• Title/Summary/Keyword: Language Network Method

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A Study on the Integrated Management of XML and EDI Electronic Letters of Credit (EDI 방식과 XML 방식간 통합관리를 통한 전자신용장의 활성화 방안에 관한 연구)

  • Jang, Sang Sik;Ahn, Byung Soo
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.58
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    • pp.237-263
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    • 2013
  • Traditionally, a L/C (letter of credit) has been known as a relatively low risk method of payment. This is why L/C has been used in international trade. However, L/C has a number of weak points such as high cost, long processing time, and complicated documents. Using an electronic L/C is one way to solve those weak points. In Korea, there are two types of electronic L/C. One is the EDI (Electronic Data Interchange) based L/C and the other one is the XML (Extensible Markup Language) based L/C. The former, established in 1990's, is sent from banks to the beneficiary solely through VAN (Value Added Network, KTNET) operators. On the other hand the latter, started in 2005, is sent from banks to KFTC (Korea Financial Telecommunications & Clearings Institute) for management of the L/C balance, as well as to KTNET. So far, paper L/C and EDI based L/C have been used overwhelmingly instead of XML based L/C in spite of the aforesaid disadvantages. In this paper, the authors examined empirically why the users of electronic L/C were reluctant to use XML based L/C. The results are as follows. First, the users of paper L/C were more dissatisfied than the users of electronic L/C due to many factors such as cost, the time required, and information reuse. Second, the users who have more experience with XML based L/C wanted to adopt integrated management with EDI based L/C more than the users who had not experienced XML based L/C. Third, the users who had used more than one form of L/C wanted to adopt integrated management to EDI and XML based L/C more than the users who had only used one form of L/C. Therefore, the authority for electronic L/C should consider a change of the policy from the XML based electronic L/C oriented to integrated management of the various types of L/C.

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Web based 3-D Medical Image Visualization System on the PC (웹 기반 3차원 의료모델 시각화 시스템)

  • Kim, Nam-Kug;Lee, Dong-Hyuk;Kim, Jong-Hyo;Kang, Heung-Sik;Min, Byung-Goo;Kim, Young-Ho
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.201-205
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    • 1997
  • With the recent advance of Web and its associated technologies, information sharing on distribute computing environments has gained a great amount of attention from many researchers in many application areas, such as medicine, engineering, and business. One basic requirement of distributed medical consultation systems is that geographically dispersed, disparate participants are allowed to exchange information readily with each other. Such software also needs to be supported on a broad range of computer platforms to increase the software's accessibility. In this paper, the development of world-wide-web based medical consultation system or radiology imaging is addressed to provide the platform independence and great accessibility. The system supports sharing of 3-dimensional objects. We use VRML (Virtual Reality Modeling Language), which is the de-facto standard in 3-D modeling on the Web. 3-D objects are reconstructed from CT or MRI volume data using a VRML format, which can be viewed and manipulated easily in Web-browsers with a VRML plug-in. A Marching cubes method is used in the transformation of scanned volume data set to polygonal surfaces of VRML. A decimation algorithm is adopted to reduce the number of meshes in the resulting VRML file. 3-D volume data are often very large-sized, and hence loading the data on PC level computers requires a significant reduction of the size of the data, while minimizing the loss of the original shape information. This is also important to decrease network delays. A prototype system has been implemented (http://netopia.snu.ac.kr/-cyber/). and several sessions of experiments are carried out.

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Analysis of Perceived Levels on Health in Paraguay (파라과이 보건의료분야에 대한 인식수준 실태분석)

  • Lee, Myung-Sun
    • The Journal of Korean Society for School & Community Health Education
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    • v.14 no.3
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    • pp.67-76
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    • 2013
  • Objectives: This study was intended to provide the base of developing countries' Health Partnership Strategy by investigating the Paraguay's awareness level of health and analyzing the actual state. Methods: The data was collected from 11 government employees, 20 hospital staffs, 26 local residents on Asunci$\acute{o} $n, Paraguay in February, 2012. The method of the study was the questionnaires consisting of 62 questions including 7 questions of general features, 3 questions of awareness on maternal health care, child health care, planned parenthood program, 52 questions of awareness on health. The questionnaires was translated into Spanish which is local language in Paraguay. Results: The results of this study are summarized as follows; 1) The most important awareness on maternal healthcare, child healthcare, planned parenthood program was providing child health care. 2) The most important awareness to prevent non-health behavior was sufficient nutrition. The most important awareness to reduce the rate of chronic disease was diabetes. The most important awareness to eradicate communicable disease was HIV/AIDS. 3) The most important awareness to provide healthcare service was vaccination. 4) The most important awareness on healthcare delivery system was policy. The most important awareness on health education was student's health education. 5) The most important awareness to strength healthcare capacity was developing domestic economy. Conclusion: The results of this study suggest that awareness levels on health are high against low health behavior status in Paraguay. But awareness on health can lead to health behavior by healthcare system. Therefore, it has to induce the healthcare network and system by injecting public health funds, infrastructure, human resources on prevention of disease and healthcare management.

