• 제목/요약/키워드: Kidult culture

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A Research on the Diversity and Expandability of Kidult Culture

  • DaYun Kang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.139-145
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    • 2024
  • In modern society, many adults seek emotional solace by reconnecting with their childhood memories through "kidult" culture, especially as single-person households increase. This trend spans fashion, collectibles, movies, animations, games, and character merchandise, with Hollywood playing a significant role in its growth during the 1980s and 1990s. Kidult culture allows adults to relieve stress, foster creativity, and strengthen social connections, enhancing their quality of life. As this culture gains mainstream acceptance, companies are producing diverse products featuring beloved characters, appealing to a wide age range. The rise in single-person households has amplified the importance of personal expression and individuality, driving the popularity of kidult culture. Companies are leveraging this trend to create innovative designs that resonate with consumer preferences. This cultural expansion promotes new design forms and aesthetics, reflecting the evolving relationship between design and consumption. Kidult culture's growth underscores its significance in contemporary consumer and design culture, offering valuable insights into modern societal trends.

팝아트적 키덜트 문화 연구 (A study on pop art kidult culture)

  • 도경은
    • 디지털융복합연구
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    • 제12권2호
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    • pp.483-493
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    • 2014
  • 본 연구는 다양한 문화가 공존하는 현대사회 속에서 성인의 문화에 유쾌하고 재미있는 것을 추구하는 키덜트 문화가 나타나기 시작한 것을 예술사조로서 팝아트가 현대 키덜트 문화에 영향을 준 것으로 보고 팝아트의 특성의 맥을 이어온 키덜트 문화가 소비시장에 밝은 미래를 기약하고 키덜트 문화상품의 세계화 확대를 통한 키덜트 마케팅에 도움이 되고자 하는데 그 목적이 있다. 연구방법은 팝아트의 특성과 문화현상을 분석하기 위해 논문과 학술지 등 선행 문헌을 통한 이론적 연구 자료를 참고하였고 현시점의 키덜트 문화현상을 느낄 수 있도록 최근 이슈가 되는 키덜트적 언론보도, TV프로그램, 영화, 광고, 생활용품 등을 뉴스, 미디어자료, 인터넷 자료 등을 중심으로 자료를 분석하였다. 그 결과 팝아트적 표현특성 중 대중성, 생동감, 유머와 위트가 특히 키덜트 문화에 영향을 준 것으로 보고 있다. 이를 통해 다음과 같은 결론을 얻었다. 첫째, 키덜트 소비문화의 질적 양적 향상을 통해 밝은 소비시장의 활성화를 기대해 볼 수 있다. 둘째, 연령에 맞는 다양한 아이템의 문화상품개발을 통한 키덜트 소비문화 확대의 노력이 필요하다. 셋째, 국내기업은 자체 개발한 캐릭터로 성인 소비시장을 개척해야 한다. 넷째, 세계시장에 한류를 이용한 키덜트 문화상품의 적극적인 마케팅이 필요하다.

키덜트 유형별 특징을 활용한 네일아트 융합 디자인 (Nail Art Convergence Designs Using Kidult Characteristics)

  • 정희림;배세지;강은주
    • 한국융합학회논문지
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    • 제9권2호
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    • pp.313-322
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    • 2018
  • 최근 사회 현상으로 부각되고 있는 키덜트 문화를 유형별로 큐티즘 키덜트, 판타즘 키덜트, 메모리즘 키덜트 3가지로 분류하고 각각의 특징을 분석한 후 독창적이고 창의적인 네일아트 융합 디자인을 제시함으로써 네일아트의 디자인 영역을 확대하고자 하는데 목적이 있다. 이를 위해 학위논문, 전문서적, 인터넷 자료 등을 조사하여 키덜트 유형별 특징과 디자인 사례를 분석하였고, 분석한 내용을 기초로 키덜트 유형별 특징을 활용하여 독창적이고 창의적인 네일아트 융합 디자인 작품을 제작하였다. 연구결과 큐티즘 키덜트는 귀여움, 화려함, 캐릭터 차용, 판타즘 키덜트는 상상의 가치, 판타지, 메모리즘 키덜트는 추억 회상, 캐릭터 차용으로 특징이 분석되었다. 이러한 키덜트 유형별 특징을 네일아트 디자인 6 작품을 제작하였으며, 이를 통해 문화현상을 기초로 한 네일아트 디자인의 독창성과 다양한 표현성을 확인할 수 있었다.

