• 제목/요약/키워드: Large motion

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모션 패치 (Motion Patches)

  • 최명걸;이강훈;이제희
    • 한국정보과학회논문지:시스템및이론
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    • 제33권1_2호
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    • pp.119-127
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    • 2006
  • 가상환경에서의 실시간 캐릭터 애니메이션은 컴퓨터 게임 및 가상현실 분야에서 중요한 문제이다. 최근에는 캐릭터 애니메이션의 사실성을 높이기 위해 대규모 동작 캡쳐 데이타를 활용하고 있다. 그러나 거대하고 복잡한 가상환경을 만들기 위해서는 현실 환경에서 동작을 캡쳐하고 이를 넓은 가상환경에 적용해야하는 어려움이 따른다. 본 논문에서는 애니메이션 캐릭터가 몇 가지 빌딩 블록(building block)들로 건설된 넓은 가상공간에서 자유롭게 활동하게 하는 새로운 방법을 제안한다. 빌딩 블록들은 반복적인 형태로 배열되어 더 큰 환경을 생성할 수 있다. 이러한 각각의 블록들을 모션 패치(motion patch)라고 부른다. 모션 패치는 해당 블록 내부에서 캐릭터가 수행할 수 있는 동작들에 대한 정보를 가지고 있다. 본 논문은 다수의 캐릭터가 방대하고 복잡한 가상환경 속에서 실시간으로 애니메이션되고 제어되는 예제들을 통해 이 논문에서 제시하는 방법이 다양한 목적에 유용하게 사용될 수 있음을 보인다.

휠-다리 로봇의 장애물극복 모션 계획 및 제어 방법 (Motion Planning and Control of Wheel-legged Robot for Obstacle Crossing)

  • 정순규;원문철
    • 로봇학회논문지
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    • 제17권4호
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    • pp.500-507
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    • 2022
  • In this study, a motion planning method based on the integer representation of contact status between wheels and the ground is proposed for planning swing motion of a 6×6 wheel-legged robot to cross large obstacles and gaps. Wheel-legged robots can drive on a flat road by wheels and overcome large obstacles by legs. Autonomously crossing large obstacles requires the robot to perform complex motion planning of multi-contacts and wheel-rolling at the same time. The lift-off and touch-down status of wheels and the trajectories of legs should be carefully planned to avoid collision between the robot body and the obstacle. To address this issue, we propose a planning method for swing motion of robot legs. It combines an integer representation of discrete contact status and a trajectory optimization based on the direct collocation method, which results in a mixed-integer nonlinear programming (MINLP) problem. The planned motion is used to control the joint angles of the articulated legs. The proposed method is verified by the MuJoCo simulation and shows that over 95% and 83% success rate when the height of vertical obstacles and the length of gaps are equal to or less than 1.68 times of the wheel radius and 1.44 times of the wheel diameter, respectively.

넓은 유리 광 배 근피부 판을 이용한 하지 재건술 (Reconstruction of the Lower Extremities with the Large Latissimus Dorsi Myocutaneous Free Flap)

  • 이준모;허달영
    • Archives of Reconstructive Microsurgery
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    • 제9권1호
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    • pp.80-87
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    • 2000
  • Acute high speed accidents that results in full thickness skin defect and exposure of tendon, nerve, vessel and periosteum over denuded bone demands soft tissue coverage. Exposed bone often ensues chronic infection and requires free flap transplantation which surely covers defects in one stage operation and enhances transport of oxygen-rich blood and converts a non-osteogenic or partially osteogenic site into a highly osteogenic site, but exposed bone which had performed free flap transplantation sometimes necroses and needs secondary bone procedure. Scar contracture limits joint motion should be excised and covered with normal soft tissue to restore normal range of motion. Authors have performed the large latissimus dorsi myocutaneous free flap in 8 cases of extensive soft tissue defect and exposed bone lesion in the leg and 1 case of the flap was failed. The secondary ilizarov bone procedure was performed in 3 of 8 cases. 2 cases of large burn scar contracture and 1 case of posttraumatic scar contracture in lower extremity were restored with the large latissimus dorsi myocutaneous free flap. Authors concluded that large latissimus dorsi myocutaneous free flap is the most acceptable microvascular procedure in large soft tissue defect combined with exposed periosteum and bone requiring secondary bone procedure and in large burn scar contracture limiting knee joint motion.

