• Title/Summary/Keyword: Key Ideas

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Factors Influencing the Knowledge Adoption of Mobile Game Developers in Online Communities: Focusing on the HSM and Data Quality Framework

  • Jong-Won Park;Changsok Yoo;Sung-Byung Yang
    • Asia pacific journal of information systems
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    • v.30 no.2
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    • pp.420-438
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    • 2020
  • Recently, with the advance of the wireless Internet access via mobile devices, a myriad of game development companies have forayed into the mobile game market, leading to intense competition. To survive in this fierce competition, mobile game developers often try to get a grasp of the rapidly changing needs of their customers by operating their own official communities where game users freely leave their requests, suggestions, and ideas relevant to focal games. Based on the heuristic-systematic model (HSM) and the data quality (DQ) framework, this study derives key content, non-content, and hybrid cues that can be utilized when game developers accept suggested postings in these online communities. The results of hierarchical multiple regression analysis show that relevancy, timeliness, amount of writing, and the number of comments are positively associated with mobile game developers' knowledge adoption. In addition, title attractiveness mitigates the relationship between amount of writing/the number of comments and knowledge adoption.

A consideration of the real meanings of introducing Bayesian inference into school mathematics curriculum (베이즈 추론을 수학과 교육과정에 도입하는 것의 실제 의미에 대한 일고찰)

  • PARK Sun-Yong
    • Journal for History of Mathematics
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    • v.37 no.1
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    • pp.1-17
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    • 2024
  • In this study, we identified the intellectual triggers for Bayesian inference and what key ideas contributed to its occurrence and discussed the practical implications of introducing Bayesian inference into the school mathematics curriculum by reflecting them. The results of the study show that the need for statistical inference about the parameter itself served as a trigger for the occurrence of Bayesian inference, and the most important idea for the occurrence of that inference was to regard the parameter itself as a probability variable rather than any fixed value. On the other hand, these research results suggest that the meaning of introducing Bayesian inference into the secondary mathematics curriculum is 'statistics education that expands the scope of uncertainty'.

A Study on Integrated Manned-Unmanned Teaming for Future Ground Warfare Victory

  • Hyun-Ho Hwang
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.16-19
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    • 2024
  • One of the current focal points in the defense sector is how to strategically leverage the technologies of the Fourth Industrial Revolution in military operations. The Fourth Industrial Revolution denotes a transformational shift in the environment where automation and connectivity are maximized, primarily driven by advancements in machine learning and artificial intelligence. Coined by Klaus Schwab at the 2015 Davos Forum, this term signifies a profound change in human activities, akin to how a single machine replaced hundreds of laborers in the past. The military application of Fourth Industrial Revolution technologies is increasingly researched and anticipated to be actively implemented. Combat, as a subset of warfare, entails military actions between units conducting war. Typically performed by units to achieve one or more objectives, the concept of combat involves the fundamental ideas guiding the conduct of military operations against adversaries, both presently and in the future. Hence, it is imperative for our military to develop future combat concepts by harnessing the key technologies of the Fourth Industrial Revolution.

Phylogenetic and expression analysis of the angiopoietin-like gene family and their role in lipid metabolism in pigs

  • Zibin Zheng;Wentao Lyu;Qihua Hong;Hua Yang;Ying Li;Shengjun Zhao;Ying Ren;Yingping Xiao
    • Animal Bioscience
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    • v.36 no.10
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    • pp.1517-1529
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    • 2023
  • Objective: The objective of this study was to investigate the phylogenetic and expression analysis of the angiopoietin-like (ANGPTL) gene family and their role in lipid metabolism in pigs. Methods: In this study, the amino acid sequence analysis, phylogenetic analysis, and chromosome adjacent gene analysis were performed to identify the ANGPTL gene family in pigs. According to the body weight data from 60 Jinhua pigs, different tissues of 6 pigs with average body weight were used to determine the expression profile of ANGPTL1-8. The ileum, subcutaneous fat, and liver of 8 pigs with distinct fatness were selected to analyze the gene expression of ANGPTL3, ANGPTL4, and ANGPTL8. Results: The sequence length of ANGPTLs in pigs was between 1,186 and 1,991 bp, and the pig ANGPTL family members shared common features with human homologous genes, including the high similarity of the amino acid sequence and chromosome flanking genes. Amino acid sequence analysis showed that ANGPTL1-7 had a highly conserved domain except for ANGPTL8. Phylogenetic analysis showed that each ANGPTL homologous gene shared a common origin. Quantitative reverse-transcription polymerase chain reaction analysis showed that ANGPTL family members had different expression patterns in different tissues. ANGPTL3 and ANGPTL8 were mainly expressed in the liver, while ANGPTL4 was expressed in many other tissues, such as the intestine and subcutaneous fat. The expression levels of ANGPTL3 in the liver and ANGPTL4 in the liver, intestine and subcutaneous fat of Jinhua pigs with low propensity for adipogenesis were significantly higher than those of high propensity for adipogenesis. Conclusion: These results increase our knowledge about the biological role of the ANGPTL family in this important economic species, it will also help to better understand the role of ANGPTL3, ANGPTL4, and ANGPTL8 in lipid metabolism of pigs, and provide innovative ideas for developing strategies to improve meat quality of pigs.

