• Title/Summary/Keyword: Key segment

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Semantic Event Detection and Summary for TV Golf Program Using MPEG-7 Descriptors (MPEG-7 기술자를 이용한 TV 골프 프로그램의 이벤트검출 및 요약)

  • 김천석;이희경;남제호;강경옥;노용만
    • Journal of Broadcast Engineering
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    • v.7 no.2
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    • pp.96-106
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    • 2002
  • We introduce a novel scheme to characterize and index events in TV golf programs using MPEG-7 descriptors. Our goal is to identify and localize the golf events of interest to facilitate highlight-based video indexing and summarization. In particular, we analyze multiple (low-level) visual features using domain-specific model to create a perceptual relation for semantically meaningful(high-level) event identification. Furthermore, we summarize a TV golf program with TV-Anytime segmentation metadata, a standard form of an XML-based metadata description, in which the golf events are represented by temporally localized segments and segment groups of highlights. Experimental results show that our proposed technique provides reasonable performance for identifying a variety of golf events.

Design and Implementation of a TV-Anytime Metadata Authoring Tool for Personalized Broadcasting Services (개인형 데이터방송 서비스를 위한 TV-Anytime 메타데이터 저작도구 설계 및 구현)

  • Jun Dong-San;Kim Min-Je;Lee Han-Kyu;Yang Seung-Jun
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.284-301
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    • 2006
  • In this paper, we present a design and implementation of a TV-Anytime metadata authoring tool for providing personalized data-broadcasting services. The TV-Anytime specifies metadata schema, metadata coding and delivery, and provides service models to provide personalized broadcasting content services at anytime when users want to consume using metadata including ECG (Electronic Content Guide) and content descriptive information in a PDR (Personal Digital Recorder)-centric environment. In spite of a useful services based on TV-anytime metadata, the metadata authoring still remains as a harassing and time consuming task. For easy metadata authoring, the proposed metadata authoring provides the following key functionalities: metadata visualization, media access, and semi-automatic method for editing segment related metadata.

Modified Design of Anterolateral Thigh Free Flap for Hypopharyngeal Reconstruction (하인두 재건을 위한 전외측 대퇴부 유리 피판의 변형된 도안)

  • Kim, Sung-Chan;Kim, Eun-Key
    • Archives of Reconstructive Microsurgery
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    • v.21 no.1
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    • pp.14-20
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    • 2012
  • Purpose: Defect after ablation of hypopharyngeal cancer often requires reconstruction by free tissue transfer. Since neo-hypopharynx is totally buried, various methods have been suggested for monitoring. We propose a modified design of anterolateral thigh (ALT) free flap for reconstruction of pharyngolaryngectomy defect, which has an exteriorized part for clinical monitoring and allows for primary closure. Materials and Methods: Three consecutive patients with hypopharyngeal cancer were reconstructed with ALT flap with modified design: 1) distal part of flap was elongated into fusiform shape and used as exteriorized monitoring segment with a deepithelized bridge and 2) proximal part was designed as curve so the maximum width of the flap was reduced to less than 10 cm. Results: Patient 1, 2 had uneventful postoperative course with healthy skin color and fresh pin prick bleeding. In patient 3, defect after cancer ablation was shorter than usual and deepithelized bridge was longer. When the general hemodynamic status of the patient was aggravated in postoperative course, the color of monitoring skin was changed. Viability of the whole flap was confirmed by endoscopy. However, leakage developed after 3 weeks and repair was necessary. In all patients the donor sites were closed primarily. Conclusion: By the modified design of ALT flap, clinical monitoring can be possible by examining exteriorized monitoring flap and also donor site can be closed primarily. However possibility of false positive exists and technical caution and patient selection is needed because of danger of leakage.

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Improving the Effectiveness of Customer Classification Models: A Pre-segmentation Approach (사전 세분화를 통한 고객 분류모형의 효과성 제고에 관한 연구)

  • Chang, Nam-Sik
    • Information Systems Review
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    • v.7 no.2
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    • pp.23-40
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    • 2005
  • Discovering customers' behavioral patterns from large data set and providing them with corresponding services or products are critical components in managing a current business. However, the diversity of customer needs coupled with the limited resources suggests that companies should make more efforts on understanding and managing specific groups of customers, not the whole customers. The key issue of this paper is based on the fact that the behavioral patterns extracted from the specific groups of customers shall be different from those from the whole customers. This paper proposes the idea of pre-segmentation before developing customer classification models. We collected three customers' demographic and transactional data sets from a credit card, a tele-communication, and an insurance company in Korea, and then segmented customers by major variables. Different churn prediction models were developed from each segments and the whole data set, respectively, using the decision tree induction approach, and compared in terms of the hit ratio and the simplicity of generated rules.

