• Title/Summary/Keyword: LEAP

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Virtual Home Training - Virtual Reality Small Scale Rehabilitation System (가상 홈 트레이닝 - 가상현실 기반 소근육 재활 시스템)

  • Yu, Gyeongho;Kim, Hae-Ji;Kim, Han-Seob;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.93-100
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    • 2018
  • This paper proposes a small-scale rehabilitation system that allows stroke patients to perform daily rehabilitation training in a virtual home. Stroke patients have limited activities of daily living due to paralysis, and there are many rehabilitation exercises for them to reproduce activities that take place in the house, such as turning lights on and off, door opening and closing, gas valve locking. In this paper, we have implemented a virtual home with the above mentioned daily rehabilitation training elements, by using virtual reality technology. We use Leap Motion, a hand motion recognition device, for rehabilitation of hands and fingers. It is expected that stroke patients can rehabilitate small muscles without having to visit the clinic with uncomfortable body, and will be able to get interesting rehabilitation training by avoiding monotony of existing rehabilitation tools.

A Study on the Numerical Wave Propagation Properties of the Finite Difference-Time Domain(FD-TD) Method for EM Wave Problems (전자파 문제에 대한 시간영역-유한차분법의 수치파 전파모델의 성질에 관한 연구)

  • 김인석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.8
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    • pp.1595-1611
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    • 1994
  • In this paper, the numerical wave propagation properties of the finite difference-time domain(FD-TD) method is investigated as a discrete model describing electromagnetic(EM) wave propagation phenomena. The leap-frog approximation of Maxwell's curl equations in time-space simulates EM wave propagation in terms of the numerical characteristic and the domain of dependence. A geometrical interpretation of the FD-TD numerical procedure is presented. The numerical dispersion error due to the leap-frog approximation and its dependence on the stability factor are illustrated. The FD-TD method using the leap-frog approximation is inherently a descriptive model. Thus, not only any physical picture about EM wave propagation phenomena can be drawn through this model, but also physical or engineering parameters in the frequency domain can be extracted from descriptive results. E-plane filter characteristics in the WR-28 rectangular waveguide and reflection property of an inductive iris in the WR-90 rectangluar waveguide extracted from simulation of the FD-TD model is included.

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3D Object Location Identification Using Finger Pointing and a Robot System for Tracking an Identified Object (손가락 Pointing에 의한 물체의 3차원 위치정보 인식 및 인식된 물체 추적 로봇 시스템)

  • Gwak, Dong-Gi;Hwang, Soon-Chul;Ok, Seo-Won;Yim, Jung-Sae;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.6
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    • pp.703-709
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    • 2015
  • In this work, a robot aimed at grapping and delivering an object by using a simple finger-pointing command from a hand- or arm-handicapped person is introduced. In this robot system, a Leap Motion sensor is utilized to obtain the finger-motion data of the user. In addition, a Kinect sensor is also used to measure the 3D (Three Dimensional)-position information of the desired object. Once the object is pointed at through the finger pointing of the handicapped user, the exact 3D information of the object is determined using an image processing technique and a coordinate transformation between the Leap Motion and Kinect sensors. It was found that the information obtained is transmitted to the robot controller, and that the robot eventually grabs the target and delivers it to the handicapped person successfully.

Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.

The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters (물리적인 힘과 스코어 캐릭터를 반영한 립모션 체험형 가상현실 게임개발)

  • Park, Gangrae;Lee, Byungseok;Kim, Seongdong;Chin, Seongah
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.69-78
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    • 2016
  • With the development of game technology, the realistic game graphics, interface technology, and various content services with immersion are being required in the content area. NUI has been developed through CLI and GUI. Unlike the conventional methods, it is an interface that could be the intuitive and realistic interface for human as a natural action realized. we propose a boxing simulation game using leap motion of it. Providing a realistic 3D experimental environment through VR headsets game, we also propose a method that can be calculated the scores if the user-controlled interface (fist) could be to punch the target (sandbag) of the internal in accordance with changes of the angle of target impact with the physical characteristics.

Design and Implementation of Finger Language Translation System using Raspberry Pi and Leap Motion (라즈베리 파이와 립 모션을 이용한 지화 번역 시스템 설계 및 구현)

  • Jeong, Pil-Seong;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.9
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    • pp.2006-2013
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    • 2015
  • Deaf are it is difficult to communicate to represent the voice heard, so theay use mostly using the speech, sign language, writing, etc. to communicate. It is the best way to use sign language, in order to communicate deaf and normal people each other. But they must understand to use sign language. In this paper, we designed and implementated finger language translation system to support communicate between deaf and normal people. We used leap motion as input device that can track finger and hand gesture. We used raspberry pi that is low power sing board computer to process input data and translate finger language. We implemented application used Node.js and MongoDB. The client application complied with HTML5 so that can be support any smart device with web browser.

Estimation of Greenhouse Gas Emissions (GHG) Inventory and Reduction Plans for Low Carbon Green Campus in Daegu University (저탄소 그린캠퍼스 조성을 위한 온실가스 인벤토리 구축 및 감축잠재량 분석 - 대구대학교를 중심으로)

  • Jeong, YeongJin;Li, KaiChao;Kim, TaeOh;Hwang, InJo
    • Journal of Korean Society of Environmental Engineers
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    • v.36 no.7
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    • pp.506-513
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    • 2014
  • The objective of this study is to establish the greenhouse gases (GHG) inventories and estimate the GHG reduction plans for Daegu University from 2009 to 2011. The annual average of GHG emissions in Daegu University was estimated to be 19,413 ton $CO_2$ eq during the study period. Emissions of electricity usage in Scope 2 most contributed about 55.4% of the total GHG emissions. Also, GHG emissions of Scope 2, Scope 1, and Scope 3 contributed 60.4%, 22.6%, and 17.0%, respectively. In order to estimate reduction potential of GHG, the Long-range Energy Alternatives Planning (LEAP) model was calculated using three scenarios such as sensor installation, LED replacement, and solar facility. The GHG will be reduced by 1,656 ton $CO_2$ eq for LED scenario, by 1,041 ton $CO_2$ eq for sensor scenario, and by 737 ton $CO_2$ eq for solar scenario compared to 2020 business as usual (BAU). Therefore, the total GHG emissions in 2020 apply three scenarios can be reduced by 15% compared with 2020 BAU.

Virtual Reality for Dental Implant Surgical Education (가상현실을 이용한 치과 임플란트 수술 교육)

  • Moon, Seong-Yong;Choi, Bong-Du;Moon, Young-Lae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.169-174
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    • 2016
  • In this study, we evaluated the virtual reality model for dental implant surgery and discussed about the method to make the surgical environment for virtual reality with practical patient data. The anatomical model for patient face was fabricated by facial and oral scan data based on CT data. The simulation scenario was composed step by step fashion with Unity3D. From incision and sinus bone graft procedure which is needed to this patient model to implant installation and bone graft was included in this scenario. We used the HMD and leap motion for immersiveness and feeling of real operation. Twenty training doctor was attended this simulation study, and surveyed their satisfactory results by questionnaire. Implant surgery education program was showed the possibilities of educational tool for dental students and training doctors. Virtual reality for surgical education with HMD and leap motion had advantages, in terms of cheap prcie, easy access.