• Title/Summary/Keyword: LEGO block

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도로복구를 위한 레고식 차도블록 시스템의 기초성능에 관한 연구 (A Study on the Fundamental Performance of a Lego Block System for Road Recovery)

  • Lim, Sunwoo
    • 한국재난정보학회 논문집
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    • 제13권2호
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    • pp.191-198
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    • 2017
  • 레고식 차도블록 시스템은 시설물의 설치 및 유지보수를 위한 도로굴착공사지에서 조립된 구조블록을 사용한 임시포장면을 형성하여 차량 및 보행자의 안전한 통행이 가능하도록 개발된 시스템이다. 레고식 차도블록 시스템의 재료적 품질시험, 미끄럼저항시험 및 압축시험을 통해 기초성능에 대한 연구를 수행하였으며, 현장시험을 통해 레고식 차도블록 시스템의 도로지반 다짐성능을 검토하고 평가하였다. 그 결과, 도로복구를 위한 레고식 차도블록 시스템의 성능 및 다짐 효과는 우수한 것으로 나타났다.

양바퀴 이동로봇의 자세제어에 대한 연구 (A study on the Posture control of a two-wheeled mobile robot)

  • 주진화
    • 한국정보전자통신기술학회논문지
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    • 제10권6호
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    • pp.587-593
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    • 2017
  • 본 논문에서는 로봇제어분야의 이론적인 내용에 대해서 실제 실습교육이 가능한 환경을 구축하는데 따른 애로를 해결하기 위한 하나의 방안을 제시하기 위해서 세그웨이 구조의 양바퀴 이동로봇을 레고(LEGO) 블록을 사용하여 제작하고, 제작된 로봇이 로봇공학 교육의 동적시스템이나 비선형 시스템과 같은 고급제어 이론기술을 적용하는 실습용으로 활용하는 것에 대한 타당성을 제시하기 위하여 로봇이 주행 중에 중력의 변화에 대해서도 균형을 유지하면서 안정된 자세를 취하도록 하는 자세제어에 대한 실험을 수행하고 그 결과를 제시하였다. 로봇의 자세제어 주행 실험은 평면과 경사로에서 각각 수행하였으며, 평면 주행실험에서는 장애물을 인식하고 회피하는 실험을 병행하여 그 결과도 함께 제시함으로써 로봇공학의 고급제어 이론의 실습교육용으로 레고(LEGO) 블록을 이용해서 제작한 로봇이 효과적인 실습도구로 활용될 수 있음을 확인하였다.

Learning C Language Using Robots

  • Kim, Seung-Han;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.119-122
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    • 2005
  • Lego company created a set called Robotic Invention System as a kind of Mindstorm set. This system helps to understand the technology of both robot and programming language. It also improves creativeness by building and controlling the robot we make. This paper will introduce basic idea of controlling the RCX(Programmable Lego Block) in C language. Also, this paper will show different idea of teaching C language by using other types of robots.

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Van Hiele 기하 학습 수준 이론에 따른 LEGO 마인드스톰 활동 수준 분석 (Analysis of LEGO Mindstorm Activity Levels Based on the Van Hiele Levels of Development in Geometry)

  • 임해미;최인선
    • 한국학교수학회논문집
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    • 제22권3호
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    • pp.257-275
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    • 2019
  • 로봇은 4차 산업혁명 시대를 대표하는 테크놀로지로, 미래를 살아갈 학생들은 로봇을 유연하게 다룰 수 있는 역량을 갖출 필요가 있다. 따라서 로봇을 학교 수업에 효과적으로 도입하기 위한 교수학적 연구가 요구되며, 특히 로봇을 활용한 문제해결에서 필수적이라 할 수 있는 수학에 초점을 두어 로봇을 활용한 수업을 어떻게 설계하고 평가할 것인지에 대한 연구가 이루어질 필요가 있다. 본 연구는 이를 위한 기초 연구로, 로봇 활동의 수준을 정의하고자 시도하였다. 이를 위하여 학생의 학습 수준에 대한 대표적 연구인 Van Hiele의 기하 학습 수준 이론을 시작점으로 설정했으며, LEGO 마인드스톰 활동 수준을 설정하기 위한 매개로 LOGO를 선택하였다. Olson et al.(1987)의 연구에서는 Van Hiele의 기하학습 수준에 대응하는 LOGO 활동 수준을 정의했는데, 본 연구에서는 LOGO와 LEGO 프로그래밍의 태생적인 유사점에 주목하여 Van Hiele의 기하 학습 수준에 따른 LOGO 활동 수준에 LEGO 마인드스톰 활동 수준을 연계하여 로봇을 활용한 수학 수업에서의 활동 수준을 분석하고 정의하였다.

