• Title/Summary/Keyword: Learning Contents System

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Design of e-Learning System for Spectral Analysis of High-Order Pulse (고차원펄스 스펙트럼 분석을 위한 이러닝 시스템의 설계)

  • Oh, Yong-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.475-487
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    • 2011
  • In this paper, we present a systematic method to derive spectrum of high-order pulse and a novel design of e-Learning system that deals with deriving the spectrum using concept-based branching method. Spectrum of high-order pulse can be derived using conventional methods including 'Consecutive Differentiations' or 'Convolutions', however, their complexity of calculation should be too high to be used as the order of the pulse increase. We develop a recursive algorithm according to the order of pulse, and then derive the formula of spectrum connected to the order with a newly designed look-up table. Moving along, we design an e-Learning content for studying the procedure of deriving high-order pulse spectrum described above. In this authoring, we use the concept-based object branching method including conventional page or title-type branching in sequential playing. We design all four Content-pages divided into 'Modeling', 'Impulse Response and Transfer Function', 'Parameters' and 'Look-up Table' by these conceptual objects. And modules and sub-modules are constructed hierarchically as conceptual elements from the Content-pages. Students can easily approach to the core concepts of the analysis because of the effects of our new teaching method. We offer step-by-step processes of the e-Learning content through unit-based branching scheme for difficult modules and sub-modules in our system. In addition we can offer repetitive learning processes for necessary block of given learning objects. Moreover, this method of constructing content will be considered as an advanced effectiveness of content itself.

Design and Implementation of a Mobile Learning System for Improving Reading Ability of Hearing-impaired Persons (청각장애인의 읽기 능력 향상을 위한 2Bi 접근 모형을 활용한 모바일 학습 시스템의 설계 및 구현)

  • Jung, Mi-A;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.1-12
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    • 2010
  • For hearing-impaired students, it is known that reading ability is the most important means of communication. In the meanwhile, with recent development of wireless communication technologies, mobile devices are used in various education fields. The purpose of this study is to design and implement a mobile system to improve reading ability of hearing-impaired students. For this purpose, "Question Generation Strategy", known as one of the effective methods for improving reading ability, is adopted to make study contents. Also, 2Bi (Bilingual-Bicultural) Approach Model, an attractive model for improving reading ability of hearing-impaired students, is used. Characteristics of the proposed mobile system are as follows. First, the system is developed to let students learn written language usage through repetition and difference of two organically-related curriculums for hearing-impaired students. Second, study contents are made to increase sentence understanding ability using an activity that is to let students read articles, make questions and answer questions for themselves. Third, the proposed system is designed and implemented to allow students to choose study contents individually anytime anywhere depending on their study levels.

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The Effects of an Advanced Cardiac Life Support Training via Smartphone's Simulation Application on Nurses' Knowledge and Learning Satisfaction (스마트폰 어플리케이션을 활용한 전문심폐소생술 시뮬레이션 재학습이 간호사의 지식 및 교육 만족도에 미치는 효과)

  • Pyo, Mi Youn;Kim, Jung Yeon;Sohn, Joo Ohn;Lee, Eun Sook;Kim, Hyang Sook;Kim, Kye Ok;Park, Hye Jung;Kim, Min Ju;An, Gi Hyun;Yang, Jung Ran;Yu, Jun Hee;Kim, Yung A;Kim, Hyo Jin;Choi, Mo Na
    • Journal of Korean Clinical Nursing Research
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    • v.18 no.2
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    • pp.228-238
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    • 2012
  • Purpose: The purpose of this study was to examine how an Advanced Cardiac Life Support (ACLS) simulation application via smartphone effects nurses' ACLS knowledge and learning satisfaction. Methods: The participants were selected from nurses in medical Intensive Care Unit (ICU), surgical ICU and emergency room. The experimental group consists of fifty nurses who were self-learned with ACLS simulation application via smartphone and the control group of seventy-one nurses who used traditional learning materials. Outcome variables included nurses' knowledge and learning satisfaction which were collected before and after the intervention. Results: The scores of ACLS knowledge were higher in the control group compared to the experimental group (p=.001) while learning satisfaction showed no statistical difference (p=.444). In learning satisfaction, the experimental group showed higher interest than the control group (p=.019) while the control group rated higher on the item, 'the contents of education was reliable' (p=.007). Conclusion: ACLS knowledge score was graded higher in control group that used traditional learning method than the experimental group that used the smartphone application. This study showed that training with the new material significantly increased nurses' interest in ACLS education. Hence, more applications for smartphones should be developed to provide self-learning environment for nurses and improve care quality.

Design of Flight Learning System Using Sketch-based Interface (스케치 인터페이스를 이용한 항공기동 학습 시스템 개발)

  • Kim, Sang-Jin;Park, Tae-Jin;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.771-779
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    • 2010
  • Sketch-based interface is used more and more in developing animation contents. Particularly, there has been a system where the user's sketch inputs are interpreted and presented as live motions. In this study¸ it is to design an animated flight learning system using sketch-based interface. Most of the flights include movements in three-dimensional space and have unique and complex flight patterns. In other words, the actual flight movements not only include acceleration and deceleration, rising and falling, straight or circular flying, but also may include combinations of two or more movements as they simultaneously occur such as accelerating while falling, or slowing down while rising, and so forth. And, currently existing flight learning animation system cannot present such complex flight patterns to the pilots of aircrafts or to those personnel for air-traffic controllers. Hence, it is to be shown in this study that unit-path sketch animation method can support quicker ways to create animations to present those complex flight movements, and requires lesser inputs compared to the existing frame-based animation method. Also, the flight learning system suggested uses the flight-route realization tasks to reflect complex flight patterns, and therefore creates animations close to real as possible.

