• Title/Summary/Keyword: Landscape visualization

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Shadow Libraries: A Bibliometric Analysis of Black Open Access Phenomenon (2011: 2023)

  • Safinaz Mahmoud Elroukh
    • International Journal of Computer Science & Network Security
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    • v.24 no.5
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    • pp.21-32
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    • 2024
  • This study analyzes the global literature on the black open-access phenomenon from 2011 to 2023. A bibliometric analysis was conducted using the Scopus database. The search strategy employed advanced queries with multiple synonymous terms to ensure exhaustive retrieval of relevant documents. The VOSviewer software was employed to visualize the co-occurrence networks. The findings reported 90 papers published during the study period. An evolving scholarly landscape was revealed, with heightened attention from 2016 onwards, peaking in 2017, 2021, and 2023. Articles constitute 83.3% of the total published documents. Singh and Srichandan are prolific authors, with 11.2% of the total publications. The United States contributes 18.9% of the papers, followed by India and Spain. Information Development and Scientometrics are pivotal journals in scholarly discussions about this scope, contributing 4.4% of publications. Co-occurrence network visualization revealed "Sci-Hub" and "open access" as the most used keywords in the global literature. The findings underscore the need for additional research to discover innovative business models to safeguard intellectual property rights while meeting researchers' evolving needs. The importance of this paper comes from being the first bibliometric study analyzing international literature related to this phenomenon, which provides a basis for future research efforts and policymaking.

Effectiveness Analysis of Computer Science Textbooks focusing on Digital Therapeutics

  • Eunsun Choi;Namje Park
    • Journal of Internet Computing and Services
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    • v.25 no.3
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    • pp.9-18
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    • 2024
  • Digital therapy has emerged as a novel treatment modality, propelled by advancements in information and communication technology. In the last five years, there has been a substantial surge in research publications addressing digital therapeutics (DTx) interventions, signaling a sustained upward trajectory in this field. The dynamic nature of computer science, marked by continuous innovation and development, underscores the need for agile adaptation to rapid changes. Consequently, computer science education is compelled to offer students insights into the latest trends. This research endeavors to contribute to the evolving landscape by developing textbooks that impart knowledge about DTx, an integration of information technology. The study focuses on the application of these textbooks to elementary and middle school students in South Korea. The instructional materials have been carefully organized to enable students to learn about the principle of Attention Deficit Hyperactivity Disorder (ADHD) DTx at the elementary level and the DTx that can prevent and address the digital drama at the middle school level. Based on the application of the textbook, students who received instruction using the textbook showed statistically significant improvements in all subcategories of creative problem-solving ability, including idea modification, visualization, task focus, analogy, idea generation, and elaboration (p<.01). Additionally, there were statistically significant changes in students' self-efficacy before and after using the textbook, with negative efficacy decreasing, and positive efficacy and social efficacy increasing (p<.001).

Liaohe National Park based on big data visualization Visitor Perception Study

  • Qi-Wei Jing;Zi-Yang Liu;Cheng-Kang Zheng
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.4
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    • pp.133-142
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    • 2023
  • National parks are one of the important types of protected area management systems established by IUCN and a management model for implementing effective conservation and sustainable use of natural and cultural heritage in countries around the world, and they assume important roles in conservation, scientific research, education, recreation and driving community development. In the context of big data, this study takes China's Liaohe National Park, a typical representative of global coastal wetlands, as a case study, and using Python technology to collect tourists' travelogues and reviews from major OTA websites in China as a source. The text spans from 2015 to 2022 and contains 2998 reviews with 166,588 words in total. The results show that wildlife resources, natural landscape, wetland ecology and the fishing and hunting culture of northern China are fully reflected in the perceptions of visitors to Liaohe National Park; visitors have strong positive feelings toward Liaohe National Park, but there is still much room for improvement in supporting services and facilities, public education and visitor experience and participation.

