• Title/Summary/Keyword: Laboratory Information System

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A Web-based Virtual Laboratory for Basic Electrical Circuits (웹기반 기초전기회로 가상실험실)

  • Kim Dong-Sik;Choi Kwan-Sun;Lee Sun-Heum
    • Journal of Engineering Education Research
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    • v.5 no.1
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    • pp.19-26
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    • 2002
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for electrical circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. In the proposed virtual laboratory system, every activity occurred in the virtual laboratory will be recorded on database and printed it out on the preliminary report form. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner The virtual laboratory system is composed of four important components : Principle classroom, Simulation classroom, Virtual experiment classroom and Management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

Asan Medical Center Laboratory Information System (R) Information Communication System for Routine Hematology Using a Down-Sized Computer - (서울중앙병원 임상병리과 정보관리시스템(III))

  • 민원기;최윤미
    • Journal of Biomedical Engineering Research
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    • v.15 no.3
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    • pp.333-340
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    • 1994
  • Laboratory information system (LIS) is a key tool to manage laboratory data in clinical pathology. Our department has developed an information system for routine hematology using down-sized computer system. We have used an IBM 486 compatible PC with 16 MB main memory, 210 MB hard disk drive, 9 RS-232C port and 24 pin dot printer The operating system and database management system were SCO UNIX and SCO foxbase, respectively. For program development, we used Xbase language provided by SCO foxbase. The C language was used for interface purpose. To make the system use friendly, pull-down menu was used. The system connected to our hospital information system via application program interface (API), so the information related to patient and request details is automatically transmitted to our computer. Our system interfaced with two complete blood count analyzers (Sysmex WE-8000 and Coulter STKS) for unidirectional data transmission from analyzer to computer. The authors suggests that this system based on down-sized computer could provide a progressive approach to total LIS based on local area network, and the implemented system could serve as a model for other hospital's LIS for routine hematology.

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Adaptive Multimodal In-Vehicle Information System for Safe Driving

  • Park, Hye Sun;Kim, Kyong-Ho
    • ETRI Journal
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    • v.37 no.3
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    • pp.626-636
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    • 2015
  • This paper proposes an adaptive multimodal in-vehicle information system for safe driving. The proposed system filters input information based on both the priority assigned to the information and the given driving situation, to effectively manage input information and intelligently provide information to the driver. It then interacts with the driver using an adaptive multimodal interface by considering both the driving workload and the driver's cognitive reaction to the information it provides. It is shown experimentally that the proposed system can promote driver safety and enhance a driver's understanding of the information it provides by filtering the input information. In addition, the system can reduce a driver's workload by selecting an appropriate modality and corresponding level with which to communicate. An analysis of subjective questionnaires regarding the proposed system reveals that more than 85% of the respondents are satisfied with it. The proposed system is expected to provide prioritized information through an easily understood modality.

A Multi-level Perception Security Model Using Virtualization

  • Lou, Rui;Jiang, Liehui;Chang, Rui;Wang, Yisen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5588-5613
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    • 2018
  • Virtualization technology has been widely applied in the area of computer security research that provides a new method for system protection. It has been a hotspot in system security research at present. Virtualization technology brings new risk as well as progress to computer operating system (OS). A multi-level perception security model using virtualization is proposed to deal with the problems of over-simplification of risk models, unreliable assumption of secure virtual machine monitor (VMM) and insufficient integration with virtualization technology in security design. Adopting the enhanced isolation mechanism of address space, the security perception units can be protected from risk environment. Based on parallel perceiving by the secure domain possessing with the same privilege level as VMM, a mechanism is established to ensure the security of VMM. In addition, a special pathway is set up to strengthen the ability of information interaction in the light of making reverse use of the method of covert channel. The evaluation results show that the proposed model is able to obtain the valuable risk information of system while ensuring the integrity of security perception units, and it can effectively identify the abnormal state of target system without significantly increasing the extra overhead.