키덜트(Kidult)족의 의복행동 (Clothing Behavior of Kidult Group)

  • 김지선;김용숙
    • 한국가정과학회지
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    • 제9권1호
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    • pp.63-70
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    • 2006
  • This study is a review of the clothing behavior of kidult group that is a new minority group in 21st century. Kidult is the compound word of kid and adult and refers the persons who have become adults but with the inclination to focus on childlike culture and consumption. As the background of the appearance of the kidult group these days, the prevalence of throwback fashions, high valuation of appearance, the phenomenon to prefer light things caused by economic depression, the individualism that does not care about others and the ageless phenomenon that the consumptions are mind age oriented, may be pointed out. The most prominent cloth behavioral characters of the kidult group are that they enjoy bounding color combinations such as candy color and. that cute t-shirts, crop pants and volume skirts of girlish look are easily found. Also, they enjoy toy-like ornaments and illustrated clothes or accessories and the school uniform fashion implying nostalgia for girl-hood and lovely make-up indicate the kidult inclination.

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놀이공원 테마를 활용한 키덜트(Kidult) 패션디자인 (Kidult Fashion Design Inspired Amusement Park)

  • 적가;이연희
    • 한국의상디자인학회지
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    • 제16권3호
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    • pp.49-60
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    • 2014
  • Kidult trend has continued to influence diverse areas such as fashion, advertisement, interior, cosmetics, and so on in the modern age. As combined word of kid and adult, a Kidult is an adult who participates in youth culture and activities traditionally intended for children. This study intends to check out how the phenomenon of Kidult trend is exhibited in fashion area as well as to develop fashion design for kidult inspired by the images shown in an amusement park. The method of study is two-fold. One is a critical review of previous literature and the other is a development of fashion design based on it. The literature study is referred to books of fashion, books of trend and data collected through internet, and design results are presented using mainly quilting and knitting techniques. The results are as follows. Firstly, a kidult fashion was expressed playful and interesting by the sensibilities of kidults that hope to return to the innocence of childhood reminiscing about the good old days. Secondly, a characteristic of the fashion design for kidults is to display the innovative and diverse design with exaggerated expression and a broad spectrum of colors. One's own unique style can be developed through memories and fantasies from fairy tales in childhood. Thirdly, themes of amusement parks were an appropriate means to show the characteristics of the kidults. A variety of characters and buildings and shapes of the rides in the amusement parks were useful for the design motive targeting for the customers with the kidult characteristics and images of fashion and accessories design. Fourthly, inspired by the amusement parks, the work in this research has presented the new kidult styles designed as various forms combining inner feelings that seek distinctive and unique styles and amusement features.

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Jeffrey Fulvimari의 작품을 응용한 키덜트 패션 디자인 - CAD 시스템을 이용하여 - (Kidult Fashion Design Appling Jeffrey Fulvimari's Work - Using CAD System -)

  • 장정임;이연희
    • 복식문화연구
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    • 제15권4호
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    • pp.647-660
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    • 2007
  • The purpose of this study is to develop 'fashion design for kidults' appling fashion illustrator Jeffrey Fulvimari's work which is offering inspiration through collaboration with artists of various fields, and it was also used to advertisement visual of many products. The method of the study is composed of literature study and development of fashion design based on it. The literature study is referred to books of fashion, books of trend and data collected through Internet, and design results are presented using Adobe Illustrator 10 and Photoshop 7.0 programs. This study chose images which give cute and lively feeling among famous fashion illustrator Jeffrey Fulvimari's works on the basis of influence of kidult trend appeared in modern fashion and presented kidult fashion design that expresses naive & happy memories of childhood girlishly and sexily using CAD system. Appling images appeared in Jeffrey's work to kidult fashion design could confirm that artist's work has a realizable possibility as high value-added design component, and it answered to kidult trend which is expressed variously in modern fashion.

