• Title/Summary/Keyword: Learning Contents System

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Learning Contents Recommendation System for Parents of Multi-cultural Family (다문화 가정 학부모를 위한 학습콘텐츠 추천 시스템 설계)

  • Kang, Yun-Hee;Kang, Myung-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.350-352
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    • 2016
  • 국내외적으로 스마트러닝은 자기주도형 학습과 같은 새로운 학습모델을 통해 기존 학습과 비교하여 높은 학습 성과를 있다. 그러나 다문화 가정 학부모는 디지털 기기에 대한 접근성과 자료 활용 능력이 일반국민에 비해 현저하게 떨어지는 정보격차로 인해 기존의 교육 콘텐츠의 효과적 활용은 제약점을 갖고 있다. 이 논문에서는 다문화 가정 학부모의 지능형 맞춤 교수학습 지원체제의 주요한 요구사항인 정보격차 해소를 위한 다문화가정 맞춤형 학습콘텐츠 추천 시스템의 설계를 기술한다.

A Research of CNN-based Object Detection for Multiple Object Tracking in Image (영상에서 다중 객체 추적을 위한 CNN 기반의 다중 객체 검출에 관한 연구)

  • Ahn, Hyochang;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.3
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    • pp.110-114
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    • 2019
  • Recently, video monitoring system technology has been rapidly developed to monitor and respond quickly to various situations. In particular, computer vision and related research are being actively carried out to track objects in the video. This paper proposes an efficient multiple objects detection method based on convolutional neural network (CNN) for multiple objects tracking. The results of the experiment show that multiple objects can be detected and tracked in the video in the proposed method, and that our method is also good performance in complex environments.

The Development of the 7th National Curriculum-based Achievement and Assessment Standards for 1st and 2nd Grades in the Primary School Level (수학과 성취기준과 평가기준 개발 연구 - 초등학교 1, 2학년을 중심으로 -)

  • 황혜정
    • School Mathematics
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    • v.2 no.1
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    • pp.73-95
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    • 2000
  • In this study, on the basis of the seventh national mathematics curriculum, the achievement standards were developed to specify the objectives and contents of teaching-learning at the first and second elementary school mathematics. The assessment standards were also developed to differentiate students’ levels of achievement with ‘high’, ‘mid’ and ‘low’ categories. Furthermore, this stuffy suggested the exemplary test items including short-answer and open-ended questions while putting emphasis on students' real performance to increase their ability in solving problems rather than in calculating. In addition to the test items, it introduced the grading system developed to grade the items with concrete guidelines and to report students' achievement on doing mathematics.

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Design and Implementation of WEB-based Contents Learning System (WEB 기반 컨텐츠 교육 시스템의 설계 및 구현)

  • Jung, Yong-Ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1211-1214
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    • 2002
  • 인터넷에 의한 학습은 인터넷 활용 중 가장 증가 추세가 높은 분야이며, 장래성이 밝은 사업 분야로 주목받고 있다. 인터넷에 의한 교육은 시간 및 공간적 제약 해소, 반복 학습가능, 정보제공 및 공유 등이 용이하여 그 의미가 점차 증대되고 있다. 본 논문은 기존의 전통적 학습체제의 강의, 자율학습 및 교재 분야 등 각기 부분적 분야로 되어 있는 학습 업무 처리 체계를 통합시스템 구현을 목표로 한 웹 기반 학습 통합체계를 제시한다. 본 논문에서는 강의 및 학습 공간을 공유하고, 기존의 전통적 학습과 달리 사용자 중심의 학습을 효과적으로 진행시키는 통합 시스템(WBICSE:WBI Course or Software Engineering)을 제시하고, 설계와 구현 방법에 관해 논한다.

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A Motor Primitive Data Generation System for Imitation Learning (모방학습을 위한 모터 프리미티브 데이터 생성 시스템의 설계)

  • Kim, YeJi;Sim, So Hyun;Ssin, Seungyoub;Sung, Yunsick;Um, Kyhyun;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.400-402
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    • 2012
  • 서비스 로봇이 인간과의 상호작용을 하기 위해서는 상호작용에 필요한 동작들을 학습할 수 있는 방법이 필요하다. 본 연구에서는 서비스 로봇에게 동작 학습을 시키기 위한 모방학습 프레임 워크의 구축에 관한 연구를 진행한다. 모방학습에는 로봇이 행동을 수행하기 위한 모터 프리미티브가 필요하므로 본 연구에서는 선행자가 로봇을 직접 움직여 생성한 모터 프리미티브를 데이터 파일로 저장 하여 로봇에게 전송하면 로봇이 스스로 모터 프리미티브를 수행하도록 하는 모터 프리미티브 생성 시스템을 설계한다.