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Manta형 무인잠수정의 대각도 받음각을 갖는 조종운동 수학모델에 관한 연구 (A Study on Mathematical Model of Manoeuvring Motion of Manta-type Unmanned Undersea Vehicle at Large Attack Angles)

  • 배준영;손경호;김준
    • 대한조선학회논문집
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    • 제47권3호
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    • pp.328-341
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    • 2010
  • The authors adopt the Unmanned Undersea Vehicle(UUV), which has taken the shape of manta(Sohn et al. 2006). They call here it Manta-type Unmanned Undersea Test Vehicle(MUUTV). MUUTV is designed with the similar concept of UUV called Manta Test Vehicle(MTV), which was originally built by the Naval Undersea Warfare Center, USA(Lisiewicz and French 2000, Sirmalis et al. 2001, U.S. Navy 2004). The present study deals with evaluation of extreme motion of MUUTV at large attack angles. Extreme motion contains, for example, rising and depth change due to operation of hovering thrusters attached to MUUTV, lateral motion due to ocean current applied to MUUTV at low advance velocity, and so on. Numerical simulation technique has been utilized. The previous mathematical model on manoeuvring motion of MUUTV(Bae et al. 2009a) is basically adopted. Based on the results of present model experiment on extreme motion, the mathematical model is revised and supplemented in order to describe extreme motion. The hydrodynamic derivatives related to extreme motion are obtained from present model experiment and the other derivatives are referred to previous work(Bae et al. 2009a).

수리 형태학 기반의 움직임 정보를 이용한 연속영상의 계층적 3차원 분할 (Hierarchical 3D Sgmentation of Image Sequence Using Motion Information Based on Mathematical Morphology)

  • 여영준;송근원;박영식;김기석;하영호
    • 전자공학회논문지S
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    • 제34S권7호
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    • pp.78-88
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    • 1997
  • A three dimensional-two spatical dimensions plus time-image segmentation is widely used in a very low bit rate image sequence coding because it can solve the region correspondence problem. Mathematical morphology is a very efficient tool for the segmentation because it deals well with geometric features such as size, shape, contrast and connectivity. But if the motion in the image sequence is large in time axis, the conventional 3D morphological segmentation algorithm have difficulty in solving region correspondence problem. To alleviate this problem, we propose the hierarchical image sequence segmentation algorithm that uses the region motion information. Since the motion of a region in previous level affects that in current level uses the previous motion information to increase region correspondence. Simulation result shows improved performance for sequence frames with large motion.

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대각 선회하는 보의 전개 및 수납 (Deployment or Retraction of Beam with Large Rotational Motion)

  • 김상원;김지환
    • 소음진동
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    • 제11권1호
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    • pp.111-117
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    • 2001
  • Present work deals with a study on the deployment or retraction of cantilever beam that includes the rigid-body motion of large displacement of beam through the translational and rotational motions in 2-dimensional plane. The equations of motion are derived with respect to non-Cartesian coordinate system. In the formulation of equations of motion, shear deformations and geometrically non-linear effect are included. An assumed mode method is applied and numerical convergence characteristics are studied also. Types of motion of the moving beam are assumed to be classified as‘slow’or‘fast’motion, and the dynamic characteristics are investigated.

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동영상의 블록내 지역성을 이용하는 효율적인 다단계 연속 제거알고리즘 (An Efficient Multi-level Successive Elimination Algorithm using the Locality in Block)

  • 정수목
    • 디지털산업정보학회논문지
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    • 제5권4호
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    • pp.179-187
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    • 2009
  • In this paper, an efficient multi-level successive elimination algorithm using the locality in block was proposed for motion estimation. If SAD(sum of absolute difference) is calculated from large absolute difference values to small absolute difference values, SAD is increased rapidly. So, partial distortion elimination in SAD calculation can be done very early. Hence, the computations of SAD calculation can be reduced. In this paper, an efficient algorithm to calculate SAD from large absolute difference values to small absolute difference values by using the locality in block. Experimental results show that the proposed algorithm is an efficient algorithm with 100% motion estimation accuracy for the motion estimation of motion vectors.