Research on Personalization for Social Network Service in IPTV (IPTV 소셜네트워크서비스를 위한 개인화에 관한 연구)

  • Kim, Hyun-Suk;Kim, So-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.884-887
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    • 2009
  • Social Network Service has been extremely popular these days and providing diverse features and functions to users. Social networking and interest sharing in between users are key factors of SNS and this circles back to draw more users to the service. Web is the first media to provide SNS and mobile is the next. The service based on mobile environmental uniqueness such as Location-based-service(LBS) is the key success factors to convert users to web SNS to mobile SNS. TV has also been a possible SSN market to draw users to share interests and participation. However TV has been always community electronics in family members and personalization to provide SNS has been barrier to overcome. In this study, we explorer ideas of key factors of personalization in TV environment and conducted a field study to define characteristics of TV personalization in terms of depth, method, style and structure. Research finds out that there are significant differences in these categories.

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Research on Possibilies of Social Network Services through IPTV (IPTV를 통한 SNS 가능성에 관한 연구)

  • Kim, Hyun-Suk;Kim, So-Hyun
    • Journal of the HCI Society of Korea
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    • v.4 no.1
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    • pp.11-15
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    • 2009
  • Social Network Service has been extremely popular these days and providing diverse features and functions to users. Social networking and interest sharing in between users are key factors of SNS and this circles back to draw more users to the service. Web is the first media to provide SNS and mobile is the next. The service based on mobile environmental uniqueness such as Location-based-service(LBS) is the key success factors to convert users to web SNS to mobile SNS. TV has also been a possible SSN market to draw users to share interests and participation. However TV has been always community electronics in family members and personalization to provide SNS has been barrier to overcome. In this study, we explorer ideas of key factors of personalization in TV environment and conducted a field study to define characteristics of TV personalization in terms of depth, method, style and structure. Research finds out that there are significant differences in these categories.

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A New BISON-like Construction Block Cipher: DBISON

  • Zhao, Haixia;Wei, Yongzhuang;Liu, Zhenghong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.5
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    • pp.1611-1633
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    • 2022
  • At EUROCRYPT 2019, a new block cipher algorithm called BISON was proposed by Canteaut et al. which uses a novel structure named as Whitened Swap-Or-Not (WSN). Unlike the traditional wide trail strategy, the differential and linear properties of this algorithm can be easily determined. However, the encryption speed of the BISON algorithm is quite low due to a large number of iterative rounds needed to ensure certain security margins. Commonly, denoting by n is the data block length, this design requires 3n encryption rounds. Moreover, the block size n of BISON is always odd, which is not convenient for operations performed on a byte level. In order to overcome these issues, we propose a new block cipher, named DBISON, which more efficiently employs the ideas of double layers typical to the BISON-like construction. More precisely, DBISON divides the input into two parts of size n/2 bits and performs the round computations in parallel, which leads to an increased encryption speed. In particular, the data block length n of DBISON can be even, which gives certain additional implementation benefits over BISON. Furthermore, the resistance of DBISON against differential and linear attacks is also investigated. It is shown the maximal differential probability (MDP) is 1/2n-1 for n encryption rounds and that the maximal linear probability (MLP) is strictly less than 1/2n-1 when (n/2+3) iterative encryption rounds are used. These estimates are very close to the ideal values when n is close to 256.