Research on Per-cell Codebook based Channel Quantization for CoMP Transmission

  • Hu, Zhirui;Feng, Chunyan;Zhang, Tiankui;Gao, Qiubin;Sun, Shaohui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.1828-1847
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    • 2014
  • Coordinated multi-point (CoMP) transmission has been regarded as a potential technology for LTE-Advanced. In frequency division duplexing systems, channel quantization is applied for reporting channel state information (CSI). Considering the dynamic number of cooperation base stations (BSs), asymmetry feature of CoMP channels and high searching complexity, simply increasing the size of the codebook used in traditional multiple antenna systems to quantize the global CSI of CoMP systems directly is infeasible. Per-cell codebook based channel quantization to quantize local CSI for each BS separately is an effective method. In this paper, the theoretical upper bounds of system throughput are derived for two codeword selection schemes, independent codeword selection (ICS) and joint codeword selection (JCS), respectively. The feedback overhead and selection complexity of these two schemes are analyzed. In the simulation, the system throughput of ICS and JCS is compared. Both analysis and simulation results show that JCS has a better tradeoff between system throughput and feedback overhead. The ICS has obvious advantage in complexity, but it needs additional phase information (PI) feedback for obtaining the approximate system throughput with JCS. Under the same number of feedback bits constraint, allocating the number of bits for channel direction information (CDI) and PI quantization can increase the system throughput, but ICS is still inferior to JCS. Based on theoretical analysis and simulation results, some recommendations are given with regard to the application of each scheme respectively.

Football match intelligent editing system based on deep learning

  • Wang, Bin;Shen, Wei;Chen, FanSheng;Zeng, Dan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.5130-5143
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    • 2019
  • Football (soccer) is one of the most popular sports in the world. A huge number of people watch live football matches by TV or Internet. A football match takes 90 minutes, but viewers may only want to watch a few highlights to save their time. As far as we know, there is no such a product that can be put into use to achieve intelligent highlight extraction from live football matches. In this paper, we propose an intelligent editing system for live football matches. Our system can automatically extract a series of highlights, such as goal, shoot, corner kick, red yellow card and the appearance of star players, from the live stream of a football match. Our system has been integrated into live streaming platforms during the 2018 FIFA World Cup and performed fairly well.

Applications of online simulation supporting PWR operations

  • Wang, Chunbing;Duan, Qizhi;Zhang, Chao;Fan, Yipeng
    • Nuclear Engineering and Technology
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    • v.53 no.3
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    • pp.842-850
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    • 2021
  • Real Time Simulation (RTS) has long been used in the nuclear power industry for operator training and engineering purposes. And, Online Simulation (OLS) is based on RTS and with connection to the plant information system to acquire the measurement data in real time for calibrating the simulation models and following plant operation, for the purposes of analyzing plant events and providing indicative signs of malfunctioning. An OLS system has been developed to support PWR operations for CPR1000 plants. The OLS system provides graphical user interface (GUI) for operators to monitor critical plant operations for preventing faulty operation or analyzing plant events. Functionalities of the OLS system are depicted through the maneuvering of the GUI for various OLS functional modules in the system.

MPEG-21, Terminal (MPEG-21 터미널)

  • Sohn Yumi;Park Seongjoon;Hendry Hendry;Jeong Hyun;Qonita Qonita;Kim Jong-Nam;Park Keunsoo;Kim Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.197-200
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    • 2003
  • MPEG-21은 디지털 객체를 정의하고 이를 네트워크상에서 생성, 변형, 전달, 소비를 위한 통합적 멀티미디어 프레임워크에 대한 국제 표준이다. 디지털 아이템(DI: Digital item)은 MPEG-21 프레임워크 내에서 표준화 된 식별체계, 서술 형식을 따르는 구조화된 디지털 객체이며, 유통, 처리의 최소 단위이다 본 논문에서는 이러한 디지털 아이템을 최종 소비하는 MPEG-21 터미널 구조를 제안하고 이에 대한 설계 및 구현, 그리고 실험 결과를 제시한다

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Implementation of MPEG-21 DIA based Video Tanscoding Engine for Rol extraction (MPIG-21 DIA 기반 관심영역 추출을 위한 비디오 적응 엔진의 구현)

  • Pak Seongjoon;Sohn Yumi;Hendry Hendry;Jeong Hyun;Qonita Qonita;Kim Jong-Nam;Park Keunsoo;Kim Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.257-260
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    • 2003
  • MPEG-21은 사용자가 다양한 멀티미디어 데이터를 네트워크상에서 생성, 변형, 전달, 소비하기 위한 통합적 멀티미디어 프레임워크를 정의한 국제 표준이 다. MPEG-21 DIA(digital item adaptation)는 멀티 미디어 데이터를 사용자의 환경, 단말기 특성, 네트워크 특성에 대한 정보를 기술할 수 있는 표준을 정의하고 있다. 본 논문에서는 DIA에서 정의한 여러 가지 적응 변환 중 사용자의 관심 영역을 중심으로 한 의미론적 변환 엔진을 구현하였으며, 이에 대한 실험결과를 제시한다 기존의 변환 방법이 비디오 프레임의 전체 크기, 해상도 화질을 조정하였다면, 의미론적 변환은 사용자의 관심 영역을 중심으로 변환을 수행함으로써, 사용자의 관심도를 반영할 수 있는 장점이 있다.

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