• Title/Summary/Keyword: Keypad design

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Functional Analysis and Design of Touch User Interface in Mobile Game (모바일게임 터치사용자인터페이스(TUI)의 기능적 분석 및 설계)

  • Kim, Mi-Jin;Yoon, Jin-Hong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.138-146
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    • 2010
  • Currently mobile phones possess the new features including the control interface provided with an ease, an intuition, and a variety and the display ensured for wide area. Mobile phones mounted with the touch screen release actively due to such strengths. This is the mega trend of the development of the latest mobile game. Mobile games set to the past keypad input system have changed for adaptation in the input environment and the progressive development. Consequently it is necessary to research for 'Touch User Interface(TUI)' of mobile games fixed into input environment by "Touch screen". This study have concreted the application method of touch game through the comparison analysis with the past game and implemented touch mobile game based on usability for ten touch mobile game titles released from the inside and outside of the country in oder to apply the touch interface fixed in the game to the hand-hold device with the function of touch interface. The result of this study have two implications. First it enhances the playability and diversity of game genre restricted by reason of the limitation of the past keypad input device. Second, it utilizes the basis for the standard of the interface of the touch mobile game by genre.

Universal Design of Hangul Input Method for Mobile Phones (모바일 폰 한글입력방식의 유니버셜 디자인에 관한 연구)

  • Hong, Seung-Kweon
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.117-124
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    • 2007
  • A few people are frequently using Korean text entry function in the mobile phone. To make matters worse, too many kinds of Korean text entry methods exist in the market, compelling mobile phone users to learn how to input texts all over again, whenever they purchase a new mobile phone. The purpose of this study is to propose a universal design of Korean text entry method for mobile phones. Several experiments and several questionnaire surveys were conducted in order to induce design factors for the universal design. Participants were mobile phone users with the diverse levels of text entry expertise and with the diverse ages. The results of this investigation were identical, irrespective of participants' age and expertise. The efficiency of the text entry method was not more important factor than memorability. The layout of vowels to keypad was preferred to map just 3 strokes to the 3 buttons so that users can make for themselves vowels that they want to input. The preference on the consonants layout was different according to investigation methods. According to the survey, it was preferred that consonants were arranged by alphabet order. However, the result of text entry speed measurement was that the arrangement by alphabet order was not superior to the typical arrangement. Such results may be used to design mobile phones for diverse users.

The Influence of Altering Mobile Phone Interface on the Generation of Mental Model (모바일 폰의 인터페이스 변경이 멘탈모델 형성에 미치는 영향)

  • Park, Ye-Jin;Kim, Bon-Han
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.575-588
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    • 2008
  • This study is to inquire respective patterns of mental models caused by wrongful usages which can be experienced when a user who is used to a keypad-based mobile phone starts using a touch screen mobile phone and to find out the features of the user's logical process of correcting such wrongful usages to a new mental model. In addition, design improvement to be considered for easy generation of the mental model regarding touch screen mobile phones was reviewed in this study. We set up test subjects for the most frequently used seven high priority functions among touch screen phone functions and carried out the subject assessment together with interview surveys after the video observation experiment. Our test results show that test subjects who were used to keypad-based mobile phones tend to use operation knowledge related to the computer operational system(Window) or the web browse, navigation including Tap or Double Tap in order to correct the mental model when a wrongful usage is made. In addition, the result of comparison and analysis of the subject assessment and the video observation experiment data shows that wrongful usages of touch screen mobile phones mostly occurred in the field of 'information feedback' and 'navigation' among mobile phone components.

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Design of Efficient Mobile Keypad Based on Automatic Word Spacing (자동 띄어쓰기 기반의 효율적인 영문 휴대폰 키패드 설계)

