• 제목/요약/키워드: Korean Movies

검색결과 549건 처리시간 0.031초

A Study on Culture and Fashion of 'Ha-Han-Zu'

  • Yang, Wang;Lee, Sang-Rye
    • International Journal of Costume and Fashion
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    • 제6권1호
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    • pp.20-29
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    • 2006
  • Once people thought the phenomenon of 'Ha-Han' was only a vogue of young people pursuing oddity. However, when Korean TV series, Korean food, Korean movies and their music penetrated into our life and appeared on TV screens and fashionable magazines, all aspects influence of Korean wave finally arouse people's attention. 'Ha-Han-Zu' is a group of young people who pursue Korean popular culture even imitating their dressing, thoughts and behaviors. This article takes China the original place of Korean wave's popularity as focus, observes the reflection of Chinese to Korean popular culture and discusses the culture exchange phases of Korean wave as the center of popular culture. It can be more detailed that it bases on HOT wave from 1998 to 2004 and analyzes of popular TV series, observes reflects of 'Ha-Han-Zu' to Korean culture, discusses the acceptance to Korean popular culture and what kind of active reflection consumption giving to culture exchange.

How Are Autism Spectrum Disorder and Savant Skills Treated in Cinematographic Works? A Study Focusing on Korean Movies and TV Series

  • Jun-Won Hwang
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제34권2호
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    • pp.112-116
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    • 2023
  • Numerous films and TV series worldwide have depicted characters with autism spectrum disorder (ASD) and savant skills. This study describes the portrayal of ASD and savant skills in Korean films and dramas. Starting with the 2005 film Marathon, characters with ASD have been featured in five films and four dramas. Most portrayals were based on the diagnostic criteria and pathogenesis of ASD, as outlined in the DSM-5. Of the 10 characters with ASD in these films and dramas, seven were male and three were female, with seven of them possessing savant skills. In the future, caution and guidance on the general characteristics of ASD from experts should be provided with the release of ASD-based films and TV dramas in Korea; in addition, critiques and social discourse pertinent to the reality of ASD should be provided by people with ASD, their families, and relevant experts.

한국 영화배우 소셜 네트워크 데이터 분석을 통한 중심성 변화 연구 (Understanding Temporal Change of Centrality by Analyzing Social Network among Korean actors)

  • 최준영;이오준;정재은;용환성
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2019년도 춘계학술대회
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    • pp.37-40
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    • 2019
  • 이 논문에서는 한국 영화의 출연 배우들을 노드로 하여, 동반 출연의 경우에 엣지를 설정하여 그래프를 구축하는 방법을 보인다. 이렇게 구축한 그래프를 통하여, 논문에서 정의한 '중심 지수'를 각각의 배우에 대해 구하고, 이를 바탕으로 중심성 수치에 따른 순위를 매겨 그 분포를 조사하고, 또한 연도별 중심 배우의 변화를 살펴본다. 마지막으로 6단계 분리 이론과 접목하여 사회적 집단의 범위를 수치적으로 한정하는 방안을 제시한다.

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The Shaping and Communication of National Image by Korean Film and Television

  • Ning Wang;Jinling Wang
    • 국제교류와 융합교육
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    • 제2권2호
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    • pp.35-58
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    • 2022
  • Korean movies and TV shows have been widely distributed in the international market and have played an important role in shaping the national image of Korea. In this paper, we found that the factors of "actor's image" and "background music and images" among the popular factors of Korean dramas have a positive influence on shaping the national image of Korea through questionnaires and spss tools. At the same time, the study also hopes to analyze the reasons for the success of Korean film and television productions to explore their useful value for the international communication of Chinese film and television productions.

청소년의 정서적 특성이 휴대폰 중독에 미치는 영향 (The effects of emotional characteristics of adolescents on cell phone addiction)

  • 손신영
    • 한국학교ㆍ지역보건교육학회지
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    • 제14권1호
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    • pp.1-12
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    • 2013
  • Purpose: This study aimed to identify the influencing the effects of emotional characteristics of adolescents on cell phone addiction and to form the basis for the developments of programs to protect addictive cell phone use. Methods: The data of the Korean Child-Youth Panel Survey(KCYPS) was analyzed using the SPSS 18.0 program. Results: The influencing factors of the cell phone addiction were gender, attention, physical symptoms, depression, aggression, social withdrawal, games and entertainment, listening to music, text messages, call family and watching movies. The factors accounted for 30.6% of variance in cell phone addiction. Conclusions: These results suggest that cell phone addiction are influenced by emotional characteristics of adolescents. These results may contribute to development of programs to prevent cell phone addiction.