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A Usability Evaluation on the Visualization of Information Extraction Output (정보추출결과의 시각화 표현방법에 관한 이용성 평가 연구)

  • Lee Jee-Yeon
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.2
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    • pp.287-304
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    • 2005
  • The goal of this research is to evaluate the usability of visually browsing the automatically extracted information. A domain-independent information extraction system was used to extract information from news type texts to populate the visually browasable knowledge base. The information extraction system automatically generated Concept-Relation-Concept triples by applying various Natural Language Processing techniques to the text portion of the news articles. To visualize the information stored in the knowledge base, we used PersoanlBrain to develop a visualization portion of the user interface. PersonalBrain is a hyperbolic information visualization system, which enables the users to link information into a network of logical associations. To understand the usability of the visually browsable knowledge base, IS test subjects were observed while they use the visual interface and also interviewed afterward. By applying a qualitative test data analysis method. a number of usability Problems and further research directions were identified.

The Bytecode Optimizer (바이트코드 최적화기)

  • 이야리;홍경표;오세만
    • Journal of KIISE:Software and Applications
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    • v.30 no.1_2
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    • pp.73-80
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    • 2003
  • The Java programming language is designed for developing effective applications in a heterogeneous network environment. Major problem in Java is its performance. many attractive features of Java make the development of software easy, but also make it expensive to support ; applications written in Java are often much slower than their counterparts written in C or C++. To use Java`s attractive features without the performance penalty, sophisticated optimizations and runtime systems are required. Optimising Java bytecode has several advantages. First, the bytecode is independent of any compiler that is used to generate it. Second, the bytecode optimization can be performed as a pre=pass to Just-In-Time(JIT) compilation. Many attractive features of Java make the development of software easy, but also make it expensive to support. The goal of this work is to develop automatic construction of code optimizer for Java bytecode. We`ve designed and implemented a Bytecode Optimizer that performs the peephole optimization, bytecode-specific optimization, and method-inlining techniques. Using the Classfile optimizer, we see up to 9% improvement in speed and about 20% size reduction in Java class files, when compared to average code using the interpreter alone.

Study On Receiving and Processing Method about Utilization of Near Real-time Satellite Data (준실시간 활용을 위한 위성자료 수신, 가공 방안 연구)

  • Kim, Soon Yeon;Jung, Young Sim;An, Joo Young;Park, Sang Hoon;Won, Young Jin
    • Proceedings of the Korea Water Resources Association Conference
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    • 2017.05a
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    • pp.467-467
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    • 2017
  • 토양수분 및 황사발생 연구에 있어 효율적인 광역 분석을 위하여 위성자료가 활용되고 있다. 활용 시나리오에 따라서는 준실시간 자료 수신, 처리가 필요하며 본 연구에서는 이에 대한 방안을 연구하기 위하여 유럽 EUMETSAT(European Organisation for the Exploitation of Meteorological Satellites)의 ASCAT(Advanced Scatterometer) Metop-A 자료에 대하여 파악하였다. 자료 수신 프로토콜에 있어서 FTP, HTTP 등 전통적 방법에 대한 현황과 함께 비교적 최근 기법인 OGC(Open Geospatial Consortium)  WMS(Web Map Service), WCS(Web Coverage Service) 방식의 지원 현황에 대하여 확인하였다. 제공되는 자료 Format부분은 EPS Native와 BUFR(Binary Universal Form for the Representation of meteorological data)을 살펴보되 데이터 프로바이더 측에서 대부분 채택되고 있는 NetCDF(network Common Data Form)를 중심으로 파악하였다. 수신된 자료의 처리 자동화를 위한 소프트웨어는 OSGeo(The Open Source Geospatial Foundation)의 GDAL(Geospatial Data Abstraction Library), 미국 NCAR(National Center for Atmospheric Research)의 NCL(NCAR Command Language)을 중심으로 확인하였다. 자료 가공기법은 격자(Raster) 자료에 대한 기본 메타정보 확인, 좌표참조체계 변환, 해상도 및 Format 변환을 중심으로 확인하였다. 한편 OGC WMS, WCS는 자료의 전송 프로토콜 기법이면서 동시에 서버 사이드에서의 자료 변환 기능을 구비하고 있다. 예를 들어 Http Request에서 영역(Extent), Format 형식, 좌표참조체계를 지정할 수 있다. OGC WMS에 대한 EUMETSAT 파일럿 서비스에서 반환 자료의 공간적 영역, 복수 시점 제공 현황, 반환 포맷 지원 상황은 실제 메서드를 사용하여 파악하였고, 향후 발전 방향을 전망하였다.

