으며, 학습자 맞춤형 학습 처방을 위해 로그 데이터의 다양한 분석 방법이 중요하다. 이를 위해 본 연구에서는 동영상 기반 학습 환경에서의 학습자 행동 데이터 분석, 머신러닝 기법에 따른 학업성취 예측을 실험을 통해 분석하였다. 분석 결과 각 모델에서 공통적으로 동영상 탐색과 코멘트 작성과 같은 상호작용 행동, 학습자 주도적 학습 행동이 학업성취를 예측하였다. 연구 결과를 토대로 동영상 학습 환경 설계에 있어 시사점을 제공하였다.

온라인$\cdot$모바일 환경에서 멀티미디어 컨텐츠 생성을 위한 학습 시스템의 설계 및 구현에 관한 연구 (Design and Implementation of Learning System for Generating Multimedia Contents at On-Line$\cdot$Mobile Environment)

  • 이현창;최광돈
    • 한국컴퓨터정보학회논문지
    • /
    • 제10권1호
    • /
    • pp.217-222
    • /
    • 2005
  • 이동 통신 기술의 발전은 사용자에게 이동 중에도 정보를 공유할 수 있는 환경을 제공하였다. 그러나 온라인 혹은 모바일 환경에서 인터넷을 통해 다운로드 받은 파일에 대한 학습은 판독만 가능하다. 그렇기 때문에 오프라인 혹은 제한적인 온라인 상태의 학습 패턴인 중요부분 밑줄 긋기 혹은 글씨 색상 변경하기 등 멀티미디어 학습 컨텐츠 생성을 수행할 수 없다. 또한, 저장 할 때에도 사용중인 어플리케이션에 종속된 저장 형태로 저장하여야 한다. 이와 같이 학습 컨텐츠 생성과 학습 패턴을 변경한 이후에 저장 형식이 온라인모바일 환경의 표준 포맷으로 저장되지 않는 문제점이 존재한다. 이에 본 논문에서는 온라인모바일 환경에서 접속하려는 사이트를 인터넷을 통해 제공되는 수많은 전자책 내용을 개인 학습 패턴에 맞게 변형할수 있도록 새로운 형태의 학습 플랫폼을 제시하고, 온라인상에서 수행되는 전자책 학습 시스템을 구축한다.

  • PDF

자기 조직화 맵을 이용한 강화학습 제어기 설계 (Design of Reinforcement Learning Controller with Self-Organizing Map)

  • 이재강;김일환
    • 대한전기학회논문지:시스템및제어부문D
    • /
    • 제53권5호
    • /
    • pp.353-360
    • /
    • 2004
  • This paper considers reinforcement learning control with the self-organizing map. Reinforcement learning uses the observable states of objective system and signals from interaction of the system and environment as input data. For fast learning in neural network training, it is necessary to reduce learning data. In this paper, we use the self-organizing map to partition the observable states. Partitioning states reduces the number of learning data which is used for training neural networks. And neural dynamic programming design method is used for the controller. For evaluating the designed reinforcement learning controller, an inverted pendulum on the cart system is simulated. The designed controller is composed of serial connection of self-organizing map and two Multi-layer Feed-Forward Neural Networks.

교과교실 운영 성과에 대한 수요자 인식 조사 분석 - 교수·학습 활동과 학생들의 학습태도를 중심으로 - (The recognition analysis of a student and the teacher about subject classroom system operation achievement - focusing on the teaching and learning activities and students' learning attitudes -)

  • 조진일;최형주
    • 교육녹색환경연구
    • /
    • 제9권3호
    • /
    • pp.20-33
    • /
    • 2010
  • The purpose of this research is to investigate and analyze the recognition of students and teachers towards an influence of a subject classroom system to teacher's learning activities and student's learning attitude. The study was subjected to students and teachers at a school that has innovatively operated subject classroom system from before 2009. The results of the research are as follows. First, the result of investigation shows that the quality of class has been improved. The formats of managing class and class materials have become various. Second, there is an affirmative exchange in student's learning attitude, such as student's active participation, concentration, preparation and interest toward a class. Third, the fifty percent of teachers answered it that a block time system and intensive study system is required to manage an efficient subject classroom system. Lastly, the investigation shows that teachers and students are generally satisfied with running the subject classroom system. However, the satisfaction ratio of students is lower than the one of teachers.

