• Title/Summary/Keyword: Learner-Centered

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A Study on Educational Design using Metaverse for University Classes (대학수업을 위한 메타버스 활용 교육 설계)

  • Hyunwoo Kim
    • Journal of Christian Education in Korea
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    • v.76
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    • pp.259-280
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    • 2023
  • Purpose of study: This study aims to analyze the educational use of metaverses among pre-service nursing teachers at a university and explore the implications of designing and operating effective metaverse lessons. Research content and method: This study collected and analyzed data on the experiences and perceptions of 32 pre-nursing teachers enrolled in J University, a very small Christian-based university in Jeonju, Jeollabuk-do, Korea, who participated in a class using metaverses. And based on this, we analyzed the advantages, difficulties, and improvements of the class, differences from classes using Zoom, impressions of the class, and suggestions for effective classes. Conclusions and Suggestions: As a result of analyzing various aspects of perceptions and experiences of classes utilizing the metaverse, it was found that in order to conduct effective classes utilizing the metaverse, it is necessary to check the infrastructure for communication and devices before class, select a metaverse platform according to the goals and contents of the course, and build a space for educational activities. In addition, it was found that it is necessary to provide guidance on how to use the metaverse and conduct sufficient training before running classes with learner-centered teaching methods. In the future, it is expected that systematic research on the principles and teaching-learning models of classroom design using the metaverse will continue to be conducted.

A Study on utilization of constructivist paradigm in Health Promotion and Education (보건교육 및 건강증진에 대한 구성주의 방법의 적용)

  • 최은진;박천만
    • Korean Journal of Health Education and Promotion
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    • v.15 no.2
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    • pp.43-53
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    • 1998
  • The National Health Promotion Law passed in 1995 was a milestone for initiating a national health promotion program in Korea, and government officers and health professionals are working on how to approach health promotion issues. The purpose of this study was to analyse methods and use of constructivist paradigm in health promotion and education. The health promotion area needs community empowerment, building community partnerships, and community capacity. To meet these health promotion requirements health promotion workforce should be trained through professional preparation programs that contains communication skills, group process skills, and management of programs in advanced countries such as the United States and Australia. Skills and responsibilities of those who are in charge of providing health promotion services have not yet been clearly defined in Korea because the area of health promotion is a multi-academic field, and needs a different approach, constructivist approach. Constructivist paradigm requires relativism, reasoning skills, collaborating, and motivation. These components are needed for community empowerment. Constructivism also has been applied to the field of education. Problem-based education, outcome-based education, performance-based education came from the constructivism. These educational methods are student-centered method. As the modernizing society becomes more complicated, traditional or conventional teacher-centered education cannot meet the needs of students. Students need to learn skills necessary to make healthy decisions with individual value system. So these interactive, self-learning methods can serve much more to the learner. Constructivist educational methods can be applied to educational programs in computers, too. To expand and differentiate the area of health education and health promotion from other health related fields, it is crucial to devote efforts in application and development of constructivist methods.

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Characteristics of Argumentation in Science Instruction Using Internet Messenger: A Case of Scientifically Gifted Students in Apprenticeship (인터넷 메신저를 활용한 과학 수업에서 나타나는 학생들의 논변활동의 특성: 과학 영재 학생들의 사사과정의 사례)

  • Lee, Go-Eun;Choe, Seung-Urn;Kim, Chan-Jong
    • Journal of the Korean earth science society
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    • v.31 no.6
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    • pp.625-636
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    • 2010
  • Scientifically gifted students' argumentation characteristics in science instruction using the internet messenger was investigated. Participants in this study were five 9th grader in middle school in Seoul. They attended a program offered by the Science-Gifted Education Center, Seoul National University. Internet messenger (instant messenger) was used for instruction, and data were collected by saved messages. Toulmin's argument model was used as a tool for analyzing students' argumentation, and the argumentation patterns were categorized by sequence of argument operations. The results showed that in case of learner-centered instructions, there were lots of relatively higher-level argumentations appeared. On the contrary, teacher-centered instruction ended up with few or lower-level argumentation. Also there were four types of argumentation patterns emerged throughout the whole instructions. Findings suggest that the development of an instruction models and the selection of an appropriate topic be necessary for promoting the interaction between teacher and students as well as enhancing the students' ability of argument.