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현대 여성 컬렉션에 나타난 키덜트적 표현 방법 및 표현 특성 (Expression and characteristics of kidult in contemporary women's collection)

  • 적가;이윤미;이연희
    • 복식문화연구
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    • 제24권5호
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    • pp.670-686
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    • 2016
  • The purpose of this study is to delineate and analyze the expression of the kidult and its characteristics and thereby provide data to be used for fashion design in various manners as well as to suggest creative and varied possibilities of fashion design. As a way to study, the author of this paper organized the general terms, concepts and definitions concerning the kidult in the previous papers and journals. The data was collected from the collections represent the characteristics of kidult especially from 2006 to 2015. The results are as follows: Firstly, The characters stimulating the innocence of children were used the most for infantile expression. Parody used characters in the movie or famous logos. Deformation was used to create designs by way of distortion and deformation. Exaggeration thereby showing visually strong impression and inducing surprise and unexpectedness. Depaysement was useful to let us describe concepts and enhance our infinite creativity and interests about objects using surrealistic. Secondly, Infantile characteristics used the images of toys with infantile imagination and sense of humor. Fantasy introduced objects or expressed a dream-like feeling. Unexpectedness used two-faced ideas or conflicting ideas to express conflicts, collision and an interchange with heterogeneous things, avoiding the limit of size and the simplicity of materials. Parody used jocular expressions, satire and ironic expressions to express the original image in a fun manner. Exaggeration transformed changed the structure to restructure objects in a subjective and creative manner, thereby expressing creative patterns using various subject matters by way of special modeling or distortion and transformation.

현대 패션 일러스트레이션의 유희적 표현 (Playful Expression in Contemporary Fashion Illustration)

  • 장정임;이연희
    • 복식문화연구
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    • 제16권6호
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    • pp.1142-1155
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    • 2008
  • The purpose of this study is to analyze the effects of playful aspects through the research into characteristics and playful expressional tendency that are expressed in the contemporary fashion illustration. This study covered from 1995, the beginning point of play trend spreading, to 2006 and the fashion magazines, illustrator's collections, and about 1800 pieces of work which have been revealed on the internet web site were collected. At the next stage, 443 pieces of work were selected by researcher for a questionnaire. As a result of the questionnaire, ultimately frequency was more than n=5, so it examined playful expression characteristics, the methods and the effects of the modern fashion illustration based on 335 pieces of work(75.6% of total sample) which were selected by the majority of expert group. It showed the biggest part of playful expression tendency in the modern fashion illustration was 'simplification', and second one was 'exaggeration'. 'Immature expression' and 'fantastic expression' which are included in kidult expression were next. Hopefully, this study would be helpful for creative expression of the fashion illustration which is fit for spreading play trend in modern society.

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A Study on Marketing Strategy Cases of the Young Casual Brands in L-Department Store - Focused on 5 Big Brands -

  • Yu Ji-Hun
    • The International Journal of Costume Culture
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    • 제7권2호
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    • pp.123-134
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    • 2004
  • This study tried to suggest the effective future marketing strategies by analysing marketing strategies of five brands which were selected by sales amount and the growth rate among young casual brands in the L-Department store from 2001 to 2002. According to analysis, brand marketing could summarize to five marketing strategies such as culture marketing, emotion marketing, co-marketing, on-line marketing, and propose marketing. Culture marketing includes 'BB family marketing, star marketing, core marketing, experience marketing. One of the emotion marketing is 'Kidult marketing' which affects cute concept. Co-marketing includes 'Charisma marketing' that cooperates with distribute industry, 'Movata marketing' which cooperates with mobile communication industry, and 'Game marketing' which cooperates with game industry. There are some other marketing strategies such as consumer calling marketing, A.S.A. marketing which is for buyers, QR marketing for quick response, Web site's differentiate marketing and Logo marketing. The suggested marketing strategies for on-coming brands are 'distinguished strategy of the online contents', 'consumer calling strategy' and 'loyalty maximizing strategy'.

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드론의 문화산업분야 활용방안에 관한 연구 (Use of Drones in the cultural industries)

  • 윤홍근
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.99-112
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    • 2015
  • Drones are more formally known as unmanned aerial vehicles without a human pilot aboard. Its flight is controlled either autonomously by onboard computers or by the remote control of a pilot on the ground. This research aims to analyze market trends and technological developments of drones, use cases and constraints of drones in the cultural industries take advantage of the possibility of future drones. Drones are looking for broadcasting, movie, theater, games, toys drones and racing games in a variety of cultural industry. The biggest problem of drone shall provide penalties for breaches of privacy and security issues in the debate. Drones performances are required such as battery capacity and compactness because of the technical limitations. The drones are expected to be used in various fields such as journalism drone, performance tools, augmented reality games, kidult culture. The drones can create a new cultural industry market such as the combination of robotics and drone journalism, drone crowded theater, utilizing drones character games, racing games etc. In conclusion, drones help reduce manpower, time and costs dramatically and will contribute to creating added value in the cultural industries.