• Title/Summary/Keyword: Learning Processing

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An Intuitionistic Fuzzy Approach to Classify the User Based on an Assessment of the Learner's Knowledge Level in E-Learning Decision-Making

  • Goyal, Mukta;Yadav, Divakar;Tripathi, Alka
    • Journal of Information Processing Systems
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    • v.13 no.1
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    • pp.57-67
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    • 2017
  • In this paper, Atanassov's intuitionistic fuzzy set theory is used to handle the uncertainty of students' knowledgeon domain concepts in an E-learning system. Their knowledge on these domain concepts has been collected from tests that were conducted during their learning phase. Atanassov's intuitionistic fuzzy user model is proposed to deal with vagueness in the user's knowledge description in domain concepts. The user model uses Atanassov's intuitionistic fuzzy sets for knowledge representation and linguistic rules for updating the user model. The scores obtained by each student were collected in this model and the decision about the students' knowledge acquisition for each concept whether completely learned, completely known, partially known or completely unknown were placed into the information table. Finally, it has been found that the proposed scheme is more appropriate than the fuzzy scheme.

A Study on a Driving Behavior Imitation Learning Method Based on Active Learning (Active learning 기반 운전자 행동 모방 학습 기법 연구)

  • Huang, Kaisi;Wen, Mingyun;Park, Jisun;Sung, Yunsick;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.485-486
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    • 2019
  • Simulated driving behavior is an important aspect of realistic simulation systems. To simulate natural driving behavior, this paper proposes an imitation learning method based on active learning that combines demonstration and experience. Driving demonstrations are collected from human drivers in a driving simulator. A driving behavior policy is learned from these demonstrations. The driving demonstration dataset is augmented with new demonstrations that the original demonstrations did not contain, in the form of behaviors from another driving behavior policy learned from experience. The final driving behavior policy is learned from an augmented demonstration dataset.

Analysis of the Sociality and Democratic-Citizenship Changes from the Application of the Scratch Remix Function in Cooperative Learning

  • Kang, Oh-Han
    • Journal of Information Processing Systems
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    • v.15 no.2
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    • pp.320-330
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    • 2019
  • This study analyzed changes in sociality and democratic-citizenship among elementary school students in the information class and the science class at the Science Education Institute for the Gifted, who were divided into an experimental group and a control group. The experimental group engaged in the Learning Together (LT) cooperative form of learning for which the remix function of Scratch, an educational programming language, was applied, while the control group was given general instructor-led lessons. Members in the experimental group were able to modify processes during projects through the usage of the remix function, thereby actively participating in the projects and eventually generating team-based results. The post-class t-tests showed a greater degree of improvements in sociality and democratic citizenship for the experimental group that was offered the remix-function-based cooperative learning than the control group. Statistically significant differences were present between two groups particularly in "cooperative spirit" sub-domain of sociality and the "community" and "responsibility" sub-domains of democratic citizenship.

Improving Performance of Machine Learning-based Haze Removal Algorithms with Enhanced Training Database

  • Ngo, Dat;Kang, Bongsoon
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.948-952
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    • 2018
  • Haze removal is an object of scientific desire due to its various practical applications. Existing algorithms are founded upon histogram equalization, contrast maximization, or the growing trend of applying machine learning in image processing. Since machine learning-based algorithms solve problems based on the data, they usually perform better than those based on traditional image processing/computer vision techniques. However, to achieve such a high performance, one of the requisites is a large and reliable training database, which seems to be unattainable owing to the complexity of real hazy and haze-free images acquisition. As a result, researchers are currently using the synthetic database, obtained by introducing the synthetic haze drawn from the standard uniform distribution into the clear images. In this paper, we propose the enhanced equidistribution, improving upon our previous study on equidistribution, and use it to make a new database for training machine learning-based haze removal algorithms. A large number of experiments verify the effectiveness of our proposed methodology.

A Review of 3D Object Tracking Methods Using Deep Learning (딥러닝 기술을 이용한 3차원 객체 추적 기술 리뷰)

  • Park, Hanhoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.22 no.1
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    • pp.30-37
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    • 2021
  • Accurate 3D object tracking with camera images is a key enabling technology for augmented reality applications. Motivated by the impressive success of convolutional neural networks (CNNs) in computer vision tasks such as image classification, object detection, image segmentation, recent studies for 3D object tracking have focused on leveraging deep learning. In this paper, we review deep learning approaches for 3D object tracking. We describe key methods in this field and discuss potential future research directions.