Evience that a Plasmid Endoces Genes for Metabolism of Malonte in Pseudomonas fluorescens (Pseudomonas fluorescens에 있는 하나의 Plasmid가 말론산 대사에 관련된 유전자를 가지고 있다는 증거)

  • Kim, Yu-Sam;Kim, Eun-Joo
    • Korean Journal of Microbiology
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    • v.32 no.3
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    • pp.192-197
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    • 1994
  • Pseudomonas fluorescens which is able to utilize malonate as a sole carbon source was found to contain a novel 60 kb plasmid, which encodes the genes for the proteins to assimilate malonate, including malonate decarboxylase and acetyl-CoA synthetase. The evidence is as follows: The Pseudomonas cured with mitomycin C was unable to grow on malonate-medium as well as it lost plasmid. The plasmid isolated from the Pseudomonas could be introduced into E. coli strain JM103 and DH1 by transformation. The transformed E. coli was able to grow on malonate-medium and could transmit its plasmid back to the cured P. fluorescens by conjugation. The existence of the plasmid in the transformed E. coli was confirmed by hybridization with a labeled probe prepared from 12 kb segment of the plasmid. Dot hybridization showed that the copy number of the plasmid in the transformed E. coli is at least 13 times higher than in the wild type P. fluorescens. The two key enzymes, malonate decarboxylase and acetyl-CoA synthetase, were inducible by malonate in the transformed E. coli.

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첨단산업과 패션산업의 경쟁전략적 유사성에 관한 연구 : 일본 Y사의 사례 연구

  • 김양희
    • Proceedings of the Technology Innovation Conference
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    • 1997.07a
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    • pp.224-243
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    • 1997
  • The study examines the similarities of competitive strategy between fashion industry and high-tech industry through a case study of a Japanese maker. From the study, some implications are drawn for the Korean fashion industry. It is hoped that this, will help towards establishing a suitable competitive strategy for firms in this industry. In the fashion industry, the product life cycle is so short as to prompt a new product obsolete too quickly, and the extent of product differentiation is remarkably extensive compared to any other industry. Generally speaking, firms in this industry focus more of their resources on product development and marketing rattler than on production and they attempt to maneuver the speed when they are required to enhance their competitive edge. This is enabled through being, as one might expect, information- and technology- intensive as are high-tech industries. In this sense, that of the competitive strategy of a firm in fashion industry to be similar to high-tech industry. The Japanese firm Y has transformed itself a leading firm in fashion uniform segment. The firm could achieve this status by integrating each function needed for creating customer*s value, that is, product development, production and marketing within one Quick Response System. For this purpose, Y introduced a bundle of high-tech communication systems such as SPD, SDS, ATOM, NICS and so on. In this sense it can be said that Y was aware of what sort of competitive strategy was required in the industry. Implications for Korean firms is that, first, the magnitude of understanding the industry specific factors in establishing competitive strategy in the fashion industry, are speed, flexibility and systematic integration supported by high technology which are characteristic of high-tech industries. Secondly, as can be seen in the fact that Y emphasized logistics in its technological transformation, the significance of logistics control is a key to manipulating speed and flexibility in the industry. To sum up, those who have insight into above findings will be likely to keep their competitiveness in the industry not only in the Korean market but also in global market in the near future.

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Segmental Hard Shell Design of Knee Protector for Children Using 3D Printing (3차원 프린팅을 이용한 어린이용 무릎보호대의 분절형 하드쉘 설계)

  • Lee, Hyojeong;Lee, Yejin
    • Journal of Fashion Business
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    • v.21 no.4
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    • pp.116-126
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    • 2017
  • This study applied a segmented hard shell design on knee protectors for children with the objective of increasing mobility. The prototype of the hard shell that does not correspond to movement of the body among components of the knee protector was developed. Surface modeling was conducted based on 3D knee data to enhance comfort through optimized fit on the knee joint where the hard shell would be worn. For this, previous studies on changes in skin near the knee joint during knee flexion were reviewed to establish basic segmental lines. The basic design included six segments, and the number of segments was used as the design variable by increasing or decreasing it to 0, 3, 6, 9, and 14 segments. A prototype was produced from 3D printing with TPU material, worn for wearing assessment. Results revealed fewer numbers of segments resulting in less fit with the body, while actual appearance was stable. Meanwhile, the number of proper segments improved better fit with the body during movement. The wearing assessment revealed the amount of gap reflects change in skin length depending on movement. Assessment results demonstrated basic segment design, S6 with 6 segments, had the best design and most optimized fit. Findings in this study can provide key data for designing knee protection products for children.