확장-보간/2D-DCT 기법을 이용한 영역 적응적인 이동보상 오차의 보호화 (Region adaptive motion compensated error coding using extension-interpolation/2D-DCT)

  • 조순재;김성대
    • 한국통신학회논문지
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    • 제22권8호
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    • pp.1691-1697
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    • 1997
  • This paper presents a new motion compensated error coding method suitable for region based image coding system. Compared with block based conding, the region based coding improves subjective quality as it estimates and compensates 2D (or 3D) translantional, rotational, and scaling motion for each regions. although the region based coding has this advantage, its merit is reduced as bock-DCT (2D-DCT) is used to encode motion-compensated error. To overcome this problem, a new region adaptive motion compensated error coding technique which improver subjective and objective quality in the region boundary is proposed in this paper. In the proposed method, regions with large error are estimated using contour of the regions and contrast between the regions. The regions estiated as those with large error are coded by arbitrarily shaped image segment coding method. The mask information of the coded regions is not transmitted because it is estimated as the same algorithm in the encoder and the decoder. The proposed region adaptive motion conpensated error coding method improves about 0.5dB when it is compared with conventional block based method.

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Study on the Development of the Maneuvering Mathematical Model Considering the Large Angle Motion of Submarine

  • Jae Hyuk Choi;Sungwook Lee;Jinhyeong Ahn
    • 한국해양공학회지
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    • 제37권3호
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    • pp.81-88
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    • 2023
  • Maneuverability is a crucial factor for the safety and success of submarine missions. This paper introduces a mathematical model that considers the large drift and angle of attack motions of submarines. Various computational fluid dynamics (CFD) simulations were performed to adapt Karasuno's fishery vessel maneuvering mathematical model to submarines. The study also presents the procedure for obtaining the physics-based hydrodynamic coefficients proposed by Karasuno through CFD calculations. Based on these coefficients, the reconstructed forces and moments were compared with those obtained from CFD and to the hydrodynamic derivatives expressed by a Taylor expansion. The study also discusses the mathematical maneuvering model that accounts for the large drift angles and angles of attack of submarines. The comparison results showed that the proposed maneuvering mathematical model based on modified Karasno's model could cover a large range of motions, including horizontal motion and vertical motions. In particular, the results show that the physics-based mathematical maneuvering model can represent the forces and moments acting on the submarine hull during large drift and angle of attack motions. The proposed mathematical model based on the Karasuno model could obtain more accurate results than the Taylor third-order approximation-based mathematical model in estimating the hydrodynamic forces acting on submarines during large drift and angle of attack motions.

Development of Chip-based Precision Motion Controller

  • Cho, Jung-Uk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1022-1027
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    • 2003
  • The Motion controllers provide the sophisticated performance and enhanced capabilities we can see in the movements of robotic systems. Several types of motion controllers are available, some based on the kind of overall control system in use. PLC (Programmable Logic Controller)-based motion controllers still predominate. The many peoples use MCU (Micro Controller Unit)-based board level motion controllers and will continue to in the near-term future. These motion controllers control a variety motor system like robotic systems. Generally, They consist of large and complex circuits. PLC-based motion controller consists of high performance PLC, development tool, and application specific software. It can be cause to generate several problems that are large size and space, much cabling, and additional high coasts. MCU-based motion controller consists of memories like ROM and RAM, I/O interface ports, and decoder in order to operate MCU. Additionally, it needs DPRAM to communicate with host PC, counter to get position information of motor by using encoder signal, additional circuits to control servo, and application specific software to generate a various velocity profiles. It can be causes to generate several problems that are overall system complexity, large size and space, much cabling, large power consumption and additional high costs. Also, it needs much times to calculate velocity profile because of generating by software method and don't generate various velocity profiles like arbitrary velocity profile. Therefore, It is hard to generate expected various velocity profiles. And further, to embed real-time OS (Operating System) is considered for more reliable motion control. In this paper, the structure of chip-based precision motion controller is proposed to solve above-mentioned problems of control systems. This proposed motion controller is designed with a FPGA (Field Programmable Gate Arrays) by using the VHDL (Very high speed integrated circuit Hardware Description Language) and Handel-C that is program language for deign hardware. This motion controller consists of Velocity Profile Generator (VPG) part to generate expected various velocity profiles, PCI Interface part to communicate with host PC, Feedback Counter part to get position information by using encoder signal, Clock Generator to generate expected various clock signal, Controller part to control position of motor with generated velocity profile and position information, and Data Converter part to convert and transmit compatible data to D/A converter.

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