  • Kim, Hyun-Min;Kim, Yong-Hyuk
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.153-156
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    • 2010
  • 휴대폰으로 영문을 입력하기 위해서는 일반적으로 멀티탭 (multitap) 방식을 사용한다. 멀티탭 방식은 원하는 알파벳을 입력하기 위해 키를 반복적으로 눌러줘야 한다. 본 논문은 키를 누르는 횟수를 줄일 수 있는 효율적인 키패드를 구한다. 기존의 멀티탭 기반의 휴대폰 키패드 설계와 자동 띄어쓰기 관련 연구를 조사한다. 그리고 자동 띄어쓰기 사용을 가정한 상태에서의 휴대폰 키패드를 설계하고 이를 비교한다. 키가 눌러진 총 횟수가 작을수록 효율적인 키패드인 것으로 평가했다. 알파벳 순서를 유지한 키패드 디자인과 유지하지 않은 디자인으로 나누고 8 ~ 12개의 키를 가지는 키패드에 대한 디자인을 각각 구했다. 평가를 위한 데이터로 실제 사용되는 영문 SMS 데이터를 구해 사용했다. 실험 결과 자동 띄어쓰기를 하지 않은 키패드보다 자동 띄어쓰기를 한 키패드의 성능이 약간 개선됨을 볼 수 있다.

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Design of Smartphone Secure Keypad Using Indirect Pattern (간접 패턴을 이용하는 스마트폰 보안 키패드 설계)

  • Choi, Dongmin
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.932-944
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    • 2022
  • Smartphones, are currently equipped with high-performance hardware to process large amounts of data and provide most of the functions provided by desktop PCs. In addition, the smartphones enable quick user authentication through biometric information collected from embedded sensors. However, the biometric authentication method is sometimes rejected due to social and cultural environment, security vulnerabilities, and misrecognition rate. Thus, conventional authentication methods such as PIN and pattern authentication are still mainly used. Consider the latest foldable and bendable smartphones. These devices may be vulnerable to social engineering attacks as they use conventional authentication methods without considering their form factors. In this study, therefore, we propose an authentication method using partial elements of PIN and pattern authentication as a way to increase the security of the conventional authentication methods and consider the recent form factors. According to the performance evaluation results, our method provides improved safety compared to the conventional methods.

Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
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    • v.17 no.3
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    • pp.441-448
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    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

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Evaluating design elements of Mobile devices with QWERTY keypad to guarantee physical and cognitive usability (물리적/인지적 사용성을 고려한 모바일 기기 QWERTY 키패드 디자인 고려 요소)

  • Song, Chi-Won;Lim, Min-Taik;Kim, Hun
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.333-338
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    • 2007
  • 모바일 기기의 디자인은 제약적인 물리적 조건하에서 이루어지기 때문에, 사용자는 제품을 손으로 만지는 순간부터 제품 혹은 디자인의 물리적 사용성을 평가하게 된다. 근래 사용자들이 모바일를 장시간, 밀착해서 소지/사용하는 행태를 볼 때, 사용 초기에는 물리적 사용성 위주로 제품 사용성을 평가하고 이런 평가 결과는 사용 후반 까지 영향을 미친다. 이런 물리적 사용성에 관해서는 전 연구를 통해 제품 제품 개발 과정에서 모바일 기기의 물리적 사용성 문제 (PUI)가 발생하는 영역과 특성을 정의하였다. 또한, 물리적 사용성 문제가 개발 과정상에서 체크되고 개선 / 반영 하기 위한 하였다. 본 사례 연구에서는 QWERTY 키 패드 모바일 기기를 디자인 하기 위해 물리적 사용성 고려 요소를 평가 하고, 사용자의 인지적 사용성에도 영향을 미치는 물리적 요소를 평가하는 과정을 소개한다. 제품 디자인 전제 벤치마킹/ 컨셉 회의는 의례적으로 이루어 지지만, 사용성 관점에서 디자인시 고려할 요소를 평가하는 과정을 논의하고자 한다. 본 사례 연구 결과 본 연구를 통해 사용자가 느끼는 컨텐츠 만족도를 제외한 모바일 기기의 만족도는 다분히 물리적 사용성 부분에 존재하며 제품 디자인시 물리적 사용성 고려 요소를 조사하고 반영해야 한다는 필수성을 증명하고 있다.

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The Development of Smart Jacket Incorporating MP3 functionality for Commercial Use (MP3 기능 스마트 재킷의 상용화 모형 개발)

  • Cho, Hyun-Seung;Kim, Jin-Hyung;Park, Sun-Min;Ryu, Jae-Hun;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.9 no.4
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    • pp.377-383
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    • 2006
  • The purpose of this research is to develop a design model of a smart jacket incorporating MP3 functionality for commercial use, as one of the digital lines of textile to apply If technology. In order to conduct this study, the previous studies were analyzed and usability and wearability tests were conducted using five prototype design models of smart wear with MP3 functionality. Accordingly, the smart jacket incorporating MP3 functionality for commercial use, for which user-centered interface, usability and wearability were completed, was developed by optimizing the design and location of the input interface, control module, the path of wires and earphone etc., based on textile wire and keypad. The smart jacket targets the female dress market from late-teens to early twenties. It will be a high value commodity considers all aspects of recent fashion trends, consumers' emotional satisfaction and the value of digital wear.

