• Title/Summary/Keyword: Learning Behavior

Search Result 1,405, Processing Time 0.096 seconds

독서수준과 학습만화 이용행태가 학습능력에 미치는 영향 - 초등학교 고학년 학생을 중심으로 - (The Impact of Educational Comic Book Reading Behavior and Reading Levels on the Students' Learning Competencies: For Higher Grades Students in Elementary Schools)

  • 이은정;김기영
    • 한국비블리아학회지
    • /
    • 제26권1호
    • /
    • pp.233-257
    • /
    • 2015
  • 본 연구는 독서수준에 따른 단계별 학습만화 이용행태가 학습능력에 미치는 영향에 대해 독서수준이 다양한 학생들을 대상으로 질적 연구방법을 통해 조사 분석하였다. 학생들은 학습만화 반복읽기 과정에서 독서수준에 따라 동일주제의 단계별 학습만화를 이용하는 행태를 보였다. 이러한 학습만화 이용행태는 관련 주제의 일반도서 읽기로의 전이를 돕고, 학습만화가 교과단원의 이해를 위한 참고서 역할을 함으로써 학습능력에 긍정적인 영향을 미치는 것으로 나타났다. 본 연구를 통해 학습만화를 이용한 자기주도적 학습법과 학습만화 읽기 개선을 통한 효율적인 독서지도안이 개발되기를 기대한다.

이동 로봇을 위한 행위 기반 제어 및 학습 구조의 설계와 구현 (Design and Implementation of a Behavior-Based Control and Learning Architecture for Mobile Robots)

  • 서일홍;이상훈;김봉오
    • 제어로봇시스템학회논문지
    • /
    • 제9권7호
    • /
    • pp.527-535
    • /
    • 2003
  • A behavior-based control and learning architecture is proposed, where reinforcement learning is applied to learn proper associations between stimulus and response by using two types of memory called as short Term Memory and Long Term Memory. In particular, to solve delayed-reward problem, a knowledge-propagation (KP) method is proposed, where well-designed or well-trained S-R(stimulus-response) associations for low-level sensors are utilized to learn new S-R associations for high-level sensors, in case that those S-R associations require the same objective such as obstacle avoidance. To show the validity of our proposed KP method, comparative experiments are performed for the cases that (ⅰ) only a delayed reward is used, (ⅱ) some of S-R pairs are preprogrammed, (ⅲ) immediate reward is possible, and (ⅳ) the proposed KP method is applied.

한국과 미국에서 발행된 개인수준 중심의 조직행동론 교과서에 대한 사례연구 (A case study on individual level based-organizational behavior textbooks published in Korea and USA)

  • 이원행
    • 산업융합연구
    • /
    • 제14권1호
    • /
    • pp.1-13
    • /
    • 2016
  • I have done a case study on individual level based-organizational behavior textbooks published in Korea and USA. The objects are 'organizational behavior' by Su Yong Jung and 'organizational behavior' by Im Chang Hee in Korea, and 'organizational behavior' by Schermerhorn, Osborn, Uhl-Bien, & Hunt and 'organizational behavior' by Robbins, & Judge. The goal of this study is to identify the differences of the perspectives on the individual level based-organizational behavior between Korean and American textbooks. This research finding shows that it is valid to classify organizational behavior into such categories as individual differences, attitude, emotion & stress, perception & learning, and motivation in the Korean textbooks for the better future study.

  • PDF

Korean Secondary School Students' L2 Learning Motivation: Comparing L2 Motivational Self System with Socio-educational Model

  • Kim, Yoon-Kyoung;Kim, Tae-Young
    • 영어어문교육
    • /
    • 제18권1호
    • /
    • pp.115-132
    • /
    • 2012
  • In order to confirm ecological validity of D$\ddot{o}$rnyei's second language motivational self, the present study investigated 495 South Korean secondary school students' L2 learning motivation and motivated behavior by using a questionnaire survey. The participants' ideal L2 self, ought-to L2 self, integrativeness, and instrumentality were examined and compared to identify which motivational factor had the most effect on their motivated L2 learning behavior. Among Korean secondary school students, the concept of integrativeness was replaced with the ideal L2 self as a more appropriate concept for understanding Korean secondary school students' L2 learning motivation. As for instrumentality, promotional aspects demonstrated a significant correlation with both the ideal and ought-to L2 selves, whereas preventional aspects showed a relatively high correlation with the ought-to L2 self. The ideal L2 self had the most impact on the motivated behavior, and the ideal L2 self and ought-to L2 self reflected the students' different motivational characteristics. It is suggested that D$\ddot{o}$rnyei's (2005, 2009) L2 motivational self system can be a better psychological model than Gardner's (1985) socio-educational model for understanding Korean secondary school students' L2 learning motivation.

  • PDF

Factors Affecting Student Performance in E-Learning: A Case Study of Higher Educational Institutions in Indonesia

  • MARLINA, Evi;TJAHJADI, Bambang;NINGSIH, Sri
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제8권4호
    • /
    • pp.993-1001
    • /
    • 2021
  • This study aims to determine the factors influencing student performance using the teaching and learning process through e-learning based on the unified theory of acceptance and use technology (UTAUT). This study also sets out to propose additional variables to expand the UTAUT model to be more suitable to use in higher education. This research conducted a literature review, expert interviews, and a self-administered survey involving 200 students at tertiary institutions in Riau province, Indonesia. The questionnaire data were analyzed using SmartPLS 2. This study shows that UTAUT constructs, namely, social influence, facility conditions, and effort expectancy have a significant influence on student behavior and performance, while the performance expectancy variable shows no significant effect. The additional variables, including lecturer characteristics, external motivation, and organizational structure, directly affect student performance. However, concerning student behavior, motivation and environment are the only variables with a significant effect. The results of this study suggest the behavior deteminant such as lecturer characteristics, motivation and environment, and organizational structure improve student performance. This study investigates factors affecting the performance of university students through the learning employing e-learning by developing the UTAUT constructs to include the lecturer characteristics, motivation and environment, and organizational structure in improving student performance.