A Study on the Funology of Fashion Design in the Post-digital Age - With a Focus on Internal Meanings and External Expressions - (포스트 디지털 시대의 퍼놀로지 패션 디자인에 관한 연구 - 내적 의미와 외적 표현을 중심으로 -)

  • Na, Hyun-Shin
    • Journal of the Korean Society of Costume
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    • v.58 no.4
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    • pp.47-57
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    • 2008
  • Funology is a compound word with fun and technology which means the products or activity carrying fun and technology at the same time. This is one of the key words that can explain the culture of post-digital generation amongst the post-digital age. The purpose of this study was to provide the creative ideas to develop the fashion designs showing funology concept for the 21st century. As a background of funology trend, general ideas about the post-digital age and the post-digital generation were reviewed. First, funology designs among the industrial products and the funology concepts in the advertisement were examined. And the ways of expression and the meanings of funology fashion designs were extracted by analyzing funology fashion between 2000 S/S and 2008 F/W. The external expression ways of funology fashion in the post-digital age were as follows: parody of popular images, inharmony by the exaggeration or transformation, trompe l'oeil, mixture of the styles shown in the children's wear and the objects of children, patterns with childlike or animation characters, and the graffiti art. The internal meanings contained in the funology fashion were 1) fantasm showing surrealistic funology that was based on the people's pursue of fantasy free from the everyday's severe routine 2) memorism showing nostalgic funology that was based on the pursue of vanishing fear of reality and going back to the childhood. To sum up, fashions showing funology were expressed in various ways in the post-digital age. This will provide the great inspirations for creating the new coming fashions and efficient healing contents for the cold-hearted emotions of nowaday's people.

Consideration on the Convention of Space Station as Law-Making Process among Nations (다수국간법정립행위로서의우주기지협정에관한고찰(多数国間法定立行為としての宇宙基地協定に関する一考察))

  • Horish, Saito
    • The Korean Journal of Air & Space Law and Policy
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    • v.14
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    • pp.87-110
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    • 2001
  • This Article examines a structure of two Conventions of Space Station, compares 1988 Convention and 1998 Convention, and tries to apply "model" to it. The structure of 1988 Convention shows us three phases: the Convention as a framework, the bilateral memorandum of understanding and the legislation by domestic process of United States. There were many advantageous provisions for United States. In 1998 Convention, however, those provisions are dampened and provisions become impartial, for example, the criminal jurisdiction, the right of intellectual property and the codes of conducts in Space Station. On the other hand, we sets the "model" up, that is "input of national benefits and ideas ${\Rightarrow}$ process of law-making ${\Rightarrow}$ output of common benefits, universal ideas and wastes." In the case of applying this "model" to 1988 and 1998 Conventions, we are convinced of enough possibility to understand and explain the legal system of Space Station by this "model." This result awakes us that study of legal system of Space Station according to the "model" influences the fundamental theory of International Law Study: the relation between international law and domestic law. This "model" has possibility to change the theory of relation between from "international law and domestic law" to "domestic law and domestic law through international legal system." In the end, we should reconsider on "policy-oriented jurisprudence" by professor McDougal to use his key words for explanation of concepts in the "model," because his theory contains important suggestions to the study of law-making process and legal system for outer space activities in the near future.

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A Study on the Applicability of Concept Mapping in the Planning of Network Outcomes Measurement (네트워크 성과측정 기획을 위한 개념도 연구법(Concept Mapping) 적용가능성)

  • Kim, Ji-Young
    • Korean Journal of Social Welfare
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    • v.59 no.3
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    • pp.281-304
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    • 2007
  • The purpose of this study is to verify the applicability of concept mapping in the process of planning of network outcomes in social welfare. Planning and evaluation of network outcomes involve many stakeholders. Recognizing the value and range of individuals' perspectives in the creation of a common framework is one of the biggest methodological challenges for planning of network outcomes. Concept mapping is a kind of methodology that creates a stakeholder-authored visual geography of ideas from a group. It uses both a quantitative and qualitative approach, including brainstorming, structuring the statement, specific analysis and data interpretation methods to produce maps that can then be used to guide planning and evaluation efforts on the issues that matter to the group. 13 network managers who work in the social welfare centers in Busan are core participants. The 50 statements on network outcomes from brainstorming session fell into six distinct clusters. After the interpretation session these clusters were rated according to the seven rating scales. This paper explores applicability of concept mapping in the process of planning of network outcomes in social welfare. Concept mapping helps stakeholders with different value and ideas about network outcomes to consensus on common conceptual framework. In addition, a multidimensional conceptualization of network outcomes was made. It will assist in designing future outcomes evaluation and guide the evaluators through a selection of key activities and outcomes.

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