A Participatory Spatial Design Methodology using Virtual Reality (가상현실(VR)을 활용한 참여형 공간설계방법론)

  • Choi, Jae-Yeon;Kim, Eun-Hyung
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.2
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    • pp.253-267
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    • 2016
  • This paper is on a participatory spatial design methodology using Virtual Reality, which can be applied to the overall spatial design process. Participation in the current spatial design has several limitations: one-sided communication process, difficulty of understanding the given information and partial participation in the design process. Virtual Reality can be an ideal visualization tool for Geodesign and PPGIS(Public Participation GIS), which is presented as a highest step at the participation ladder. A participatory methodology is proposed to take advantage of Virtual Reality. In order to support participation through Virtual Reality in spatial design process, theories about the participation are compared to derive the new roles of Virtual Reality and the roles are formulated in the participatory spatial design methodology. By applying the methodology to the design process and implementing each stage through Virtual Reality, the design performance of each step can be verified in the methodology. As a result, design ideas can be effectively understood through Virtual Reality experiences. It is also confirmed that the interactions in Virtual Reality and participation are possible in the entire design process.

Exploring Other Effective Conservation Measures (OECMs) for Natural Heritage Sites - Focusing on the Dansanmok and Dansanje in Establishing the National Biodiversity Strategy and Action Plan - (국가 생물다양성 전략 수립을 위한 OECMs의 가능성 탐구 - 당산목과 당산제를 중심으로 -)

  • Lee, Da-Young
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.41 no.3
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    • pp.27-46
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    • 2023
  • This study examines the possibility of applying Other Effective Area-based Conservation Measures (OECMs) to natural heritage sites that are not designated as protected areas for the National Biodiversity Strategy and Action Plan (NBSAP). Firstly, the study investigated the ecological and cultural characteristics associated with a natural heritage site, specifically the natural monument known as Dangsanmok, and synthesized the collected information to assess its conservation value. Subsequently, the study examined the possibility of designating Dangsanmok as an OECM that reflects local communities through the criteria of the IUCN's individual assessment tools. The research findings indicate that Dangsanmok and the associated Dangsanje system are positively evaluated as potential OECMs. Additionally, initiatives such as the "Dangsan Tree Grandfather Program" and the "National Heritage Folk Event Grant Program," implemented by the Cultural Heritage Administration, are seen to have a positive impact on engaging local communities voluntarily. Consequently, based on these results, it is expected that natural heritage sites like Dangsanmok, serving as national indicators, will contribute to the 2030 goals for biodiversity conservation and the 2050 goals for harmonious coexistence with nature as part of NBSAPs.

Aesthetic Experience of Streetscape in Syarosu-gil as Urban Commercial Alleyway (도심 골목상권으로서 샤로수길 가로 경관의 미적 경험)

  • Lim, Hansol;Pae, Jeong-Hann
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.5
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    • pp.125-137
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    • 2021
  • How can we explain the phenomenon of small, old alleyways in the city becoming rising commercial places attracting people from an aesthetic perspective? This research discusses distinctive aesthetic experiences of urban commercial alleyways, which are located on inner roads and consist of small-scale stores and explore the specific aspects of Sharosu-gil, located in Gwanak-gu, Seoul. The aesthetic experience of urban commercial alleyways is generated by the contrast with the refined urban fabric along main roads in terms of space, the gap between the old and the new, and the antagonism between the known and the less known. The approach to Sharosu-gil consists of the high-rise buildings along the main road built in the 2000s, then encountering low-rise buildings on inside roads built from the late 1970s to the present. Therefore, it is judged that the site has sufficient conditions to generate the aesthetic experience as an urban commercial alleyway. As a result of analyzing the street improvement projects, first, the official announcement of the name 'Sharosu-gil' was interpreted as an escape from the place specificity and garnered the acquisition of the characteristics of an alternative. Secondly, the improvement project for old-established signboards was interpreted as harmony between the new and the old and the loss of temporality. Thirdly, in the pedestrian priority road project, the pavement was interpreted as a reinforcement of the identity as an alleyway and the visualization of the area. Since the reality of urban commercial alleyways depends on the user's visiting, it is necessary to interpret alleyways from the perspective of the senses and aesthetics, not just from social phenomena or capital logic perspective. The study will cast implications for relevant schemes and data-driven research.

Imaging Magnetic Flux Leakage based Steel Plate Damage for Steel Structure Diagnosis (강구조물 진단을 위한 누설자속 기반 강판 손상의 이미지화)

  • Kim, Hansun;Kim, Ju-Won;Yu, Byoungjoon;Kim, Wonkyu;Park, Seunghee
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.23 no.7
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    • pp.129-136
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    • 2019
  • In this study, the magnetic flux leakage technique was applied to diagnose steel plate damage, imaging technique was applied through those signals. Steel plate specimens with different thicknesses were prepared for the imaging the magnetic flux leakage signal, and 6 different depths of damage were artificially processed at the same locations on each specimen. The sensor head consist hall sensor and magnetization yoke was fabricated to magnetize the steel plate specimen and measure the magnetic flux leakage signal. In order to remove the noise and increase the resolution of the image in the signal collected from the hall sensor, various of signal processing was performed. P-P value was analyzed for each channel to analyze the magnetic flux leakage signals measured from each damaged part. Based on the above processed signals and analysis, it was converted into heatmap image. Through this, it was possible to identify the damage on the steel plate at glance by imaging magnetic flux leakage signal.

