• Title/Summary/Keyword: Landscape Simulator

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Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

The Study for Improvement Method of Landscape Simulation Program (경관시뮬레이션 프로그램 개선방안에 관한 연구)

  • Lee, Dong-Hwa;Kim, Jae-Myeong
    • Journal of KIBIM
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    • v.10 no.4
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    • pp.89-97
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    • 2020
  • The purpose of this study is to identify the problems of the currently used 3D spatial information utilization system to realize a more accurate landscape and to establish a user-oriented environment to improve the utilization plan for future landscape evaluation. As citizens' interest in urban landscapes with strong public characteristics increases and the speed of urban development also increases, more suitable simulation methods for landscape management are required. Nevertheless, there are many cases of inconvenient correction according to development changes along with many errors in various steps for creating landscape simulation. Therefore, in performing landscape deliberation according to development, it is necessary to create more accurate and efficient landscape simulation, and if changes occur after the initial deliberation, a process that can quickly and conveniently correct and supplement data is needed. In addition, it is necessary to create landscape simulation so that the created modeling source can be used by being compatible with other application programs. In this study, a method of constructing a more accurate and efficient simulation at the time of initial deliberation and a method of creating a landscape simulation model for rapid response to a plan that is changed at the time of re-deliberation are described.

Development of GASS2 through Improving Inter-component Connection and Communication Modules (연결성과 소통구조 모듈을 통한 차세대 범용 농업시스템 시뮬레이터 (GASS2)의 개발)

  • Kim, Tae Gon;Lee, Sung Yong;Yi, Ho Jae;Lee, Jeong Jae;Suh, Kyo
    • Journal of The Korean Society of Agricultural Engineers
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    • v.56 no.5
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    • pp.29-36
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    • 2014
  • The purpose of this study is to improve the Generic Agricultural Systems Simulator (GASS) which can simulate various rural systems based on object-oriented model. GASS provides the configuration platform of various system components to simplify integrated agricultural system models such as irrigation systems for rice farming. The new connection and communication modules of GASS improve applicability for modelling diverse systems. The geometric connection of GASS replaces topological connection, and communication protocols expand to analyze not only homogeneous system but also heterogeneous system. In this paper, we applied GASS2 to simulate the water heights of linked tanks and the simulation outputs were verified through comparing with analytical solutions of differential equations. The two new modules make it possible to analyze the 4-tank problem which includes topological and heterogenous issues with GASS2.

Analysis of Rainfall Runoff Delay Effect of Vegetation Unit-type LID System through Rainfall Simulator-based Probable Rainfall Recreation (인공강우기 기반 확률강우재현을 통한 식생유니트형 LID시스템의 우수유출지연 효과분석)

  • Kim, Tae-Han;Park, Jeong-Hyun;Choi, Boo-Hun
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.22 no.6
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    • pp.115-124
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    • 2019
  • In a climate change environment where heat damage and drought occur during a rainy season such as in 2018, a vegetation-based LID system that enables disaster prevention as well as environment improvement is suggested in lieu of an installation-type LID system that is limited to the prevention of floods. However, the quantification of its performance as against construction cost is limited. This study aims to present an experiment environment and evaluation method on quantitative performance, which is required in order to disseminate the vegetation-based LID system. To this end, a 3rd quartile huff time distribution mass curve was generated for 20-year frequency, 60-minute probable rainfall of 68mm/hr in Cheonan, and effluent was analyzed by recreating artificial rainfall. In order to assess the reliability of the rainfall event simulator, 10 repeat tests were conducted at one-minute intervals for 20 minutes with minimum rainfall intensity of 22.29mm/hr and the maximum rainfall intensity of 140.69mm/hr from the calculated probable rainfall. Effective rainfall as against influent flow was 21.83mm/hr (sd=0.17~1.36, n=20) on average at the minimum rainfall intensity and 142.27mm/hr (sd=1.02~3.25, n=20) on average at the maximum rainfall intensity. In artificial rainfall recreation experiments repeated for three times, the most frequent quartile was found to be the third quartile, which is around 40 minutes after beginning the experiment. The peak flow was observed 70 minutes after beginning the experiment in the experiment zone and after 50 minutes in the control zone. While the control zone recorded the maximum runoff intensity of 2.26mm/min(sd=0.25) 50 minutes after beginning the experiment, the experiment zone recorded the maximum runoff intensity of 0.77mm/min (sd=0.15) 70 minutes after beginning the experiment, which is 20 minutes later than the control zone. Also, the maximum runoff intensity of the experiment zone was 79.6% lower than that of the control zone, which confirmed that vegetation unit-type LID system had rainfall runoff reduction and delay effects. Based on the above findings, the reliability of a lab-level rainfall simulator for monitoring the vegetation-based LID system was reviewed, and maximum runoff intensity reduction and runoff time delay were confirmed. As a result, the study presented a performance evaluation method that can be applied to the pre-design of the vegetation-based LID system for rainfall events on a location before construction.