Design and Implementation for Adaptive Learning System based Dynamic Contents Using Fuzzy Neural Network (퍼지신경회로망을 이용한 동적 학습내용 기반 적응형 학습시스템의 설계 및 구현)

  • Park, Tae-O;Hwang, Jin;Lee, Bae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.761-763
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    • 2008
  • 최근 온라인교육의 필요성이 높아지고 요구 수준이 커짐에 따라 교육 서비스를 제공하는 시스템의 지능화된 처리능력이 필요하다. 퍼지신경회로망은 각각의 가중치(weight)를 갖는 채널로 연결한 망형태의 계산모델이다. 퍼지신경회로망을 학습시스템에 적용하여 학습자의 문항테스트 결과에서 학습과정을 재설정 할 수 있는 출력 값을 생성한다. 적응형 학습시스템은 퍼지신경회로망을 적용하여 개별화된 강의 코스로 학습을 진행하고 결과의 feedback을 통해 학습자의 최적 커리큘럼을 찾아내는 방법을 구현하였다.

A Study on the Actual Case of Medical Examination in the Joseon Dynasty (조선시대 의과시험의 실제 사례에 대한 고찰)

  • Sooho Kug
    • The Journal of Korean Medical History
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    • v.34 no.1
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    • pp.47-57
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    • 2021
  • The appointment of medical officials during the Joseon Dynasty was conducted through medical testing. To date, most of the research done on these tests has focused on the testing system and its formal qualities without any study of actual test cases. This paper considers the significance of the medical examination format and contents through a test paper contained in the book "Joseonuihaksageupjilbyeongsa (朝鮮醫學史及疾病史)" by MikiSakae (三木榮). The literature confirms that the medical exam paper is the same format as "Gangji (講紙)," and that the test format called "Gangseo (講書)" is a very high-level test. Therefore, analysis of the case suggests that the format of the medical examination reflects the demand for high-quality medical learning for applicants. This consideration is meaningful because existing medical test papers are very rare.

Development and Application of Action Based Mathematics Digital Textbook (활동 중심 수학과 디지털교과서의 개발 및 적용)

  • Heo, Nam Gu;Lew, Hee Chan
    • Journal of Educational Research in Mathematics
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    • v.25 no.2
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    • pp.241-261
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    • 2015
  • "SMART" is a word to condense a new kind of educational system recently proposed by the Korean government. It signifies an intelligent adaptive learning system to innovate the educational environment, the contents, methodology and assessment. Developing a digital textbook was one of the main strategic goals to drive forward "smart" education. The Korean government expected to finish the development of digital textbooks of science, mathematics, social studies and English by 2013 and to have a field experiment for them in 2014. However, the case of mathematics was postponed for an indefinite period because its draft version was no different from a traditional textbook in its functional aspect. This situation might come from the non-existence of a good authoring tool and an inexperienced sense by developers of the opportunities available with digital textbooks. This paper introduces the main features for developing a digital mathematics textbook for the 12th grade students, which was developed in the environment of Cabri LM as an authoring tool. This paper also looks upon the results of a whole lesson using the textbook in managing the classroom interaction with students.

A Study on Virtual Training System for Education of Train Maintenance (철도 차량 정비 교육을 위한 가상훈련 시스템 설계에 관한 연구)

  • Jeong, Jin-hyun;Song, Eun-jee
    • Journal of Practical Engineering Education
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    • v.8 no.2
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    • pp.103-109
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    • 2016
  • In order to get the maintenance work for the normal operation of rail vehicles made safe maintenance training, which looked suffered direct physical train maintenance environment, gain experience to get out foster the practical skills, but experience the real maintenance in operational problems the maintenance procedures followed are difficult to be. So it can gain experience and knowledge of the actual maintenance work in safe conditions if you apply a simulation experience in a similar environment as possible to the actual train maintenance training can also reduce operational training costs. For a description of the current domestic and simulation programs of the railway sector it has been operating in overseas and is designed to train intensive training, maintenance and maintenance-related information is scarce situation. In this study, the contents of the theory of educational technology for effective training of train maintenance elements exhibit theory, theory of learning situations, designed to train maintenance training simulation through a previous study that investigated the problem-based learning theory.

A Study on the Design and Development of Robot Game-based Project for Teaching Children to Program Computers (프로그램교육 목적의 로봇게임 프로젝트 학습 구안에 관한 연구)

  • Shin, Seung-Young;You, Sang-Mi;Kim, Mi-Ryang
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.159-171
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    • 2009
  • The objective of this research is to explore a method to utilize a programmable robot, as a potential learning tool in the elementary school's curricula. Due to their programmability and operational ease of use, programmable robots are among digital toys that today offer specially instructive features. In this research, we developed the robot game-based project contents as a tool for teaching the elementary school children to learn the algorithm, the essential part of computer programming. The LEGO material, selected as the construction kit for robot, consists of a mechanical assembly system, a set of sensors and actuators, a central control unit, a programming environment. The project requires the children to complete 3 separate tasks, each of which is developed based on the principles of algorithm. The classroom feedback supports that the robotic experiences provided the children with fun and absorption. It is likely that implementing learning with robot in regular classroom in elementary school can bring new possibilities to the educational system, provided that a thorough preparation backs up the plan.

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