Impact of Moral Intensity on Moral Behavior in the context of Artificial Intelligence: The Mediating Role of Technology Moral Sense

  • Wen Wu;Xiuqing Huang;Seth Y. Ntim;Yue Shen;Xinyu Li;GuoPeng Wang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제18권6호
    • /
    • pp.1583-1598
    • /
    • 2024
  • With the popularization and application of artificial intelligence technology in daily life, new ethical and moral problems constantly appear in human society. These ethical and moral problems have been associated with people's moral behavior and have become crucial issues. In traditional social situations, researches have proved that moral intensity affects people's moral behavior. However, in the context of applying artificial intelligence technology, the mechanism between moral intensity and moral behavior is unknown. Therefore, this study focuses on the relationship between moral intensity and moral behavior in the context of applying artificial intelligence technology, and introduces a new concept - technology moral sense (TMS) into the theoretical model. Research method: We set various situations of applying artificial intelligence technology and adopt the situational experiment method to analyze the relationship between moral intensity and moral behavior in different application scenarios. The results show that moral intensity has a significant influence on moral behavior, while the technology moral sense performs a mediating function.

e-Learning 환경에서의 협력학습을 위한 학습모형 및 학습행위요소 개발 (A Study on the Development of Collaborative Learning Model and Behavioral Elements in e-Learning Environment)

  • 이인숙;임정훈;성은모;진성희
    • 컴퓨터교육학회논문지
    • /
    • 제9권2호
    • /
    • pp.27-36
    • /
    • 2006
  • 본 연구는 e-Learning 협력학습 기술 개발 지원을 위한 기반 연구로서, e-Learning 에서의 협력학습을 위한 기본모형 개발과 협력학습 활동에서 발생하는 학습자들의 학습행위요소를 세부적으로 분석 제시하는 것을 연구의 목적으로 하였다. 연구의 목적을 달성하기 위하여 면대면 교실수업에서 이루어져 온 다양한 협동학습 모형들을 분석하였으며, 면대면과 온라인 환경에서 협력학습 및 커뮤니케이션 활동을 강조하는 문제중심학습, 프로젝트 학습, 탐구학습, 토론학습 등 교수모형에 기초한 주요 학습모형들의 절차와 단계, 학습활동 등도 분석하였다. 연구 결과 e-Learning에서의 협력학습을 위한 일반 모형과 세부 학습행위요소들, 그리고 시스템적 지원기능들이 제시되었으며, 추후 연구를 위한 과제가 제안되었다.

  • PDF

Application of reinforcement learning to hyper-redundant system Acquisition of locomotion pattern of snake like robot

  • Ito, K.;Matsuno, F.
    • 한국지능정보시스템학회:학술대회논문집
    • /
    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
    • /
    • pp.65-70
    • /
    • 2001
  • We consider a hyper-redundant system that consists of many uniform units. The hyper-redundant system has many degrees of freedom and it can accomplish various tasks. Applysing the reinforcement learning to the hyper-redundant system is very attractive because it is possible to acquire various behaviors for various tasks automatically. In this paper we present a new reinforcement learning algorithm "Q-learning with propagation of motion". The algorithm is designed for the multi-agent systems that have strong connections. The proposed algorithm needs only one small Q-table even for a large scale system. So using the proposed algorithm, it is possible for the hyper-redundant system to learn the effective behavior. In this algorithm, only one leader agent learns the own behavior using its local information and the motion of the leader is propagated to another agents with time delay. The reward of the leader agent is given by using the whole system information. And the effective behavior of the leader is learned and the effective behavior of the system is acquired. We apply the proposed algorithm to a snake-like hyper-redundant robot. The necessary condition of the system to be Markov decision process is discussed. And the computer simulation of learning the locomotion is demonstrated. From the simulation results we find that the task of the locomotion of the robot to the desired point is learned and the winding motion is acquired. We can conclude that our proposed system and our analysis of the condition, that the system is Markov decision process, is valid.

  • PDF

웹 기반 협동학습이 정신지체 아동의 사회적 능력 신장에 미치는 효과 (An Effects on Web-based Cooperative Learning to Enhance Social Adaptability to in the Students with Mental Retardation Children)

  • 엄경민;인치호
    • 정보학연구
    • /
    • 제12권4호
    • /
    • pp.33-37
    • /
    • 2009
  • This paper analyzed effects Web-Based cooperation Learning have on improvement in Social Adaptability and problematic behavior, using Web-Based cooperation Learning system that is designed for Mental retardation children. Is Made Teaching Design according to students level, based on elementary school Bareunsaenghwal subject. Teaching and Learning program that is going with flash and PPT Embodied is. Designed to bulletin the evaluation data for cooperation studying after studying a part of the lesson. Verification of learning effect went with experimental group and comparison group consisted of groups of 8. Students studied the Internet web data and Teaching material paper and they took pencil test. As a result, point of post-inspection was higher than that of pre-inspection. Web-Based cooperation Learning is confirmed to be effective on Social Adaptability and problematic behavior improvement.

  • PDF

Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
    • /
    • 제8권2호
    • /
    • pp.176-183
    • /
    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.