Application of 3D Chain Code for Object Recognition and Analysis (객체인식과 분석을 위한 3D 체인코드의 적용)

  • Park, So-Young;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.5
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    • pp.459-469
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    • 2011
  • There are various factors for determining object shape, such as size, slope and its direction, curvature, length, surface, angles between lines or planes, distribution of the model key points, and so on. Most of the object description and recognition methods are for the 2D space not for the 3D object space where the objects actually exist. In this study, 3D chain code operator, which is basically extension of 2D chain code, was proposed for object description and analysis in 3D space. Results show that the sequence of the 3D chain codes could be basis of a top-down approach for object recognition and modeling. In addition, the proposed method could be applicable to segment point cloud data such as LiDAR data.

An Empirical Study for Testing the Effect of Game Contents and Brand-related Factors upon the Players' Intention to Play on-line Games : China Experiences (중국 온라인 게임의 컨텐츠와 브랜드관련 요인이 향후 이용의도에 미치는 영향에 관한 실증적 연구)

  • Eum, Myung-Yong;Jung, Jai-Jin;Kim, Tae-Ung
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.23
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    • pp.3-38
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    • 2004
  • On-line game business has emerged as the most lucrative entertainment industry, with over 4 million players in China, with more than 45% of the market dominated by Korean on-line games. While the interactive entertainment market continues to expand, with many new Korean on-line game publishers entering the market, relatively little is known about which factors influence online game players' behavioral intentions (i.e., intention to play, brand-identity, word of mouth, flow, etc.) in this area. It appears that in this extremely attractive and growing services segment, academics, as well as practitioners, would benefit from investigating the relationships among the players' intention to play, social norms, word of mouth, flow, and the impacts of several other key game-related constructs. A conceptual framework is proposed and a simultaneous equation model is developed. This paper develops the exploratory LISREL model for identifying the factors affecting the players' intention to play for on-line games. Based on data collected from on-line questionnaire survey in China, the validity of the model has been tested and interesting conclusions have been developed concerning the relationships between the game-related constructs. It is hoped that this result might provide the useful guidelines for developing the successful on-line game contents. With better understanding of the players' behavioral intentions, Korean on-line game developers should be able to penetrate the China market with sustainable advantage over their competition.

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Outdoor wear market segmentation based on consumer knowledge and consumer demand for product development (소비자 지식과 개발 요구에 따른 아웃도어웨어 시장 세분화)

  • Yoo, Hwa-Sook
    • Korean Journal of Human Ecology
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    • v.24 no.4
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    • pp.587-601
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    • 2015
  • The purposes of this study were to segment outdoor wear market based on consumer knowledge and consumer demand for function/design development, and to examine the differences of demographic characteristics and purchase behavior among the segmented markets. Data were collected using a questionnaire survey. Respondents were adults aged over 20 and who have experiences of purchasing outdoor wear. The survey was made up of the questions on consumer knowledge to outdoor wear, consumer demand for product development, purchase behavior, and demographic characteristics. Frequency analysis, descriptive analysis and chi-squared test were used to conduct the data analysis on 454 questionnaires. The results of this study were as follows. It showed that the consumer knowledge was a little high and the consumer demands for function/design development were high. Six segmented markets based on consumer knowledge and consumer demand for function development were significantly different in terms of gender, income, purchase frequency and total item holdings. Also, six segmented markets based on consumer knowledge and consumer demand for design development were significantly different in terms of age, income, purchase frequency, purchase objective, purchase place and total item holdings. Compared to the segmented markets based on the consumer demands for product development, the gender was the key of the marketing strategies for the segmented markets by the consumer demand for function development while the age was the one in the markets by the consumer demand for design development. After considering all the results, the characteristics of the segmented markets were made out and the marketing strategies were established.