Sinusoidal Map Jumping Gravity Search Algorithm Based on Asynchronous Learning

  • Zhou, Xinxin;Zhu, Guangwei
    • Journal of Information Processing Systems
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    • v.18 no.3
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    • pp.332-343
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    • 2022
  • To address the problems of the gravitational search algorithm (GSA) in which the population is prone to converge prematurely and fall into the local solution when solving the single-objective optimization problem, a sine map jumping gravity search algorithm based on asynchronous learning is proposed. First, a learning mechanism is introduced into the GSA. The agents keep learning from the excellent agents of the population while they are evolving, thus maintaining the memory and sharing of evolution information, addressing the algorithm's shortcoming in evolution that particle information depends on the current position information only, improving the diversity of the population, and avoiding premature convergence. Second, the sine function is used to map the change of the particle velocity into the position probability to improve the convergence accuracy. Third, the Levy flight strategy is introduced to prevent particles from falling into the local optimization. Finally, the proposed algorithm and other intelligent algorithms are simulated on 18 benchmark functions. The simulation results show that the proposed algorithm achieved improved the better performance.

Merging Collaborative Learning and Blockchain: Privacy in Context

  • Rahmadika, Sandi;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.228-230
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    • 2020
  • The emergence of collaborative learning to the public is to tackle the user's privacy issue in centralized learning by bringing the AI models to the data source or client device for training Collaborative learning employs computing and storage resources on the client's device. Thus, it is privacy preserved by design. In harmony, blockchain is also prominent since it does not require an intermediary to process a transaction. However, these approaches are not yet fully ripe to be implemented in the real world, especially for the complex system (several challenges need to be addressed). In this work, we present the performance of collaborative learning and potential use case of blockchain. Further, we discuss privacy issues in the system.

Machine Learning Techniques for Diabetic Retinopathy Detection: A Review

  • Rachna Kumari;Sanjeev Kumar;Sunila Godara
    • International Journal of Computer Science & Network Security
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    • v.24 no.4
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    • pp.67-76
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    • 2024
  • Diabetic retinopathy is a threatening complication of diabetes, caused by damaged blood vessels of light sensitive areas of retina. DR leads to total or partial blindness if left untreated. DR does not give any symptoms at early stages so earlier detection of DR is a big challenge for proper treatment of diseases. With advancement of technology various computer-aided diagnostic programs using image processing and machine learning approaches are designed for early detection of DR so that proper treatment can be provided to the patients for preventing its harmful effects. Now a day machine learning techniques are widely applied for image processing. These techniques also provide amazing result in this field also. In this paper we discuss various machine learning and deep learning based techniques developed for automatic detection of Diabetic Retinopathy.

Generative AI as a Virtual Conversation Partner in Language Learning

  • Ji-Young Seo;Seon-Ah, Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.7-15
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    • 2024
  • Despite a recent surge in multifaceted research on AI-integrated language learning, empirical studies in this area remain limited. This study adopts a Human-Generative AI parallel processing model to examine students' perceptions, asking 182 college students to independently construct knowledge and then compare their efforts with the results generated through in-classroom conversations with ChatGPT 3.5. In questionnaire responses, most students indicated that they found these activities useful and expressed a keen interest in learning various ways to utilize generative AI for language learning with instructor guidance. The findings confirm that ChatGPT's potential as a virtual conversation partner. Identifying specific reasons for the perceived usefulness of conversation activities and drawbacks of ChatGPT, this study emphasizes the importance of teachers staying informed about both the latest advances in technology and their limitations. We recommend that teachers endeavor to creatively design various classroom activities using AI technology.

A Multiple Instance Learning Problem Approach Model to Anomaly Network Intrusion Detection

  • Weon, Ill-Young;Song, Doo-Heon;Ko, Sung-Bum;Lee, Chang-Hoon
    • Journal of Information Processing Systems
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    • v.1 no.1 s.1
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    • pp.14-21
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    • 2005
  • Even though mainly statistical methods have been used in anomaly network intrusion detection, to detect various attack types, machine learning based anomaly detection was introduced. Machine learning based anomaly detection started from research applying traditional learning algorithms of artificial intelligence to intrusion detection. However, detection rates of these methods are not satisfactory. Especially, high false positive and repeated alarms about the same attack are problems. The main reason for this is that one packet is used as a basic learning unit. Most attacks consist of more than one packet. In addition, an attack does not lead to a consecutive packet stream. Therefore, with grouping of related packets, a new approach of group-based learning and detection is needed. This type of approach is similar to that of multiple-instance problems in the artificial intelligence community, which cannot clearly classify one instance, but classification of a group is possible. We suggest group generation algorithm grouping related packets, and a learning algorithm based on a unit of such group. To verify the usefulness of the suggested algorithm, 1998 DARPA data was used and the results show that our approach is quite useful.