Eco-car Manufacturing Activities as Engineering Design Education Subject in Suzuka National College of Technology

  • Mori, Kunihiko;Sakamoto, Hidetoshi;Ohbuchi, Yoshifumi
    • 공학교육연구
    • /
    • 제15권5호
    • /
    • pp.25-30
    • /
    • 2012
  • "The engineering education program for environmental intention and value creation" has been executed from 2008 to 2010 in Suzuka National College of Technology, which program was promoted as "Good Practice for Education" by Ministry of Education, Culture, Sports, Science and Technology Japan. "Eco-car project" is one of these practical ecology/environment education programs. The project's members have been learning and researching the environmental managements by the process of design, manufacturing, and assembly of solar car, highly effective fuel consumption car (Eco-run car), electric vehicle and fuel-cell car. Also this project was supported by some professional experts of the local industries and community. The students learned the actual industrial technique, the engineering management and the structure of local industries by this project. In this paper, the environmental intention engineering design education with local industry collaboration is introduced.

초등학교 교실의 창의적 학습능력 향상을 위한 환경디자인 개선을 위한 연구 (A Study of Creative to Improve the Learning Ability of the Environment for an Elementary School Classroom Design Improvements)

  • 조남주;이현정
    • 한국가구학회지
    • /
    • 제23권4호
    • /
    • pp.388-394
    • /
    • 2012
  • Korean elementary school facilities are a lot of changes since the mid-1990s. Creative learning ability to become more important. Interior space environment and the hardware changes needed improvement. In this study, depending on the teaching methods and curriculum characteristics to suggest design guidelines for a more effective lesson plan by changing the terran out. Open education free to enhance the development and creativity of the human spirit, the human, and realize the value of education is to increase the relevance of education for self-realization and social. Space for open educational practices through advanced layout is proposed. There is a need for the development of new school furniture for a variety of lay-out. It is important to develop a spatial variability in new school furniture.

  • PDF

현장체험에 터한 u-PBL 교수지원시스템의 핵심가치 및 설계전략 연구 (Study of u-PBL Support System Core Value and Design Strategy based on Field Experience Learning)

  • 김두규;박수홍
    • 수산해양교육연구
    • /
    • 제24권2호
    • /
    • pp.180-202
    • /
    • 2012
  • The purpose of this study was to extract an u-PBL support system core value and design strategy based upon field experience learning. To accomplish this the study, first of all, analyzed the core values, design strategy which was selected after needs analysis and literature review of theories and cases regarding the PBL, e-PBL, blended-PBL, Field experience learning based on ubiquitous environment, and learning model based on ubiquitous technology. This study identified the three core values as; systemic support for instructional activity, just in time support for instructional activity and support for interaction facilitation. As further research areas, it might be useful to develop u-PBL instructional support system based upon the model designed from this study. Also, research concerning the verification of the model based upon implementation of the program case might be necessary.

섬유제품 재활용을 이용한 교육용 티셔츠 디자인 연구 (A study on the design of T-shirt with fiber product recycling for using as learning material)

  • 이승희;하승연
    • 한국의상디자인학회지
    • /
    • 제21권1호
    • /
    • pp.1-15
    • /
    • 2019
  • The purpose of this study is to develop ICT utilization learning materials for a chapter titled 'Environment Friendly Clothing and Reform of Clothing' in technology and home economics textbooks for Year 2 students in middle school. The research methods were selected from ten types of junior high school technology textbooks, which were revised in 2009, and mainly focused on items such as jeans, shirts, shirts, cardigans, and skirts, Using selected textiles and basic design t-shirts, five works were made using structural and decorative details. The results of this study are as follows. First, textile products shown in the chapter 'Environment Friendly Clothing and Reform of Clothing' are most commonly worn and found in daily life. With regard to a reuse method, structural changes to clothing are proposed. For example, cases relating to the changing of a neckline or the use of a shirt or a sleeve are presented. There are some decoration methods adapted in reuse; using ornaments, such as spangles and emblems, patchwork, shirring and the constucting of collages. Second, following the plan, 5 items are designed with T-shirts, shirts, cardigans and skirts. For the T-shirt design, other fabrics including organza and neoplan are used from design point of view, in addition to reused textile products. Detailed structural changes of necklines, sleeves and collars and detailed and the ornamentation method including shirring, smoking, patchwork and collages are used. Third, this study proposes 6 categories (profile, design planning, diagram, reused textile product, production method and order and pictures of T-shirts developed) under the title of 'T-shirt Made Out of Disposed Clothing', selecting a blog as active teaching and learning material as a part of the ICT utilization in educational settings.