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The Usability Evaluation of Mobile Phone Interfaces Designed for the Elderly (고령자의 휴대전화기 사용성 평가에 관한 연구)

  • Choi, Ji-Ho;Lee, Seong-Il;Cho, Joo-Eun
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.265-273
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    • 2011
  • Objective: The aim of this study is to investigate the attributing factors influencing usability of the mobile phones specifically designed for the elderly users. Efforts to identify factors that cause usability problems for the elderly users in using mobile phones can provide the groundwork for changes aimed at usability enhancement and design of interfaces of mobile phones. Background: It became important to understand the behaviors and tendencies of the elderly in communication as the society became older. The problems in digital divide is contributed to mainly lack of understanding in terms of the use pattern of the elderly and lack of consideration of their characteristics in designing user interfaces of most ICT devices. Method: A total of 30 elderly users who were over 65 years in age participated in usability evaluation test experiment and performed seven different tasks using a widely accepted model of universally designed mobile phone. Their performance was compared with that of contrast group that consisted of 10 younger participants who were on their 20s. Results: It was found that the elderly users had hard times in using mobile phones, especially in keypad manipulation among search, understanding, and manipulation subtasks. Conclusion: Older users seemed to have difficulty in all the subtasks of search, recognition, and manipulation. It was suggested that designers of mobile phones need to give careful consideration into designing visual interfaces for search tasks and keypads for easier control and input for the elderly users. Application: The study is expected to provide guidelines for the universal design of mobile phones and their interfaces for enhancing usability of the mobile phone for elderly users.

A Comparison of Usability between the Height Adjustable Keyboard and the Adaptive Touch Keyboard on Smartphones

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.2
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    • pp.145-156
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    • 2017
  • Objective: This study aims to compare the usability of the adaptive touch design method with that of the height adjustable design method that are applied to the Korean QWERTY keyboard and Naratgul keyboard on smartphones, examine the results, and present practical implications. Background: Smartphone manufacturers have failed to satisfy every user with their uniform touch keyboard designs that do not consider the high use rates of keypad use. In reality, touch keyboard designing customized for every individual is impossible, but there need to be researches on was to improve usability by having touch areas changed automatically depending on user behaviors or having users adjust the keyboard height depending on their hand size. Method: As for the design methods, an object group was given smartphones with the adaptive touch design method and the other group those with the height adjustable design method. As they entered the same characters in the smartphones, typing error rates and text input speed were measured and the average values were compared. 35 individuals who would frequently use smartphones in daily life participated in the experiment. The group variable was the type of touch keyboards, and the test variables were typing error rates and text input speed, for which a T-test was implemented. Results: As for the QWERTY keyboard, the significant improvement effect was verified as the typing error rate of the adaptive touch design method was 4.21% but that of the height adjustable design method was 3.28% although there was no significant difference in terms of text input speed. As for the Naratgul keyboard, in contrast, the typing error rate of the adaptive touch design method was 2.5% while that of the height adjustable design method was 1.48%, which indicates a measure of improvement, but the effect was not significant. On the other hand, the text input speed per minute was improved as much as 22.2%, which is significant. Conclusion: First, the Korean touch keyboard usability of the adaptive touch design method and that of the height adjustable design method, when applied to Model A of Company L, showed significant difference from each other. Second, the height adjustable design method was applied to the QWERTY keyboard, the typing error rate was improved significantly. This indicates that as the keyboard height was raised, the number of buttons within the range of fingering decreased, decreasing the touch bias was reduced. Third, the height adjustable design method was applied to the Naratgul keyboard, the text input speed was improved. Application: When the QWERTY keyboard was applied to a smartphone as small as 5.5inch or less, it is highly probably that the height adjustable design method decreases the typing error rate. It may be considered to develop additional UX functions to make the keyboard font larger or give users the option to adjust button intervals in utilization of the SW advantages of the height adjustable design method.