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Topic Modeling on Research Trends of Industry 4.0 Using Text Mining (텍스트 마이닝을 이용한 4차 산업 연구 동향 토픽 모델링)

  • Cho, Kyoung Won;Woo, Young Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.764-770
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    • 2019
  • In this research, text mining techniques were used to analyze the papers related to the "4th Industry". In order to analyze the papers, total of 685 papers were collected by searching with the keyword "4th industry" in Korea Journal Index(KCI) from 2016 to 2019. We used Python-based web scraping program to collect papers and use topic modeling techniques based on LDA algorithm implemented in R language for data analysis. As a result of perplexity analysis on the collected papers, nine topics were determined optimally and nine representative topics of the collected papers were extracted using the Gibbs sampling method. As a result, it was confirmed that artificial intelligence, big data, Internet of things(IoT), digital, network and so on have emerged as the major technologies, and it was confirmed that research has been conducted on the changes due to the major technologies in various fields related to the 4th industry such as industry, government, education field, and job.

K-Means Clustering with Content Based Doctor Recommendation for Cancer

  • kumar, Rethina;Ganapathy, Gopinath;Kang, Jeong-Jin
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.167-176
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    • 2020
  • Recommendation Systems is the top requirements for many people and researchers for the need required by them with the proper suggestion with their personal indeed, sorting and suggesting doctor to the patient. Most of the rating prediction in recommendation systems are based on patient's feedback with their information regarding their treatment. Patient's preferences will be based on the historical behaviour of similar patients. The similarity between the patients is generally measured by the patient's feedback with the information about the doctor with the treatment methods with their success rate. This paper presents a new method of predicting Top Ranked Doctor's in recommendation systems. The proposed Recommendation system starts by identifying the similar doctor based on the patients' health requirements and cluster them using K-Means Efficient Clustering. Our proposed K-Means Clustering with Content Based Doctor Recommendation for Cancer (KMC-CBD) helps users to find an optimal solution. The core component of KMC-CBD Recommended system suggests patients with top recommended doctors similar to the other patients who already treated with that doctor and supports the choice of the doctor and the hospital for the patient requirements and their health condition. The recommendation System first computes K-Means Clustering is an unsupervised learning among Doctors according to their profile and list the Doctors according to their Medical profile. Then the Content based doctor recommendation System generates a Top rated list of doctors for the given patient profile by exploiting health data shared by the crowd internet community. Patients can find the most similar patients, so that they can analyze how they are treated for the similar diseases, and they can send and receive suggestions to solve their health issues. In order to the improve Recommendation system efficiency, the patient can express their health information by a natural-language sentence. The Recommendation system analyze and identifies the most relevant medical area for that specific case and uses this information for the recommendation task. Provided by users as well as the recommended system to suggest the right doctors for a specific health problem. Our proposed system is implemented in Python with necessary functions and dataset.

Semantic Pre-training Methodology for Improving Text Summarization Quality (텍스트 요약 품질 향상을 위한 의미적 사전학습 방법론)

  • Mingyu Jeon;Namgyu Kim
    • Smart Media Journal
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    • v.12 no.5
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    • pp.17-27
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    • 2023
  • Recently, automatic text summarization, which automatically summarizes only meaningful information for users, is being studied steadily. Especially, research on text summarization using Transformer, an artificial neural network model, has been mainly conducted. Among various studies, the GSG method, which trains a model through sentence-by-sentence masking, has received the most attention. However, the traditional GSG has limitations in selecting a sentence to be masked based on the degree of overlap of tokens, not the meaning of a sentence. Therefore, in this study, in order to improve the quality of text summarization, we propose SbGSG (Semantic-based GSG) methodology that selects sentences to be masked by GSG considering the meaning of sentences. As a result of conducting an experiment using 370,000 news articles and 21,600 summaries and reports, it was confirmed that the proposed methodology, SbGSG, showed superior performance compared to the traditional GSG in terms of ROUGE and BERT Score.

The Item Distribution Method for the Party System in the MMORPG Using the Observer Pattern (Observer 패턴을 적용한 MMORPG의 파티 시스템 아이템 배분 방법)

  • Kim, Tai-Suk;Kim, Shin-Hwan;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1060-1067
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    • 2007
  • We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.

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