A Study on the Spatial Decision Making Support Model for Protected Areas Boundary (re)Design -A Case of Jirisan National Park- (보호지역 경계조정을 위한 공간의사결정지원모델 연구 - 지리산 국립공원을 사례로 -)

  • Sung, Hye-Jung;Kwon, Hyuk-Soo;Seo, Chang-Wan;Park, Chong-Hwa
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.14 no.3
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    • pp.101-113
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    • 2011
  • The purpose of this study are to develop a SDSS (Spatial Decision Support System) that can incorporate diverse opinions of stakeholders related the designation of protected areas (PA), and to employ the model for the readjustment of the boundary line of the Jirisan National Park of Korea. The SDSS would lead to more rational and less controversial decision-making during the expansion or removal of PA in Korea. Research methods are as follows. Firstly, to select evaluation criteria for SDSS for PA designation by using expert interview and literature survey. Secondly, to measure their preferences on the designation of additional PA or the removal of a part of PA based on the opinions of various stakeholders such as local residents, environmental groups, or public officials. Thirdly, to produce conservation priority maps based on a multi-criteria decision making technique. The SDSS would be used to rational decision making for the expansion of PA or the release of a certain part of PA by reflecting diverse preferences on biodiversity conservation and economic interest of residents. The visualization of conservation priority maps would also increase the efficiency of such decision making processes. The evaluation criteria for the expansion of PA for biodiversity conservation includes vegetation conservation value, wildlife conservation value, and the habitats of key species. The evaluation criteria for the removal of PA includes the proximity to roads and the boundary of PA, land use types, and conservation zoning of the PA. Preference weights are based on data collected from the Jirisan National Park. Both the conservation priority and removal priority maps are based on land parcels so that property rights of all parcels would be correctly represented.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

A Study of Visualization and Analysis Method about Plants Social Network Used for Planting Design - Focusing on Forest Vegetation Area in Busan Metropolitan City - (식재설계에 활용 가능한 식물사회네트워크 시각화 및 분석 방법에 관한 연구 - 부산광역시 산림식생지역을 중심으로 -)

  • Lee, Sang-Cheol;Choi, Song-Hyun;Cho, Woo
    • Korean Journal of Environment and Ecology
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    • v.34 no.3
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    • pp.259-270
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    • 2020
  • Plants Social Network (PSN) was first used in recent studies to incorporate the plant sociology methods for the understanding of plant society with the social network analysis methods that have recently attracted attention in the social science and visualize and analyze a PSN. The process of construction and analysis on PSN proceeds in the order of setting up the survey area, investigating the appearance plants species on plots of 100㎡, analyzing the interspecific association, building the sociogram, and analyzing the network structure and centrality. This study established a PSN by investigating the appearance species after installing 708 plots to include various dominant vegetational physiognomies in Busan Metropolitan City, where coastal and inland vegetation could be observed simultaneously. The survey found a total of 195 species, including 42 species of evergreen, 151 species of deciduous trees, and 2 species of semi-evergreen trees. The interspecies binding analysis was performed with the focus on the total number of species. It showed the number of friendly species in the order of Eurya japonica (47 species), Trachelospermum asiaticum (46 species), Linder glauca (44 species), Sorbus alnifolia (44 species), and Ligustrum japonicum (41 species). Based on it, we generated a sociogram using Gephi 0.9.2 program. The sociogram was divided into groups that appeared mostly on the coast and those that did not, reflecting the geographical distribution characteristics of forest vegetation in Busan. The analysis of the network structured showed 1,709 links and an average of 17.5 species having interspecies binding with a species. The density was 0.09, the diameter was 5, and the average path distance was 2.268. We concluded that various PSNs should be established in the future for precise comparative analysis of network characteristics in the social science field. In the PSN of Busan Metropolitan City, Eurya japonica, Linder glauca, Ligustrum japonicum, and Trachelospermum asiaticum showed high centrality.