플립드 러닝(Flipped Learning) 교수학습 설계모형 탐구 (Research on Developing Instructional Design Models for Flipped Learning)

  • 이동엽
    • 디지털융복합연구
    • /
    • 제11권12호
    • /
    • pp.83-92
    • /
    • 2013
  • 최근 등장한 플립드 러닝은 교실 수업에 앞서 학습자 스스로 선행학습을 수행한 후 수업에 참여하는 방식으로 진행됨에 따라 최근의 자기주도적 학습을 강조하는 교육 정책과 추구하는 방향이 맞아떨어지며 그에 대한 관심이 높아지고 있다. 본 논문에서는 이러한 플립드 러닝의 개념을 살펴보고, 플립드 러닝을 활용하는 수업을 설계하기 위한 방법에 대해 살펴보았다. 플립드 러닝은 새로운 개념의 수업 방법이 아니며, 기존의 블랜디드 러닝의 수업 형태에 선행학습의 개념을 도입하여 학생들이 교실 수업에 앞서 해당 수업 내용을 동영상 자료를 활용하여 미리 학습하고, 수업 시간에는 스스로 학습한 내용을 바탕으로 개별화된 보충학습이나 심화학습을 진행하는 것이다. 이러한 플립드 러닝의 설계를 위한 주요 고려사항으로는 탄력적이고 유연한 수업 환경, 학습문화의 변화, 의도된 수업 내용 및 전문적인 능력을 갖춘 교사 등이 있다. 이러한 개념 및 고려사항을 바탕으로 플립드 러닝 교수학습 설계모형을 제시하였다. 본 연구를 통하여 플립드 러닝에 대한 개념을 파악할 수 있으며, 교수학습 현장에서 보다 효율적으로 플립드 러닝을 활용할 수 있다.

간호대학생의 임상실습 중 폭력경험과 임상학습환경이 직업정체성에 미치는 영향 (The influence of experienced violence and the clinical learning environment on vocational identity in nursing students)

  • 이미라;박희옥;이인숙
    • 한국간호교육학회지
    • /
    • 제27권3호
    • /
    • pp.321-332
    • /
    • 2021
  • Purpose: The purpose of this study is to determine the influence of the learning environment on nursing students' clinical practice education and the violence experienced during clinical practice on vocational identity. Methods: The design of the study was a descriptive survey, and data were collected from November 15 to November 27, 2019. The data of the study were obtained from 515 nursing students attending three universities using self-administered questionnaires. Data were analyzed using the SPSS 25.0 program. Results: For the experience of violence, verbal violence (98.3%) was the type most commonly experienced, and patients (97.7%) were the most frequent perpetrators. The clinical learning environment was perceived differently according to gender, personality, interpersonal relationship, satisfaction with nursing, clinical practice satisfaction, violence prevention education, the need for violence prevention education, sexual violence experiences, and violent perpetrators. The most influential factor on vocational identity was satisfaction with the nursing major (β=0.24, p<.001), followed by extroverted personality (β=0.18, p<.001), clinical learning environment (β=0.15, p=.001), satisfaction with clinical practice (β=0.15, p=.002), and the experience of violence by patients (β=-0.10, p=.016), which together explained 24.1% of the variance in the model. Conclusion: It is necessary to make efforts to ensure that students do not experience violence during clinical practice, to maintain a close cooperative relationship between university and clinical institutions to improve the learning environment for clinical practice, and to make the clinical field an educational learning environment.