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4-DIMENSIONAL DIGITAL UNIVERSE PROJECT

  • KOKUBO EUCHIRO;HAYASHI MITSURU;KATO TSUNEHIKO;TAKEDA TAKAAKI;KAIFU NORIO;MIYAMA SHOKEN;MIURA HITOSHI;TAKAHEI TOSHIYUKI
    • 천문학회지
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    • 제38권2호
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    • pp.153-155
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    • 2005
  • We have developed the four-dimensional digital universe theater at which we can visualize the observational data and theoretical models of astronomical objects stereoscopically. The astronomical objects cover all scales of the universe from the solar system to the large-scale structure of the universe. We have also produced the three-dimensional movies of various astronomical processes based on the results of computer simulations. We plan to distribute all the products of this project through the internet.

식생활교육을 위한 대구시 중학생의 교육 요구도 조사 (Analysis of Educational Demands for Diet Education of Middle School Students in Daegu)

  • 조은미;김미라
    • 대한가정학회지
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    • 제46권7호
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    • pp.7-19
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    • 2008
  • The purpose of this study is to provide fundamental data for development of textbooks and guides on diet education for middle school students. A survey was conducted for 250 middle school students in Daegu, who have completed the nutrition courses. The data were collected from the results of a self-administered questionnaire. The results obtained by this research are as follows: 1) For the education for dietary habit and attitude at school, more than half of students answered 'not being done'(55.1%), and 'needed'(41.1%). 2) When educating food and nutrition at school, both boys and girls preferred 'classes using media such as movies and slides'. 3) The boys wanted to learn 'proper dining etiquettes'(23.5%), and girls wanted to learn 'weight management'(43.8%) for further courses of food and nutrition(p < .001) in the educational demand analysis.

영화속에 나타난 미래 의상 (Future Costume through Movies)

  • 이상례
    • 복식
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    • 제48권
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    • pp.133-150
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    • 1999
  • In future what kind of costume do we wear\ulcorner We can guess it is in advance through movie. Movie is a comnipresent medium and a mode of expression that reflect a distintive feature of the times like fashion. In many case costume design which belongs to a special era is based on the historic costumes but ostume design for future movie depends on the creativity of costume designer and director. Therefore it is interesting to research how costume designer get his/her design concept for future ccostume in movie how he/hse express his/her design concept through his/her costume and can we convince the design comes true practically in future. In this study I analyze the costume design of masterpieces among SF Film: (Metropolis/1926) (2001: A Space Odyssey/1968) (Star Wars/1977) (Blade Runner/1982) (The 5th Element/1977) Because this study is analyzed not through the original article but just through movie it has some limitation in exact materials or color.

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영상기반 구조물 트래킹 (Image-based Structure Tracking)

  • 한동엽
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2011년도 추계학술대회
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    • pp.131-132
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    • 2011
  • 수리학적인 모형실험을 이용하여 플로팅 구조물의 변위를 영상기반으로 관측할 수 있다. 디지털 캠코더 파일로부터 취득된 영상에 프레임 영상 추출, 특징점 추출 및 정합을 수행하였다. 정확한 결과 산출을 위하여 향후 개선된 실험환경에서 동영상 취득을 수행할 예정이다.

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UCC의 실제적 활용을 위한 계획 (Plans for practical utilization of UCC)

  • 박승범;이상원
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2013년도 제48차 하계학술발표논문집 21권2호
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    • pp.105-108
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    • 2013
  • The commercialization of UCC was already initiated, and there are some successful cases like 'YouTube.' However, the development level of UCC is not mature, stable yet. It's because most of the UCC users are young people and the contents are mainly about humor, funny, minor story. In other words, the practical use of UCC is not totally popularized but partly active. Therefore we want to think out 'how UCC can be utilized by many people and applicable to many industries.' UCC has enough possibility to be advanced, and it will greatly influence the society. In this paper, we will first explain Web 2.0 and the present conditions of online movies. After analyzing the problems and limitation of today, we will propose some suggestions for plans for practical utilization of UCC.

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