구성놀이 전개 유형, 연령, 성별에 따른 구성놀이 질 및 가작화에서의 차이 (Proceeding patterns of block play, and differences on block play's quality and symbolic play' pretending elements)

  • 한석실;박주희
    • 한국생활과학회지
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    • 제23권1호
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    • pp.31-46
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    • 2014
  • This study investigated the proceeding patterns of constructive play with lego blocks, and the differences on the quality of constructive play and symbolic play's pretending elements. The subjects were 132 children at child care centers and kindergarten: 64 three-year-olds (36 boy, 28 girl) and 68 five-year-olds (32 boy, 36 girl). The study found three proceeding patterns in the constructive lego play. First, children engaged in constructive and symbolic play simultaneously, or they switched back and forth between symbolic and constructive play. This pattern was termed as "constructive and symbolic play simultaneously or alternatively"(type 3), and it was occurred most frequently. Secondly, children focused only on constructing structures. This pattern was termed as "constructive play only"(type 1), Thirdly, children engaged in symbolic play only after they completed building some structures. This pattern was named "symbolic play after constructive play"(type 2). The findings also indicated that children who were categorized as type 1 and 2 showed higher quality of constructive play and longer duration in play than children as type 3. Five-year-old children sustained play longer and showed higher quality in terms of elaboration, imagination, and variety (number of blocks, shape of blocks). Furthermore, children as type 3 showed a higher level of imaginative play than children as type 1 and 2, especially in terms of role, objet, and context of projection.

The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • 제5권2호
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

프로그래밍 도구에 따른 로봇활용수업 학습방안 (The Perception for Software Education of pre-Service Special Elementary Teacher)

  • 김세민;류창수;유강수
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.635-637
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    • 2016
  • 본 연구는 같은 로봇 교구에 다른 프로그래밍 도구를 적용하였다. 로봇은 레고 마인드스톰 NXT을 활용하였다. 프로그래밍 도구는 일반적인 블록 프로그래밍 도구로는 NXT-G를 사용하였고, 시뮬레이션 프로그래밍 도구로는 MSRDS를 사용하였으며, 모바일 프로그래밍 도구로는 앱 인벤터(App Inventor)를 사용하였다. 위 3가지 프로그래밍 도구에 따라 학습들의 흥미와 학습효과를 이끌어 낼 수 있다.

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CALS를 위한 기능모델링 방법론-IDEF0의 확장 (Functional Modeling Methodology for CALS - IDEF0 Extension)

  • 김철한;우훈식;김중인;임동순
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 1997년도 한국전자거래학회 종합학술대회지
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    • pp.263-268
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    • 1997
  • Functional Modeling methodology, IDEF0 is widely used for modeling, analysis and description of enterprise system. The limitation of modeling components restricts applicability and give rise to confusion about model. In this paper, we propose new method to extend IDEF0. The first is adding modeling components which are semantic representations. In addition to ICOMs, we add the time and cost component which is required to execute the function. The second is tracing mechanism. When we need some information, we drive the functions related with the information by reverse tracing of the function which produces the information as a output and input. Through the tracing, we find out the bottleneck process or high cost process. Finally, we suggest the final decomposition level. We call the final decomposed function into unit function which has only one output data. We can combine and reconstruct some of functions because an unit function is similar to ‘lego block’. To reach the integrated system, the main problem to be solved is the integration of information produced by different functional subsystem. This can be resolved when the creation of data must be dependent on only one function. Through view integration of function output, we can guarantee the integrity of data.

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CALS 구현을 위한 모델링 방법론의 기능조건 (Functional Requirements about Modeling Methodology for CALS)

  • 김철한;우훈식;김중인;임동순
    • 한국전자거래학회지
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    • 제2권2호
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    • pp.89-113
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    • 1997
  • Modeling methodology has been widely used for analysis and design of a information system. Specially, under the CALS environments, modeling approach is more important because the enterprise functions are inter-related and information sharing speeds up the business. In this paper, we suggest functional requirements about modeling methodology for CALS by surveying the IDEF0 and ARIS. The former is FIPS 183 and the latter is basic methodology of SAP/R3 which is world-wide ERP system. The proposed functional requirements include all semantics of IDEF0 and adds some features. The first is adding modeling components which are semantic representations. In addition to ICOMs, we add the time and cost component which is required to execute the function. The second is tracing mechanism. When we need some information, we drive the functions related with the information by reverse tracing of the function which produces the information as a output and input. Through the tracing, we find out the bottleneck process or high cost process. This approach guarantees the integrity of data by designating the data ownership. Finally, we suggest the final decomposition level. We call the final decomposed function into unit function which has only one output data. We can combine and reconstruct some of functions such as 'lego block' combination.

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MODI를 활용한 피지컬 컴퓨팅 수업 운영 및 만족도 (Operation and Satisfaction of Physical Computing Classes Using MODI)

  • 서은실
    • 공학교육연구
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    • 제26권1호
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    • pp.37-44
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    • 2023
  • Recently, the Internet of Things is attracting attention as an important key technology of the 4th Industrial Revolution, and SW education using physical computing is suggested as a good alternative to supplement the problems raised by beginners in programming education. Among the many teaching tools that can be used for physical computing education, MODI is a modular manufacturing tool that anyone can easily assemble like Lego. MODI is a teaching tool that can improve learners' achievement by linking a self-linked block-type code editor called MODI Studio to lay the foundation for programming in a relatively small amount of time and immediately check the results in person. In this paper, a physical computing education method using MODI was designed to be applied to basic programming courses for programming beginners and applied to after-school classes for middle school students. As a result, it was found that students' interest and satisfaction were much higher in physical computing classes using MODI than in text-based programming classes. It can be seen that physical computing education that allows beginners to see and feel the results in person is more effective than grammar-oriented text programming, and it can have a positive effect on improving basic programming skills by increasing students' participation.