• 제목/요약/키워드: Lay-out design

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웹사이트 측정도구의 개발과 활용에 대한 연구 (A Study of the Improvement and Practical Use on the Website Measurement Scale)

  • 김대환;배영
    • 한국조사연구학회지:조사연구
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    • 제10권1호
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    • pp.91-112
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    • 2009
  • 본 연구의 목적은 기존에 제시되었던 웹사이트 측정도구의 요인을 살펴보고 이를 체계적으로 보완하여 새로운 측정도구를 제시하고 그 활용가능 여부를 검증해 보는 데 있다. 기존의 연구에서 웹사이트 측정도구의 구성요인은 정보, 접속용이성, 활용기능, 레이아웃, 디자인, 인터페이스 시스템, 서비스 등이었는데, 본 연구에서는 이용자간의 의사소통과 서비스적 측면인 정보편집 툴의 항목을 포함하여 새로운 웹사이트 측정도구를 제시하였다. 제시된 측정도구의 활용에 대한 검증은 명을 대상으로 한 설문을 통해 이루어졌다. 연구 결과를 간단히 요약하면 다음과 같다. 웹사이트 측정도구는 정보, 사용자 인터페이스, 웹사이트 서비스, 의사소통의 요인으로 범주화될 수 있으며, 이러한 요인이 미치는 사이트 선호도에 대한 영향력은 과거와 비교하여 변화가 나타나고 있음을 확인할 수 있었다. 다음으로 측정요인 중 정보 요인과 의사소통 요인간에는 깊은 상관관계를 가지고 있었고, 새롭게 제시된 측정요인인 의사소통 요인 또한 웹사이트 만족도에 정(+)의 영향력을 미치고 있음을 알 수 있었다. 이러한 결과는 웹2.0의 개념이 실제적으로도 웹사이트 만족도 향상을 위한 웹사이트의 전략의 하나임을 확인해 주고 있으며, 웹사이트 만족도에 영향을 미치는 요인이 계속적으로 변화하고 있어, 이에 대한 능동적인 대처가 계속적으로 이루어져야 함을 보여주고 있다.

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다공성콘크리트 호안블록의 실규모 실험을 통한 수리안정성 평가 (Evaluation of Hydraulic Stability Using Real Scale Experimental on Porous Concrete Revetment Block)

  • 김봉균;서대석;박준석;김윤용
    • 한국구조물진단유지관리공학회 논문집
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    • 제20권2호
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    • pp.122-130
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    • 2016
  • 최근 수십년간의 산업화로 인해 인간중심의 하천 개발이 이루어진 결과, 하천의 직강화 및 복개화 등 오수 및 하수의 배출구로만 활용되어 집중호우 등의 수해가 반복되어 발생하고 있어 이에 대해 하천 및 제방의 사면을 각종 공법을 통하여 손상을 방지하고 있으나, 관련 기준에서는 비탈높이, 최소비탈경사 등 최소한의 기준만 제시하고 있는 실정이다. 또한 홍수해 방지를 위한 가장 중요한 특성인 소류력에 대한 검토는 전무한 실정이다. 따라서 본 연구에서는 실규모의 인공실험하천에서 다공성콘크리트 호안블록을 설치하고, 유입유량을 조절하여 각 실험조건에 따른 유속 및 수심을 측정하여 소류력을 평가하였다. 다공성콘크리트블록의 압축강도 및 공극률 시험결과 압축강도는 16.6~23.2 MPa의 범위로 측정되었고, 실측공극률은 10.1%로 나타나 국내 기준을 만족하는 것으로 판단되며, 소류력 시험결과 한계소류력은 $47.202N/m^2$으로, 하천설계실무요령에서 제시된 급류부의 소류력 범위인 $67N/m^2$은 만족하지 못하는 것으로 나타났다. 하지만 블록 및 기반층의 유실이나 손상이 전혀 관찰되지 않았고, 기존 선행연구를 참고하여 볼때 그 이상의 소류력에도 저항력을 가질 수 있을 것을 추정하여 볼 수 있다. 따라서 추후 실험조건 등을 조정하여 실질적인 한계소류력 측정을 위한 실험을 다시 수행할 필요가 있다고 판단된다.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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