• Title/Summary/Keyword: Joint battle field

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Analysis of an Effective Network of Information Delivery for Supporting Kill Chain in the Joint Battlefield Environment (합동전장 환경에서 효과적인 Kill Chain 지원을 위한 표적정보전달 네트워크 분석)

  • Lee, Chul-Hwa;Lee, Jong-Kwan;Goo, Ja-Youl;Lim, Jea-Sung
    • Journal of Information Technology and Architecture
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    • v.11 no.1
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    • pp.11-23
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    • 2014
  • Kill Chain is getting attention due to North Korea's recent nuclear test and missile launches and has emerged the need for an early build up. In order to build a materialized kill chain, you should review the unique kill chain to support operations effectively using various sensors and striking weapon system. Especially, you need a suitable network to reduce a reaction time against the enemy attack under joint operations environment etc. Currently there are many communication ways(e.g. data link, voice, video and text message) used in operations through satellite, wired and wireless and so on. Now, this paper contains analysis on various means for target information exchange which are used in the kill chain. And appropriate network of the kill chain for target information transmission is addressed to confirm feasibility of its alternatives, which is developed using AHP(Analytic Hierarchy Process). Finally, this paper is suggesting network and means of its building up for target information transmission of kill chain which can be implemented under the situation of joint battle field.

Combat Entity Based Modeling Methodology to Enable Joint Analysis of Performance/Engagement Effectiveness - Part 2 : Detailed Model Design & Model Implementation (성능/교전 효과도의 상호 분석이 가능한 전투 개체 기반의 모델링 방법론 - 제2부 : 상세 모델 설계 및 모델 구현)

  • Seo, Kyung-Min;Choi, Changbeom;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.235-247
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    • 2014
  • Based on two dimensional model partition method proposed in Part 1, Part 2 provides detailed model specification and implementation. To mathematically delineate a model's behaviors and interactions among them, we extend the DEVS (Discrete Event Systems Specification) formalism and newly propose CE-DEVS (Combat Entity-DEVS) for an upper abstraction sub-model of a combat entity model. The proposed CE-DEVS additionally define two sets and one function to reflect essential semantics for the model's behaviors explicitly. These definitions enable us to understand and represent the model's behaviors easily since they eliminate differences of meaning between real-world expressions and model specifications. For model implementation, upper abstraction sub-models are implemented with DEVSim++, while the lower sub-models are realized using the C++ language. With the use of overall modeling techniques proposed in Part 1 and 2, we can conduct constructive simulation and assess factors about combat logics as well as battle field functions of the next-generation combat entity, minimizing additional modeling efforts. From the anti-torpedo warfare experiment, we can gain interesting experimental results regarding engagement situations employing developing weapons and their tactics. Finally, we expect that this work will serve an immediate application for various engagement warfare.