Implementation of a Web-based Peer Evaluation System for Reading Education in Elementary Schools (초등학교의 독서교육을 위한 웹 기반 동료평가 시스템의 구현)

  • Park, Chang-Wuk;Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.471-480
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    • 2004
  • Reading ability has been widely considered as one of the basic skills that every student should be conversant with because higher level of thinking power can be acquired through reading. Reading education allows students to build correct way of thinking as well as foster critical thinking ability. However, it can be observed that reading education has not been well addressed accordingly in schools mainly because teachers have only limited amount of time and ability to cope with. In this paper, we developed a Web-based peer evaluation system for improving reading and writing ability so that students are allowed to exchange ideas freely on the Web after reading books as well as evaluate other students' writings, which would facilitate reflective thinking through the computer-mediated communication activities. Students become graders of other students' writings so that they are exposed to different opinions and ideas through which deeper thoughts can be obtained. The learner-centered learning activity instead of teacher-centered may benefit students as well as teachers and the system implementing this idea shows that both students' attitudes and preferences were improved as the result of applying the system to a local elementary school.

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A Study on the Development of Computer Assisted Instruction for the High School Mathematics Education - Focused on the movement of figure - (고등학교 수학과 교육을 위한 CAI 프로그램 개발연구 -도형의 이동을 중심으로-)

  • 허종호
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.219-229
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    • 1999
  • Nowadays the use of computer has a tendency to be being increased in classroom. Also, Many mathematics teachers are attempting to use computer efficiently in classroom. Computer has unique functions such as graphic, animation, and error correction. As graphic and animation can make the content of mathematics visible and make it easy for learners to study mathematics, it is desirable to develop the computer educational program and use it in teaching and learning mathematics. Especially, before concepts study on the unit of Figure or Function, the use of graphic or animation is efficient by being able to understand easily the content. The purpose of this thesis is to produce the computer program on the Movement of Figure in the unit of Equation of Figure which is in mathematics curriculum for the first grade of high school. In teaching and learning mathematics by use of this program, the educational effects are expected as follows: 1. It is expected that this program will stimulate the interest of learners by using animation and acoustic (sound) effect and so learners' voluntary and active thinking activity will be shown. 2. It will be helpful to form exact concept because it is possible to understand intuitively the basic concepts on the Movement of Figure by using graphic and animation. 3. It is expected that the repeated study of this program already designed will remove the fear of incomplete parts and help review them. 4. It is possible to change from teacher-centered instruction, which is the blind point of recent mathematics education, to the learner-centered instruction. However, it is necessary to realize that using the educational engineering (computer) in mathematics education cannot always cause learners to study mathematics very well and that computer cannot take the place of mathematics teacher. Accordingly, computer will be treated as aids which help learners study difficult part.

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A Case Study of Portfolio Assessment in New Zealand Elementary School -Centered on Elementary Mathematics- (뉴질랜드 초등학교의 포트폴리오 평가에 관한 사례연구 -초등수학을 중심으로-)

  • Choi, Chang-Woo;Brian, Storey
    • Journal of Educational Research in Mathematics
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    • v.18 no.1
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    • pp.63-80
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    • 2008
  • In this paper, we suggested generally some samples and cases of portfolio but centered on elementary mathematics in New Zealand elementary school in the aspects of the assessment for learning activity of learner and so we have found some suggestive points by comparing New Zealand portfolio with ours. Finally, we have an objects that the teachers here in Korea can use these results as a cases which are benchmarked by them. We had known through this paper that portfolio assessment in New Zealand elementary school deals with various aspects and it was accessing in the direction of creating knowledge positively through the real life, not textbookish or artificial problem and also it had a characteristics dealing with real life situation or context without filtering. Especially, it always dealt with all regions of curriculum and looked like focusing on the connections of curriculum relatively.