Automatic Generation of Digital Elevation Model from 2D Terrain Map Using Graph-theoretic Algorithms (그래픽이론적 알고리즘들을 이용한 2차원 지형도로 부터 DEM 의 자동생성방법)

  • 구자영
    • Korean Journal of Remote Sensing
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    • v.9 no.2
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    • pp.21-34
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    • 1993
  • Digitalized topographic information is necessary for many areas such as landscape analysis, civil engineering planning and design, and geographic information systems. It can also be used in flight simulator and automatic navigation of unmanned plane if it is stored in computer in relevant format. Topographic information is coded with various symbols including contour lines, and is analyzed by trained personnels. The information should be stored in computer for automatic analysis, but it requires a lot of time and manpower to enter the contours using manual input devices such as digitizing tablet. This paper deals with automatic extraction and reconstruction of 3D topographic information from 2D terrain map. Several algorithms were developed in this work including contour segment finding algorithm and contour segment linking algorithm. The algorithm were tested using real 2D terrain map.

Numerical Solution of Second Order Linear Partial Differential Equations using Agricultural Systems Application Platform (농업시스템응용플랫폼을 이용한 2계 편미분 방정식의 해석)

  • Lee, SungYong;Kim, Taegon;Suh, Kyo;Han, Yicheol;Lee, Jemyung;Yi, Hojae;Lee, JeongJae
    • Journal of The Korean Society of Agricultural Engineers
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    • v.58 no.1
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    • pp.81-90
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    • 2016
  • The Agricultural Systems Application Platform (ASAP) provides bottom-up modelling and simulation environment for agricultural engineer. The purpose of this study is to expand usability of the ASAP to the second order partial differential equations: elliptic equations, parabolic equations, and hyperbolic equations. The ASAP is a general-purpose simulation tool which express natural phenomenon with capsulized independent components to simplify implementation and maintenance. To use the ASAP in continuous problems, it is necessary to solve partial differential equations. This study shows usage of the ASAP in elliptic problem, parabolic problem, and hyperbolic problem, and solves of static heat problem, heat transfer problem, and wave problem as examples. The example problems are solved with the ASAP and Finite Difference method (FDM) for verification. The ASAP shows identical results to FDM. These applications are useful to simulate the engineering problem including equilibrium, diffusion and wave problem.

A Multi-agent System to Assess Land-use and Cover Changes Caused by Forest Management Policy Scenarios (다행위자시스템을 이용한 산림정책별 토지이용 변화와 영향 분석)

  • Park, Soojin;An, Yoo Soon;Shin, Yujin;Lee, Sooyoun;Sim, Woojin;Moon, Jiyoon;Jeong, Gwan Young;Kim, Ilkwon;Shin, Hyesop;Huh, Dongsuk;Sung, Joo Han;Park, Chan Ryul
    • Journal of the Korean Geographical Society
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    • v.50 no.3
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    • pp.255-276
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    • 2015
  • This paper presents a multi-agent system model of land-use and cover changes, which is developed and applied to the Gariwang-san and its vicinity, located in Pyeongchang and Jeongseon-gun, Gangwon province, Korea. The Land Use Dynamics Simulator (LUDAS) framework of this study is well suited for representing the spatial heterogeneity and dynamic interactions between human and natural environment, and capturing the impacts of forest-opening policy interventions to future socio-economic and natural environment changes. The model consists of four components: (1) a system of human population, (2) a system of landscape environment, (3) decision-making procedures integrating human(or household), environmental and policy information into forest land-use decisions, and (4) a set of policy scenarios that are related to the forest-opening. The results of model simulation by different combination of various forest management scenarios are assessed by the levels of household income, ecosystem service value and income inequality in the study region. As a result, the optimal scenario of forest-opening policies in the study region is to open the forest to local residential community for the purpose of recreation, considering the distinctive topographical feature. The model developed in this research is expected to contribute to a decision support system for sustainable forest management and various land-use policies in Korea.

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