An Automatic Coding System of Korean Standard Industry/Occupation Code Using Example-based Learning (예제기반의 학습을 이용한 한국어 표준 산업/직업 자동 코딩 시스템)

  • Lim Heui-Seok
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.169-179
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    • 2005
  • Standard industry and occupation code are usually assigned manually in Korean census. The manual coding is very labor intensive and expensive task. Furthermore, inconsistent coding is resulted from the ability of human experts and their working environments. This paper proposes an automatic code classification system which converts natural language responses on survey questionnaires into corresponding numeric codes by using manually constructed rule base and example-based machine learning. The system was trained with 400,000 records of which standard codes was assigned. It was evaluated with 10-fold cross validation and was tested with three code sets: population occupation set, industry set, and industry survey set. The proposed system showed 76.63%, 82.24 and 99.68% accuracy for each code set.

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Analysis of Educational Effects in Augmented Reality Combined Marker System (증강현실 조합형 마커시스템의 교육효과분석)

  • Ko, Youngnam;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.373-382
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    • 2012
  • Of computing skills in the field of multi-media, particularly augmented reality technology contents may provide realistic learning experiences with 3D pictures through the learners' manipulation activities. However, the marker systems in the existing studies were not well developed as to maintain the students' interest and concentration. In this study, we have designed the first lesson ("Earth and Moon") of 5th graders' science with augmented reality combined system so that we could deal with manipulation activities of the relationship between augmented objects, From the experimental study, using combined augmented reality contents made a significant difference in their learning achievement and motivation. Thus augmented reality combined system can be utilized for a variety of topics to maintain students' learning motivation.

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An Implementation of a Mentoring Community System focused on Dynamic Communication (동적교류 기반 효과적인 멘토링 커뮤니티 구현)

  • Hwang, Shin-Hee;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.423-432
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    • 2008
  • Recently, The E-Learning becames popular in modern education society, and the education of E-Learning form increased. among them, the leadership education which cultivate the leader who is a present community leader role is more important. The Leadership-activity give effects to consultant and consulters through the relationship each other. However, the leadership-activity is difficult to be reified because it differs from concepts of E-learning that is one-direction teaching mechanism. Beside, the restriction in time and space and considered as important factors because of offline characteristics. The paper presents an online mentoring community form unities among professors, student, and managers having the same subjects in virtual spaces. The community is based on the Leadership-activity. The community system contributes in aspects to a new evaluation mechanism and a new method to communication between mentors and mentees. The paper introduces the system architectures and the implementation method for the presenting community system in details.

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Analysis for Teaching and Learning Methods in K-12 Smart Education (초.중.고에서의 스마트교육 교수.학습 유형 분석)

  • Han, Hae-Sook;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.51-58
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    • 2013
  • There is an increasing discussion about new teaching and learning methods in smart education environment due to the dissemination of smart devices. In this trend, in order to understand the smart education system, this study analyzed the domestic and foreign cases in K-12 smart education based on CTLA (Creation Teaching Learning Assessment) model through access to educational contents, environments, methods, and its curriculums. The teaching and learning methods in smart education are analyzed in foreign cases, domestic cases, and teaching-learning models presenting the positive part of the currently being implemented smart education and the further research for its improvement. Accordingly this study contributes to the specific formulation and successful realization of smart education.

AR Tourism Recommendation System Based on Character-Based Tourism Preference Using Big Data

  • Kim, In-Seon;Jeong, Chi-Seo;Jung, Tae-Won;Kang, Jin-Kyu;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.61-68
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    • 2021
  • The development of the fourth industry has enabled users to quickly share a lot of data online. We can analyze big data on information about tourist attractions and users' experiences and opinions using artificial intelligence. It can also analyze the association between characteristics of users and types of tourism. This paper analyzes individual characteristics, recommends customized tourist sites and proposes a system to provide the sacred texts of recommended tourist sites as AR services. The system uses machine learning to analyze the relationship between personality type and tourism type preference. Based on this, it recommends tourist attractions according to the gender and personality types of users. When the user finishes selecting a tourist destination from the recommendation list, it visualizes the information of the selected tourist destination with AR.

Case Analysis of Teaching-Learning Activity using Moodle (Moodle을 활용한 교수-학습 활동 적용 사례 분석)

  • Choi, Byoung-Woo;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.59-66
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    • 2010
  • Opensource LMS Moodle consists of module of various forms and can mount learning materials of various forms. We can mount the number of contents on the Web in Moodle. In doing so, We can configure effective courses for teaching-learning activity. Moodle can reflect course design of a wide variety of teacher using a variety of learning resources and learning activities. The results of operating during 1 semester, all faculty or students were satisfied with course using Moodle. Class in the classroom is interactive systems of teacher and students, but class has one-way system in reality. E-learning can be used to complement this phenomenon. Moodle gives a free and powerful features in designing e-learning courses. In this reserch we made up course applying typical teaching-learning of design and model the process of Glaser. We analyed teaching - learning activity case of Understanding and Application of Information science course of 2010year 1 semester in Seoul national University of Education using LMS Moodle and pursued future expansion plan of Moodle.

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