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A Study of Creative Teaching Method for Improvement of the Computer Literacy and the Learning Attitude (컴퓨터 활용 능력 및 학습 태도 향상을 위한 창의적 교수법 연구)

  • Kim Jong-Hoon;Kim Jong-Jin;Ko Jeong-Lim
    • The Journal of the Korea Contents Association
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    • v.6 no.7
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    • pp.99-110
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    • 2006
  • Since learner-centered, participatory, real-situation education is stressed today, we need a new creative method for teaching computers to elementary school students. Nevertheless, there is scant research in this area. Therefore, in my study, I have analyzed the state of the methods of teaching computer literacy in the elementary schools. My aim is to develop a method of computer teaching in the real situation of elementary schools which will greatly improve the learning process. Creative teaching method gives students the initiation. And lead for then to join the activities for using the student's reciprocity. It is the students centered method. As a result of this study offering the educational teaching method of the creative teaching method for the improvement of computer literacy and learning attitude in the school society which has no knowledge brings the practical effects of computer attainments. Some limitation of the subject and theme of this investigation. Then requires the continual study for the of development creative teaching method with the extension experimental groups and educational subjects.

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A Study on Pre-Service Teachers' Perception of Learning Environment in Earth Science with Using Virtual Reality (VR): An Exploratory Case (지구과학에서의 가상 현실의 사용에 따른 예비 과학교사의 학습환경 인식 연구: 시험적 적용)

  • Shin, Myeong-Kyeong;Kim, Hee-Soo;Kim, Jong-Heon
    • Journal of the Korean earth science society
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    • v.27 no.3
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    • pp.269-278
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    • 2006
  • In this study, we used Virtual Reality (VR) materials on an introductory earth science course consisted of thirty six pre-service science teacher program students. Before and after class an instrument of Constructivist Learning Environment Survey (CLES) was administered. The main focus of the CLES was to evaluate how the classroom was prepared for student centered learning environment. The pre and post tests of student perceptions regarding their learning environment were compared in six domains: personal relevance, critical voice, shared control, student negotiation, scientific uncertainty, and attitude. Questionnaire regarding the general perception of the VR materials was administered as well. How future science teachers valued the use of VR materials in their classrooms was found from this study. Based on these results, we intend to contribute for a more complete understanding of the potential of VR materials in achieving better learner-centered classroom environment.

4PBL model proposal for education of Game Design (게임 교과목 교육을 위한 4PBL모델 제안 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.93-102
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    • 2018
  • This article aims to present an effective and systematic learning methodology of game curriculum which is oriented convergence education. In particular, I will present the 4PBL model reflecting the trend of the changing times from teacher-centered learning to learner-centered learning environment. The 4PBL model consists of Personal based Learning, Problem based Learning, Project based learning and Performance based Learning. In this article, I will explain the concepts and characteristics of PBLs at each stage by providing concrete examples of game education courses. Such an attempt may have a meaningful value in that it can suggest a learning environment in which knowledge can be structured subjectively in a changing educational paradigm.

Assistant Chatbot for Database Design Course (데이터베이스 설계 교과목을 위한 조교 챗봇)

  • Kim, Eun-Gyung;Jeong, Tae-Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1615-1622
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    • 2022
  • In order to overcome the limitations of the instructor-centered lecture-style teaching method, recently, flipped learning, a learner-centered teaching method, has been widely introduced. However, despite the many advantages of flipped learning, there is a problem that students cannot solve questions that arise during prior learning in real time. Therefore, in order to solve this problem, we developed DBbot, an assistant chatbot for database design course managed in the flipped learning method. The DBBot is composed of a chatbot app for learners and a chatbot management app for instructors. Also, it's implemented so that questions that instructors can anticipate in advance, such as questions related to class operation and every semester repeated questions related to learning content, can be answered using Google's DialogFlow. It's implemented so that questions that the instructor cannot predict in advance, such as questions related to team projects, can be answered using the question/answer DB and the BM25 algorithm, which is a similarity comparison algorithm.